Discussion CAP 5th Generation Revamp: Pyroak

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#26
I think that the logic behind the removal of Blaze Kick/Leaf Blade is that Pyroak has become mainly a physical attacker; with the removal of a "B move" (that is, a move to use to avoid consecutive EN penalty) for each of its STABs, it becomes more likely that people will utilize Pyroak's Special movepool. Doesn't seem to make *that* much sense for flavor, either.

Assuming other moves removed are part of "nerf it because it's two strongth" as well.
 
#27
Okay, I'm looking at this purely from a flavour stand-point with Blaze Kick: Although Pyroak doesn't look like it's a very good jumper, I wouldn't say the same about its Pre-evo, Flarelm. I could definately imagine that thing doing some Kick Boxing/Mixed Martial Arts.

And it should be noted that Dusknoir can use Mega Kick, despite lacking any to do so. Wooper can use Ice Punch and Shroomish can learn both Drain and Focus Punch, despite lacking any arms to do so. The justice here is that, somewhere in their evolutionary line, the move is usable.

As for the lacking of a large enough leaf for Leaf Blade, feel free to point out the leaf used by Serperior and Virizion (although it is based on a Musketeer, so it makes sense). There is no reason that I can think of that the leaf tail can't be used for the attack, despite the size. Size matters not.

This is, as I said, purely from a flavour standpoint. Feel free to criticise and disregard, but it's disscussion, and that's my opinion.

Other than that, it's all good. =]
 

Deck Knight

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#30
Final Product:

Embirch:


Height: 3’ 3”
Weight: 61.6 lbs / 28 kg
Evolution: Embirch -> Level 21 -> Flarelm -> Level 42 -> Pyroak
Type: Fire/Grass
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats: 60 / 40 / 55 / 65 / 50 / 50

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 50
Size Class: 2
Weight Class: 3
Base Rank Total: 13

4th Gen Level-Up Moves:
0 Bullet Seed
0 Sweet Scent
5 Growth
9 Ember
13 Leech Seed
17 Flame Wheel
21 Giga Drain
25 Fire Spin
28 Petal Dance
34 Synthesis
37 Lava Plume

5th Gen Level-Up Moves:
0 Bullet Seed
0 Sweet Scent
5 Absorb
7 Growth
10 Ember
13 Leech Seed
17 Flame Wheel
25 Giga Drain
28 Leaf Tornado
34 Fire Spin
37 Petal Dance
43 Flame Burst
46 Synthesis
49 Lava Plume

Egg Moves:
Aromatherapy
Blaze Kick
Counter
DragonBreath
Earth Power
GrassWhistle
Inferno
Natural Gift
Psybeam
Revenge
Sand Tomb
Seed Bomb
Water Sport

4th Gen Tutor Moves:
Synthesis
Ancientpower
Earth Power
Heat Wave
Iron Defense
Seed Bomb
Worry Seed
Low Kick
Block
Headbutt

4th Gen TMs:
TM06 Toxic
TM09 Bullet Seed
TM10 Hidden Power
TM11 Sunny Day
TM16 Light Screen
TM17 Protect
TM19 Giga Drain
TM20 Safeguard
TM21 Frustration
TM22 SolarBeam
TM23 Iron Tail
TM27 Return
TM32 Double Team
TM35 Flamethrower
TM38 Fire Blast
TM39 Rock Tomb
TM42 Façade
TM43 Secret Power
TM44 Rest
TM45 Attract
TM50 Overheat
TM53 Energy Ball
TM58 Endure
TM61 Will-o-Wisp
TM70 Flash
TM75 Swords Dance
TM76 Stealth Rock
TM80 Rock Slide
TM82 Sleep Talk
TM83 Natural Gift
TM86 Grass Knot
TM87 Swagger
TM90 Substitute
HM04 Strength
HM06 Rock Smash
HM08 Rock Climb

