1. Welcome to Smogon Forums! Please take a minute to read the rules.
  2. New to the forums? Check out our Mentorship Program!
    Our mentors will answer your questions and help you become a part of the community!

Completed A Battle in the Skies! Orcinus Duo takes on Lord Jesseus!

Discussion in 'ASB' started by Box, Nov 7, 2011.

Thread Status:
Not open for further replies.
  1. Box

    Box

    Joined:
    Jul 18, 2010
    Messages:
    2,121
    The Challenge
    Arena: Zeppelin (open)

    [​IMG]
    Box Reffing Agencies, ever at your service.

    To the teams!

    Lord Jesseus' Knights
    Chi the Charmander (open)

    [​IMG]
    Charmander [Chi] (Male)
    Nature: Lonely (+Atk, -Def)

    Type:
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Stats:
    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 1 (-)
    SpA: Rank 2
    SpD: Rank 2
    Spe: 65
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 1/9
    MC: 2
    DC: 1/5

    Abilities:
    Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2).
    SolarPower (DW): (Innate) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

    Attacks (16):
    Scratch
    Growl
    Leer
    Ember
    Metal Claw
    Rage
    Dragon Rage
    Scary Face
    Fire Fang
    Smokescreen

    Crunch
    Rock Slide
    Counter

    Will-o-Wisp
    Rock Slide
    Dig

    Lambda the Squirtle (open)

    [​IMG]
    Squirtle [Lambda] (Female)
    Nature: Quiet (+SpA, -Spe)

    Type:
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 37 (-)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 14

    EC: 0/9
    MC: 0
    DC: 0/5

    Abilities:
    Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2).
    Rain Dish (DW): (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

    Attacks (15):
    Tackle
    Tail Whip
    Bubble
    Withdraw
    Water Gun
    Bite
    Rapid Spin
    Protect
    Water Pulse

    Mirror Coat
    Brine
    Fake Out

    Ice Beam
    Scald
    Toxic

    Eta the Totodile (open)

    [​IMG]
    Totodile [Eta] (Male)
    Nature: Adamant (+Atk, -SpA)

    Type:
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Stats:
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 43
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 14

    EC: 0/9
    MC: 0
    DC: 0/5

    Abilities:
    Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2).
    Sheer Force (DW): (Can be enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Attacks (15):
    Scratch
    Leer
    Water Gun
    Rage
    Bite
    Scary Face
    Ice Fang
    Flail
    Thrash

    Ice Punch
    Dragon Dance
    Aqua Jet

    Brick Break
    Rock Slide
    Dive

    Upsilon the Torchic (open)

    [​IMG]
    Torchic [Upsilon] (Female)
    Nature: Rash (+SpA, -SpD)

    Type:
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 1 (-)
    Spe: 45
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 1/9
    MC: 2
    DC: 1/5

    Abilities:
    Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2).
    Speed Boost (DW): (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).

    Attacks (13):
    Scratch
    Growl
    Focus Energy
    Ember
    Peck
    Sand Attack
    Fire Spin

    Night Slash
    Reversal
    Counter

    Will-o-Wisp
    Rock Slide
    Dig

    Tsan the Motherfucking Dunsparce (open)

    [​IMG]
    Dunsparce [Tsan] (Female)
    Nature: Brave (+Atk, -spe)

    Type:
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Stats:
    Base:
    HP: 110
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 39 (-)
    Size Class: 3
    Weight Class: 2
    Base Rank Total: 18
    Evasion: -10%

    MC: 0
    DC: 0/5

    Abilities:
    Serene Grace: This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
    Run Away: This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
    Rattled (DW): These Pokemon are more easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Attacks:
    Rage
    Defense Curl
    Yawn
    Glare
    Rollout
    Spite
    Pursuit

    Bite
    Headbutt
    Magic Coat

    Thunder Wave
    Rock Slide
    Dig

    Zeta the Dratini (open)

    [​IMG]
    Dratini [Zeta] (Male)
    Nature: Quiet (+SpA, -Spe)

    Type:
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 43 (-)
    Size Class: 2
    Weight Class: 1
    Base Rank Total: 13

    EC: 0/9
    MC: 0
    DC: 0/5

    Abilities:
    Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Marvel Scale (DW): (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

    Attacks (13):
    Wrap
    Leer
    Thunder Wave
    Twister
    Dragon Rage
    Slam
    Agility

    Extremespeed
    Light Screen
    Dragon Pulse

    Ice Beam
    Surf
    Thunder


    Orcinus Duo's Heroes
    Nommy (open)

    [​IMG]
    Nommy (F)
    Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Thick Fat:
    Type: Innate
    This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

    Pick Up:
    Type: Innate
    This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.

