4v4 NFE Doubles
2 Day DQ (though timely posts are preferred)
No items except training items.
Switch=KO
ASB Arena (I imagine this means no arena-imposed restrictions.)
2 Recovers, 5 Chills
2 Substitutions
Positioning Irrelevant
mewtwo15026
Flarelm(*) Balsamus (F)
So there's a cactus in the Sky Pillar's lounge. Mewtwo spilled some caustic reagents on it, and in his resulting rage, Rayquaza set it aflame.
...I realize the science behind that sounds rather sketchy, but it's produced one of the strongest (and most BA) members of the team.
As a result of her time as a cactus, Balsamus is under-hugged and lonely. That's fine by her, though--she's usually able to take care of herself. Just keep her away from chemicals. She tends to get a little...scary...
Type: Fire/Grass
Abilities: Leaf Guard / Reckless / Chlorophyll (Unlocked)
Stats:
Nature: Lonely (+Atk, -Def)
HP: 100
Atk: 3 (nature boost)
Def: 2 (nature cut)
SpA: 3
SpD: 3
Spe: 40
Size: 3
Weight: 4
BST: 13
EC: 6/9
MC: 0
AC: 5/5
MOVES (23)
Level-Ups (12)
(*)Bullet Seed
(*)Sweet Scent
(*)Growth
(*)Ember
(*)Leech Seed
(*)Flame Wheel
(*)Giga Drain
(*)Fire Spin
(*)Pound
Leaf Blade
Lava Plume
Synthesis
Egg Moves (6)
(*)Counter
(*)Dragonbreath
(*)Seed Bomb
(*)Blaze Kick
(*)Aromatherapy
Earth Power
TMs/HMs (5)
(*)SolarBeam
(*)Reflect
(*)Flame Charge
Sunny Day
Protect
Tutors (0)
Events (0)
Pikachu Gesundheit (F)
Pikachu is destined to lead Team VioletEye alongside Mewtwo. She'll be able to quell any argument, soothe any ill tempers, and work out any obstacle to a mission, no matter what the pressure.
She just doesn't know it yet.
Pikachu's evolution has left her with a newfound energy and excitability. Her expanded electrical prowess has led her to prefer blasting foes into oblivion. However, she has the cuteness -- and now, a mind -- for battle strategy, and an interest in espionage to boot.
Type: Electric
Abilities: Static / Lightningrod (Unlocked)
Stats:
Nature: Naughty (+Atk, -SpD)
HP: 90
Atk: 3 (+)
Def: 2
SpA: 2
SpD: 1 (-)
Spe: 90
Size: 1
Weight: 1
BRT: 13
EC: 7/9
MC: 1
AC: 5/5
MOVES: (22)
Level-Ups (13)
Thundershock(*)
Charm(*)
Tail Whip(*)
Thunder Wave(*)
Sweet Kiss(*)
Nasty Plot(*)
Play Nice
Nuzzle
Quick Attack
Swift
Electro Ball
Double Team
Slam
Egg Moves (5)
Volt Tackle(*)
Wish(*)
Encore(*)
Fake Out(*)
Double Slap(*)
TMs/HMs (6)
Hidden Power Ice(*)
Grass Knot(*)
Volt Switch(*)
Light Screen(*)
Charge Beam(*)
Pay Day
Tutors (0)
Event Moves (1)
Surf
Kirlia Gordon (M)
Gordon is a rather quiet boy. He doesn't say much, but when he does speak, he always says the right thing. Guess that's the upside of being an empath. Conversely, the fact that he picks up so much malice from the air around him must burn him on the inside. Maybe that's why he's quiet. Maybe it's because he's not happy with being forced to wear a short skirt. After all, guys NEVER look good in short skirts.
After having to endure all sorts of jeers and jests at his expense, Gordon has begrudgingly accepted his fate of effeminacy. To avoid his critics, he lives in a Secret Base in a tree, and he spelunks and collects rocks for cash and for muscle building. Ask him what a Dawn Stone is, though, and he can’t seem to answer.
