So, you thought I'd never be here making an Ubers team, eh? Well, wrong! I'm here to present possibly my best Ubers team, peaking 1430 on the Pokemon Online ladder, and 1950 on the Pokemon Showdown! ladder. Without further ado, let's get into the team itself.
Teambuilding
So, I wanted to start out by making a Rain team, because of Kyogre being such the dominate force it is. I went with a Scarf variant.
After that, I knew I'd need a solid rapid spinner, so I went with Excadrill. Sub Swords Dance Excadrill is a fun Pokemon, so I wanted to rest it out.
So, I knew I'd still need Stealth Rock, so I went with the largest pain I could find, Ferrothorn! With it's massive bulk, and ability at being a team player, it was an obvious pick.
Next, I wanted another sturdy wall that couldn't be broken; so I instantly thought "Lugia". Since it gets access to Multiscale, it's pretty much impossible to one-hit it from full. With it also getting Roost, you can just keep getting back up to full health, eventually stalling your opponent to death!
The next member came fairly quickly - Palkia. Due to it's massive Special Attack stat, ability to abuse Rain AND Sun, and having decent enough bulk, I wanted it. At first I used Haban Berry, but that changed later on.
I then realized I needed a Scarfer, so I went with a Scarfer that can work with any team - Genesect. With access to U-Turn, and a versatile movepool, I went with it, plus I really didn't need anything else.
After this, I realized my team was flawed, majorly. For starters, I was running a Genesect with a spread to speed tie with base 95 scarfers running a neutral nature. ._. I also realized Ferrothorn's spread was hideous, and that it was garbage. Then I learned Haban Palkia really isn't that good, and learned of specific Pokemon that crippled my team, so yeah, I went on a massive fixing spree.
Firstly, I made Ferrothorn fully Special Defensive, so Specs Kyogre was less of a problem. Then I gave Excadrill Stealth Rock instead of Substitute, and Ferrothorn Spikes instead of Stealth Rock, now my team was getting better.
Next, I made Palkia Choice Specs for mega wall breaking power. Then I replaced Genesect with Zekrom, as a better way to truck through Kyogre, and as a decent Sleep Foddering thing. I also replaced Lugia with Physically Defensive Giratina-O. This gave me a spin-blocker, as well as a reliable answer to Arceus-Extremekiller, and Offensive Groudon.
Finally, my last change was Special Defensive Kyogre instead of Scarf, so I had a better Ghostceus answer. Finally, the team was done, and I was having complete and utter success with it.
At A Glance!
Kyogre @ Leftovers
Trait: Drizzle
EVs: 252 HP/ 252 SDef/ 4 SAtk
Calm Nature
- Scald
- Sleep Talk
- Roar
- Rest
Meet the King of Ubers himself, Kyogre! Kyogre is arguably the best Pokemon in Ubers, for many reasons. For starters, he has a great amount of versatility, he's got an immense amount of bulk, and he hits like a freight train. I opted for the Special Defensive Rest Talk set for one and only one reason - Calm Mind Ghostceus. Ghostceus can set up relatively easy on this team, but since Kyogre can take unboosted and +1 hits for days upon weeks, it is stopped in it's tracks. Ghostceus also can't set up reliably against Kyogre because of Roar. Roar also helps though for fazing the opponent's team once I have at least Stealth Rock up, and a single layer of Spikes.
Excadrill @ Leftovers
Trait: Mold Breaker
EVs: 196 HP/ 252 Atk/ 60 Spd
Adamant Nature
- Rapid Spin
- Stealth Rock
- Swords Dance
- Earthquake
Oh Excadrill, how loved you are. Excadrill is on this team for many reasons. For starters, it's always going to set up Stealth Rock fairly easily, as the only common Stealth Rock setters that can take it on reliably are Offensive Lead Dialga, and Groudon, and even then I have my checks and counters to them. I love this set as well for a few reasons. For starters, spin blockers can't ever switch on safely because of Mold Breaker. No matter what, the only spin blockers that should ever be run in Ubers will get hit for at least 40% by an Earthquake. Another great thing about this set is if I predict them to try and block my spin, I can set up a Swords Dance in their face on the switch, and then smash them the next turn with a +2 Earthquake. Easy, right? My spread is quite easy to explain, as well. I run just enough speed to outpace any base speed 95 Pokemon with no speed investment. I tossed the rest into HP, because this let's me take an unboosted Focus Blast from an Arceus-Ghost at full. Quite the convenience.
