In the South Corner Team EspyOwner
Feebas* [Spotless] (Female)
Nature: Modest (+1 Special Attack, -1 Attack)
Type: Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Swift Swim:
Type: Innate
The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.
Adaptability (DW-Locked):
Type: Innate
The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
HP: 80
Atk: 0 (-)
Def: 1
SpA: 2 (+)
SpD: 2
Spe: 80
Size Class: 1
Weight Class: 1
EC: 0/6
MC: 0
DC: 0/5
Attacks:
Splash*
Tackle*
Flail*
Hypnosis*
Mirror Coat*
Haze*
Scald*
Ice Beam*
Rain Dance*
Electrike [Fearless] (Male)
Nature: Timid (+15% Speed, +13% Accuracy, -1 Atk)
Type: Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Abilities:
Static:
Type: Innate
This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Lightningrod:
Type: Innate
These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.
Minus (DW-Locked):
Type: Innate
This Pokemon possesses a negative electrical charge, when a partner Pokemon with Plus or Minus is on the field, this Pokemon’s special attacks increase their Base Attack Power by two (2). If this Pokemon also has Plus, the boost stacks. A Pokemon can get a maximum of two boosts between Plus and Minus.
HP: 90
Atk: 1 (-)
Def: 2
SpA: 3
SpD: 2
Spe: 75 (+)
Size Class: 1
Weight Class: 2
EC: 0/6
MC: 0
DC: 0/5
Attacks:
Tackle*
Thunder Wave*
Leer*
Howl*
Quick Attack*
Spark*
Oder Sleuth*
Shock Wave*
Discharge*
Switcheroo*
Flamethrower*
Snarl*
Volt Switch*
Tyrogue [Untouchable] (Male)
Nature: Adamant (+1 Attack, -1 Special Attack)
Type: Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Abilities:
Guts:
Type: Innate
This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Steadfast:
Type: Innate
If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Vital Spirit (DW-Locked):
Type: Innate
This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.
HP: 90
Atk: 3 (+)
Def: 2
SpA: 1 (-)
SpD: 2
Spe: 35
Size Class: 1
Weight Class: 2
EC: 0/6
MC: 0
DC: 0/5
Attacks:
Tackle
Helping Hand
Fake Out
Foresight
Endure
Hi Jump Kick
Rapid Spin
Rock Slide
Earthquake
Protect
In the North Corner Team Complications
3v3 NFE Singles
1 day DQ
Two uses of Recover/Rest and 5 chills
Standard ASB Stadium
No items
All Abilities
And since it was never specified… I’ll say Switch=KO
So…
EspyOwner sends out
Complications sends out and orders
EspyOwner orders
I ref!!!
Good Luck!!!
Feebas* [Spotless] (Female)
Nature: Modest (+1 Special Attack, -1 Attack)
Type: Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Swift Swim:
Type: Innate
The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.
Adaptability (DW-Locked):
Type: Innate
The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
HP: 80
Atk: 0 (-)
Def: 1
SpA: 2 (+)
SpD: 2
Spe: 80
Size Class: 1
Weight Class: 1
EC: 0/6
MC: 0
DC: 0/5
Attacks:
Splash*
Tackle*
Flail*
Hypnosis*
Mirror Coat*
Haze*
Scald*
Ice Beam*
Rain Dance*
Electrike [Fearless] (Male)
Nature: Timid (+15% Speed, +13% Accuracy, -1 Atk)
Type: Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Abilities:
Static:
Type: Innate
This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Lightningrod:
Type: Innate
These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.
Minus (DW-Locked):
Type: Innate
This Pokemon possesses a negative electrical charge, when a partner Pokemon with Plus or Minus is on the field, this Pokemon’s special attacks increase their Base Attack Power by two (2). If this Pokemon also has Plus, the boost stacks. A Pokemon can get a maximum of two boosts between Plus and Minus.
HP: 90
Atk: 1 (-)
Def: 2
SpA: 3
SpD: 2
Spe: 75 (+)
Size Class: 1
Weight Class: 2
EC: 0/6
MC: 0
DC: 0/5
Attacks:
Tackle*
Thunder Wave*
Leer*
Howl*
Quick Attack*
Spark*
Oder Sleuth*
Shock Wave*
Discharge*
Switcheroo*
Flamethrower*
Snarl*
Volt Switch*
Tyrogue [Untouchable] (Male)
Nature: Adamant (+1 Attack, -1 Special Attack)
Type: Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Abilities:
Guts:
Type: Innate
This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Steadfast:
Type: Innate
If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Vital Spirit (DW-Locked):
Type: Innate
This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.
