First off I want to explain what my team is about.
My team is a Gravity team.
It uses the field move gravity to its advantage.
Gravity has three effects:
1. All Flying type and levitating Pokémon are dragged out of the sky and are forced to be hit by ground type moves. Aka Gengar dies quickly.
2. Evasiveness is lowered by two stages from 5/5 to 3/5. Meaning every move gets a 40% accuracy boost. So every move with an accuracy of 60%-95% now has perfect accuracy.
3. It lasts for 5 turns.
Starmie @ Focus Sash
Ability: Natural Cure
EVs: 4 HP / 252 SpA / 252 Spe
Timid nature (+Spe, -Atk)
- Gravity
- Hydro Pump
- Blizzard
- Thunder
Starmie is my attacking lead. The Focus sash is so that you can at least set up gravity since no one expects Starmie to set up a thing. Then you proceed to massacre people with your perfectly accurate 120 base power moves. Its Blizzard and Thunder is Bolt/Beam on steroids. Not many things that people call counters or checks to a normal Starmie can handle the power increase so many things will fall. But if a priority user like Dragonite beats it…it at least set up gravity for the team.
Metagross @ Life Orb
Ability: Clear Body
EVs: 6 HP / 252 Atk / 252 Spe
Adamant nature (+Atk, -SpA)
- Gravity
- Meteor Mash
- Earthquake
- Explosion
Metagross is my self-serving sweeper of choice for my team. He sets up gravity easily with his bulk he then proceeds to destroy things with his new Meteor Mash/Earthquake combo that very few resist. Explosion is for clearing a path for a Non-Gravity user to abuse the gravity turns once Metagross is done with them.
Yanmega @ Life Orb
Ability: Speed Boost
EVs: 4 Def / 252 SpA / 252 Spe
Modest nature (+SpA, -Atk)
- Hypnosis
- Air Slash
- Hidden Power Ground (70)
- Protect
You think Yanmega was good before I think I (and –Red-) made an even more epic one. Okay so after somebody sets up gravity and switches (or suicides) to bring in Yanmega you use protect to get the speed boost. Next you fire off a 100% accurate Hypnosis. Then all you do is hit the sleeping Pokémon or whatever comes in for the switch as hard as possible because the only thing out speeding you is priority moves.
Dugtrio @ Choice Band
Ability: Arena Trap
EVs: 6 Hp / 252 Atk / 252 Spe
Adamant nature (+Atk, -SpA)
- Earthquake
- Stone Edge
- Sucker Punch
- Arial Ace
Ah my favorite revenge killer <3. This is just your simple OU choice band Dugtrio but what really makes this baby shine is that with gravity up he can trap everything and most likely OHKO the opponent with earthquake. Sucker punch is for those pesky Pokémon who are faster than Dugtrio and the priority users. And Stone Edge/Arial Ace is for coverage.
Blissey @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 6 Def / 252 SpD
Bold nature (+Def, -Atk)
- Thunder
- Softboiled
- Gravity
- Blizzard
This is my local special sponge of choice for my team. basicly i switch in on an obvious special move shurg it off like no bodys businness. she then sets up gravity and fires of boltbeam on roids or switches out to a better abuser.
Forretress @ Shed Shell/Leftovers
Ability: Sturdy
EVs: 252 HP / 252 Def / 6 SpD
Impish nature (+Def, -SpA)
- Spikes
- Stealth Rock
- Gravity
- Rapid Spin
Forretress is my support for the team. rapid spin is to make sure that yanmega doesnt die from stealth rock. spikes and stealth rock are for obvious residual damage and this is a gravity team so its use is kinda needed as well.
As you can tell the two walls are really my biggest flaws. I’m offensive minded so when I was told to try to make a wall or two the last two are my pitiful attempts. If you can help replace or improve those two that would be gladly appreciated. The last two team slots need these two things. One of them needs to set up gravity and one needs to be able to spin. All ideas are welcome please be harsh :)
My team is a Gravity team.
