I do admit, it was completely overhyped as the Dragon counters to end them all. They aren't, and dragons like Garchomp and Dragonite have plenty of ways around them. (It really doesn't help, that fairies were so heavily marketed as a dragon counter that it overstretched people's expectations.)
Still, their very presence means dragons can no longer blindly spam the "Click Here To Win" Button anymore like in Gen 5, and dragon-users are forced to play smart to get around their new checks. Outrage is actually riskier to use if anything, because knocking out something too early when a fairy is waiting guarantees a free turn for what have you, including Azumarill setting up Belly Drum in your face. And what viable ones we have are good enough that they do affect the metagame in a noticeable way. For example, fairies basically took away Salamence's main niche as a fast scarfer, being one more thing on top of Steels and Mamoswine that you have to eliminate to make it work. Even Mixmence has lost viability because it can't hit every Fairy- and Steel-type at once. Dragonite's 4-moveslot-syndrome is really bad nowadays, as it can no longer hit all of Togekiss, Azumarill, Skarmory, Ferrothorn, Forretress, Heatran and M-Aggron and Extremespeed all at once without using a Band (which is already a dicey idea by itself). Before you could just get by with Fire Punch and maybe Earthquake for Heatran and be done with it.
Though I agree, the Fighting-type and the Dark-type were more affected than Dragon. Azumarill's biggest gain from its new typing is arguably not its dragon immunity, but its Fighting resist. Togekiss' main advantage over say, Jirachi, is that it can also decently check many Fighting-types thanks to its double resistance in addition to Dragons.
If Haxorus and Hydreigon (and Salamence if you really stretch it) do drop down, they'll certainly be too much for UU even with potential UU fairies and possibly banned. Again, they have moves to get around Sylveon and Clefable.
At the end of it all, it's just another type that's good but not godly. Dragons are still powerful, but no longer uncontrollable.
Still, their very presence means dragons can no longer blindly spam the "Click Here To Win" Button anymore like in Gen 5, and dragon-users are forced to play smart to get around their new checks. Outrage is actually riskier to use if anything, because knocking out something too early when a fairy is waiting guarantees a free turn for what have you, including Azumarill setting up Belly Drum in your face. And what viable ones we have are good enough that they do affect the metagame in a noticeable way. For example, fairies basically took away Salamence's main niche as a fast scarfer, being one more thing on top of Steels and Mamoswine that you have to eliminate to make it work. Even Mixmence has lost viability because it can't hit every Fairy- and Steel-type at once. Dragonite's 4-moveslot-syndrome is really bad nowadays, as it can no longer hit all of Togekiss, Azumarill, Skarmory, Ferrothorn, Forretress, Heatran and M-Aggron and Extremespeed all at once without using a Band (which is already a dicey idea by itself). Before you could just get by with Fire Punch and maybe Earthquake for Heatran and be done with it.
Though I agree, the Fighting-type and the Dark-type were more affected than Dragon. Azumarill's biggest gain from its new typing is arguably not its dragon immunity, but its Fighting resist. Togekiss' main advantage over say, Jirachi, is that it can also decently check many Fighting-types thanks to its double resistance in addition to Dragons.
If Haxorus and Hydreigon (and Salamence if you really stretch it) do drop down, they'll certainly be too much for UU even with potential UU fairies and possibly banned. Again, they have moves to get around Sylveon and Clefable.
At the end of it all, it's just another type that's good but not godly. Dragons are still powerful, but no longer uncontrollable.
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