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Completed 3v3 On the Beach! Metal Bagon vs. Woodchuck (BiGGiE Ref; Darkamber Tutors)

Discussion in 'ASB' started by BiGGiE, Jul 11, 2011.

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  1. BiGGiE

    BiGGiE Random Tier Champion
    is a Battle Server Moderator

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    Woodchuck's Team:

    Pwem (Riolu) (open)

    [​IMG]
    Riolu (*) [Pwem] (Male)
    Nature: Naive (Decreases SpD by one rank and increases Speed by 1.15x as well as effectively increasing its accuracy by a flat 10)
    Type:
    Fighting
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:
    Inner Focus: Innate. When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Steadfast: Innate. If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.

    Prankster(DW): Innate, Locked. The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    Stats:

    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 1 (-)
    Spe: 69 (+)

    EC: 2/6
    MC: 1
    DC: 2/5

    Attacks:
    Quick Attack (*)
    Foresight (*)
    Endure (*)
    Counter (*)
    Force Palm (*)
    Feint (*)
    Reversal (*)
    Screech (*)

    Crunch (*)
    Hi Jump Kick (*)
    Detect (*)

    Swords Dance (*)
    Substitute (*)
    Rock Slide (*)

    Blaze Kick

    Starmory (Staryu) (open)


    [​IMG]
    Staryu [Starmory] (Genderless)
    Nature: Timid (-Atk, +Spe, +22 Accuracy)
    Type:
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Illuminate: Can Be Activated. When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds opponents, reducing their Accuracy stage by one (1). The accuracy drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Illuminate can be activated again as an Action, and will affect all opponents.

    Natural Cure: Innate. This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

    Analytic (DW): Can Be Enabled, Locked. If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 98 (+)

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Tackle
    Harden
    Water Gun
    Rapid Spin
    Recover
    Camoflage
    Swift

    Hydro Pump
    Minimize
    Cosmic Power

    Blizzard
    Thunder
    Confuse Ray

    Artful Dodger (Gible) (open)

    [​IMG]
    Gible (*) [Artful Dodger] (Male)
    Nature: Jolly (Decreases SpA by one rank and increases Speed by 1.15x as well as effectively increasing its accuracy by a flat 7)
    Type: Dragon/Ground
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:
    Sand Veil: Innate. This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
    Rough Skin (DW): Innate, Locked. When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.

    Stats:

    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 1 (-1)
    SpD: Rank 2
    Spe: 49 (+)

    EC: 2/9
    MC: 2
    DC: 1/5

    Attacks:
    Tackle (*)
    Sand-Attack (*)
    Dragon Rage (*)
    Sandstorm (*)
    Take Down (*)
    Sand Tomb (*)
    Slash (*)

    Outrage (*)
    Iron Head (*)
    Body Slam (*)

    Earthquake (*)
    Stone Edge (*)
    Dragon Claw (*)



    Metal Bagon's Team:
    Show Hide
    [​IMG]
    Noface(*) Darkbone (M)
    Nature: Adamant Attack increased by *; Special Attack reduced by *
    Type: Steel/Ghost
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Stats:
    HP: 100
    Atk: Rank 3 (+)
    Def: Rank 3
    SpA: Rank 0 (-)
    SpD: Rank 3
    Spe: 10

    EC: 0/6
    MC: 0
    DC: 0/5

    Abilities:
    Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
    Attacks:
    Scratch (*)
    Tackle (*)
    Iron Defense (*)
    Lick (*)
    Leer (*)
    Odor Sleuth (*)
    Faint Attack (*)
    Shadow Sneak (*)
    Curse (*)

    Yawn (*)
    Meteor Mash (*)
    Foul Play (*)

    Dig (*)
    Subsitute (*)
    Will-o-Wisp (*)


    Show Hide
    [​IMG]
    Torchic - KFC (F)
    Nature: Quirky (Neatral Nature)

    Type: Fire
    Fire STAB: immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas..



