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Completed 5v5 Trippling, Galladiator Vs. Son_of_Shadoo

Discussion in 'ASB' started by Ragnarokalex, Sep 3, 2011.

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  1. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,994



    Team Galladiator:

    Show Hide
    [​IMG]

    Houndour [Elvis] (M)
    Nature: Lonely (+ Atk, -Def)
    Type:
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
    Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
    Unnerve (DW): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    Stats:
    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 1 (-)
    SpA: Rank 3
    SpD: Rank 2
    Spe: 65
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 14

    EC: 0/6
    MC: 0
    DC: 0/5

    Moves:
    Leer
    Ember
    Howl
    Smog
    Roar
    Bite
    Odor Sleuth
    Beat Up

    Fire Spin
    Nasty Plot
    Sucker Punch

    Sunny Day
    Fire Blast
    Will-o-Wisp


    Show Hide
    [​IMG]

    Charmander [Jack] (M)
    Nature: Rash (+ Sp. Atk, - Sp. Def)
    Type:
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    Solar Power (DW): (Innate) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 1 (-)
    Spe: 65
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 0/9
    MC: 0
    DC: 0/5

    Moves:
    Scratch
    Growl
    Ember
    Leer
    Metal Claw
    Smoke Screen
    Rage
    Dragon Rage
    Scary Face
    Fire Fang

    Dragon Pulse
    Flare Blitz
    Crunch

    Dig
    Fire Blast
    Overheat


    Show Hide
    [​IMG]

    Litwick [Jean] (F)
    Nature: Modest (+ Sp. Atk, - Atk)
    Type:
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
    Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
    Shadow Tag (DW): (Innate) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 20
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12

    EC: 0/9
    MC: 0
    DC: 0/5

    Moves:
    Ember
    Astonish
    Minimize
    Smog
    Fire Spin
    Confuse Ray
    Night Shade
    Will-o-Wisp
    Flame Burst
    Imprison

    Acid Armor
    Clear Smog
    Heat Wave

    Shadow Ball
    Fire Blast
    Energy Ball


    Show Hide
    [​IMG]

    Flarelm [Gary] (M)
    Nature: Naughty (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Defense)
    Type:
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
    Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
    Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Stats:
    HP: 100
    Atk: Rank 3 (+)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 2 (-)
    Spe: 55
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 16

    Description:

    While by no means the strongest fighter on G's squad, Gary does have the strongest spirit; G always knows Gary's going to give it his all when he's sent into battle. Gary's only real flaw is his temper: when provoked, he will retaliate so fiercely that sometimes not even the mighty Irwin can restrain him, usually ending badly for the offender. He tends to spend his time training solo to avoid accidentally harming his teammates.

    EC: 4/9
    MC: 0
    DC: 2/5

    Moves:
    Leaf Blade
    Pound
    Bullet Seed
    Sweet Scent
    Growth
    Ember
    Leech Seed
    Flame Wheel
    Giga Drain
    Fire Spin

    Blaze Kick
    Dragonbreath
    Seed Bomb

    Fire Blast
    Energy Ball
    Flash Cannon
    Will-o-Wisp
    Flame Charge
    Brick Break


    Show Hide
    [​IMG]

    Larvesta [Harvey] (M)
    Nature: Rash (+ Sp. Atk, - Sp. Def)
    Type:
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
    Swarm (DW): (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 1 (-)
    Spe: 60
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 13

    EC: 2/6
    MC: 0
    DC: 1/5

    Moves:
    Ember
    String Shot
    Leech Life
    Take Down
    Flame Charge
    Bug Buzz

    Magnet Rise
    Morning Sun
    Zen Headbutt

    Toxic
    Fire Blast
    Acrobatics


    And Team SoS:

    Heavy Artillery the Lapras (open)
    [​IMG]
    Lapras "Heavy Artillery" (F)
    Nature: Quiet - adds rank to SpA, subtracts 15% from Speed and 10% evasion.

