A BOONDOCKS RMT (Peaked at #10)
Ok so this is my first rmt. I decided to name all the characters after people from the boondocks since its my favorite show. I concider myself to be a great battler and this is a great team imo. I dont expect to change much but if you guys have a suggestion, i wanna hear it since this team is far from perfect. Im not gonna show you guys how the team was built, cuz to be honest i just slapped a few pokes on a team and changed them around if they didnt perform well. I wanted this team to be able to beat offence, stall, and balenced teams *cliché i know*. So i thought to myself, what does offence hate? Obviously stall but full stall isnt my style. They also hate scarfers so i decided to use 2 on my team. All my other teams before this only used 1 scarfer so i didnt know if it was a good idea to include 2. It was and i havent regreted it. Anyway all styles of play hate entry hazards so i threw on skarm and a spinblocker. Heatran and flygon are my scarfers, while shaymin and suicune check threats the others cant handle (mainly suicune and friends). This team peaked at #10 so its at least decent (or you all noobs). Here is a more detailed look at the team:
(F) @ Choice Scarf
Ability: Flash Fire
EVs: 4 HP/252 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Earth Power
- Explosion
- Flamethrower
- Stealth Rock
This guy is a beast. Almost no one expects scarftran as a lead so its extremely effective. Early game he sets up sr, and late game he cleans up or checks pokemon like jirachi and lucario. Naive nature in order to do more damage to suicunes since he often has to explode against them. Its so funny to get free ko's on infernape and gengar because they dont expect me to be scarfed. Heres what i do against the top 10 leads:
1 | Azelf- Sr as they taunt or sr. If they taunt i get a free switch *usually to flygon* and if they sr i usually go to rotom to take the explosion. Win
2 | Machamp- If im feeling ballsy i stay in and setup sr. But usually i go to rotom to take the DP and then to skarm to take the payback. Then i bravebird while i get confused and then 50% of the time i get up a layer of spikes. Can be problematic if it outspeeds skarmory. Tie
3 | Aerodactyl- Sr while they taunt. Sometimes they eq and ko me. If that happens i go to flygon to break its sash. I say this is a win since if a team uses aerodactl they probably dont like sr to be up. Win
4 | Metagross- Sr because i know if they ko me ill get 2 layers of spikes down. Win
5 | Swampert- ^^
6 | Jirachi- They run so i set up Sr. An increasing number have been staying in on me though. Win
7 | Infernape- Setup sr and get ko'd. But usually they dont cc because they expect me to switch out. Tie
8 | Roserade- Sr and get put to sleep. None of my members mind toxic spikes. Win
9 | Heatran- Sr while they ko me or setup sr themselves. Either way i go to suicune next. Tie
10| Ninjask- Sr as they sub. Go to suicune as they ragequit. Worse case senario they sd first turn but even then suicune can take a +2 almost anything and roar. If it goes to a gyrados i may be fucked however. Win
Heatran is named after Riley since he is a soilder. He has no problem dieing for his homies while doing a mission (or in this case set up sr and die). He fears almost nothing, just like riley.
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Rotom-h @ Leftovers
Ability: Levitate
EVs: 252 HP/222 Def/16 Spd/20 SDef
Bold nature (+Def, -Atk)
- Pain Split
- Substitute
- Discharge
- Will-o-wisp
Offencive teams hate rotom. They hate sub rotom even more. His job is to spread status, counter gyrados, absorb explosions, and stall blissey. Also, he burns curselax so that shaymin can seed it. This guy can threaten almost everything, bar sub jolteon, gliscor, and breloom. I chose discharge over shadow ball in order to do more damage to heatran and suicune. Concidering shadow ball over it though. Thoughts?
Rotom=stinkmeaner since theyre both ghosts. Stinkmeaner's also in a much bigger, scarier toaster known as hell. At least hes not in jail, right?
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(F) @ Shed Shell
Ability: Keen Eye
EVs: 252 HP/20 Spd/236 SDef
Impish nature (+Def, -SAtk)
- Spikes
- Whirlwind
- Brave Bird
- Roost
Skarm is perhaps the most important member of the team. His spikes are invaluable in wearing down other teams. Its so funny to be down 1-6, only to have my opponents last 6 pokes die to spikes *its happened*. Brave bird is to kill infernapes, brelooms, and machamps. Concidering taunt to force more switches, but i really like killing those 3, and gengar. Skarmory fits extremely well into my team, with heatran absorbing fire attacks, rotom blocking for him, and flygon absorbing electric attacks. Epic win.
