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A Monotype Take on the OU Metagame - Analyses Repost - (contributions are welcomed)

Discussion in 'BW OU' started by zyrefredric, May 25, 2012.

  1. Biophiliac


    Jun 24, 2013
    Cacturne with Water Absorb will easily deal with rain boosted water attacks so I think it should be removed from the cons list.
  2. vyomov


    Apr 7, 2013
    For mono-fighting, what about Keldeo? Seems the pony is forgotten!
    Keldeo is the most powerful special fighting type
    Also, why exactly is Dusknoir on the list of notable mon? Dusknoir is outclassed by Dusclops and any other ghost type, it shouldn't be on the list.
  3. G-Von


    Jun 19, 2011

    Its because Dusknoir actually has some sort of offensive presence, while Dusclops has to resort to Seismic Toss or Night Shade.
  4. awsmminer3


    Jun 14, 2013
    I strongly recommend that Weavile be added to the 'Notable Members' list for the Ice type. If it can force a switch and Swords Dance, it can wreak havoc with Ice Punch/Ice Shard, Low Kick/Brick Break and Night Slash. Only a wallbreaker and it dies instantly to Fighting attacks, but it forms a Dark/Ghost core with Froslass that leaves you with Pokemon that can take neutral hits from every type bar Fire, Rock and Steel, 2 of which are dealt with by Cloyster and/or 'Stallrein'. Seriously, why isn't it on that list already?
  5. TheArchangle


    Aug 30, 2012
    For Dragons, Druddigon can set up Stealth Rocks and Glare support making it a notable and underused member for Mono-Dragon thanks to its niche as the only viable stealth rocker. Also Kyurem-B should be added to the notable member list, it is debatably the best pokemon in OU right now.
  6. -Snow

    is a Tiering Contributor

    Aug 13, 2013
    Another nice ice Pokemon for Monoice is Jynx, a very strong help for the rain.
    With my semimonoice i've done >1600 ladder to Beta Server(Pokemon Online).

    SashSRSwine - ScarfDestinyBondFroslass - