Ok I made a NU w/ little differences here and there and I might need help w/ this one
Girafarig w/ Leftovers Inner Focus
Modest Nature(+ sp. att./ - att.)
252 HP/ 32 def./ 64 spd./ 162 sp.att
-Psychic
-Grass knot
-Wish
-Magic Coat
This is the lead set from smogon is has prvoe to be useful when it comes to status w/ magic coat to bounce status moves back at it. then Psychic is there for STAB and grass knot is for heavy pokes along w/ water and ground/ pokes who think they can wall this set. Wish is to be a healer.
I can use this against ghost no problem just in case w/ gardivoir( ppl forget it's also a normal type often)
Marowak w/ thick club rock head
Jolly nat. (+spd./-sp.att)
252 att./ 252 spd./ 4 HP
-earthquake
-stone edge
-Double edge
-fire punch
This is the typical Marowak set which has good type coverage. EQ is for STAB and paired w/ stone edge covers most types. fire punch is for grass types who can somewhat sponge EQ. Double Edge is for the rest of the pokes which can take all the other movs and is reliable because of Rock Head (no recoil)
Stanler w/ King's rock Intimidate
Adament Nature(+ att./-sp.att)
56 HP/ 252 Att./ 200 spd.
-Thunder Wave
-Confuse Ray
-Stomp
-Earthquake
This is the Para flinch set which is supposed to slow down the team.
I gave it just enough EVs on Hp to hit 301 HP and I put the rest on Speed to induce T. wave on ppl. stomp is to have a good chance the poke will flinch. King's rock is to supplement the effect more. earthquake is to take care of the rock/ground pokes who wall this set and confuse ray is to annony the pokemon more
Gardivoir w/ Leftovers Trace
Modest nat. (+sp. att./-att.)
122 HP/ 252 Sp. Att./ 136 Sp. Def.
-Psychic
-Focus Blast
-Thunder Wave
-Will-o-Wisp
Thhis is a double status pokemon. Psychic is for STAB, Focus Blast is for the pokes who resist psychic and Dark types. T. Wave is there to slow pokemon down while WoW is to lower a physical poke's attack.
Magneton w/ leftovers
Bold (+def./ -att.)
252 HP/ 252 def./ 4 sp.attack
-Iron Defense
-Thunderbolt
-Thunder Wave
-Hidden Power Fire
This is my defensive Magneton w/ Iron defense hoping it can stall Physical pokemon. Thunderbolt is for STAB, Iron defense is fore adding more Defense while Thunder Wave is to slow Physical pokemon and HP fire is to take out steel types in the trap.
Politoed w/ Leftovers Water Absorb
Calm(+ sp. def./- att.)
252 HP/ 252 sp. Def./ 4 Sp. att.
-refresh
-perish song
-surf
-ice beam
Politoed is my special defense wall with perish song just ing case thet switch out. refresh also makes it my instant natural cure and surf/ice beam are moves to cover some typs that my wall this set.
that's a summary of allt hose pokemon. the main point of this team is to slow the general team down to size and I need help w/ stanler and maybe switch out a pokemon for vilpime w/ stun spore for thwe groundf but I'm lost and I'll be glad to get some help w/ this. What should I replace stanler w/? and I might need a sweeper who benefits from the whole paralysis oriented team
Girafarig w/ Leftovers Inner Focus
Modest Nature(+ sp. att./ - att.)
252 HP/ 32 def./ 64 spd./ 162 sp.att
-Psychic
-Grass knot
-Wish
-Magic Coat
This is the lead set from smogon is has prvoe to be useful when it comes to status w/ magic coat to bounce status moves back at it. then Psychic is there for STAB and grass knot is for heavy pokes along w/ water and ground/ pokes who think they can wall this set. Wish is to be a healer.
I can use this against ghost no problem just in case w/ gardivoir( ppl forget it's also a normal type often)
Marowak w/ thick club rock head
Jolly nat. (+spd./-sp.att)
252 att./ 252 spd./ 4 HP
-earthquake
-stone edge
-Double edge
-fire punch
This is the typical Marowak set which has good type coverage. EQ is for STAB and paired w/ stone edge covers most types. fire punch is for grass types who can somewhat sponge EQ. Double Edge is for the rest of the pokes which can take all the other movs and is reliable because of Rock Head (no recoil)
Stanler w/ King's rock Intimidate
Adament Nature(+ att./-sp.att)
56 HP/ 252 Att./ 200 spd.
-Thunder Wave
-Confuse Ray
-Stomp
-Earthquake
This is the Para flinch set which is supposed to slow down the team.
I gave it just enough EVs on Hp to hit 301 HP and I put the rest on Speed to induce T. wave on ppl. stomp is to have a good chance the poke will flinch. King's rock is to supplement the effect more. earthquake is to take care of the rock/ground pokes who wall this set and confuse ray is to annony the pokemon more
Gardivoir w/ Leftovers Trace
Modest nat. (+sp. att./-att.)
122 HP/ 252 Sp. Att./ 136 Sp. Def.
-Psychic
-Focus Blast
-Thunder Wave
-Will-o-Wisp
Thhis is a double status pokemon. Psychic is for STAB, Focus Blast is for the pokes who resist psychic and Dark types. T. Wave is there to slow pokemon down while WoW is to lower a physical poke's attack.
Magneton w/ leftovers
Bold (+def./ -att.)
252 HP/ 252 def./ 4 sp.attack
-Iron Defense
-Thunderbolt
-Thunder Wave
-Hidden Power Fire
This is my defensive Magneton w/ Iron defense hoping it can stall Physical pokemon. Thunderbolt is for STAB, Iron defense is fore adding more Defense while Thunder Wave is to slow Physical pokemon and HP fire is to take out steel types in the trap.
Politoed w/ Leftovers Water Absorb
Calm(+ sp. def./- att.)
252 HP/ 252 sp. Def./ 4 Sp. att.
-refresh
-perish song
-surf
-ice beam
Politoed is my special defense wall with perish song just ing case thet switch out. refresh also makes it my instant natural cure and surf/ice beam are moves to cover some typs that my wall this set.
that's a summary of allt hose pokemon. the main point of this team is to slow the general team down to size and I need help w/ stanler and maybe switch out a pokemon for vilpime w/ stun spore for thwe groundf but I'm lost and I'll be glad to get some help w/ this. What should I replace stanler w/? and I might need a sweeper who benefits from the whole paralysis oriented team