    Gluttony:
    Type: Innate
    This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

    Stats:
    HP: 120
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 3
    Spe: 4 (-)
    Evasion: -10%
    Size Class: 1
    Weight Class: 5
    Base Rank Total: 16

    EC: 4/6
    MC: 0
    DC: 4/5

    Attacks:
    Metronome
    Odor Sleuth
    Tackle
    Defence Curl
    Amnesia
    Lick
    Recycle
    Screech
    Chip Away

    Counter
    Double Edge
    Substitute

    Earthquake
    Rock Slide
    Toxic
    Body Slam
    Outrage
    Focus Punch
    Stockpile
    Rollout
    Whirlpool

    Total:21

    Pants (open)
    [​IMG]
    Scrafty(*) Pants (M)
    Nature: Adamant
    Type: Dark/Fighting
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:

    Shed Skin:
    Type: Innate
    This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Moxie:
    Type: Innate
    This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
    Intimidate (DW):
    Type: Can be Activated, unlocked
    When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.

    Stats:
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 4
    SpA: Rank 1 (-)
    SpD: Rank 4
    Spe: 58
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 18

    EC: 6/6
    MC: 1
    DC: 5/5

    Attacks:
    Leer (*)
    Low Kick(*)
    Sand-Attack(*)
    Faint Attack(*)
    Headbutt(*)
    Swagger(*)
    Brick Break(*)
    Payback(*)

    Fire Punch(*)
    Thunderpunch(*)
    Ice Punch(*)

    Dig(*)
    Taunt(*)
    Dragon Claw(*)
    Detect
    Drain Punch
    Crunch
    Double team
    Poison Jab
    Substitute
    Hi Jump Kick
    Zen Headbutt
    Focus Punch
    Head Smash
    Fake out
    Incinerate
    Thief
    Torment
    Rock slide
    Dragon tail
    Rock Tomb
    Scary Face
    Moves: 32

    Purple Boss (open)

    [​IMG]
    Haunter(*) Purple Boss (M)
    Nature: Timid

    Type: Poison/Ghost
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Levitate:
    Type: Trait
    This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Stats:

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4
    SpD: Rank 2
    Spe: 106 (+)
    Accuracy: +30%
    Size Class: 3
    Weight Class: 1
    Base Rank Total: 15

    EC: 6/9
    MC: 0

    Attacks:
    Hypnosis(*)
    Lick(*)
    Spite(*)
    Mean Look(*)
    Curse(*)
    Night Shade(*)
    Confuse Ray(*)
    Sucker Punch(*)
    Shadow Punch

    Will-O-Wisp(*)
    Astonish(*)
    Disable(*)

    Sludge Bomb(*)
    Substitute(*)
    Thunderbolt(*)
    Shadow Ball
    Toxic
    Energy Ball
    Taunt
    Pain split
    Hex
    Dark Pulse
    Venoshock
    Total Moves: 22

    SOD (open)
    [​IMG]
    Ferroseed(*) SpikesOfDoom (F)
    Nature: Timid

    Type: Steel/Grass
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Iron Barbs:
    Type: Innate
    When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, doing 25% of the damage it received to the opponent.

    Stats:

    HP: 90
    Atk: Rank 2
    Def: Rank 4 (+)
    SpA: Rank 1
    SpD: Rank 3
    Spe: 9 (-)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    EC: 1/6
    MC: 0
    DC: 0/5

    Attacks:
    Tackle (*)
    Harden(*)
    Rollout(*)
    Curse(*)
    Metal Claw(*)
    Pin Missile(*)
    Gyro Ball(*)

    Bullet Seed (*)
    Rock Climb (*)
    Gravity (*)

    Protect (*)
    Toxic (*)
    substitute (*)
    Leech Seed
    Power Whip
    Spikes
    Stealth Rock
    Total Moves: 17

    Mind (open)
    [​IMG]
    Mind (Mine Jr.) (F)
    Nature: Timid
    Type: Psychic
    Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Soundproof:Type: Innate
    Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.
    Filter:Type: Innate
    This Pokemon has a special energy barrier that reduces the Base Attack Power of any opponent’s super-effective attack by two (2).
    Technician (DW):Type: Innate
    This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.