Skarm=Huey because i tend to play him extremely smartly. I often bring him in on a double switch or on predected choice locked attacks. If he doesnt get spikes down i usually lose *though he almost always does*
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Shaymin @ Leftovers
Ability: Natural Cure
EVs: 252 HP/252 Spd/4 SAtk
Timid nature (+Spd, -Atk)
- Seed Flare
- Leech Seed
- Hidden Power [Fire]
- Rest
Oh shaymin how i love thee. Without you i wouldnt be able to cause switches via leach seed, stall blissey and snorlax, or wall rotom. I choose shaymin over celebi because he isnt weak to rotoms shadow ball, and can beat any version of ttar 1 on 1. Hp fire is so forteress and skarm dont have a feild day setting up on me. It also keeps scizor in check. Honestly im torn between hp fire and ice, but i think fire is the better decision. The eves are to be able to have bulk and speed. I need the speed to outrun gliscor and timid suicune. Tieing other shaymin is nice too. Oh and cant forget about jolly luke.
Shaymin=thugnificant because they both came from rags to bitches (shaymin from bl to ou)
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Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP/252 Def/4 Spd
Bold nature (+Def, -Atk)
- Surf
- Roar
- Rest
- Sleep Talk
Suicune was chosen as a full stop to heatran because flygon and my heatran can be easily ko'd by the right attack. They also cant do much to sub versions. Suicune's other job is to absorb status and serve as a secondary phaser. Teams only have so many pokes that can beat this guy and they are easily removed *bar rest shaymin*. So usually he "sweeps". Jolteon is handled by flygon and shaymin while grass types are beaten by heatran and skarmory. Breloom is trouble, but you will see that in the threat list.
Suicune=grandad since he just refused to die!
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Flygon (F) @ Choice Scarf
Ability: Levitate
EVs: 252 Atk/4 Def/252 Spd
Jolly nature (+Spd, -SAtk)
- U-turn
- Outrage
- Earthquake
- Thunderpunch
Secondary revenge killer and primary u-turner. I usually try to keep him alive at all costs since heatran is too slow to revenge stuff like jolly gyrados and dragonite (i know i have rotom for gyra but flinch is gay). Plus i like to have at least 2 pokes that outspead gengar. My defence against subseeders and my momentum getter. Often creates free turns for skarmory. After starmie has killed rotom i bring in flygon to force it do die or eat more spikes. So starmie rarely gets to spin.
Flygon=slickback since he is oso slick with his u-turns and rarely gets trapped. Besides, anything with stats as mediocure as his that makes ou is a pimp in my eyes
Remember all advice is welcome
Ok so this is my first rmt. I decided to name all the characters after people from the boondocks since its my favorite show. I concider myself to be a great battler and this is a great team imo. I dont expect to change much but if you guys have a suggestion, i wanna hear it since this team is far from perfect. Im not gonna show you guys how the team was built, cuz to be honest i just slapped a few pokes on a team and changed them around if they didnt perform well. I wanted this team to be able to beat offence, stall, and balenced teams *cliché i know*. So i thought to myself, what does offence hate? Obviously stall but full stall isnt my style. They also hate scarfers so i decided to use 2 on my team. All my other teams before this only used 1 scarfer so i didnt know if it was a good idea to include 2. It was and i havent regreted it. Anyway all styles of play hate entry hazards so i threw on skarm and a spinblocker. Heatran and flygon are my scarfers, while shaymin and suicune check threats the others cant handle (mainly suicune and friends). This team peaked at #10 so its at least decent (or you all noobs). Here is a more detailed look at the team:
Ability: Flash Fire
EVs: 4 HP/252 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Earth Power
- Explosion
- Flamethrower
- Stealth Rock
This guy is a beast. Almost no one expects scarftran as a lead so its extremely effective. Early game he sets up sr, and late game he cleans up or checks pokemon like jirachi and lucario. Naive nature in order to do more damage to suicunes since he often has to explode against them. Its so funny to get free ko's on infernape and gengar because they dont expect me to be scarfed. Heres what i do against the top 10 leads:
1 | Azelf- Sr as they taunt or sr. If they taunt i get a free switch *usually to flygon* and if they sr i usually go to rotom to take the explosion. Win
2 | Machamp- If im feeling ballsy i stay in and setup sr. But usually i go to rotom to take the DP and then to skarm to take the payback. Then i bravebird while i get confused and then 50% of the time i get up a layer of spikes. Can be problematic if it outspeeds skarmory. Tie
3 | Aerodactyl- Sr while they taunt. Sometimes they eq and ko me. If that happens i go to flygon to break its sash. I say this is a win since if a team uses aerodactl they probably dont like sr to be up. Win
4 | Metagross- Sr because i know if they ko me ill get 2 layers of spikes down. Win
5 | Swampert- ^^
6 | Jirachi- They run so i set up Sr. An increasing number have been staying in on me though. Win
7 | Infernape- Setup sr and get ko'd. But usually they dont cc because they expect me to switch out. Tie
8 | Roserade- Sr and get put to sleep. None of my members mind toxic spikes. Win
9 | Heatran- Sr while they ko me or setup sr themselves. Either way i go to suicune next. Tie
10| Ninjask- Sr as they sub. Go to suicune as they ragequit. Worse case senario they sd first turn but even then suicune can take a +2 almost anything and roar. If it goes to a gyrados i may be fucked however. Win
Heatran is named after Riley since he is a soilder. He has no problem dieing for his homies while doing a mission (or in this case set up sr and die). He fears almost nothing, just like riley.