    Type: Water/Ice
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Ice:Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Abilities:
    Water Absorb (Innate): This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
    Shell Armour (Innate): This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
    Hydration (Innate) (DW, LOCKED): This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

    MC: 0
    DC: 0/5

    Stats:
    HP: 120
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 52 (60/1.15)
    Size Class: 5
    Weight Class: 6
    Base Rank Total: 19

    Attacks:
    Levelup:
    Sing
    Water Gun
    Growl
    Mist
    Confuse Ray
    Ice Shard
    Water Pulse
    Body Slam
    Rain Dance
    Perish Song
    Ice Beam
    Hydro Pump

    TM:
    Protect
    Toxic
    Thunderbolt

    Egg:
    Curse
    AncientPower
    Dragon Pulse

    Move Total: 19

    Hijinks the Plicowatt (open)
    [​IMG]
    Plicowatt "Hijinks" (F)
    Nature: Modest - adds rank to SpA, subtracts rank from Atk.

    Type: Electric/Water
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
    Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
    Shed Skin (DW, LOCKED): (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

    EC: 1/6
    MC: 0
    DC: 1/5

    Stats:
    HP: 80
    Atk: Rank 1 (-)
    Def: Rank 1
    SpA: Rank 3 (+)
    SpD: Rank 1
    Spe: 95
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 10

    Attacks:
    Levelup:
    Bubble
    Charge
    Tackle
    Thundershock
    Detect

    TM:
    Scald
    Toxic
    Ice Beam
    Protect
    Thunderbolt

    Egg:
    Me First
    Counter
    Mirror Coat
    Signal Beam

    Move Total: 14

    Brrr the Scratchet (open)
    [​IMG]
    Scratchet (Brrr) M
    Nature: Timid (15% increase to speed and a 5% accuracy increase (46^2/500 rounded up), -1 attack)

    Type: Normal/Fighting
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:
    Scrappy: This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out. (Innate)
    Prankster: The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level. (Innate)
    Vital Spirit: This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. (DW, Innate, LOCKED)

    Stats:
    HP: 90
    Attack: Rank 2 (-)
    Defense: Rank 3
    Special Attack: Rank 1
    Special Defense: Rank 3
    Speed: 46 (+)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    EC: 2/6
    MC: 0
    DC: 1/5

    Attacks:
    Levelup:
    Fury Swipes
    Harden
    Focus Energy
    Rock Smash
    Roar
    Hyper Voice
    Taunt

    BW TM:
    Toxic
    Protect
    Reflect

    Egg:
    Roost
    Confuse Ray
    Yawn

    Move Total: 13

    Starman the Elgyem (open)
    [​IMG]
    Elgyem "Starman" (M)
    Nature: Bold (+1 Def, -1 Atk)
    Type: Psychic
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Telepathy: (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
    Synchonize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
    Analytic: (Innate, DW) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 3 (+)
    SpA: Rank 2
    SpD: Rank 3
    Spe: 30
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Levelup:
    Confusion
    Growl
    Heal Block
    Miracle Eye
    Psybeam
    Headbutt
    Hidden Power (Fire, 7)
    Imprison

    TM:
    Calm Mind
    Thunderbolt
    Shadow Ball

    Egg:
    Disable
    Nasty Plot
    Teleport

    Move total: 14

    Coulomb the Joltik (open)
    [​IMG]
    Joltik "Coulomb" (F)
    Nature: Rash (+SpA, - SpD)
    Type: Bug/Electric
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 1 (-)
    Spe: 65
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 2/6
    MC: 0
    DC: 0/5

    Abilities:
    CompoundEyes (Innate): This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
    Unnerve (Innate): The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
    Swarm (Innate, DW, LOCKED): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

    Attacks:
    Levelup:
    String Shot
    Leech Life
    Spider Web
    Thunder Wave
    Screech
    Fury Cutter
    Electroweb
    Bug Bite
    Gastro Acid

    TM:
    Energy Ball
    Thunderbolt
    Toxic

    Egg:
    Disable
    Pin Missile
    Cross Poison

    Move Total: 15


    sorry for lack of reffing, hopefully ill have a bit more time once the rounds start. Anyway, order is:
    Son_of_Shadoo sends out his 3 pokes with abilities
    Galladiator does the same plus 1st round orders
    Son_of_Shadoo issues his orders
    I ref
  2. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
    2,958
    Yep, all fire types. I CALLED IT! Well, Coulomb's going to have a rough time of it, good thing this is just training...