    HP: 80
    Atk: Rank 0 (-)
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 3
    Spe: 69 (+)
    Acc: +27%
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 12

    Evolution Counter: 4 / 6
    Move Counter: 2
    Dream Counter: 4 / 5

    Attacks:
    Tickle
    Barrier
    Confusion
    Copycat
    Meditate
    Encore
    DoubleSlap
    Mimic
    Light Screen
    Reflect
    Psybeam

    Fake Out
    Confuse Ray
    Icy Wind

    Psyshock
    Protect
    Toxic
    Psychic
    Double Team
    Hypnosis
    Endure
    Magic coat
    Thunder Wave
    Thunder
    Taunt
    Shadow Ball
    Nasty Plot
    Signal Beam
    Moves: 24

    Sunshine (open)
    [​IMG]
    Sunkern (Sunshine) (F)
    Nature: Quiet

    Type: Grass
    Summary: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 26 (-)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12

    EC: 1/6
    MC: 0
    DC: 1/5

    Abilities:
    Chlorophyll (innate): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
    Solar Power (innate):When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).
    Early Bird (DW Locked): This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.

    Attacks:
    Absorb
    Growth
    Mega Drain
    Ingrain
    Leech Seed
    Grasswhistle
    Endeavor
    Worry Seed

    Endure
    Encore
    Bide

    Toxic
    Energy Ball
    Protect
    Sunny Day
    Synthesis
    Total moves: 16


    With the two teams introduced, let's get started!

    LJ will start it off by picking mons and Counter Items where applicable,
    then Orcinus will order,
    followed by LJ;
    at which point I will proceed to ref the round.

    Ready, get set, GO!

    P.S. Orcinus, I tidied up your Pokemons' profiles.
  2. Lord Jesseus

    Lord Jesseus

    Joined:
    Jul 2, 2009
    Messages:
    3,908
    Squirtle, Dratini, Dunsparce, let's get em!
    Amulet Coin for Squirtle, EXP Share for Dratini.
  3. Orcinus Duo

    Orcinus Duo

    Joined:
    Aug 23, 2011
    Messages:
    2,751
    Thanks Box.
    I was actually going to buy a dunsparce after this match...let's see how good they are. :)
    Let's go, Mind, SOD, and Purple Boss!
    Mind, Light Screen, Icy Wind. If squirtle uses toxic, replace with magic coat'ing it back to squirtle.
    SOD, let's set up because someone forgot to bring taunters. Stealth Rock for those two fire types in the wings, and Spikes.
    PB, toxic dratini and venoshock it. If dunsparce uses thunder wave, replace that action with taunt dunsparce and pushback, but only once.
    SOD carries an amulet coin.
  4. Lord Jesseus

    Lord Jesseus

    Joined:
    Jul 2, 2009
    Messages:
    3,908
    It's a shame Icy Wind can't be used due to Arena restrictions.

    Well, personally I'd love that Haunter paralysed, but since Dunsparce is subbed against, Dratini can do the honours with Thunder Wave. Then you can hit him with a Dragon Pulse.
    Dunsparce, you can drop a Thunder Wave on Mind, and then Bite Haunter. 60% flinch chance go!
    Squirtle, you can do even better by hitting Mind with Fake Out. Then hit Haunter with Scald.
  5. Box

    Box

    Joined:
    Jul 18, 2010
    Messages:
    2,121
    The Contenders!
    [​IMG]HP: 90
    (Where are my sunglasses?)
    --
    Lambda @ Amulet Coin
    #Torrent
    2 / 3 / 3 / 3
    37 Speed / -10 Evade
    Size 1 / Weight 1

    [​IMG]HP: 110
    (DUN DUN DUN!)
    --
    Tsan the Motherfucking Dunsparce
    #Serene Grace / Run Away
    4 / 3 / 3 / 3
    39 Speed / -10 Evade
    Size 3 / Weight 2
    [​IMG]HP: 90
    (I'm the shy type...)
    --
    Zeta @ Exp. Share
    #
    Shed Skin
    3 / 2 / 3 / 2
    43 Speed / -10 Evade
    Size 2 / Weight 1
    HP: 90[​IMG]
    (Ready to be violated?)
    --
    Purple Boss
    #
    Levitate
    1 / 2 / 4 / 2
    109 Speed / +20 Accuracy
    Size 3 / Weight 1

    HP: 90[​IMG]
    (Where are my sunglasses...)
    --
    SOD @ Amulet Coin
    #
    Iron Barbs
    2 / 4 / 1 / 3
    9 Speed / -10 Evade
    Size 1 / Weight 2

    HP: 90[​IMG]
    (I'll play tricks!)
    --
    Mind
    #Soundproof / Filter
    0 / 2 / 3 / 3
    69 Speed / +11 Accuracy
    Size 1 / Weight 2

    ---
    Round 1 Calculations (open)

    Haunter - Mime Jr - Dratini - Dunsparce - Squirtle - Ferroseed

    A1
    Squirtle used Fake Out!
    3122 No Crit
    Mime Jr: 4 Damage
    Mime Jr flinched!
    -4 En

    Haunter used Taunt!
    Dusparce was taunted!
    -10 En

    Dratini used Thunder Wave!
    Haunter was paralyzed! It may be unable to move!
    -7 En

    Dunsparce used Thunder Wave!
    But it failed!