Type: Psychic/Fairy
Abilities: Trace / Synchronize /Telepathy (HIDDEN)
Stats:
Nature: Adamant (+Atk, -SpA)
HP: 90
Atk: 3 (2 + 1)
Def: 2
SpA: 2 (3 - 1)
SpD: 2
Spe: 50
Size: 1
Weight: 2
BRT: 13
EC: 4/9
MC: 1
AC: 4/5
MOVES (21)
Level-Ups (9)
Growl(*)
Confusion(*)
Double Team(*)
Teleport(*)
Lucky Chant(*)
Magical Leaf(*)
Heal Pulse(*)
Calm Mind(*)
Psychic
Egg Moves (5)
Shadow Sneak(*)
Disable(*)
Memento(*)
Encore(*)
Mean Look(*)
TMs/HMs (6)
Psych Up (*)
Facade (*)
Will-O-Wisp (*)
Taunt (*)
Torment (*)
Thunder Wave
Tutors (1)
Ice Punch
Other Moves (0)
Pawniard Fischer (M)
This is Fischer. He's one of 8 siblings; as a result, he's pretty handy in a fight. The annual family chess matches have sharpened his mind, giving him a knack for noticing patterns in and applying experience to his battles. Maybe they're also why he walks deliberately and prefers not to attack foes directly in front of him.
As for his attitude...it's all a game, and the only rule is to have fun. Fischer seems to enjoy everything he does, but he only does anything if he enjoys it. When he battles, he uses whatever ploy he thinks would amuse him the most. He likes high-fives and secret handshakes, though; watch out for that...
Type: Dark / Steel
Abilities: Defiant / Inner Focus /Pressure (HIDDEN)
Stats:
Nature: Jolly (+Spe, -SpA)
HP: 90
Atk: 3
Def: 3
SpA: 1 (-)
SpD: 2
Spe: 69 (+) +11 Accuracy
Size: 1
Weight: 2
BST: 14
EC: 1/6
MC: 0
AC: 1/5
MOVES (20)
Level-Ups (9)
Scratch(*)
Leer(*)
Fury Cutter(*)
Torment(*)
Faint Attack(*)
Scary Face(*)
Metal Claw(*)
Iron Head
Swords Dance
Egg Moves (5)
Psycho Cut(*)
Revenge(*)
Sucker Punch(*)
Pursuit(*)
Quick Guard(*)
TMs/HMs (6)
Substitute (*)
Rock Polish (*)
Taunt (*)
Dig (*)
Low Sweep (*)
Brick Break
Tutors (0)
Others (0)
Geodude6
Skorupi (F)
Nature: Adamant
Type:
: Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
Abilities:
Battle Armor: (Passive) This Pokemon's thick armor prevents it from taking critical hits.
Sniper: (Passive) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Keen Eye:(Passive) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its vision also enables it to see through any attempts by an opponent to increase their own evasion. LOCKED
Stats:
HP: 90
Atk: Rank 3+
Def: Rank 3
SpA: Rank 1-
SpD: Rank 2
Spe: 65
Size Class: 1
Weight Class: 2
Base Rank Total: 14
EC: 2/6
MC: 0
AC: 2/5
Moves:
Bite
Poison Sting
Leer
Knock Off
Pin Missile
Acupressure
Pursuit
Bug Bite
Scary Face
Poison Fang
Toxic Spikes
Night Slash
Crunch
Cross Poison
Agility
Night Slash
Slash
Twineedle
Whirlwind
Brick Break
Double Team
Torment
X-Scissor
Poison Jab
Substitute
Cut
Scylar (F)
Nature: Hasty (+15% Spe, +25% Acc, -1 Def)
Type: Ice/Bug
Abilities: Compoundeyes, Snow Cloak, Technician (HA locked)
Stats:
HP: 90
Atk: Rank 3
Def: Rank 1-
SpA: Rank 3
SpD: Rank 2
Spe: 105+
Size Class: 1
Weight Class: 1
Base Rank Total: 15
EC: 4/6
MC: 0
AC: 4/5
Moves:
Fury Attack
Leer
Leech Life
Scratch
Ice Shard
Focus Energy
Slash
Icy Wind
Bug Bite
X-Scissor
Icicle Spear
Hail
Bug Buzz
Sheer Cold
Counter
Pin Missile
Signal Beam
Spikes
Tail Glow
Water Pulse
Hidden Power (Fire)
Blizzard
Protect
Dig
Double Team
Aerial Ace
Frost Breath
Substitute
Heavy [Munchlax] (M)
Nature: Quiet (+1 SpA, -15% Spe, -10% Acc)
Type:
: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities:
Pickup: (Passive) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is thrown away with a move like Fling, or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occurring hold items in arenas.