Palkia @ Choice Specs
Trait: Pressure
EVs: 252 SAtk/ 252 Spd/ 4 HP
Timid Nature
- Draco Meteor
- Fire Blast
- Hydro Pump
- Thunder
Honestly, am I required 3 lines of description for a Specs Palkia? Fine, Palkia acts as the wall-breaker of the team. With it's already sky high special attack, backed up with Choice Specs shoots it to unimaginable levels. Hydro Pump and Draco Meteor are obvious - great STAB moves that wreck everything in their path. Fire Blast is for abusing Sun if the opponent sets it up, and it also torches Forretress, Ferrothorn, and the occasional Scizor, even in the Rain. Thunder is for solely abusing Rain, and it let's me smack Kyogre in the face more reliably and harder than Draco Meteor.
Zekrom @ Choice Scarf
Trait: Teravolt
EVs: 252 Spd/ 252 Atk/ 4 SAtk
Naive Nature
- Bolt Strike
- Sleep Talk
- Volt Switch
- Outrage
This thing is an absolute monster. Zekrom already holding a massive 150 base Attack, backed up with more speed with the Choice Scarf, what more can you ask for? Bolt Strike and Outrage are very obvious - great STAB moves that should always be used on Zekrom. Volt Switch was included because as a replacement to Genesect, I needed Zekrom to be able to provide the same pivot switching abilities it could do with U-Turn. Sleep Talk is very helpful as well, because it let's me sleep fodder this guy to Darkrai's voids if needed.
Ferrothorn @ Leftovers
Trait: Iron Barbs
EVs: 252 HP/ 252 SDef/ 4 Def
Careful Nature
- Spikes
- Power Whip
- Thunder Wave
- Leech Seed
Ferrothorn is honestly just a great Pokemon overall. I love to use it in OU, and in Ubers as well. This is mainly due to it's fantastic bulk, and it's ability to be a team player with it's arsenal of support moves. My spread is very obvious and standard for Ubers, Max HP and Special Defense so I can tank Specs Water Spout well from Kyogre, and retaliate with either a T-Wave to cripple it, or use Power Whip to make Water Spout do nothing. Spikes is obvious, residual damage on grounded opponents. Thunder Wave is great for crippling fast switch ins such as Mewtwo, Darkrai, Kyogre variants, etc.
Giratina-O @ Griseous Orb
Trait: Levitate
EVs: 252 HP/ 252 Def/ SDef
Impish Nature
- Shadow Sneak
- Will-o-Wisp
- Roar
- Dragon Tail
This is the glue to my team, Giratina-Origin forme. Giratina holds the team together for many reasons. One, it spin-blocks, which is a MUST for this team. Two, it checks Offensive Groudon. This is HUGE because if Groudon gets up a Rock Polish and I can't burn/faze it out, it's pretty much an auto-loss for me, because if Sun is up, NOTHING survives. Will-o-Wisp is for crippling heavy hitting Physical attackers, such as Arceus-N, Groudon, and it helps for wearing down Ferrothorn as well. Shadow Sneak helps get clutch kills on low health opponents, and priority is always nice. Dragon Tail/Roar are for fazing out set up opponents, or for wracking up damage from hazards.
Threat List!
Major Threats
Ho-oh
Absolutely NOTHING switches in safely to this thing. My only resist to both it's dual STAB moves is Zekrom, and even then, it can't risk the burn or potential Earthquake.
Kyurem-W
Same story with Ho-oh, I can't easily switch in to it. Best way to play around it is hope it's not scarfed, and set up hazards early and quickly.
Rayquaza
Let's be honest, Rayquaza is a threat to all teams, just because of it getting V-Create and Earthquake. This makes it so nothing can switch in to wall it's Dragon STAB, whilst being able to take it's other hits easily. With this, force it out as much as you can and hazards play a HUGE role with taking down the Sky Snake.
Minor Threats
Arceus-N
Even though I have Giratina-O to take the blunt of the attack, Lum Berry Arceus is still an issue, just because of Will-O-Wisp's shaky accuracy, and Shadow Claw doing a solid 45% to this guy. Best way to play around is to scout for Brick Break, and if it doesn't have it, go to Ferrothorn and Leech Seed.
