Changes in Bold
Wishmicott@ Leftovers
EV's: 252 HP / 252 Def / 4 SDef
Nature: Impish [+Def, -SAtk]
Ability: Mischievous Heart
-Taunt
-Substitute
-Leech Seed
-Toxic
Overview: I just have on thing to say about Wishmicott. Cutest thing EVAR! But also with its amazing ability mischievous heart, it becomes one of the fastest anti-leads in the game and one of the fastest sub seeders to add.
EV's: The EV’s are to give this cotton sheep thing all the bulk it can get so it can shut down and set up a substitute on a lot of pokemon.
Moves: Taunt is to shut down set up sweepers like swords dance lucario and grachomp. and butterfly dance Uglamoth. Substitute + leech seed is to force a switch giving me a chance to toxic the switch in and then to stall with jirchi’s wish. I find toxic better move than encore to help with stall which all my teams hate.
Skarmory @ Shed Shell
EV's: 252 HP / 252 Def / 4 Spe
Nature: Relaxed [+Def, -Spe]
Ability: Iron Barbs
-Stealth Rock
-Spikes
-Brave Bird
-Roost
Overview: After putting The Legend Killer's sugggestions into place, skarmory replaced ferrothorn amd or a good reason too. Skarmory can wall a lot of pokemon on sand teams which my team hates a lot. With its extremely high defense and good defensive typing giving it only two weaknesses it can really be a pain only the fire types are gone. Plus it can pretty much wall a specs latios locked into draco meteor. Plus with reliable recovery that helps with stall.
EV's: The EV's are to give skarmory the max amount of physical defense with a careful nature so it can take neutral special hits better even without investment.
Moves: For this set I'm am using both stealth rock and spikes to make KO's easier for pokemon without offensive investment (conkeldurr and jirachi). Brave Bird is to make sure I'm not complete taunt bait while roost is for recovery and for stall.
Garchomp @ Choice Scarf
EV's: 4 HP / 252 Atk / 252 Spe
Nature: Jolly [+Spe, -SAtk]
Ability: Overconfidence
-Outrage
-Earthquake
-Dragon Claw
-Aqua Tail
Overview: Since I didn't battle back when garchomp was OU, I never knew if e was a pain or not. But since he was made OU again in 5th Gen he is still a threat. Plus he is still the fastest dragon bar latios and latias but with a choice scarf he can ouitspeed because most latiosare specs or life orbed nowadays. Plus with a base 102 speed it can outspeed dragonite, salamence, hydeigon and I can't remember the last one.
EV's: The EV's are to make sure it can hit hard and outspeed a lot of threats like +1 uglamoth and nasty plot lucario with max speed and max attack.
Moves: The moves are simple, outrage is t take out bulkier threats with dragon claw is for frailer threats that don't resist dragon type moves. Earthquake is to take out non-baloon heatran and chandelure. Aqua tail is to take out tyranitar and that sand crab thing. With these moves and massive attack it can revenge a big chunk of the new metagame.
Conkeldurr @ Leftovers
EV's: 252 HP / 4 Atk / 252 SDef
Nature: Adamant [+Atk, -SAtk]
Ability: Guts
-Bulk Up
-Drain Punch
-Mach Punch
-Stone Edge
Overview: When saw this new fighting type I immediately fell in love with it. Massive attack, modest HP and great abilities make this one of my favorite pokemon EVAR. Plus with bulk up and mach punch to add with it, it is amazing.
EV's: The EV’s are to maximize its special bulk so it does not get hit by a neutral STAB attack and die. With the massive HP it will have enough bulk to survive a couple hits from the special side actually.
Moves: Bulk Up is to raise conkeldurr’s attack and defense evening out its defenses. Drain Punch is to get back any lost HP from bulking up. Mach Punch is for priority for revenge kill. Stone Edge is for uglamoth and it can still take out ghosts. (thanks to jaroda).
Chanderlure @ Choice Scarf
EV's: 4 HP / 252 SAtk / 252 Spe
Nature: Timid [+Spe, -Atk]
Ability: Shadow Tag
-Fire Blast
-Shadow Ball
-Hidden Power Fighting
-Energy Ball
Overview: Chandelure. One of the most unique type combinations evar but does not help. It has a weakness to stealth rock but when paired with jirachi’s wish it can last a little bit longer. It has a large special attack stat and a great dream world ability that I hope gets released soon.
EV's: The Ev’s are to make it outspeed base 90 pokeon and more with a choice scarf like lucario while maintaining good special attack.
Moves: Fire Blast is for a main STAB but I might opt out for flamethrower. Shadow ball is for another STAB that hits hard with hidden power fighting to revenge kill specs sazandora and jolly max speed Tyranitar. Energy Ball is to revenge kill bulky waters such as swampert. I don't have overheat because I want to use this almost as a scarftran instead of as a revenge killer.
Jirachi @ Leftovers
EV's: 252 HP / 224 Def / 32 Spe
Nature: Bold [+Def , -Atk]
Ability: Serene Grace
-Wish
-Calm Mind
-Thunder Bolt
-Psychic
Overview: Last generation jirachi had a place in almost every single team with its good typing and very modest stats. And now in this gen this has not changed.
EV's: The EV’s are to give jirach an large amount of physical bulk so after a few calm minds it can take a lot of new threats with the large amount of bulk it has plus access to wish. While the speed is to outspeed jolly max speed tyranitar who can check this set very easily.
Moves: Wish is or recovery along with healing other members of my team. Calm mind is so jirachi can get a lot of special bulk and wall even the strongest special attackers. Psychic is for STAB even though there is not a lot of coverage while thunderbolt is for bulky waters like vaporeon and burungeru.