Thick Fat: (Passive) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Gluttony: (Passive) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat). It also regains two (2) HP per action when holding Leftovers. LOCKED
Stats:
HP: 120
Atk: Rank 3
Def: Rank 2
SpA: Rank 3+
SpD: Rank 3
Spe: 4-
Size Class: 1
Weight Class: 5
Base Rank Total: 16
EC: 1/6
MC: 0
AC: 1/5
Moves:
Last Resort
Lick
Metronome
Odor Sleuth
Snatch
Tackle
Defense Curl
Amnesia
Chip Away
Recycle
Screech
Body Slam
Counter
Double-Edge
Pursuit
Self-Destruct
Whirlwind
Ice Beam
Protect
Thunderbolt
Earthquake
Double Team
Flamethrower
Rock Slide
Munna (F)
Nature: Modest
Type:
: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Forewarn: (Passive) This Pokemon is more adept than usual at sensing and reacting to the opponent's attacks. As a result, it gets a bonus move substitution that must have a condition in the format "If Pokemon X uses move Y", with no further qualifiers or additional clauses allowed. This bonus substitution may go anywhere in the list of substitutions the pokemon makes, but it must be indicated with "Bonus" or "Bonus Sub" or something similar in front of the bonus substitution.
Synchronize: (Passive) Pokemon with this ability mentally link their condition to an opposing Pokemon and when inflicted by the major status ailments Burn, Poison, or Paralysis, will share their status condition with the opponent. Pokemon will not be inflicted by status conditions to which they are immune by virtue of typing, ability, etc.
Telepathy: (Passive) This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks. LOCKED
Stats:
HP: 100
Atk: Rank 0-
Def: Rank 2
SpA: Rank 4+
SpD: Rank 2
Spe: 24
Size Class: 1
Weight Class: 2
Base Rank Total: 14
EC: 1/6
MC: 0
AC: 1/5
Moves:
Psywave
Defense Curl
Lucky Chant
Yawn
Psybeam
Imprison
Moonlight
Hypnosis
Zen Headbutt
Synchronoise
Barrier
Baton Pass
Helping Hand
Magic Coat
Sonic Boom
Psyshock
Light Screen
Protect
Shadow Ball
Double Team
Reflect
Substitute
mewtwo15026 sends out and equips
Geodude6 sends out, equips, and orders
mewtwo15026 orders
ref
2 Day DQ (though timely posts are preferred)
No items except training items.
Switch=KO
ASB Arena (I imagine this means no arena-imposed restrictions.)
2 Recovers, 5 Chills
2 Substitutions
Positioning Irrelevant
mewtwo15026
Flarelm(*) Balsamus (F)
So there's a cactus in the Sky Pillar's lounge. Mewtwo spilled some caustic reagents on it, and in his resulting rage, Rayquaza set it aflame.
...I realize the science behind that sounds rather sketchy, but it's produced one of the strongest (and most BA) members of the team.
As a result of her time as a cactus, Balsamus is under-hugged and lonely. That's fine by her, though--she's usually able to take care of herself. Just keep her away from chemicals. She tends to get a little...scary...
Type: Fire/Grass
Abilities: Leaf Guard / Reckless / Chlorophyll (Unlocked)
Stats:
Nature: Lonely (+Atk, -Def)
HP: 100
Atk: 3 (nature boost)
Def: 2 (nature cut)
SpA: 3
SpD: 3
Spe: 40
Size: 3
Weight: 4
BST: 13
EC: 6/9
MC: 0
AC: 5/5
MOVES (23)
Level-Ups (12)
(*)Bullet Seed
(*)Sweet Scent
(*)Growth
(*)Ember
(*)Leech Seed
(*)Flame Wheel
(*)Giga Drain
(*)Fire Spin
(*)Pound
Leaf Blade
Lava Plume
Synthesis
Egg Moves (6)
(*)Counter
(*)Dragonbreath
(*)Seed Bomb
(*)Blaze Kick
(*)Aromatherapy
Earth Power
TMs/HMs (5)
(*)SolarBeam
(*)Reflect
(*)Flame Charge
Sunny Day
Protect
Tutors (0)
Events (0)
Pikachu Gesundheit (F)
Pikachu is destined to lead Team VioletEye alongside Mewtwo. She'll be able to quell any argument, soothe any ill tempers, and work out any obstacle to a mission, no matter what the pressure.