    Heavy Artillery, Hijinks and Brrr I choose you! Heavy Artillery, you'll be using your Shell Armour, Water Absorb will hardly help you here. Hijinks, go with Trace. Brrr, be an adorable little Prankster.
  3. Galladiator

    Galladiator

    Joined:
    Sep 5, 2010
    Messages:
    1,944
    Yeah, being a Fire-type Gym Leader doesn't give you much versatility.

    Gary! Elvis! Harvey! Let's teach this shady character some manners!

    Gary, you'll be using Leaf Guard! Elvis, Flash Fire! And Harvey, Flame Body, since that's the only ability you have right now!

    Gary, start out with a Leaf Blade to destroy that Lapras! Then use Fire Spin to keep Scratchet from approaching us!

    Elvis, quickly set up Sunny Day to activate Gary's Leaf Guard and weaken any Water moves that come our way! Then try a Fire Blast aimed at Lapras! But wait, there's more! If at any point during the second action Lapras should attempt a Hydro Pump attack, switch one of the actions with Sucker Punch!

    Harvey! Use your patented combo of Acrobatics and Zen Headbutt to hit Scratchet for massive damage!

    Why am I ending all my sentences with exclamation points! I shouldn't be this excited! This is just a training battle! It doesn't really count! I need to calm down! A lot!
  4. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
    2,958
    Hmph, you'll have to do much better than that, Galladiator! You may have Memphis POWER, but I have... Um... Type advantage, I guess?

    Actually, I just realised: In triples and above, there are only two actions, so you kinda need to reorder...
  5. Galladiator

    Galladiator

    Joined:
    Sep 5, 2010
    Messages:
    1,944
    Oops, my bad. Editing now.

    EDIT: Done. Fire when ready, Shadoo Jr.
  6. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
    2,958
    SHADOO JR?! OH YOU ARE SO FUCKED.

    Heavy Artillery, they don't seem to like you much. Sadface. But I'd like to see him set up the sun in an indoors arena that specifies no weather! HA!

    Ice Beam (Gary) >>> AncientPower (Gary)

    Hijinks, time to be a manly man. Oh wait, you're a girl. Scratch that. (No, not you Brrr, wait your turn!)

    Scald (Elvis) >>> Scald (Elvis)

    Brrr, you're going on the defensive this round...

    Protect >>> Reflect
  7. Galladiator

    Galladiator

    Joined:
    Sep 5, 2010
    Messages:
    1,944
    Shit. I'm retarded.
  8. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,994
    Pre Round 1 (open)

    [​IMG]
    Lapras (Heavy Artillery) Female
    hp: 120
    energy: 100%
    status: none
    boosts: none
    Speed: 52
    [​IMG]
    Plicowatt (Hijinks) Female
    hp: 80
    energy: 100%
    status: none
    boosts: none
    Speed: 95
    [​IMG]
    Scratchet (Brrr) Male
    hp: 90
    energy: 100%
    status: none
    boosts: none
    Speed: 46

    [​IMG]
    Flarelm (Gary) Male
    hp: 100
    energy: 100%
    status: none
    boosts: none
    Speed: 55
    [​IMG]
    Houndour (Elvis) male
    hp: 90
    energy: 100%
    status: none
    boosts: none
    Speed: 65
    [​IMG]
    Larvesta (Harvey) Male
    hp: 90
    energy: 100%
    status: none
    boosts: none
    Speed: 60


    Sorry about the wait guys, been busy with everything, ill try to keep updates more frequent