Arceus-Ghost
Well, this is a bit less of a threat than the others, just because they tend to run bulkier spreads. If you have Rocks up and aren't needing to spin anymore, go to Excadrill before it can set up and get some damage off with Earthquake. You can take at least one Focus Blast guaranteed, as long as you are at full health.
Playing with the team!
Basically, the general idea of the team is to stack hazards, keep them up with spin-blocking, and pressure the team with heavy hits from Zekrom and Palkia. Almost always lead off with Excadrill, as long as the opponent doesn't have Dialga or Groudon. If they do, lead with Kyogre and Scald turn one. But the main thing is, get hazards up as quickly as possible. If your opponent leads with something like another Ferrothorn, set up Spikes early, and then go to Excadrill, either set up Rocks or spin depending on what your opponent has.
Well, this is the team! I hope you like it and if you want to test it, I'm sure you'll be able to get 1700+ relatively easily.
Importable
Kyogre @ Leftovers
Trait: Drizzle
EVs: 252 HP / 4 SAtk / 252 SDef
Calm Nature
- Scald
- Sleep Talk
- Rest
- Roar
Palkia @ Choice Specs
Trait: Pressure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Draco Meteor
- Fire Blast
- Hydro Pump
- Thunder
Ferrothorn @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 4 Def / 252 SDef
Careful Nature
- Spikes
- Leech Seed
- Power Whip
- Thunder Wave
Giratina-Origin @ Griseous Orb
Trait: Levitate
EVs: 252 HP / 252 Def / 4 SDef
Impish Nature
- Will-O-Wisp
- Shadow Sneak
- Roar
- Dragon Tail
Excadrill @ Leftovers
Trait: Mold Breaker
EVs: 196 HP / 252 Atk / 60 Spd
Adamant Nature
- Earthquake
- Rapid Spin
- Swords Dance
- Stealth Rock
Zekrom @ Choice Scarf
Trait: Teravolt
EVs: 252 Spd / 252 Atk / 4 SAtk
Naive Nature
- Volt Switch
- Outrage
- Bolt Strike
- Sleep Talk
Teambuilding
So, I wanted to start out by making a Rain team, because of Kyogre being such the dominate force it is. I went with a Scarf variant.
After that, I knew I'd need a solid rapid spinner, so I went with Excadrill. Sub Swords Dance Excadrill is a fun Pokemon, so I wanted to rest it out.
So, I knew I'd still need Stealth Rock, so I went with the largest pain I could find, Ferrothorn! With it's massive bulk, and ability at being a team player, it was an obvious pick.
Next, I wanted another sturdy wall that couldn't be broken; so I instantly thought "Lugia". Since it gets access to Multiscale, it's pretty much impossible to one-hit it from full. With it also getting Roost, you can just keep getting back up to full health, eventually stalling your opponent to death!
The next member came fairly quickly - Palkia. Due to it's massive Special Attack stat, ability to abuse Rain AND Sun, and having decent enough bulk, I wanted it. At first I used Haban Berry, but that changed later on.
I then realized I needed a Scarfer, so I went with a Scarfer that can work with any team - Genesect. With access to U-Turn, and a versatile movepool, I went with it, plus I really didn't need anything else.
After this, I realized my team was flawed, majorly. For starters, I was running a Genesect with a spread to speed tie with base 95 scarfers running a neutral nature. ._. I also realized Ferrothorn's spread was hideous, and that it was garbage. Then I learned Haban Palkia really isn't that good, and learned of specific Pokemon that crippled my team, so yeah, I went on a massive fixing spree.
Firstly, I made Ferrothorn fully Special Defensive, so Specs Kyogre was less of a problem. Then I gave Excadrill Stealth Rock instead of Substitute, and Ferrothorn Spikes instead of Stealth Rock, now my team was getting better.
Next, I made Palkia Choice Specs for mega wall breaking power. Then I replaced Genesect with Zekrom, as a better way to truck through Kyogre, and as a decent Sleep Foddering thing. I also replaced Lugia with Physically Defensive Giratina-O. This gave me a spin-blocker, as well as a reliable answer to Arceus-Extremekiller, and Offensive Groudon.