She just doesn't know it yet.
Pikachu's evolution has left her with a newfound energy and excitability. Her expanded electrical prowess has led her to prefer blasting foes into oblivion. However, she has the cuteness -- and now, a mind -- for battle strategy, and an interest in espionage to boot.
Type: Electric
Abilities: Static / Lightningrod (Unlocked)
Stats:
Nature: Naughty (+Atk, -SpD)
HP: 90
Atk: 3 (+)
Def: 2
SpA: 2
SpD: 1 (-)
Spe: 90
Size: 1
Weight: 1
BRT: 13
EC: 7/9
MC: 1
AC: 5/5
MOVES: (22)
Level-Ups (13)
Thundershock(*)
Charm(*)
Tail Whip(*)
Thunder Wave(*)
Sweet Kiss(*)
Nasty Plot(*)
Play Nice
Nuzzle
Quick Attack
Swift
Electro Ball
Double Team
Slam
Egg Moves (5)
Volt Tackle(*)
Wish(*)
Encore(*)
Fake Out(*)
Double Slap(*)
TMs/HMs (6)
Hidden Power Ice(*)
Grass Knot(*)
Volt Switch(*)
Light Screen(*)
Charge Beam(*)
Pay Day
Tutors (0)
Event Moves (1)
Surf
Kirlia Gordon (M)
Gordon is a rather quiet boy. He doesn't say much, but when he does speak, he always says the right thing. Guess that's the upside of being an empath. Conversely, the fact that he picks up so much malice from the air around him must burn him on the inside. Maybe that's why he's quiet. Maybe it's because he's not happy with being forced to wear a short skirt. After all, guys NEVER look good in short skirts.
After having to endure all sorts of jeers and jests at his expense, Gordon has begrudgingly accepted his fate of effeminacy. To avoid his critics, he lives in a Secret Base in a tree, and he spelunks and collects rocks for cash and for muscle building. Ask him what a Dawn Stone is, though, and he can’t seem to answer.
Type: Psychic/Fairy
Abilities: Trace / Synchronize /
Stats:
Nature: Adamant (+Atk, -SpA)
HP: 90
Atk: 3 (2 + 1)
Def: 2
SpA: 2 (3 - 1)
SpD: 2
Spe: 50
Size: 1
Weight: 2
BRT: 13
EC: 4/9
MC: 1
AC: 4/5
MOVES (21)
Level-Ups (9)
Growl(*)
Confusion(*)
Double Team(*)
Teleport(*)
Lucky Chant(*)
Magical Leaf(*)
Heal Pulse(*)
Calm Mind(*)
Psychic
Egg Moves (5)
Shadow Sneak(*)
Disable(*)
Memento(*)
Encore(*)
Mean Look(*)
TMs/HMs (6)
Psych Up (*)
Facade (*)
Will-O-Wisp (*)
Taunt (*)
Torment (*)
Thunder Wave
Tutors (1)
Ice Punch
Other Moves (0)
Pawniard Fischer (M)
This is Fischer. He's one of 8 siblings; as a result, he's pretty handy in a fight. The annual family chess matches have sharpened his mind, giving him a knack for noticing patterns in and applying experience to his battles. Maybe they're also why he walks deliberately and prefers not to attack foes directly in front of him.
As for his attitude...it's all a game, and the only rule is to have fun. Fischer seems to enjoy everything he does, but he only does anything if he enjoys it. When he battles, he uses whatever ploy he thinks would amuse him the most. He likes high-fives and secret handshakes, though; watch out for that...
Type: Dark / Steel
Abilities: Defiant / Inner Focus /
Stats:
Nature: Jolly (+Spe, -SpA)
HP: 90
Atk: 3
Def: 3
SpA: 1 (-)
SpD: 2
Spe: 69 (+) +11 Accuracy
Size: 1
Weight: 2
BST: 14
EC: 1/6
MC: 0
AC: 1/5
MOVES (20)
Level-Ups (9)
Scratch(*)
Leer(*)
Fury Cutter(*)
Torment(*)
Faint Attack(*)
Scary Face(*)
Metal Claw(*)
Iron Head
Swords Dance
Egg Moves (5)
Psycho Cut(*)
Revenge(*)
Sucker Punch(*)
Pursuit(*)
Quick Guard(*)
TMs/HMs (6)
Substitute (*)
Rock Polish (*)
Taunt (*)
Dig (*)
Low Sweep (*)
Brick Break
Tutors (0)
Others (0)
Geodude6
Skorupi (F)
Nature: Adamant
Type:
Abilities:
Battle Armor: (Passive) This Pokemon's thick armor prevents it from taking critical hits.