    Abilities:
    Blaze: (Inmate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    Speed Boost: (Inmate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 3
    Spe: 45

    Accuracy Boost= 7.7%


    EC: 1/9
    MC: 0
    DC: 1/5

    Attacks:

    Scratch (*)
    Growl (*)
    Focus Energy (*)
    Ember (*)
    Peck (*)
    Sand-Attack (*)
    Fire Spin (*)


    Agility (*)
    Flame Burst (*)
    Rock Slide (*)


    Double Team (*)
    Return (*)
    Flame Charge (*)
    Subsitute


    Show Hide
    http://archives.bulbagarden.net/media/upload/f/ff/Spr_3f_148.png[/IMG*
    Dragonair (*) Smiley the Happy Dragon (F)
    [COLOR=black][B]Nature:[/B] Naughty (Attack increased by *; Special Defense reduced by *)[/COLOR]

    [COLOR=black][B]Type:[/B] Dragon[/COLOR]
    [COLOR=black]Dragon: More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.[/COLOR]

    [COLOR=black][B]Abilities:[/B][/COLOR]
    [B]Shed Skin:[/B] (Inmate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    [COLOR=black][B]Marvel Scale (DW): [/B](Inmate) [/COLOR]This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

    [COLOR=black][B]Stats:[/B][/COLOR]
    [COLOR=black]HP: 100[/COLOR]
    [COLOR=black]Atk: Rank 4 (+)[/COLOR]
    [COLOR=black]Def: Rank 3[/COLOR]
    [COLOR=black]SpA: Rank 3[/COLOR]
    [COLOR=black]SpD: Rank 2 (-)[/COLOR]
    [COLOR=black]Spe: 70[/COLOR]

    [COLOR=black][B]EC:[/B] 5/9[/COLOR]
    [COLOR=black][B]MC:[/B] 4[/COLOR]
    [COLOR=black][B]DC:[/B] 3/5[/COLOR]

    [COLOR=black][B]Attacks:[/B][/COLOR]
    [COLOR=black]Wrap (*)[/COLOR]
    [COLOR=black]Leer (*)[/COLOR]
    [COLOR=black]Thunder Wave (*)[/COLOR]
    [COLOR=black]Twister (*)[/COLOR]
    [COLOR=black]Dragon Rage (*)[/COLOR]
    [COLOR=black]Slam (*)[/COLOR]
    [COLOR=black]Agility (*)[/COLOR]
    Aqua Tail
    Outrage

    [COLOR=black]Extreme Speed (*)[/COLOR]
    [COLOR=black]Dragon Pulse (*)[/COLOR]
    [COLOR=black]Dragon Dance (*)[/COLOR]

    [COLOR=black]Hyper Beam(*)[/COLOR]
    [COLOR=black]Thunder (*)[/COLOR]
    [COLOR=black]Flamethrower (*)[/COLOR]
    [/HIDE]

    Metal Bagon releases, Woodchuck releases and issues actions, Metal Bagon issues actions, BiGGiE runs calcs by Darkamber, fin.

    [B][SIZE="7"][COLOR="Red"][U]GO![/U][/COLOR][/SIZE][/B]
  2. Metal Bagon

    Metal Bagon

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    1,677
    Darkbone, this is your big moment! Make me proud!

    EDIT: I forgot to put this on the acceptance thread but it is switch=OK
  3. Woodchuck

    Woodchuck i am woodchuck
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    Go Pwem the Riolu.
    Substitute (15 HP) ~ Swords Dance ~ Blaze Kick
    Substitution: IF Noface uses Yawn then replace your current action with Substitute.
  4. Metal Bagon

    Metal Bagon

    Joined:
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    Sub 15 HP-Yawn-Yawn

    Your sub as backfired Woodchuck! Well, at least Biggie needs to do almost no work.
  5. BiGGiE

    BiGGiE Random Tier Champion
    is a Battle Server Moderator

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    Round 1... Fight!


    [​IMG]
    Riolu [Pwem] (M)
    HP: 90
    Energy: 100
    Status:

    Stats:
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 1
    Spe: 69

    vs.

    [​IMG]
    Nohface [Darkbone] (M)
    HP: 100
    Energy: 100
    Status:

    Stats:
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 0
    SpD: Rank 3
    Spe: 10​

    We're coming to you live from Metal Bagon Island to bring you another exciting match-up here at the CAP ASB. Today we have Woodchuck facing off against Metal Bagon on his own island! Let's see how this home field advantage will affect the match.

    Metal Bagon begins the match by sending out Darkbone, the Nohface while Woodchuck counters with Pwem the Riolu! Pwem begins the action by setting up a 15 HP substitute while Darkbone duplicates the action by generating his own 15 HP substitute.

    The next bit of action is a little puzzling as Woodchuck orders Pwem to generate another substitute, but it fails as Pwem already has one up! This may be in response to Woodchuck being overly cautious of Darkbone's yawn, which Metal Bagon does indeed order his monster to do.

    For the final turn in this round, both combatants decided to just have some more of the same as Pwem attempts yet another substitute and Darkbone unleashes a second dreadfully contagious yaaaawn...