    Ferroseed used Stealth Rock!
    Pointed stones hover over the enemy team!
    -12 En

    --
    A2
    Mime Jr used Icy Wind!
    But it failed!

    Dratini used Dragon Pulse!
    7013 No Crit
    Haunter: 9 + 3 + 1.5 = 13.5 Damage
    -6 En

    Dunsparce used Bite!
    7720 No Crit
    Haunter: (6 + 3) * 1.5 = 13.5 Damage
    -4 En

    Squirtle used Scald!
    4776 No Crit
    5819 No Burn
    Haunter: 8 + 3 + 1.5 = 12.5 Damage (Total 40 Haunter)
    -5 En

    4376 No FP
    Haunter used Toxic!
    Dratini was badly poisoned!
    -7 En

    Ferroseed used Spikes!
    Spikes were scattered at the opponent's side of the field!
    -8 En

    Dratini was hurt by its poison!
    -1 HP (Total 10 Dratini)


    ---
    Post Round 1
    [​IMG]
    (I don't need shades to beat you like a bitch)
    --
    Lambda @ Amulet Coin
    #Torrent
    2 / 3 / 3 / 3
    37 Speed / -10 Evade
    Size 1 / Weight 1
    HP: 90
    EN: 91
    Buffs: -
    Debuffs: -
    [​IMG]
    (Friendship is magic!)
    --
    Tsan the Motherfucking Dunsparce
    #Serene Grace / Run Away
    4 / 3 / 3 / 3
    39 Speed / -10 Evade
    Size 3 / Weight 2
    HP: 110
    EN: 96
    Buffs: -
    Debuffs: -
    [​IMG]
    (Was that satisfactory?)
    --
    Zeta @ Exp. Share
    #Shed Skin
    3 / 2 / 3 / 2
    43 Speed / -10 Evade
    Size 2 / Weight 1
    HP: 89
    EN: 87
    Buffs: -
    Debuffs: -
    [​IMG]
    (*spasm*)
    --
    Purple Boss
    #
    Levitate
    1 / 2 / 4 / 2
    109 Speed / +20 Accuracy
    Size 3 / Weight 1

    HP: 50
    EN: 83
    Buffs: -
    Debuffs: Paralysis (20%)

    [​IMG]
    (Flawless performance by this fine seed right here)
    --
    SOD @ Amulet Coin
    #
    Iron Barbs
    2 / 4 / 1 / 3
    9 Speed / -10 Evade
    Size 1 / Weight 2

    HP: 90
    EN: 80
    Buffs: -
    Debuffs: -

    [​IMG]
    (Tricks!)
    --
    Mind
    #Soundproof / Filter
    0 / 2 / 3 / 3
    69 Speed / +11 Accuracy
    Size 1 / Weight 2

    HP: 86
    EN: 95
    Buffs: -
    Debuffs:
    -​


    Arena Conditions
    Spikes (1) set up on Lord Jesseus' side of the field
    Stealth Rocks rigged on Lord Jesseus' side of the field

    ---
    LJ you're up.

    P.S. Orcinus, you aren't fooling anyone with the ridiculously high accuracy numbers listed in your Pokemon's profiles. Who approved them anyway? Please take note of the correct formula and fix the values accordingly.

    P.P.S. Tsan gets a coloured name because he's a Dunsparce
  6. Lord Jesseus

    Lord Jesseus

    Joined:
    Jul 2, 2009
    Messages:
    3,908
    Icy Wind can't be used because its multi-hit and wrecks the zeppelin.
    It was a very deliberate design choice in this arena, in fact it's the whole point; moves like Rock Slide, Blizzard and to a lesser extent Icy Wind (its fairly weak but still) are pretty broken in multi-battles, especially triples.
    That's why.

    Anyway...
    Dratini, use Light Screen. If you are Taunted, Dragon Pulse Mind insted. Then, Dragon Pulse Haunter.
    Squirtle, Bite Haunter then Brine him.
    Dunsparce, Headbutt Mind then Bite him. Or if we're breaking the rules now, just Rock Slide everything twice.
  7. Orcinus Duo

    Orcinus Duo

    Joined:
    Aug 23, 2011
    Messages:
    2,751
    Haunter;taunt dratini, protect
    Mind: reflect-light screen
    SOD: Power whip squirtle x2

    Erm. Idk about my accuracy numbers. Will fix later.
  8. Box

    Box

    Joined:
    Jul 18, 2010
    Messages:
    2,121
    I didn't see that bit about multi-hit moves for some reason. I'm going blind.