    Post Round 1 (open)

    [​IMG]
    Lapras (Heavy Artillery) Female
    hp: 87
    energy: 89%
    status: none
    boosts: Reflect (6 Actions)
    Speed: 52
    [​IMG]
    Plicowatt (Hijinks) Female
    hp: 80
    energy: 87%
    status: none
    boosts: Reflect (6 Actions)
    Speed: 95
    [​IMG]
    Scratchet (Brrr) Male
    hp: 81
    energy: 75%
    status: none
    boosts: Reflect (6 Actions)
    Speed: 46

    [​IMG]
    Flarelm (Gary) Male
    hp: 74
    energy: 91%
    status: none
    boosts: none
    Speed: 55
    [​IMG]
    Houndour (Elvis) male
    hp: 52
    energy: 83%
    status: none
    boosts: none
    Speed: 65
    [​IMG]
    Larvesta (Harvey) Male
    hp: 90
    energy: 74%
    status: none
    boosts: none
    Speed: 60



    Calculations (open)

    Plicowatt uses Scald -> Houndour loses 19 HP, -5 Energy
    Houndour uses Sunny Day -> ...., -10 Energy
    Larvesta uses Zen Acrobatics -> Protected, -26 Energy
    Flarelm uses Leaf Blade -> Lapras loses 18 HP, -6 Energy
    Lapras uses Ice Beam -> Flarelm loses 15 HP, -6 Energy
    Scratchet uses Protect -> Protected, -17 Energy

    Scratchet uses Reflect -> SoS's team is protected, -8 Energy
    Plicowatt uses Scald -> Houndour loses 19 HP, -9 Energy
    Houndour uses Fire Blast -> Lapras loses 15 HP, -7 Energy
    Larvesta rests
    Flarelm uses Fire Spin -> Scratchet loses 7 HP, -3 Energy
    Lapras uses Ancient Power -> Flarelm loses 11 HP, -5 Energy
    Fire Spin Deals 2 Damage to Scratchet


    Son of Shadoo, your up.
  9. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
    2,958
    Excellent start.

    Heavy Artillery, let's show them your true might.

    Hydro Pump (Houndour) >>> AncientPower (Larvesta)

    Hijinks, keep up the good work.

    Scald (Houndour) >>> Signal Beam (Houndour)
    If Flarelm successfully uses Leaf Blade on you, use Counter and push actions down.

    Brr, let's annoy the fuck out of him.

    Confuse Ray (Flarelm) >>> Confuse Ray (Larvesta)
    If targeted by "Zen Acrobatics" use Protect and push actions down.
  10. Galladiator

    Galladiator

    Joined:
    Sep 5, 2010
    Messages:
    1,944
    "Zen Acrobatics"? That actually sounds pretty wicked.

    Elvis: Sucker Punch Lapras, Fire Blast Scratchet

    Gary: Seed Bomb Plicowatt, Energy Ball Plicowatt

    Harvey: "Zen Acrobatics" Lapras (Zen Headbutt + Acrobatics combo, for those of you keeping score at home)
  11. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,994
    Post Round 2 (open)

    [​IMG]
    Lapras (Heavy Artillery) Female
    hp: 87
    energy: 89%
    status: none
    boosts: Reflect (6 Actions)
    Speed: 52
    [​IMG]
    Plicowatt (Hijinks) Female
    hp: 80
    energy: 87%
    status: none
    boosts: Reflect (6 Actions)
    Speed: 95
    [​IMG]
    Scratchet (Brrr) Male
    hp: 81
    energy: 75%
    status: none
    boosts: Reflect (6 Actions)
    Speed: 46

    [​IMG]
    Flarelm (Gary) Male
    hp: 74
    energy: 91%
    status: none
    boosts: none
    Speed: 55
    [​IMG]
    Houndour (Elvis) male
    hp: 52
    energy: 83%
    status: none
    boosts: none
    Speed: 65
    [​IMG]
    Larvesta (Harvey) Male
    hp: 90
    energy: 74%
    status: none
    boosts: none
    Speed: 60