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Ability: Levitate
EVs: 252 HP/222 Def/16 Spd/20 SDef
Bold nature (+Def, -Atk)
- Pain Split
- Substitute
- Discharge
- Will-o-wisp
Offencive teams hate rotom. They hate sub rotom even more. His job is to spread status, counter gyrados, absorb explosions, and stall blissey. Also, he burns curselax so that shaymin can seed it. This guy can threaten almost everything, bar sub jolteon, gliscor, and breloom. I chose discharge over shadow ball in order to do more damage to heatran and suicune. Concidering shadow ball over it though. Thoughts?
Rotom=stinkmeaner since theyre both ghosts. Stinkmeaner's also in a much bigger, scarier toaster known as hell. At least hes not in jail, right?
---
Ability: Keen Eye
EVs: 252 HP/20 Spd/236 SDef
Impish nature (+Def, -SAtk)
- Spikes
- Whirlwind
- Brave Bird
- Roost
Skarm is perhaps the most important member of the team. His spikes are invaluable in wearing down other teams. Its so funny to be down 1-6, only to have my opponents last 6 pokes die to spikes *its happened*. Brave bird is to kill infernapes, brelooms, and machamps. Concidering taunt to force more switches, but i really like killing those 3, and gengar. Skarmory fits extremely well into my team, with heatran absorbing fire attacks, rotom blocking for him, and flygon absorbing electric attacks. Epic win.
Skarm=Huey because i tend to play him extremely smartly. I often bring him in on a double switch or on predected choice locked attacks. If he doesnt get spikes down i usually lose *though he almost always does*
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Shaymin @ Leftovers
Ability: Natural Cure
EVs: 252 HP/252 Spd/4 SAtk
Timid nature (+Spd, -Atk)
- Seed Flare
- Leech Seed
- Hidden Power [Fire]
- Rest
Oh shaymin how i love thee. Without you i wouldnt be able to cause switches via leach seed, stall blissey and snorlax, or wall rotom. I choose shaymin over celebi because he isnt weak to rotoms shadow ball, and can beat any version of ttar 1 on 1. Hp fire is so forteress and skarm dont have a feild day setting up on me. It also keeps scizor in check. Honestly im torn between hp fire and ice, but i think fire is the better decision. The eves are to be able to have bulk and speed. I need the speed to outrun gliscor and timid suicune. Tieing other shaymin is nice too. Oh and cant forget about jolly luke.
Shaymin=thugnificant because they both came from rags to bitches (shaymin from bl to ou)
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Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP/252 Def/4 Spd
Bold nature (+Def, -Atk)
- Surf
- Roar
- Rest
- Sleep Talk
Suicune was chosen as a full stop to heatran because flygon and my heatran can be easily ko'd by the right attack. They also cant do much to sub versions. Suicune's other job is to absorb status and serve as a secondary phaser. Teams only have so many pokes that can beat this guy and they are easily removed *bar rest shaymin*. So usually he "sweeps". Jolteon is handled by flygon and shaymin while grass types are beaten by heatran and skarmory. Breloom is trouble, but you will see that in the threat list.
Suicune=grandad since he just refused to die!
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Flygon (F) @ Choice Scarf
Ability: Levitate
EVs: 252 Atk/4 Def/252 Spd
Jolly nature (+Spd, -SAtk)
- U-turn
- Outrage
- Earthquake
- Thunderpunch
Secondary revenge killer and primary u-turner. I usually try to keep him alive at all costs since heatran is too slow to revenge stuff like jolly gyrados and dragonite (i know i have rotom for gyra but flinch is gay). Plus i like to have at least 2 pokes that outspead gengar. My defence against subseeders and my momentum getter. Often creates free turns for skarmory. After starmie has killed rotom i bring in flygon to force it do die or eat more spikes. So starmie rarely gets to spin.
Flygon=slickback since he is oso slick with his u-turns and rarely gets trapped. Besides, anything with stats as mediocure as his that makes ou is a pimp in my eyes
Remember all advice is welcome