    Edit: Done. Really sorry about that LJ.
  9. Box

    Box

    Joined:
    Jul 18, 2010
    Messages:
    2,121
    Because Speed drops were reversed, you may both want to repost actions. Sorry for the inconvenience.

    If you don't want to, drop me a VM.
  10. Lord Jesseus

    Lord Jesseus

    Joined:
    Jul 2, 2009
    Messages:
    3,908
    I'm happy with my actions.
    Also I'm sorry if my post above came off as angry.
  11. Orcinus Duo

    Orcinus Duo

    Joined:
    Aug 23, 2011
    Messages:
    2,751
  12. Box

    Box

    Joined:
    Jul 18, 2010
    Messages:
    2,121
    --
    Haunter: Taunt (Dratini) - Protect

    Mind: Reflect - Light Screen
    SOD: Power Whip (Squirtle) x2

    Round 2 Calculations (open)

    Mime Jr - Dratini - Dunsparce - Squirtle - Haunter - Ferroseed

    A1
    Mime Jr used Reflect!
    A barrier surrounds the team!
    -7 En

    Dratini used Light Screen!
    A barrier surround the team!
    -8 En

    Dunsparce used Headbutt!
    605 Crit
    Mind: ( + 3 + 3 - 5 = 8 Damage
    -4 En

    Squirtle used Bite!
    4528 No Crit
    1275 Flinch
    Haunter: (6 - 5) * 1.5 = 1.5 Damage (Total 2 Haunter)
    -4 En

    Haunter flinched!

    Ferroseed used Power Whip!
    2218 Hit
    8643 No Crit
    Squirtle: (12 + 3 - 1.5) * 1.5 = 23.625 Damage (Total 24 Squirtle)
    -7 En

    --
    A2
    4296 No FP
    Haunter used Protect!
    Haunter was shielded from attacks!
    -7 En

    Mime Jr used Light Screen!
    A barrier surrounds the team!
    -7 En

    Dratini used Dragon Pulse!
    Haunter was protected!
    9863 No Crit
    Haunter (EN): (9 + 3 + 1.5 - 5) / 3 = 2.83 Energy
    -6 En

    Dunsparce used Bite!
    3604 No Crit
    Mind: (6 + 3 - 5) * 1.5 = 6 Damage
    -4 En

    Squirtle used Brine!
    Haunter was protected!
    2019 No Crit
    Haunter (EN): (7 + 3 + 1.5 - 5) / 3 = 2.5 Energy (Total 12 En)
    -7 En

    Ferroseed used Power Whip!
    9238 Miss
    The attack missed!
    -14 En

    ---
    Post Round 2
    [​IMG]
    (My tail looks like a squirrel's)
    --
    Lambda @ Amulet Coin
    #Torrent
    2 / 3 / 3 / 3
    37 Speed / -10 Evade
    Size 1 / Weight 1
    HP: 66
    EN: 80
    Buffs: Light Screen (4)
    Debuffs: -
    [​IMG]
    (Rainbow magic!)
    --
    Tsan the Motherfucking Dunsparce
    #Serene Grace / Run Away
    4 / 3 / 3 / 3
    39 Speed / -10 Evade
    Size 3 / Weight 2

    HP: 110
    EN: 87
    Buffs: Light Screen (4)
    Debuffs: -
    [​IMG]
    (I'm teeny)
    --
    Zeta @ Exp. Share
    #Shed Skin
    3 / 2 / 3 / 2
    43 Speed / -10 Evade
    Size 2 / Weight 1
    HP: 89
    EN: 73
    Buffs: Light Screen (4)
    Debuffs: -
    [​IMG]
    (*more spasms*)
    --
    Purple Boss
    #
    Levitate
    1 / 2 / 4 / 2
    109 Speed / +20 Accuracy
    Size 3 / Weight 1

    HP: 48
    EN: 71
    Buffs:
    Reflect (4), Light Screen (5)
    Debuffs: Paralysis (15%)
    [​IMG]
    (Suave.)
    --
    SOD @ Amulet Coin
    #
    Iron Barbs
    2 / 4 / 1 / 3
    9 Speed / -10 Evade
    Size 1 / Weight 2

    HP: 90
    EN: 62
    Buffs:
    Reflect (4), Light Screen (5)
    Debuffs: -
    [​IMG]
    (I play pranks all day long!)
    --
    Mind
    #Soundproof / Filter
    0 / 2 / 3 / 3
    69 Speed / +11 Accuracy
    Size 1 / Weight 2

    HP: 80
    EN: 81
    Buffs: Reflect (4), Light Screen (5)
    Debuffs:
    -​

    Arena Conditions
    Spikes (1) set up on Lord Jesseus' side of the field
    Stealth Rocks rigged on Lord Jesseus' side of the field

    ---
    You're up Orcinus.
  13. Orcinus Duo

    Orcinus Duo

    Joined:
    Aug 23, 2011
    Messages:
    2,751
    PB: Painsplit Dratini-Energy Ball Squirtle. If Dratini uses protect on A1, Swap A1 and A2.
    SOD: Super Power Whip Squirtle-Spikes.
    Mind: Thunder Squirtle-Taunt Dunsparce. If Squirtle uses protect on A1, replace that action with fake out squirtle.