    Sorry about the wait guys, been busy with everything, ill try to keep updates more frequent

    Post Round 2 (open)

    [​IMG]
    Lapras (Heavy Artillery) Female
    hp: 64
    energy: 77%
    status: none
    boosts: Reflect (3 Actions)
    Speed: 52
    [​IMG]
    Plicowatt (Hijinks) Female
    hp: 59
    energy: 68%
    status: none
    boosts: Reflect (3 Actions)
    Speed: 95
    [​IMG]
    Scratchet (Brrr) Male
    hp: 81
    energy: 57%
    status: none
    boosts: Reflect (3 Actions)
    Speed: 46

    [​IMG]
    Flarelm (Gary) Male
    hp: 70
    energy: 83%
    status: Confused (1 Action)
    boosts: none
    Speed: 55
    [​IMG]
    Houndour (Elvis) male
    hp: KO
    energy: KO%
    status: none
    boosts: none
    Speed: 65
    [​IMG]
    Larvesta (Harvey) Male
    hp: 70
    energy: 48%
    status: Confused (3 Actions)
    boosts: none
    Speed: 60



    Calculations (open)

    Scratchet uses Confuse Ray -> Flarelm is Intensely Confused, -7 Energy
    Plicowatt uses Scald -> Houndour loses 19 HP, -13 Energy
    Houndour uses Sucker Punch -> Lapras loses 6 HP, -5 Energy
    Larvesta uses Zen Acrobatics -> Lapras loses 17 HP, -26 Energy
    Flarelm hits itself in confusion -> 4 Damage, -3 Energy
    Lapras uses Hydro Pump -> Houndour loses 27 HP, -7 Energy
    Fire Spin Deals 2 Damage to Scratchet

    Scratchet uses Confuse Ray -> Larvest is severely confused, -11 Energy
    Plicowatt uses Signal Beam -> Houndour loses 14 HP, -6 Energy KO
    Larvesta rests
    Flarelm uses Energy Ball -> Plicowatt loses 21 HP, -5 Energy
    Lapras uses Ancient Power -> Larvest loses 20 HP, -5 Energy
    Fire Spin Deals 2 Damage to Scratchet


    Galladiator send out your next poke + actions
  12. Galladiator

    Galladiator

    Joined:
    Sep 5, 2010
    Messages:
    1,944
    I'll send out Jean, who will use Flash Fire.

    Gary: Brick Break (Lapras), Fire Blast (Lapras)

    Jean: Will-o-Wisp + Flame Burst (combo) (Lapras) (should do most damage to Lapras, plus a little to Scratchet and Plicowatt, and burning all three, if in-game mechanics are to be trusted)

    Harvey: Toxic (Plicowatt), Toxic (Lapras)
  13. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
    2,958
    Oh my, nobody likes Heavy Artillery...

    Heavy Artillery:
    Protect >>> Hydro Pump (Larvesta)

    Going to Toxic Hijinks? Fine by me, Triples never seems to last long enough for it to have any significance.

    Hijinks:
    Scald (Larvesta) >>> Me First (Gary)
    If Me First would fail due to Hijinks not being the target, use Scald (Larvesta).

    Brr, keep up the good work.
    Hyper Voice (Larvesta) >>> Confuse Ray (Flarelm)
  14. Galladiator

    Galladiator

    Joined:
    Sep 5, 2010
    Messages:
    1,944
    But you picked Trace, remember?