Finally, my last change was Special Defensive Kyogre instead of Scarf, so I had a better Ghostceus answer. Finally, the team was done, and I was having complete and utter success with it.
At A Glance!
Kyogre @ Leftovers
Trait: Drizzle
EVs: 252 HP/ 252 SDef/ 4 SAtk
Calm Nature
- Scald
- Sleep Talk
- Roar
- Rest
Meet the King of Ubers himself, Kyogre! Kyogre is arguably the best Pokemon in Ubers, for many reasons. For starters, he has a great amount of versatility, he's got an immense amount of bulk, and he hits like a freight train. I opted for the Special Defensive Rest Talk set for one and only one reason - Calm Mind Ghostceus. Ghostceus can set up relatively easy on this team, but since Kyogre can take unboosted and +1 hits for days upon weeks, it is stopped in it's tracks. Ghostceus also can't set up reliably against Kyogre because of Roar. Roar also helps though for fazing the opponent's team once I have at least Stealth Rock up, and a single layer of Spikes.
Excadrill @ Leftovers
Trait: Mold Breaker
EVs: 196 HP/ 252 Atk/ 60 Spd
Adamant Nature
- Rapid Spin
- Stealth Rock
- Swords Dance
- Earthquake
Oh Excadrill, how loved you are. Excadrill is on this team for many reasons. For starters, it's always going to set up Stealth Rock fairly easily, as the only common Stealth Rock setters that can take it on reliably are Offensive Lead Dialga, and Groudon, and even then I have my checks and counters to them. I love this set as well for a few reasons. For starters, spin blockers can't ever switch on safely because of Mold Breaker. No matter what, the only spin blockers that should ever be run in Ubers will get hit for at least 40% by an Earthquake. Another great thing about this set is if I predict them to try and block my spin, I can set up a Swords Dance in their face on the switch, and then smash them the next turn with a +2 Earthquake. Easy, right? My spread is quite easy to explain, as well. I run just enough speed to outpace any base speed 95 Pokemon with no speed investment. I tossed the rest into HP, because this let's me take an unboosted Focus Blast from an Arceus-Ghost at full. Quite the convenience.
Palkia @ Choice Specs
Trait: Pressure
EVs: 252 SAtk/ 252 Spd/ 4 HP
Timid Nature
- Draco Meteor
- Fire Blast
- Hydro Pump
- Thunder
Honestly, am I required 3 lines of description for a Specs Palkia? Fine, Palkia acts as the wall-breaker of the team. With it's already sky high special attack, backed up with Choice Specs shoots it to unimaginable levels. Hydro Pump and Draco Meteor are obvious - great STAB moves that wreck everything in their path. Fire Blast is for abusing Sun if the opponent sets it up, and it also torches Forretress, Ferrothorn, and the occasional Scizor, even in the Rain. Thunder is for solely abusing Rain, and it let's me smack Kyogre in the face more reliably and harder than Draco Meteor.
Zekrom @ Choice Scarf
Trait: Teravolt
EVs: 252 Spd/ 252 Atk/ 4 SAtk
Naive Nature
- Bolt Strike
- Sleep Talk
- Volt Switch
- Outrage
This thing is an absolute monster. Zekrom already holding a massive 150 base Attack, backed up with more speed with the Choice Scarf, what more can you ask for? Bolt Strike and Outrage are very obvious - great STAB moves that should always be used on Zekrom. Volt Switch was included because as a replacement to Genesect, I needed Zekrom to be able to provide the same pivot switching abilities it could do with U-Turn. Sleep Talk is very helpful as well, because it let's me sleep fodder this guy to Darkrai's voids if needed.
Ferrothorn @ Leftovers
Trait: Iron Barbs
EVs: 252 HP/ 252 SDef/ 4 Def
Careful Nature
- Spikes
- Power Whip
- Thunder Wave
- Leech Seed
Ferrothorn is honestly just a great Pokemon overall. I love to use it in OU, and in Ubers as well. This is mainly due to it's fantastic bulk, and it's ability to be a team player with it's arsenal of support moves. My spread is very obvious and standard for Ubers, Max HP and Special Defense so I can tank Specs Water Spout well from Kyogre, and retaliate with either a T-Wave to cripple it, or use Power Whip to make Water Spout do nothing. Spikes is obvious, residual damage on grounded opponents. Thunder Wave is great for crippling fast switch ins such as Mewtwo, Darkrai, Kyogre variants, etc.