    _-==-_-==-_-==-_-==-_-==-_-==-_-==-_-==-_-==-_-==-_-==-_-==-_

    Action 1 (open)

    Riolu uses Substitute (15 HP) for 12 energy
    Nohface uses Substitute (15 HP) for 12 energy


    Action 2 (open)

    Riolu uses Substitute (15 HP) for 16 energy, but it failed!
    Nohface uses Yawn for 7 energy, but it failed!


    Action 3 (open)

    Riolu uses Substitute (15 HP) for 20 energy, but it failed!
    Nohface uses Yawn for 11 energy, but it failed!



    [​IMG]
    Riolu [Pwem] (M)
    HP: 90
    Energy: 52
    Status: Substitute (15 HP)

    Stats:
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 1
    Spe: 69

    vs.

    [​IMG]
    Nohface [Darkbone] (M)
    HP: 100
    Energy: 70
    Status: Substitute (15 HP)

    Stats:
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 0
    SpD: Rank 3
    Spe: 10​

    Will Woodchuck and Pwem be able to rebound from all that expending energy? Will either myself or the audience falls asleep from this lack of action (yawn...) or these constant yawn attacks? Find out next time; same CAP time, same CAP channel!

    (Metal Bagon, you're up first in round 2)
  6. Metal Bagon

    Metal Bagon

    Joined:
    May 27, 2011
    Messages:
    1,677
    Metoer Mash/Faint Attack combo - combo cooldown - Shadow Sneak

    Inteaded effect of combo: Metoer Mash Deals damage while Faint Attack assures a hit. Should do exactly 15 damage without the crit.

    Sub: IF detect is used on the combo THEN use Iron Defence and shift all actions to the the right.
  7. Woodchuck

    Woodchuck i am woodchuck
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    Swords Dance ~ Foresight ~ Hi Jump Kick
    also rockin new avatar, biggie
  8. BiGGiE

    BiGGiE Random Tier Champion
    is a Battle Server Moderator

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    [​IMG]
    Riolu [Pwem] (M)
    HP: 90
    Energy: 52
    Status: Substitute (15 HP)

    Stats:
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 1
    Spe: 69

    vs.

    [​IMG]
    Nohface [Darkbone] (M)
    HP: 100
    Energy: 70
    Status: Substitute (15 HP)

    Stats:
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 0
    SpD: Rank 3
    Spe: 10​

    And we're off to the second round in this battle by the beach! It looks like this should be a more action-packed round as both combatants look poised to strike while behind their substitute clones. Pwem begins the round by doing a ritualistic dance with some sort of energy swords, sharply boosting it's attack strength! Not to be outdone, Darkbone proceeds to unleash a devistating meteor mash/faint attack combo, that destroys Pwem's substitute!

    Coming off that shocking display of power, one would think that a pokemon could be a little shaken or put off his game, but not this Riolu! Pwem calmly scans Darkbone's form with foresight while he is cooling down from unleashing that combination attack.

    It seems as Darkbone is fully cooled down however, as he lunges towards Pwem with a speedy shadow sneak, hitting Pwem for the first damage points of the match! Not phased from this however, Pwem throws his leg high into the air with a devastating jump kick and lands a direct, critical-hit on Darkbone's substitute clone, shattering it instantly!


    _-==-_-==-_-==-_-==-_-==-_-==-_-==-_-==-_-==-_-==-_-==-_-==-_

    Show Hide

    Action 1:
    Nohface uses a Meteor Mash/Faint attack combo for 20.5~21 damage, 16 energy (RNG to crit = 6, no; RNG for effect = 223, no); Riolu's substitute fades, no damage
    Riolu uses Swords Dance for 7 energy; +2 attack

    Action 2:
    Nohface must cool down from the combo attack
    Riolu uses Foresight for 6 energy; Nohface is identified

    Action 3:
    Nohface uses Shadow Sneak for 8.5~9 damage, 2 energy (RNG to crit=10, no)
    Riolu uses (critical hit) Hi Jump Kick for 28.5~29 damage, 7 energy (RNG to crit =1, yes); Nohfaces substitute fades, no damage



    [​IMG]
    Riolu [Pwem] (M)
    HP: 81
    Energy: 32
    Status: +1 Attack (1 more round)

    Stats:
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 1
    Spe: 69

    vs.