5th Gen TMs:
TM06 Toxic
TM10 Hidden Power
TM11 Sunny Day
TM16 Light Screen
TM17 Protect
TM21 Frustration
TM22 SolarBeam
TM27 Return
TM32 Double Team
TM35 Flamethrower
TM38 Fire Blast
TM39 Rock Tomb
TM42 Façade
TM43 Flame Charge
TM44 Rest
TM45 Attract
TM47 Low Sweep
TM48 Round
TM50 Overheat
TM53 Energy Ball
TM59 Incinerate
TM61 Will-o-Wisp
TM70 Flash
TM75 Swords Dance
TM80 Rock Slide
TM86 Grass Knot
TM87 Swagger
TM90 Substitute
TM91 Flash Cannon
TM94 Rock Smash
HM04 Strength

Flarelm:


Height: 5’ 1”
Weight: 123.2 lbs / 56 kg
Evolution: Embirch -> Level 21 -> Flarelm -> Level 42 -> Pyroak
Type: Fire/Grass
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats: 90 / 55 / 85 / 80 / 70 / 55 Speed

HP: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 55
Size Class: 3
Weight Class: 4
Base Rank Total: 16

4th Gen Level-Up Moves:
0 Bullet Seed
0 Sweet Scent
5 Growth
9 Ember
13 Leech Seed
17 Flame Wheel
21 Giga Drain
28 Fire Spin
32 Petal Dance
39 Synthesis
43 Lava Plume

5th Gen Level-Up Moves:
0 Bullet Seed
0 Sweet Scent
5 Absorb
7 Growth
10 Ember
13 Leech Seed
17 Flame Wheel
25 Giga Drain
28 Leaf Tornado
34 Fire Spin
39 Petal Dance
43 Flame Burst
50 Synthesis
54 Lava Plume

Egg Moves:
Aromatherapy
Blaze Kick
Counter
DragonBreath
Earth Power
GrassWhistle
Inferno
Natural Gift
Psybeam
Revenge
Sand Tomb
Seed Bomb
Water Sport

4th Gen Tutor Moves:
Synthesis
Ancientpower
Earth Power
Heat Wave
Iron Defense
Seed Bomb
Worry Seed
Low Kick
Block
Headbutt

4th Gen TMs:
TM06 Toxic
TM09 Bullet Seed
TM10 Hidden Power
TM11 Sunny Day
TM16 Light Screen
TM17 Protect
TM19 Giga Drain
TM20 Safeguard
TM21 Frustration
TM22 SolarBeam
TM23 Iron Tail
TM27 Return
TM32 Double Team
TM35 Flamethrower
TM38 Fire Blast
TM39 Rock Tomb
TM42 Façade
TM43 Secret Power
TM44 Rest
TM45 Attract
TM50 Overheat
TM53 Energy Ball
TM58 Endure
TM61 Will-o-Wisp
TM70 Flash
TM75 Swords Dance
TM76 Stealth Rock
TM80 Rock Slide
TM82 Sleep Talk
TM83 Natural Gift
TM86 Grass Knot
TM87 Swagger
TM90 Substitute
HM04 Strength
HM06 Rock Smash
HM08 Rock Climb

5th Gen TMs:
TM06 Toxic
TM10 Hidden Power
TM11 Sunny Day
TM16 Light Screen
TM17 Protect
TM21 Frustration
TM22 SolarBeam
TM27 Return
TM32 Double Team
TM35 Flamethrower
TM38 Fire Blast
TM39 Rock Tomb
TM42 Façade
TM43 Flame Charge
TM44 Rest
TM45 Attract
TM47 Low Sweep
TM48 Round
TM50 Overheat
TM53 Energy Ball
TM59 Incinerate
TM61 Will-o-Wisp
TM70 Flash
TM75 Swords Dance
TM80 Rock Slide
TM86 Grass Knot
TM87 Swagger
TM90 Substitute
TM91 Flash Cannon
TM94 Rock Smash
HM04 Strength

Pyroak:


Height: 6’ 9”
Weight: 369.6 lbs / 168 kg
Evolution: Embirch -> Level 21 -> Flarelm -> Level 42 -> Pyroak
Type: Fire/Grass
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats: 120 / 70 / 105 / 95 / 90 / 60

HP: 120
Atk: Rank 3
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 60
Size Class: 4
Weight Class: 5
Base Rank Total: 20

4th Gen Level-Up Moves:
0 Wood Hammer
0 Flare Blitz
0 Bullet Seed
0 Sweet Scent
5 Growth
9 Ember
13 Leech Seed
17 Flame Wheel
21 Giga Drain
28 Fire Spin
36 Petal Dance
42 Iron Defense
42 Amnesia
48 Synthesis
54 Lava Plume
60 Zap Cannon

5th Gen Level-Up Moves:
0 Wood Hammer
0 Flare Blitz
0 Bullet Seed
0 Sweet Scent
5 Absorb
7 Growth
10 Ember
13 Leech Seed
17 Flame Wheel
25 Giga Drain
28 Leaf Tornado
34 Fire Spin
37 Petal Dance
42 Iron Defense
42 Amnesia
47 Flame Burst
56 Synthesis
62 Lava Plume
71 Zap Cannon
77 Heat Crash

Egg Moves:
Aromatherapy
Blaze Kick
Counter
DragonBreath
Earth Power
GrassWhistle
Inferno
Natural Gift
Psybeam
Revenge
Sand Tomb
Seed Bomb
Water Sport

4th Gen Tutor Moves:
Synthesis
Ancientpower
Earth Power
Heat Wave
Iron Defense
Seed Bomb
Worry Seed
Low Kick
Block
Headbutt

4th Gen TMs:
TM05 Roar
TM06 Toxic
TM09 Bullet Seed
TM10 Hidden Power
TM11 Sunny Day
TM15 Hyper Beam
TM16 Light Screen
TM17 Protect
TM19 Giga Drain
TM20 Safeguard
TM21 Frustration
TM22 SolarBeam
TM23 Iron Tail
TM26 Earthquake
TM27 Return
TM32 Double Team
TM35 Flamethrower
TM38 Fire Blast
TM39 Rock Tomb
TM42 Façade
TM43 Secret Power
TM44 Rest
TM45 Attract
TM50 Overheat
TM53 Energy Ball
TM58 Endure
TM61 Will-o-Wisp
TM68 Giga Impact
TM70 Flash
TM75 Swords Dance
TM76 Stealth Rock
TM80 Rock Slide
TM82 Sleep Talk
TM83 Natural Gift
TM86 Grass Knot
TM87 Swagger
TM90 Substitute
HM04 Strength
HM06 Rock Smash
HM08 Rock Climb

5th Gen TMs:
TM05 Roar
TM06 Toxic
TM10 Hidden Power
TM11 Sunny Day
TM15 Hyper Beam
TM16 Light Screen
TM17 Protect
TM21 Frustration
TM22 SolarBeam
TM26 Earthquake
TM27 Return
TM32 Double Team
TM35 Flamethrower
TM38 Fire Blast
TM39 Rock Tomb
TM42 Façade
TM43 Flame Charge
TM44 Rest
TM45 Attract
TM47 Low Sweep
TM48 Round
TM50 Overheat
TM53 Energy Ball
TM59 Incinerate
TM61 Will-o-Wisp
TM68 Giga Impact
TM70 Flash
TM75 Swords Dance
TM78 Bulldoze
TM80 Rock Slide
TM82 Dragon Tail
TM86 Grass Knot
TM87 Swagger
TM90 Substitute
TM91 Flash Cannon
TM94 Rock Smash
HM04 Strength


Reimbursement notes:

Add Absorb to Level-up Moves.
Pound (Lv 0) is removed from Embirch onward. 0 MC
Leaf Blade is removed (Lv 0) from Flarelm onward. 0 MC
If you had Brick Break, Echoed Voice, Fling, or Reflect, +2MC for each.
Endure and Sleep Talk are now 4th Gen TMs/Tutor Moves only. They have the same MC cost.

No Abilities have changed. Blaze Kick is still an Egg Move, Flash Cannon is still a TM.
 
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