Sniper: (Passive) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Keen Eye:
Stats:
HP: 90
Atk: Rank 3+
Def: Rank 3
SpA: Rank 1-
SpD: Rank 2
Spe: 65
Size Class: 1
Weight Class: 2
Base Rank Total: 14
EC: 2/6
MC: 0
AC: 2/5
Moves:
Bite
Poison Sting
Leer
Knock Off
Pin Missile
Acupressure
Pursuit
Bug Bite
Scary Face
Poison Fang
Toxic Spikes
Night Slash
Crunch
Cross Poison
Agility
Night Slash
Slash
Twineedle
Whirlwind
Brick Break
Double Team
Torment
X-Scissor
Poison Jab
Substitute
Cut
Scylar (F)
Nature: Hasty (+15% Spe, +25% Acc, -1 Def)
Type: Ice/Bug
Abilities: Compoundeyes, Snow Cloak, Technician (HA locked)
Stats:
HP: 90
Atk: Rank 3
Def: Rank 1-
SpA: Rank 3
SpD: Rank 2
Spe: 105+
Size Class: 1
Weight Class: 1
Base Rank Total: 15
EC: 4/6
MC: 0
AC: 4/5
Moves:
Fury Attack
Leer
Leech Life
Scratch
Ice Shard
Focus Energy
Slash
Icy Wind
Bug Bite
X-Scissor
Icicle Spear
Hail
Bug Buzz
Sheer Cold
Counter
Pin Missile
Signal Beam
Spikes
Tail Glow
Water Pulse
Hidden Power (Fire)
Blizzard
Protect
Dig
Double Team
Aerial Ace
Frost Breath
Substitute
Heavy [Munchlax] (M)
Nature: Quiet (+1 SpA, -15% Spe, -10% Acc)
Type:
Abilities:
Pickup: (Passive) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is thrown away with a move like Fling, or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occurring hold items in arenas.
Thick Fat: (Passive) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Stats:
HP: 120
Atk: Rank 3
Def: Rank 2
SpA: Rank 3+
SpD: Rank 3
Spe: 4-
Size Class: 1
Weight Class: 5
Base Rank Total: 16
EC: 1/6
MC: 0
AC: 1/5
Moves:
Last Resort
Lick
Metronome
Odor Sleuth
Snatch
Tackle
Defense Curl
Amnesia
Chip Away
Recycle
Screech
Body Slam
Counter
Double-Edge
Pursuit
Self-Destruct
Whirlwind
Ice Beam
Protect
Thunderbolt
Earthquake
Double Team
Flamethrower
Rock Slide
Munna (F)
Nature: Modest
Type:
Abilities:
Forewarn: (Passive) This Pokemon is more adept than usual at sensing and reacting to the opponent's attacks. As a result, it gets a bonus move substitution that must have a condition in the format "If Pokemon X uses move Y", with no further qualifiers or additional clauses allowed. This bonus substitution may go anywhere in the list of substitutions the pokemon makes, but it must be indicated with "Bonus" or "Bonus Sub" or something similar in front of the bonus substitution.
Synchronize: (Passive) Pokemon with this ability mentally link their condition to an opposing Pokemon and when inflicted by the major status ailments Burn, Poison, or Paralysis, will share their status condition with the opponent. Pokemon will not be inflicted by status conditions to which they are immune by virtue of typing, ability, etc.
Stats:
HP: 100
Atk: Rank 0-
Def: Rank 2
SpA: Rank 4+
SpD: Rank 2
Spe: 24
Size Class: 1
Weight Class: 2
Base Rank Total: 14
EC: 1/6
MC: 0
AC: 1/5
Moves:
Psywave
Defense Curl
Lucky Chant
Yawn
Psybeam
Imprison
Moonlight
Hypnosis
Zen Headbutt
Synchronoise
Barrier
Baton Pass
Helping Hand
Magic Coat
Sonic Boom
Psyshock
Light Screen
Protect
Shadow Ball
Double Team
Reflect
Substitute
mewtwo15026 sends out and equips
Geodude6 sends out, equips, and orders
mewtwo15026 orders
ref