  15. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
    2,958
    So I did. Oops. Editing (but not my actions) now. And looking at the above post, I'm really coming off like a cocky asshole, and for that, I apologise.
  16. Galladiator

    Galladiator

    Joined:
    Sep 5, 2010
    Messages:
    1,944
    Eh, no big deal. I do that on occasion.
  17. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,994
    Pre Round 3 (open)

    [​IMG]
    Lapras (Heavy Artillery) Female
    hp: 64
    energy: 77%
    status: none
    boosts: Reflect (3 Actions)
    Speed: 52
    [​IMG]
    Plicowatt (Hijinks) Female
    hp: 59
    energy: 68%
    status: none
    boosts: Reflect (3 Actions)
    Speed: 95
    [​IMG]
    Scratchet (Brrr) Male
    hp: 81
    energy: 57%
    status: none
    boosts: Reflect (3 Actions)
    Speed: 46

    [​IMG]
    Flarelm (Gary) Male
    hp: 70
    energy: 83%
    status: Confused (1 Action)
    boosts: none
    Speed: 55
    [​IMG]
    Litwick (Jean) Female
    hp: 90
    energy: 100%
    status: none
    boosts: none
    Speed: 20
    [​IMG]
    Larvesta (Harvey) Male
    hp: 70
    energy: 48%
    status: Confused (3 Actions)
    boosts: none
    Speed: 60


    Sorry about the wait guys, been busy with everything, ill try to keep updates more frequent

    Pre Round 3 (open)

    [​IMG]
    Lapras (Heavy Artillery) Female
    hp: 54
    energy: 56%
    status: none
    boosts: Reflect (1 Actions)
    Speed: 52
    [​IMG]
    Plicowatt (Hijinks) Female
    hp: 57
    energy: 53%
    status: Badly Poisoned (1DPA)
    boosts: Reflect (1 Actions)
    Speed: 95
    [​IMG]
    Scratchet (Brrr) Male
    hp: 79
    energy: 44%
    status: none
    boosts: Reflect (1 Actions)
    Speed: 46

    [​IMG]
    Flarelm (Gary) Male
    hp: 70
    energy: 70%
    status: Confused (2 Action)
    boosts: none
    Speed: 55
    [​IMG]
    Litwick (Jean) Female
    hp: 90
    energy: 80%
    status: none
    boosts: none
    Speed: 20
    [​IMG]
    Larvesta (Harvey) Male
    hp: 3
    energy: 38%
    status: none
    boosts: none
    Speed: 60



    Calculations (open)

    Scratchet uses Hyper Voice -> Larvesta loses 10 HP, Flarelm loses 8 HP, -6 Energy
    Plicowatt uses Scald -> Larvesta loses 22 HP, -5 Energy
    Larvesta uses Toxic -> Plicowatt is Badly Poisoned, -7 Energy
    Flarelm uses Brick Break -> Protected, -6 Energy
    Lapras uses Protect -> Protected, -14 Energy
    Litwick uses Scorchsplosion -> Protected, -20 Energy
    Fire Spin Deals 2 Damage to Scratchet
    Toxic Deals 1 Damage to Plicowatt

    Scratchet uses Confuse Ray -> Flarelm severely confused, -7 Energy
    Plicowatt uses Fire Blast -> Flarelm loses 20 HP, -10 Energy
    Larvesta hits itself in confusion -> 6 Damage -3 Energy
    Flarelm uses Fire Blast -> Lapras loses 10 HP, -7 Energy
    Lapras uses Hydro Pump -> Larvesta loses 29 HP, -7 Energy
    Litwick rests
    Toxic Deals 1 Damage to Plicowatt
  18. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
    2,958
    Die Larvesta die.

    Heavy Artillery: Ice Shard (Larvesta) >>> Hydro Pump (Litwick)

    Hijinks: Ice Beam + Signal Beam (Flarelm)
    If the combo fails for whatever reason, use Ice Beam (Flarelm) on A2.