    I need to get ferroseed some shades.
  14. Lord Jesseus

    Lord Jesseus

    Joined:
    Jul 2, 2009
    Messages:
    3,908
    Ok, first of all Dratini, use Evasive Agility to avoid Pain Split because you don't even know protect! Then, Dragon Rage Haunter. If Haunter flinches A1, use Dragon Pulse Haunter.

    Squitle, luckily for us Protect has higher priority than Fake Out so we're just going to use it anyway. After that, use Mirror Coat against Haunter. If Haunter flinches A2, use Brine instead.

    Dunsparce, Bite Haunter twice!

    edit: also, is super power whip a combo? if so he can't use spikes afterwards
  15. Box

    Box

    Joined:
    Jul 18, 2010
    Messages:
    2,121
    Post Round 3
    [​IMG]
    (I am the top percentage!)
    --
    Lambda @ Amulet Coin
    #Torrent
    2 / 3 / 3 / 3
    37 Speed / -10 Evade
    Size 1 / Weight 1
    HP: 66
    EN: 59
    Buffs: Light Screen (2)
    Debuffs: -
    [​IMG]
    (DO YUO LEIK RAINBOWZ?!)
    --
    Tsan the Motherfucking Dunsparce
    #Serene Grace / Run Away
    4 / 3 / 3 / 3
    39 Speed / -10 Evade
    Size 3 / Weight 2

    HP: 110
    EN: 67
    Buffs: Light Screen (2)
    Debuffs: Taunt (5a)
    [​IMG]
    (Drateeny!)
    --
    Zeta @ Exp. Share
    #Shed Skin
    3 / 2 / 3 / 2
    43 Speed / -10 Evade
    Size 2 / Weight 1
    HP: 89
    EN: 62
    Buffs: Light Screen (2)
    Debuffs: -
    [​IMG]
    (*flinchspasms*)
    --
    Purple Boss
    #
    Levitate
    1 / 2 / 4 / 2
    109 Speed / +20 Accuracy
    Size 3 / Weight 1

    HP: 9
    EN: 71
    Buffs:
    Reflect (2), Light Screen (3)
    Debuffs: Paralysis (10%)
    [​IMG]
    (Smooth.)
    --
    SOD @ Amulet Coin
    #
    Iron Barbs
    2 / 4 / 1 / 3
    9 Speed / -10 Evade
    Size 1 / Weight 2

    HP: 90
    EN: 23
    Buffs:
    Reflect (2), Light Screen (3)
    Debuffs: -
    [​IMG]
    (April Fool!)
    --
    Mind
    #Soundproof / Filter
    0 / 2 / 3 / 3
    69 Speed / +11 Accuracy
    Size 1 / Weight 2

    HP: 80
    EN: 67
    Buffs: Reflect (4), Light Screen (5)
    Debuffs:
    -

    Arena Conditions
    Spikes (1) set up on Lord Jesseus' side of the field
    Stealth Rocks rigged on Lord Jesseus' side of the field

    ---
    Some things to note: No calculations because I lost my post because of my computer crashing.
    Haunter flinched twice.
    Ferroseed was not able to use Spikes as he had to rest a turn.
    Dratini's Substitution did not succeed, because Evasive Agility is +1 priority.
    Fake Out has a lower priority than Protect.
  16. Lord Jesseus

    Lord Jesseus

    Joined:
    Jul 2, 2009
    Messages:
    3,908
    OK, Haunter is almost down for the count! Let's finish him!
    Dunsparce, use Bite on Haunter! Then Headbutt Mind!
    Dratini, Dragon Pulse Haunter, then Dragon Rage Mind!
    Squirtle, Bite Haunter, then Scald Mind!

    If Haunter faints, redirecte remaining moves to Mind.
  17. Orcinus Duo

    Orcinus Duo

    Joined:
    Aug 23, 2011
    Messages:
    2,751
    Ok...I hope this works. In multi battles, a little bird told me I can shift protect to an ally. Love normal typing.