    [​IMG]
    Nohface [Darkbone] (M)
    HP: 100
    Energy: 52
    Status:

    Stats:
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 0
    SpD: Rank 3
    Spe: 10​

    It looks as though we're FINALLY ready to see some hard-nosed, bare-knuckled brawling here in this CAP ASB match! Woodchuck and Pwem lead off the action in Round 3, though they must be sure to conserve their energy moving forward.
  9. Woodchuck

    Woodchuck i am woodchuck
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    Substitute 15 HP ~ Chill ~ Hi Jump Kick
  10. Metal Bagon

    Metal Bagon

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    1,677
    Sub 15 HP ~ Metoer Mash Faint Attack combo ~ Combo Cooldown

    We are such trolls aren't we with subs, also same intent as last round with the combo.

    EDIT: Thanks for letting me change the sub Woodchuck!
  11. Woodchuck

    Woodchuck i am woodchuck
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    You can't sub for 10 HP >.>
  12. Woodchuck

    Woodchuck i am woodchuck
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    going ahead and bumping this to reflect that Metal Bagon has moved and we are ready for reffing!
    though biggie's already probably working on it
  13. BiGGiE

    BiGGiE Random Tier Champion
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    Posting to say that i'm doing the calcs now and i'll send them to DA but I forgot to subtract the HP for the substitutes so don't be alarmed; your HP totals are going to be decreased by 15. Don't know how this got passed both of us :/
  14. Woodchuck

    Woodchuck i am woodchuck
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    lol I hadn't noticed either
    no problem
  15. Metal Bagon

    Metal Bagon

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    i was happy with 100 HP so I didn't want to point it out :OP

    EDIT: Could you please post how long the DQ is in the first thread, that would be a real help.
  16. BiGGiE

    BiGGiE Random Tier Champion
    is a Battle Server Moderator

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    Round 3


    [​IMG]
    Riolu [Pwem] (M)
    HP: 66
    Energy: 32
    Status: +1 Attack (1 more round)

    Stats:
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 1
    Spe: 69

    vs.

    [​IMG]
    Nohface [Darkbone] (M)
    HP: 85
    Energy: 52
    Status:

    Stats:
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 0
    SpD: Rank 3
    Spe: 10​

    Round 3 is upon us and we're (slowly but) steadily making progress! Pwem begins the round by setting up a substitute of 15 HP and Nohface quickly follows suit with his own decoy.

    Woodchuck then decides that Pwem needs to take a big of a break so he orders his Riolu to chill behind that substitute. Darkbone launches an offensive however and attacks again with a Meteor Mash/Faint Attack combination attack, obliterating the substitute.

    Pwem then goes on the offensive again by launching a hi jump kick as Darkbone cools down from the combo, shattering THAT substitute. Looks like we're back where we started as we head for the 4th round of this close battle.

    _-==-_-==-_-==-_-==-_-==-_-==-_-==-_-==-_-==-_-==-_-==-_-==-_

    Show Hide
    Action 1:

    Riolu uses Substitute (15 HP) for 12 energy
    Nohface uses Substitute (15 HP) for 12 energy

    Action 2:

    Riolu chills and regains 12 energy
    Nohface uses Meteor Mash/Faint Attack combo for 20.5~21 damage and 16 energy; Riolu's substitute fades, no damage (RNG for crit = 14; no)

    Action 3:

    Riolu uses Hi Jump Kick for (13+3*1.5)=24 damage, 7 energy (1 point reduction for stab); Nohface's substitute fades, no damage (Rng for crit=3; no) (Hit<=900: 84, hit)
    Nohface cools down from combo



    [​IMG]
    Riolu [Pwem] (M)
    HP: 51
    Energy: 25
    Status:

    Stats:
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 1
    Spe: 69

    vs.

    [​IMG]
    Nohface [Darkbone] (M)
    HP: 70
    Energy: 24
    Status: Identified by Foresight (2 more actions)

    Stats:
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 0
    SpD: Rank 3
    Spe: 10​

    Looks like both of our combatants are running short on energy; how will this match turn out? Metal Bagon kicks off round 4 next!

    (Edit: I edited in Woodchuck's original challenge which called for 2 day DQ. I know I've either gone past or gotten close to it but please remember I've got to go through a tutor and generally have things to do also. I'm not starting any matches while this is going on but if I go past the DQ egregiously feel free to look for a sub.)
  17. Metal Bagon

    Metal Bagon

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    May 27, 2011
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    Just a note, you should put Foresight in my status's because I now don't know how long foresight goes on
    for.