HP: 90
Atk: 3 (+)
Def: 2
SpA: 1 (-)
SpD: 2
Spe: 35
Size Class: 1
Weight Class: 2
EC: 0/6
MC: 0
DC: 0/5
Attacks:
Tackle
Helping Hand
Fake Out
Foresight
Endure
Hi Jump Kick
Rapid Spin
Rock Slide
Earthquake
Protect
In the North Corner Team Complications
Pawniard (Optimus) (M)
Nature: Adamant (+Atk, -SAtk)
Type:
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Abilities:
Defiant:
Type: Innate
The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.
Inner Focus:
Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Pressure (Locked) (DW)
Type: Innate
This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14
EC: 3/6
MC: 2
DC: 2/5
Attacks:
Scratch (*)
Leer (*)
Fury Cutter (*)
Torment (*)
Faint Attack (*)
Scary Face (*)
Metal Claw (*)
Sucker Punch (*)
Psycho Cut (*)
Stealth Rock (*)
Swords Dance (*)
Taunt (*)
Brick Break (*)
Dig
Nature: Adamant (+Atk, -SAtk)
Type:
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Abilities:
Defiant:
Type: Innate
The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.
Inner Focus:
Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Pressure (Locked) (DW)
Type: Innate
This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14
EC: 3/6
MC: 2
DC: 2/5
Attacks:
Scratch (*)
Leer (*)
Fury Cutter (*)
Torment (*)
Faint Attack (*)
Scary Face (*)
Metal Claw (*)
Sucker Punch (*)
Psycho Cut (*)
Stealth Rock (*)
Swords Dance (*)
Taunt (*)
Brick Break (*)
Dig
Gastly (Frenzy) (M)
Nature: Timid (-Atk, +Spe, +29% ACC)
Type:
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Abilities:
Levitate:
Type: Trait
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4
SpD: Rank 2
Spe: 92 (+)
Size Class: 3
Weight Class: 1
Base Rank Total: 15
EC: 3/9
MC: 4
Attacks:
Hypnosis (*)
Lick (*)
Spite (*)
Mean Look (*)
Curse (*)
Night Shade (*)
Confuse Ray (*)
Sucker Punch (*)
Shadow Ball
Destiny Bond
Perish Song (*)
Disable (*)
Clear Smog (*)
Dream Eater (*)
Will-O-Wisp (*)
Sludge Bomb (*)
Nature: Timid (-Atk, +Spe, +29% ACC)
Type:
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Abilities:
Levitate:
Type: Trait
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4
SpD: Rank 2
Spe: 92 (+)
Size Class: 3
Weight Class: 1
Base Rank Total: 15
EC: 3/9
MC: 4
Attacks:
Hypnosis (*)
Lick (*)
Spite (*)
Mean Look (*)
Curse (*)
Night Shade (*)
Confuse Ray (*)
Sucker Punch (*)
Shadow Ball
Destiny Bond
Perish Song (*)
Disable (*)
Clear Smog (*)
Dream Eater (*)
Will-O-Wisp (*)
Sludge Bomb (*)
Staryu (Soundwave) (Genderless)
Nature: Timid (-Atk, +Spe, +22% ACC)
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Illuminate:
Type: Can be Activated
When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds all opponents, reducing their Accuracy stage by one (1). The accuracy drop will last six (6) actions after the Pokemon is released.
Command: (Ability: Illuminate)
Natural Cure:
Type: Innate
This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Analytic: (DW) (Locked)
Type: Innate
If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 98 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 14
EC: 5/6
MC: 2
DC: 2/5
Attacks:
Tackle (*)
Harden (*)
Water Gun (*)
Rapid Spin (*)
Recover (*)
Camouflage (*)
Swift (*)
Power Gem
Hydro Pump
Surf (*)
Ice Beam (*)
Thunderbolt (*)
Aurora Beam (*)
Barrier (*)
Supersonic (*)
Nature: Timid (-Atk, +Spe, +22% ACC)
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Illuminate:
Type: Can be Activated
When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds all opponents, reducing their Accuracy stage by one (1). The accuracy drop will last six (6) actions after the Pokemon is released.
Command: (Ability: Illuminate)
Natural Cure:
Type: Innate
This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Analytic: (DW) (Locked)
Type: Innate
If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 98 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 14
EC: 5/6
MC: 2
DC: 2/5
Attacks:
Tackle (*)
Harden (*)
Water Gun (*)
Rapid Spin (*)
Recover (*)
Camouflage (*)
Swift (*)
Power Gem
Hydro Pump
Surf (*)
Ice Beam (*)
Thunderbolt (*)
Aurora Beam (*)
Barrier (*)
Supersonic (*)
3v3 NFE Singles
1 day DQ
Two uses of Recover/Rest and 5 chills
Standard ASB Stadium
No items
All Abilities
And since it was never specified… I’ll say Switch=KO
So…
EspyOwner sends out
Complications sends out and orders
EspyOwner orders
I ref!!!
Good Luck!!!