    Brrr: Confuse Ray (Litwick) >>> Taunt (Litwick)
  19. Galladiator

    Galladiator

    Joined:
    Sep 5, 2010
    Messages:
    1,944
    Harvey: Ember the Ice Shard to melt it, then Morning Sun
    Gary: Leaf Blade Plicowatt, Brick Break Lapras
    Jean: Energy Ball Plicowatt, Fire Blast Lapras
  20. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,994
    Pre Round 4 (open)

    [​IMG]
    Lapras (Heavy Artillery) Female
    hp: 54
    energy: 56%
    status: none
    boosts: Reflect (1 Actions)
    Speed: 52
    [​IMG]
    Plicowatt (Hijinks) Female
    hp: 57
    energy: 53%
    status: Badly Poisoned (1DPA)
    boosts: Reflect (1 Actions)
    Speed: 95
    [​IMG]
    Scratchet (Brrr) Male
    hp: 79
    energy: 44%
    status: none
    boosts: Reflect (1 Actions)
    Speed: 46

    [​IMG]
    Flarelm (Gary) Male
    hp: 70
    energy: 70%
    status: Confused (2 Action)
    boosts: none
    Speed: 55
    [​IMG]
    Litwick (Jean) Female
    hp: 90
    energy: 80%
    status: none
    boosts: none
    Speed: 20
    [​IMG]
    Larvesta (Harvey) Male
    hp: 3
    energy: 38%
    status: none
    boosts: none
    Speed: 60


    What an incredibly haxy round O.o

    Post Round 4 (open)

    [​IMG]
    Lapras (Heavy Artillery) Female
    hp: 54
    energy: 47%
    status: none
    boosts: none
    Speed: 52
    [​IMG]
    Plicowatt (Hijinks) Female
    hp: 4
    energy: 33%
    status: Badly Poisoned (2DPA)
    boosts: none
    Speed: 95
    [​IMG]
    Scratchet (Brrr) Male
    hp: 79
    energy: 27%
    status: none
    boosts: Reflect (1 Actions)
    Speed: 46

    [​IMG]
    Flarelm (Gary) Male
    hp: 46
    energy: 61%
    status: none
    boosts: none
    Speed: 55
    [​IMG]
    Litwick (Jean) Female
    hp: 60
    energy: 71%
    status: Taunted (4 more Actions)
    boosts: none
    Speed: 20
    [​IMG]
    Larvesta (Harvey) Male
    hp: KO
    energy: KO%
    status: none
    boosts: none
    Speed: 60



    Calculations (open)

    Lapras uses Ice Shard -> Larvesta loses 3 HP, -2 Energy KO
    Scratchet uses Confuse Ray -> Litwick Slightly Confused, -7 Energy
    Plicowatt uses Borean Signal -> Flarelm loses 20 HP, -20 Energy
    Flarelm uses Leaf Blade -> CRIT, Plicowatt loses 27 HP, -6 Energy
    Litwick uses Energy Ball -> CRIT, Plicowatt loses 23 HP, -6 Energy
    Toxic Deals 1 Damage to Plicowatt

    Scratchet uses Taunt -> Litwick fell for the taunt, -10 Energy
    Plicowatt rests
    Flarelm hits itself in confusion -> 4 Damage, -3 Energy
    Lapras uses Hydro Pump -> Litwick loses 27 HP, -7 Energy
    Litwick hits itself in confusion -> 3 Damage -3 Energy
    Toxic Deals 2 Damage to Plicowatt
  21. Galladiator

    Galladiator

    Joined:
    Sep 5, 2010
    Messages:
    1,944
    You did well, Harvey. At least after this battle you'll be a Volcarona.

    Okay, Jack, time to end this! Get out here!

    Jack: Rock Slide, Dragon Pulse Scratchet
    Gary: Bullet Seed + Seed Bomb (combo) Lapras (should hit Lapras multiple times, perhaps with the power of SB)
    Jean: Heat Wave + Will-o-Wisp (combo) (should hit all opponents, inflicting burn)
  22. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
    2,958
    Two consecutive crits? BRO T_T

    Heavy Artillery: Protect >>> Hydro Pump (Litwick)

    Hijinks: Protect >>> Scald (Litwick)

    Brrr: Confuse Ray (Jack) >>> Reflect

    To save time, I send out Starman the Elgyem next round when Hijinks faints because of Toxic.
  23. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,994
    Pre Round 5 (open)