Giratina-O @ Griseous Orb
Trait: Levitate
EVs: 252 HP/ 252 Def/ SDef
Impish Nature
- Shadow Sneak
- Will-o-Wisp
- Roar
- Dragon Tail
This is the glue to my team, Giratina-Origin forme. Giratina holds the team together for many reasons. One, it spin-blocks, which is a MUST for this team. Two, it checks Offensive Groudon. This is HUGE because if Groudon gets up a Rock Polish and I can't burn/faze it out, it's pretty much an auto-loss for me, because if Sun is up, NOTHING survives. Will-o-Wisp is for crippling heavy hitting Physical attackers, such as Arceus-N, Groudon, and it helps for wearing down Ferrothorn as well. Shadow Sneak helps get clutch kills on low health opponents, and priority is always nice. Dragon Tail/Roar are for fazing out set up opponents, or for wracking up damage from hazards.
Threat List!
Major Threats
Ho-oh
Absolutely NOTHING switches in safely to this thing. My only resist to both it's dual STAB moves is Zekrom, and even then, it can't risk the burn or potential Earthquake.
Kyurem-W
Same story with Ho-oh, I can't easily switch in to it. Best way to play around it is hope it's not scarfed, and set up hazards early and quickly.
Rayquaza
Let's be honest, Rayquaza is a threat to all teams, just because of it getting V-Create and Earthquake. This makes it so nothing can switch in to wall it's Dragon STAB, whilst being able to take it's other hits easily. With this, force it out as much as you can and hazards play a HUGE role with taking down the Sky Snake.
Minor Threats
Arceus-N
Even though I have Giratina-O to take the blunt of the attack, Lum Berry Arceus is still an issue, just because of Will-O-Wisp's shaky accuracy, and Shadow Claw doing a solid 45% to this guy. Best way to play around is to scout for Brick Break, and if it doesn't have it, go to Ferrothorn and Leech Seed.
Arceus-Ghost
Well, this is a bit less of a threat than the others, just because they tend to run bulkier spreads. If you have Rocks up and aren't needing to spin anymore, go to Excadrill before it can set up and get some damage off with Earthquake. You can take at least one Focus Blast guaranteed, as long as you are at full health.
Playing with the team!
Basically, the general idea of the team is to stack hazards, keep them up with spin-blocking, and pressure the team with heavy hits from Zekrom and Palkia. Almost always lead off with Excadrill, as long as the opponent doesn't have Dialga or Groudon. If they do, lead with Kyogre and Scald turn one. But the main thing is, get hazards up as quickly as possible. If your opponent leads with something like another Ferrothorn, set up Spikes early, and then go to Excadrill, either set up Rocks or spin depending on what your opponent has.
Well, this is the team! I hope you like it and if you want to test it, I'm sure you'll be able to get 1700+ relatively easily.
Importable
Kyogre @ Leftovers
Trait: Drizzle
EVs: 252 HP / 4 SAtk / 252 SDef
Calm Nature
- Scald
- Sleep Talk
- Rest
- Roar
Palkia @ Choice Specs
Trait: Pressure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Draco Meteor
- Fire Blast
- Hydro Pump
- Thunder
Ferrothorn @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 4 Def / 252 SDef
Careful Nature
- Spikes
- Leech Seed
- Power Whip
- Thunder Wave
Giratina-Origin @ Griseous Orb
Trait: Levitate
EVs: 252 HP / 252 Def / 4 SDef
Impish Nature
- Will-O-Wisp
- Shadow Sneak
- Roar
- Dragon Tail
Excadrill @ Leftovers
Trait: Mold Breaker
EVs: 196 HP / 252 Atk / 60 Spd
Adamant Nature
- Earthquake
- Rapid Spin
- Swords Dance
- Stealth Rock
Zekrom @ Choice Scarf
Trait: Teravolt
EVs: 252 Spd / 252 Atk / 4 SAtk
Naive Nature
- Volt Switch
- Outrage
- Bolt Strike
- Sleep Talk
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