    Mind: Protect haunter-Thunder squirtle
    Sod: chill-power whip squirtle
    Haunter: PAIN SPLIT DUNSPARCE-Thunderbolt squirtle. If pain split doesn't hit dunsparce a1, painsplit dunsparce a2
  18. Box

    Box

    Joined:
    Jul 18, 2010
    Messages:
    2,121
    Round 4 Calculations (open)

    Mime - Dratini - Dunsparce - Squirtle - Haunter - Ferroseed

    A1
    Mime Jr. used Protect!
    Haunter was shielded from attacks!
    -7 En

    Dratini used Dragon Pulse!
    Haunter was protected!
    No Crit
    Mime Jr (EN): 9 + 3 + 1.5 - 5 = 2.83 En
    -6 En

    Dunsparce used Bite!
    Haunter was protected!
    No Crit
    Mime Jr (EN): [(6 + 3 - 5) * 1.5] / 3 = 2 En
    -16 En

    Squirtle used Bite!
    Haunter was protected!
    No Crit
    Mime Jr (EN): [(6 - 5) * 1.5] / 3 = 1 En (Mime Jr 13 EN)
    -4 En

    No FP
    Haunter used Pain Split!
    Haunter +51 HP
    Dunsparce -50 HP
    -40 En

    Ferroseed chilled out!
    +12 En

    --
    A2
    Mime Jr used Thunder!
    Miss
    -8 En

    Dratini used Dragon Rage!
    Mime Jr: 10 Damage
    -4 En

    Dunsparce used Headbutt!
    No Crit
    Mime Jr: 7 + 3 + 3 - 5 = 8 Damage
    -4 En

    Squirtle used Scald!
    No Crit
    No Burn
    Mime Jr: 8 + 3 - 5 = 6 Damage (Mime Jr 24 DMG)
    -5 En

    Haunter used Thunderbolt!
    No Crit
    No Para
    Squirtle: (10 + 1.5) * 1.5 = 17.25 Damage
    -7 En

    Ferroseed used Power Whip!
    Hit
    No Crit
    Squirtle: (12 + 3 - 1.5) * 1.5 = 20.25 Damage (Squirtle 38 DMG)
    -7 En


    ---
    Post Round 4
    [​IMG]
    (Wait till you leave your master's sight...)
    --
    Lambda @ Amulet Coin
    #Torrent
    2 / 3 / 3 / 3
    37 Speed / -10 Evade
    Size 1 / Weight 1
    HP: 28
    EN: 50
    Buffs:
    Debuffs: -
    [​IMG]
    (THAT IS NOT THE FRIENDLINESS)
    --
    Tsan the Motherfucking Dunsparce
    #Serene Grace / Run Away
    4 / 3 / 3 / 3
    39 Speed / -10 Evade
    Size 3 / Weight 2

    HP: 60
    EN: 47
    Buffs:
    Debuffs: Taunt (3a)
    [​IMG]
    (We were tricked!)
    --
    Zeta @ Exp. Share
    #Shed Skin
    3 / 2 / 3 / 2
    43 Speed / -10 Evade
    Size 2 / Weight 1
    HP: 89
    EN: 52
    Buffs:
    Debuffs: -
    [​IMG]
    (JUST KIDDING)
    --
    Purple Boss
    #Levitate
    1 / 2 / 4 / 2
    109 Speed / +20 Accuracy
    Size 3 / Weight 1
    HP: 60
    EN: 24
    Buffs: Light Screen (1a)
    Debuffs: Paralysis (5%)
    [​IMG]
    (Just chillin')
    --
    SOD @ Amulet Coin
    #Iron Barbs
    2 / 4 / 1 / 3
    9 Speed / -10 Evade
    Size 1 / Weight 2
    HP: 90
    EN: 27
    Buffs: Light Screen (1a)
    Debuffs: -
    [​IMG]
    (Yayayay!)
    --
    Mind
    #Soundproof / Filter
    0 / 2 / 3 / 3
    69 Speed / +11 Accuracy
    Size 1 / Weight 2
    HP: 56
    EN: 46
    Buffs: Light Screen (1a)
    Debuffs: -

    Arena Conditions
    Spikes (1) set up on Lord Jesseus' side of the field
    Stealth Rocks rigged on Lord Jesseus' side of the field

    ---
    Things are going pretty rough for LJ, can he pull through?