    [​IMG]
    Lapras (Heavy Artillery) Female
    hp: 54
    energy: 47%
    status: none
    boosts: none
    Speed: 52
    [​IMG]
    Plicowatt (Hijinks) Female
    hp: 4
    energy: 33%
    status: Badly Poisoned (2DPA)
    boosts: none
    Speed: 95
    [​IMG]
    Scratchet (Brrr) Male
    hp: 79
    energy: 27%
    status: none
    boosts: none
    Speed: 46

    [​IMG]
    Flarelm (Gary) Male
    hp: 46
    energy: 61%
    status: none
    boosts: none
    Speed: 55
    [​IMG]
    Litwick (Jean) Female
    hp: 60
    energy: 71%
    status: Taunted (4 more Actions)
    boosts: none
    Speed: 20
    [​IMG]
    Charmander (Jack) Male
    hp: 90
    energy: 100%
    status: none
    boosts: none
    Speed: 65



    Combo destroying protects for everyone :D

    Post Round 5 (open)

    [​IMG]
    Lapras (Heavy Artillery) Female
    hp: 54
    energy: 14%
    status: none
    boosts: Reflect (6 Actions)
    Speed: 52
    [​IMG]
    Elgyem (Starman) Male
    hp: 90
    energy: 100%
    status: none
    boosts: Reflect (6 Actions)
    Speed: 30
    [​IMG]
    Scratchet (Brrr) Male
    hp: 58
    energy: 12%
    status: Burned
    boosts: Reflect (6 Actions)
    Speed: 46

    [​IMG]
    Flarelm (Gary) Male
    hp: 46
    energy: 46%
    status: none
    boosts: none
    Speed: 55
    [​IMG]
    Litwick (Jean) Female
    hp: 14
    energy: 50%
    status: Taunted (2 more Actions)
    boosts: none
    Speed: 20
    [​IMG]
    Charmander (Jack) Male
    hp: 90
    energy: 87%
    status: none
    boosts: none
    Speed: 65



    Calculations (open)

    Lapras uses Protect -> Protected, -26 Energy
    Scratchet uses Confuse Ray -> Charmander slightly confused, -7 Energy
    Plicowatt uses Protect -> Protected, - 13 ENergy
    Charmander used Rock Slide -> Scratchet loses 5 HP, -6 Energy
    Flarelm uses Seed Artillery -> Protected, -15 Energy
    Litwick uses Flaretrocity -> Scratchet loses 12 HP and is burned, -21 Energy
    Toxic Deals 2 Damage to Plicowatt
    Burn deals 2 Damage to Scratchet

    Scratchet uses Reflect -> SoS's team is protected, -8 Energy
    Plicowatt uses Scald -> Litwick loses 19 HP, -5 Energy
    Charmander uses Dragon Pulse -> Scratchet loses 11 HP, -7 Energy
    Flarelm rests
    Lapras uses Hydro Pump -> Litwick loses 27 HP, -7 Energy
    Litwick rests
    Toxic Deals 3 Damage to Plicowatt KO
    Burn deals 2 Damage to Scratchet
  24. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
    2,958
    Alex, you have Plicowatt's sprite instead of Elgyem. Also, you've neglected to mention that I have Reflect up on my mons.

    Heavy Artillery: Water Pulse (Litwick) >>> Chill

    Starman: Welcome to combat, soldier!
    Thunderbolt (Charmander) >>> Shadow Ball (Charmander)

    Brrr: Chill >>> Hyper Voice (Flarelm)
  25. Galladiator

    Galladiator

    Joined:
    Sep 5, 2010
    Messages:
    1,944
    Jean: Energy Ball Lapras, faint Energy Ball Lapras

    Gary: Seed Bomb + Bullet Seed Lapras (combo) (see above for intended result)

    Jack: Fire Blast + Dragon Pulse Scratchet (combo) (kind of like Fire Blast, except with Dragon subtyping and higher accuracy)
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