    EDIT: Firstly thanks for putting Woodcucks first chaalenge in and thanks for putting in forsight logivety as well. Secondly Yawn - 15 HP Sub-Shadow Sneak
    Sub: IF Riolu uses subsitute on his first action, THEN replace that action with iron defence.
  18. Woodchuck

    Woodchuck i am woodchuck
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    15 HP Substitute ~ Screech ~ Foresight
    Thanks for the reminder, BiGGiE!
  19. BiGGiE

    BiGGiE Random Tier Champion
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    Round 4


    [​IMG]
    Riolu [Pwem] (M)
    HP: 51
    Energy: 25
    Status:

    Stats:
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 1
    Spe: 69

    vs.

    [​IMG]
    Nohface [Darkbone] (M)
    HP: 70
    Energy: 24
    Status: Identified by Foresight (2 more actions)

    Stats:
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 0
    SpD: Rank 3
    Spe: 10​

    Here we go with round 4 of this tightly-contested battle! The opponents seem to be relatively healthy, but are getting rather low on energy, so they must be careful of that.

    Pwem begins the round by setting up a substitute (15 hp) clone to buy himself some time. Darkbone sees this as an opportunity to shore up its' defenses by hardening the iron existing within its body.

    It seems like that increase in defense isn't going to last long however, as Pwem lets loose a horrifying screech, that nullifies Darkbone's previous defense boost! Not wanting to be the subject to any more of Pwem's direct attacks, Darkbone sets up his own substitute (15 hp).

    It looks like Darkbone gets his speedy shoes on for this next action, as he jumps into his shadow and sneaks up to attack Pwem. Composing himself after that blow, Pwem's eyes glow a bright red as he has the foresight to identify Darkbone.

    _-==-_-==-_-==-_-==-_-==-_-==-_-==-_-==-_-==-_-==-_-==-_-==-_

    Show Hide
    Riolu uses Subtitute for 15 hp, 12 energy
    Nohface uses Iron Defense for -6 energy; +2 defense

    Riolu uses Screech for 6 energy (RNG to hit <=850; 259, hit); -2 defense for Nohface
    Nohface uses Subtitute for 15 hp, 12 energy

    Nohface uses Shadow Sneak for (4+3+1.5)=8.5~9 damage; 2 energy
    Riolu uses Foresight for 6 energy; Nohface is identified for 6 actions



    [​IMG]
    Riolu [Pwem] (M)
    HP: 36
    Energy: 1
    Status: 6 HP Substitute

    Stats:
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 1
    Spe: 69

    vs.

    [​IMG]
    Nohface [Darkbone] (M)
    HP: 55
    Energy: 4
    Status: Identified by Foresight (6 more actions), 15 HP Substitute

    Stats:
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 0
    SpD: Rank 3
    Spe: 10​



    We're in the twilight of this first bit of action here down by the beach, and both pokemon look like they're about ready to faint! Woodchuck's turn to issue actions first, round 5 coming at you!
  20. Woodchuck

    Woodchuck i am woodchuck
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    lol 1 energy
    Chill ~ Force Palm ~ Chill
  21. Metal Bagon

    Metal Bagon

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    Foresight should fail because I'm behind a sub, other than that, this is a pretty good round of reffing for someone used to having their rounds checked by another, more experienced player.

    i just realised that I selected switch=OK So I'll go ahead and switch out to...Smiley the Happy Dragon the Dragonair! If only this battle started after another of my battles finish, then I'd have a Dragonite with Wing Attack.

    Here is a flow chart of what happens next, think of me as player 1.
    Your up Woodchuck!

    Sorry to make this more complicated BiGGiE, I just need to take advatage of this oppotunite.
  22. Woodchuck

    Woodchuck i am woodchuck
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    I know how switches work 9.9
    but apparently you don't :P

    So, Metal Bagon, you can't switch, unless I'm very much mistaken and/or the Battle Tower thread is incorrect. Please change your actions accordingly.

    Also, since I had assumed Foresight was in effect, may I change my Force Palm to a Blaze Kick please?
    If it turns out Foresight actually works through a sub, then disregard this.
  23. Metal Bagon

    Metal Bagon

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    Yeah edit that into your original actions and I'll be OK with it.

    Chill-Chill-Sub 20 HP
    SUB: IF my subsitute from last round is still standing when I order my 20 HP Sub THEN use Will-O-Wisp.

    At the time of posting Woodchuck's actions were chill-force palm-chill so he shouldn't make any changes to any other action apart from force palm to blaze kick.
  24. Darkamber8828

    Darkamber8828

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    I'm pretty sure I'm allowed to post here.

    Carry on, gentlemen.
  25. Woodchuck

    Woodchuck i am woodchuck
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    Then my actions remain as they were -- Force Palm, not Blaze Kick.
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