    You're up O.
  19. Orcinus Duo

    Orcinus Duo

    Joined:
    Aug 23, 2011
    Messages:
    2,751
    Haunter: Chill, chill. If squirtle isn't protected in a2, thunderbolt him.
    Sod: chill-power whip squirtle. If squirtle is reflected when yo whipping dat ass, replace that action with spikes.
    Mind: Thunder squirtle-light screen. If bite is used at all, replace a1 with reflect and push back.
  20. Lord Jesseus

    Lord Jesseus

    Joined:
    Jul 2, 2009
    Messages:
    3,908
    Dunsparce, Bite Haunter Twice!
    Squirtle, Scald Haunter and then Protect yourself from Mind's pushed back Thunder! (as well as theoretical thunderbolts/Power Whips)
    Dratini, Thunder Wave Haunter (we don't want that para running out) and Mind!
  21. Orcinus Duo

    Orcinus Duo

    Joined:
    Aug 23, 2011
    Messages:
    2,751
  22. Box

    Box

    Joined:
    Jul 18, 2010
    Messages:
    2,121
    Post coming up. These few days have been hectic, sorry.
  23. Box

    Box

    Joined:
    Jul 18, 2010
    Messages:
    2,121
    Round 5 Calculations (open)

    Mime Jr - Dratini - Dunsparce - Squirtle - Haunter - Ferroseed

    Mime Jr used Reflect!
    -7 En

    Dratini used Thunder Wave!
    Haunter paralysis 5% > 25%
    -7 En

    Dunsparce used Bite!
    No Crit
    Haunter Flinch
    Haunter: 4 * 1.5 = 6 Damage
    -4 En

    Squirtle used Scald!
    No Crit
    No Burn
    Haunter: 8 + 3 + 1.5 - 5 = 8 Damage (Haunter 14DMG)
    -9 En

    Ferroseed chilled out!
    +12 En

    --
    A2
    Squirtle used Protect!
    -7 En

    Mime Jr used Thunder!
    Miss
    -8 En

    Dratini used Thunder Wave!
    Mime Jr paralyzed
    -11 En

    Dunsparce used Bite!
    No Crit
    Flinch
    Haunter: 6 Damage
    -8 En

    Ferroseed used Power Whip!
    Miss
    -7 En


    ---
    Post Round 5
    [​IMG]
    (This is the matrix.)
    --
    Lambda @ Amulet Coin
    #Torrent
    2 / 3 / 3 / 3
    37 Speed / -10 Evade
    Size 1 / Weight 1
    HP: 28
    EN: 34
    Buffs:
    Debuffs: -
    [​IMG]
    (Leik the hax leikleik)
    --
    Tsan the Motherfucking Dunsparce
    #Serene Grace / Run Away
    4 / 3 / 3 / 3
    39 Speed / -10 Evade
    Size 3 / Weight 2

    HP: 60
    EN: 35
    Buffs:
    Debuffs: Taunt (1a)
    [​IMG]
    (Thunddaaaaa!)
    --
    Zeta @ Exp. Share
    #Shed Skin
    3 / 2 / 3 / 2
    43 Speed / -10 Evade
    Size 2 / Weight 1
    HP: 89
    EN: 34
    Buffs:
    Debuffs: -
    [​IMG]
    (*resume spasms*)
    --
    Purple Boss
    #Levitate
    1 / 2 / 4 / 2
    109 Speed / +20 Accuracy
    Size 3 / Weight 1
    HP: 40
    EN: 24
    Buffs: Reflect (4a)
    Debuffs: Paralysis (20%)
    [​IMG]
    (Chillin' all the way)
    --
    SOD @ Amulet Coin
    #Iron Barbs
    2 / 4 / 1 / 3
    9 Speed / -10 Evade
    Size 1 / Weight 2
    HP: 90
    EN: 32
    Buffs: Reflect (4a)
    Debuffs: -
    [​IMG]
    (Miss?)
    --
    Mind
    #Soundproof / Filter
    0 / 2 / 3 / 3
    69 Speed / +11 Accuracy
    Size 1 / Weight 2
    HP: 56
    EN: 31
    Buffs: Reflect (4a)
    Debuffs: -

    Arena Conditions
    Spikes (1) set up on Lord Jesseus' side of the field
    Stealth Rocks rigged on Lord Jesseus' side of the field

    ---
    Tough round for Orcinus there.

    Orcinus is up.
  24. Orcinus Duo

    Orcinus Duo

    Joined:
    Aug 23, 2011
    Messages:
    2,751
    Lol this thing again. LJ is up, box. xD

    Also, haunters chills werent factored in.
  25. Lord Jesseus

    Lord Jesseus

    Joined:
    Jul 2, 2009
    Messages:
    3,908
    That's because Haunter flinched twice.

    Box, I don't think you took Squirtle's Torrent into account when he used Scald.

    Squirtle: Brine Haunter > Protect


    Dunsparce: Bodyblock Squirtle > Bite Mime Jr


    Dratini: Dragon Pulse Haunter > Dragon Rage Mime Jr
    If Haunter uses Pain Split: Use evasive Agility (and he will die of energy loss), and push actions back.

    I'd also like to remind everyone that Protecting a teammate is at 0 priority. Just so you know.
Thread Status:
Not open for further replies.

Users Viewing Thread (Users: 0, Guests: 0)