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Discussion CAP 5th Generation Revamp: Pyroak

Discussion in 'Policy Center' started by Deck Knight, Sep 9, 2011.

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  1. Terrador

    Terrador

    Joined:
    Mar 27, 2009
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    I think that the logic behind the removal of Blaze Kick/Leaf Blade is that Pyroak has become mainly a physical attacker; with the removal of a "B move" (that is, a move to use to avoid consecutive EN penalty) for each of its STABs, it becomes more likely that people will utilize Pyroak's Special movepool. Doesn't seem to make *that* much sense for flavor, either.

    Assuming other moves removed are part of "nerf it because it's two strongth" as well.
  2. SimonSays

    SimonSays

    Joined:
    Aug 13, 2010
    Messages:
    143
    Okay, I'm looking at this purely from a flavour stand-point with Blaze Kick: Although Pyroak doesn't look like it's a very good jumper, I wouldn't say the same about its Pre-evo, Flarelm. I could definately imagine that thing doing some Kick Boxing/Mixed Martial Arts.

    And it should be noted that Dusknoir can use Mega Kick, despite lacking any to do so. Wooper can use Ice Punch and Shroomish can learn both Drain and Focus Punch, despite lacking any arms to do so. The justice here is that, somewhere in their evolutionary line, the move is usable.

    As for the lacking of a large enough leaf for Leaf Blade, feel free to point out the leaf used by Serperior and Virizion (although it is based on a Musketeer, so it makes sense). There is no reason that I can think of that the leaf tail can't be used for the attack, despite the size. Size matters not.

    This is, as I said, purely from a flavour standpoint. Feel free to criticise and disregard, but it's disscussion, and that's my opinion.

    Other than that, it's all good. =]
  3. Arcanite

    Arcanite

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    Yeah, I did
  4. Tortferngatr

    Tortferngatr

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    ...So, any more work to do here besides give Pyroak Flash Cannon back?
  5. Deck Knight

    Deck Knight Photorealistic Seagull (PSG)
    is a Forum Moderatoris a CAP Contributoris a Smogon Media Contributor
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    Final Product:

    Pyroak Family Data (open)

    Embirch:

    [​IMG]
    Height: 3’ 3”
    Weight: 61.6 lbs / 28 kg
    Evolution: Embirch -> Level 21 -> Flarelm -> Level 42 -> Pyroak
    Type: Fire/Grass
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
    Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
    Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Stats: 60 / 40 / 55 / 65 / 50 / 50

    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 50
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 13

    4th Gen Level-Up Moves:
    0 Bullet Seed
    0 Sweet Scent
    5 Growth
    9 Ember
    13 Leech Seed
    17 Flame Wheel
    21 Giga Drain
    25 Fire Spin
    28 Petal Dance
    34 Synthesis
    37 Lava Plume

    5th Gen Level-Up Moves:
    0 Bullet Seed
    0 Sweet Scent
    5 Absorb
    7 Growth
    10 Ember
    13 Leech Seed
    17 Flame Wheel
    25 Giga Drain
    28 Leaf Tornado
    34 Fire Spin
    37 Petal Dance
    43 Flame Burst
    46 Synthesis
    49 Lava Plume

    Egg Moves:
    Aromatherapy
    Blaze Kick
    Counter
    DragonBreath
    Earth Power
    GrassWhistle
    Inferno
    Natural Gift
    Psybeam
    Revenge
    Sand Tomb
    Seed Bomb
    Water Sport

    4th Gen Tutor Moves:
    Synthesis
    Ancientpower
    Earth Power
    Heat Wave
    Iron Defense
    Seed Bomb
    Worry Seed
    Low Kick
    Block
    Headbutt

    4th Gen TMs:
    TM06 Toxic
    TM09 Bullet Seed
    TM10 Hidden Power
    TM11 Sunny Day
    TM16 Light Screen
    TM17 Protect
    TM19 Giga Drain
    TM20 Safeguard
    TM21 Frustration
    TM22 SolarBeam
    TM23 Iron Tail
    TM27 Return
    TM32 Double Team
    TM35 Flamethrower
    TM38 Fire Blast
    TM39 Rock Tomb
    TM42 Façade
    TM43 Secret Power
    TM44 Rest
    TM45 Attract
    TM50 Overheat
    TM53 Energy Ball
    TM58 Endure
    TM61 Will-o-Wisp
    TM70 Flash
    TM75 Swords Dance
    TM76 Stealth Rock
    TM80 Rock Slide
    TM82 Sleep Talk
    TM83 Natural Gift
    TM86 Grass Knot
    TM87 Swagger
    TM90 Substitute
    HM04 Strength
    HM06 Rock Smash
    HM08 Rock Climb

    5th Gen TMs:
    TM06 Toxic
    TM10 Hidden Power
    TM11 Sunny Day
    TM16 Light Screen
    TM17 Protect
    TM21 Frustration
    TM22 SolarBeam
    TM27 Return
    TM32 Double Team
    TM35 Flamethrower
    TM38 Fire Blast
    TM39 Rock Tomb
    TM42 Façade
    TM43 Flame Charge
    TM44 Rest
    TM45 Attract
    TM47 Low Sweep
    TM48 Round
    TM50 Overheat
    TM53 Energy Ball
    TM59 Incinerate
    TM61 Will-o-Wisp
    TM70 Flash
    TM75 Swords Dance
    TM80 Rock Slide
    TM86 Grass Knot
    TM87 Swagger
    TM90 Substitute
    TM91 Flash Cannon
    TM94 Rock Smash
    HM04 Strength

    Flarelm:

    [​IMG]
    Height: 5’ 1”
    Weight: 123.2 lbs / 56 kg
    Evolution: Embirch -> Level 21 -> Flarelm -> Level 42 -> Pyroak
    Type: Fire/Grass
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
    Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
    Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Stats: 90 / 55 / 85 / 80 / 70 / 55 Speed

    HP: 100
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 55
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 16

    4th Gen Level-Up Moves:
    0 Bullet Seed
    0 Sweet Scent
    5 Growth
    9 Ember
    13 Leech Seed
    17 Flame Wheel
    21 Giga Drain
    28 Fire Spin
    32 Petal Dance
    39 Synthesis
    43 Lava Plume

    5th Gen Level-Up Moves:
    0 Bullet Seed
    0 Sweet Scent
    5 Absorb
    7 Growth
    10 Ember
    13 Leech Seed
    17 Flame Wheel
    25 Giga Drain
    28 Leaf Tornado
    34 Fire Spin
    39 Petal Dance
    43 Flame Burst
    50 Synthesis
    54 Lava Plume

    Egg Moves:
    Aromatherapy
    Blaze Kick
    Counter
    DragonBreath
    Earth Power
    GrassWhistle
    Inferno
    Natural Gift
    Psybeam
    Revenge
    Sand Tomb
    Seed Bomb
    Water Sport

    4th Gen Tutor Moves:
    Synthesis
    Ancientpower
    Earth Power
    Heat Wave
    Iron Defense
    Seed Bomb
    Worry Seed
    Low Kick
    Block
    Headbutt

    4th Gen TMs:
    TM06 Toxic
    TM09 Bullet Seed
    TM10 Hidden Power
    TM11 Sunny Day
    TM16 Light Screen
    TM17 Protect
    TM19 Giga Drain
    TM20 Safeguard
    TM21 Frustration
    TM22 SolarBeam
    TM23 Iron Tail
    TM27 Return
    TM32 Double Team
    TM35 Flamethrower
    TM38 Fire Blast
    TM39 Rock Tomb
    TM42 Façade
    TM43 Secret Power
    TM44 Rest
    TM45 Attract
    TM50 Overheat
    TM53 Energy Ball
    TM58 Endure
    TM61 Will-o-Wisp
    TM70 Flash
    TM75 Swords Dance
    TM76 Stealth Rock
    TM80 Rock Slide
    TM82 Sleep Talk
    TM83 Natural Gift
    TM86 Grass Knot
    TM87 Swagger
    TM90 Substitute
    HM04 Strength
    HM06 Rock Smash
    HM08 Rock Climb

    5th Gen TMs:
    TM06 Toxic
    TM10 Hidden Power
    TM11 Sunny Day
    TM16 Light Screen
    TM17 Protect
    TM21 Frustration
    TM22 SolarBeam
    TM27 Return
    TM32 Double Team
    TM35 Flamethrower
    TM38 Fire Blast
    TM39 Rock Tomb
    TM42 Façade
    TM43 Flame Charge
    TM44 Rest
    TM45 Attract
    TM47 Low Sweep
    TM48 Round
    TM50 Overheat
    TM53 Energy Ball
    TM59 Incinerate
    TM61 Will-o-Wisp
    TM70 Flash
    TM75 Swords Dance
    TM80 Rock Slide
    TM86 Grass Knot
    TM87 Swagger
    TM90 Substitute
    TM91 Flash Cannon
    TM94 Rock Smash
    HM04 Strength

    Pyroak:

    [​IMG]
    Height: 6’ 9”
    Weight: 369.6 lbs / 168 kg
    Evolution: Embirch -> Level 21 -> Flarelm -> Level 42 -> Pyroak
    Type: Fire/Grass
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
    Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Stats: 120 / 70 / 105 / 95 / 90 / 60

    HP: 120
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 3
    SpD: Rank 3
    Spe: 60
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 20

    4th Gen Level-Up Moves:
    0 Wood Hammer
    0 Flare Blitz
    0 Bullet Seed
    0 Sweet Scent
    5 Growth
    9 Ember
    13 Leech Seed
    17 Flame Wheel
    21 Giga Drain
    28 Fire Spin
    36 Petal Dance
    42 Iron Defense
    42 Amnesia
    48 Synthesis
    54 Lava Plume
    60 Zap Cannon

    5th Gen Level-Up Moves:
    0 Wood Hammer
    0 Flare Blitz
    0 Bullet Seed
    0 Sweet Scent
    5 Absorb
    7 Growth
    10 Ember
    13 Leech Seed
    17 Flame Wheel
    25 Giga Drain
    28 Leaf Tornado
    34 Fire Spin
    37 Petal Dance
    42 Iron Defense
    42 Amnesia
    47 Flame Burst
    56 Synthesis
    62 Lava Plume
    71 Zap Cannon
    77 Heat Crash

    Egg Moves:
    Aromatherapy
    Blaze Kick
    Counter
    DragonBreath
    Earth Power
    GrassWhistle
    Inferno
    Natural Gift
    Psybeam
    Revenge
    Sand Tomb
    Seed Bomb
    Water Sport

    4th Gen Tutor Moves:
    Synthesis
    Ancientpower
    Earth Power
    Heat Wave
    Iron Defense
    Seed Bomb
    Worry Seed
    Low Kick
    Block
    Headbutt

    4th Gen TMs:
    TM05 Roar
    TM06 Toxic
    TM09 Bullet Seed
    TM10 Hidden Power
    TM11 Sunny Day
    TM15 Hyper Beam
    TM16 Light Screen
    TM17 Protect
    TM19 Giga Drain
    TM20 Safeguard
    TM21 Frustration
    TM22 SolarBeam
    TM23 Iron Tail
    TM26 Earthquake
    TM27 Return
    TM32 Double Team
    TM35 Flamethrower
    TM38 Fire Blast
    TM39 Rock Tomb
    TM42 Façade
    TM43 Secret Power
    TM44 Rest
    TM45 Attract
    TM50 Overheat
    TM53 Energy Ball
    TM58 Endure
    TM61 Will-o-Wisp
    TM68 Giga Impact
    TM70 Flash
    TM75 Swords Dance
    TM76 Stealth Rock
    TM80 Rock Slide
    TM82 Sleep Talk
    TM83 Natural Gift
    TM86 Grass Knot
    TM87 Swagger
    TM90 Substitute
    HM04 Strength
    HM06 Rock Smash
    HM08 Rock Climb

    5th Gen TMs:
    TM05 Roar
    TM06 Toxic
    TM10 Hidden Power
    TM11 Sunny Day
    TM15 Hyper Beam
    TM16 Light Screen
    TM17 Protect
    TM21 Frustration
    TM22 SolarBeam
    TM26 Earthquake
    TM27 Return
    TM32 Double Team
    TM35 Flamethrower
    TM38 Fire Blast
    TM39 Rock Tomb
    TM42 Façade
    TM43 Flame Charge
    TM44 Rest
    TM45 Attract
    TM47 Low Sweep
    TM48 Round
    TM50 Overheat
    TM53 Energy Ball
    TM59 Incinerate
    TM61 Will-o-Wisp
    TM68 Giga Impact
    TM70 Flash
    TM75 Swords Dance
    TM78 Bulldoze
    TM80 Rock Slide
    TM82 Dragon Tail
    TM86 Grass Knot
    TM87 Swagger
    TM90 Substitute
    TM91 Flash Cannon
    TM94 Rock Smash
    HM04 Strength


    Reimbursement notes:

    Add Absorb to Level-up Moves.
    Pound (Lv 0) is removed from Embirch onward. 0 MC
    Leaf Blade is removed (Lv 0) from Flarelm onward. 0 MC
    If you had Brick Break, Echoed Voice, Fling, or Reflect, +2MC for each.
    Endure and Sleep Talk are now 4th Gen TMs/Tutor Moves only. They have the same MC cost.

    No Abilities have changed. Blaze Kick is still an Egg Move, Flash Cannon is still a TM.
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