Wishmicott@ Leftovers
EV's: 252 HP / 252 Def / 4 SDef
Nature: Impish [+Def, -SAtk]
Ability: Mischievous Heart
-Taunt
-Substitute
-Leech Seed
-Toxic
Overview: I just have on thing to say about Wishmicott. Cutest thing EVAR! But also with its amazing ability mischievous heart, it becomes one of the fastest anti-leads in the game and one of the fastest sub seeders to add.
EV's: The EV’s are to give this cotton sheep thing all the bulk it can get so it can shut down and set up a substitute on a lot of pokemon.
Moves: Taunt is to shut down set up sweepers like swords dance lucario and grachomp. and butterfly dance Uglamoth. Substitute + leech seed is to force a switch giving me a chance to toxic the switch in and then to stall with jirchi’s wish. I find toxic better move than encore to help with stall which all my teams hate.
Skarmory @ Shed Shell
EV's: 252 HP / 252 Def / 4 Spe
Nature: Relaxed [+Def, -Spe]
Ability: Iron Barbs
-Stealth Rock
-Spikes
-Brave Bird
-Roost
Overview: After putting The Legend Killer's sugggestions into place, skarmory replaced ferrothorn amd or a good reason too. Skarmory can wall a lot of pokemon on sand teams which my team hates a lot. With its extremely high defense and good defensive typing giving it only two weaknesses it can really be a pain only the fire types are gone. Plus it can pretty much wall a specs latios locked into draco meteor. Plus with reliable recovery that helps with stall.
EV's: The EV's are to give skarmory the max amount of physical defense with a careful nature so it can take neutral special hits better even without investment.
Moves: For this set I'm am using both stealth rock and spikes to make KO's easier for pokemon without offensive investment (conkeldurr and jirachi). Brave Bird is to make sure I'm not complete taunt bait while roost is for recovery and for stall.
Garchomp @ Choice Scarf
EV's: 4 HP / 252 Atk / 252 Spe
Nature: Jolly [+Spe, -SAtk]
Ability: Overconfidence
-Outrage
-Earthquake
-Dragon Claw
-Aqua Tail
Overview: Since I didn't battle back when garchomp was OU, I never knew if e was a pain or not. But since he was made OU again in 5th Gen he is still a threat. Plus he is still the fastest dragon bar latios and latias but with a choice scarf he can ouitspeed because most latiosare specs or life orbed nowadays. Plus with a base 102 speed it can outspeed dragonite, salamence, hydeigon and I can't remember the last one.
EV's: The EV's are to make sure it can hit hard and outspeed a lot of threats like +1 uglamoth and nasty plot lucario with max speed and max attack.
Moves: The moves are simple, outrage is t take out bulkier threats with dragon claw is for frailer threats that don't resist dragon type moves. Earthquake is to take out non-baloon heatran and chandelure. Aqua tail is to take out tyranitar and that sand crab thing. With these moves and massive attack it can revenge a big chunk of the new metagame.
Conkeldurr @ Leftovers
EV's: 252 HP / 4 Atk / 252 SDef
Nature: Adamant [+Atk, -SAtk]
Ability: Guts
-Bulk Up
-Drain Punch
-Mach Punch
-Stone Edge
Overview: When saw this new fighting type I immediately fell in love with it. Massive attack, modest HP and great abilities make this one of my favorite pokemon EVAR. Plus with bulk up and mach punch to add with it, it is amazing.
EV's: The EV’s are to maximize its special bulk so it does not get hit by a neutral STAB attack and die. With the massive HP it will have enough bulk to survive a couple hits from the special side actually.
Moves: Bulk Up is to raise conkeldurr’s attack and defense evening out its defenses. Drain Punch is to get back any lost HP from bulking up. Mach Punch is for priority for revenge kill. Stone Edge is for uglamoth and it can still take out ghosts. (thanks to jaroda).
Chanderlure @ Choice Scarf
EV's: 4 HP / 252 SAtk / 252 Spe
Nature: Timid [+Spe, -Atk]
Ability: Shadow Tag
-Fire Blast
-Shadow Ball
-Hidden Power Fighting
-Energy Ball
Overview: Chandelure. One of the most unique type combinations evar but does not help. It has a weakness to stealth rock but when paired with jirachi’s wish it can last a little bit longer. It has a large special attack stat and a great dream world ability that I hope gets released soon.
EV's: The Ev’s are to make it outspeed base 90 pokeon and more with a choice scarf like lucario while maintaining good special attack.
Moves: Fire Blast is for a main STAB but I might opt out for flamethrower. Shadow ball is for another STAB that hits hard with hidden power fighting to revenge kill specs sazandora and jolly max speed Tyranitar. Energy Ball is to revenge kill bulky waters such as swampert. I don't have overheat because I want to use this almost as a scarftran instead of as a revenge killer.
Jirachi @ Leftovers
EV's: 252 HP / 224 Def / 32 Spe
Nature: Bold [+Def , -Atk]
Ability: Serene Grace
-Wish
-Calm Mind
-Thunder Bolt
-Psychic
Overview: Last generation jirachi had a place in almost every single team with its good typing and very modest stats. And now in this gen this has not changed.
EV's: The EV’s are to give jirach an large amount of physical bulk so after a few calm minds it can take a lot of new threats with the large amount of bulk it has plus access to wish. While the speed is to outspeed jolly max speed tyranitar who can check this set very easily.
Moves: Wish is or recovery along with healing other members of my team. Calm mind is so jirachi can get a lot of special bulk and wall even the strongest special attackers. Psychic is for STAB even though there is not a lot of coverage while thunderbolt is for bulky waters like vaporeon and burungeru.