It uses the field move gravity to its advantage.
Gravity has three effects:
1. All Flying type and levitating Pokémon are dragged out of the sky and are forced to be hit by ground type moves. Aka Gengar dies quickly.
2. Evasiveness is lowered by two stages from 5/5 to 3/5. Meaning every move gets a 40% accuracy boost. So every move with an accuracy of 60%-95% now has perfect accuracy.
3. It lasts for 5 turns.
Starmie @ Focus Sash
Ability: Natural Cure
EVs: 4 HP / 252 SpA / 252 Spe
Timid nature (+Spe, -Atk)
- Gravity
- Hydro Pump
- Blizzard
- Thunder
Starmie is my attacking lead. The Focus sash is so that you can at least set up gravity since no one expects Starmie to set up a thing. Then you proceed to massacre people with your perfectly accurate 120 base power moves. Its Blizzard and Thunder is Bolt/Beam on steroids. Not many things that people call counters or checks to a normal Starmie can handle the power increase so many things will fall. But if a priority user like Dragonite beats it…it at least set up gravity for the team.
Metagross @ Life Orb
Ability: Clear Body
EVs: 6 HP / 252 Atk / 252 Spe
Adamant nature (+Atk, -SpA)
- Gravity
- Meteor Mash
- Earthquake
- Explosion
Metagross is my self-serving sweeper of choice for my team. He sets up gravity easily with his bulk he then proceeds to destroy things with his new Meteor Mash/Earthquake combo that very few resist. Explosion is for clearing a path for a Non-Gravity user to abuse the gravity turns once Metagross is done with them.
Yanmega @ Life Orb
Ability: Speed Boost
EVs: 4 Def / 252 SpA / 252 Spe
Modest nature (+SpA, -Atk)
- Hypnosis
- Air Slash
- Hidden Power Ground (70)
- Protect
You think Yanmega was good before I think I (and –Red-) made an even more epic one. Okay so after somebody sets up gravity and switches (or suicides) to bring in Yanmega you use protect to get the speed boost. Next you fire off a 100% accurate Hypnosis. Then all you do is hit the sleeping Pokémon or whatever comes in for the switch as hard as possible because the only thing out speeding you is priority moves.
Dugtrio @ Choice Band
Ability: Arena Trap
EVs: 6 Hp / 252 Atk / 252 Spe
Adamant nature (+Atk, -SpA)
- Earthquake
- Stone Edge
- Sucker Punch
- Arial Ace
Ah my favorite revenge killer <3. This is just your simple OU choice band Dugtrio but what really makes this baby shine is that with gravity up he can trap everything and most likely OHKO the opponent with earthquake. Sucker punch is for those pesky Pokémon who are faster than Dugtrio and the priority users. And Stone Edge/Arial Ace is for coverage.
Blissey @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 6 Def / 252 SpD
Bold nature (+Def, -Atk)
- Thunder
- Softboiled
- Gravity
- Blizzard
This is my local special sponge of choice for my team. basicly i switch in on an obvious special move shurg it off like no bodys businness. she then sets up gravity and fires of boltbeam on roids or switches out to a better abuser.
Forretress @ Shed Shell/Leftovers
Ability: Sturdy
EVs: 252 HP / 252 Def / 6 SpD
Impish nature (+Def, -SpA)
- Spikes
- Stealth Rock
- Gravity
- Rapid Spin
Forretress is my support for the team. rapid spin is to make sure that yanmega doesnt die from stealth rock. spikes and stealth rock are for obvious residual damage and this is a gravity team so its use is kinda needed as well.
As you can tell the two walls are really my biggest flaws. I’m offensive minded so when I was told to try to make a wall or two the last two are my pitiful attempts. If you can help replace or improve those two that would be gladly appreciated. The last two team slots need these two things. One of them needs to set up gravity and one needs to be able to spin. All ideas are welcome please be harsh :)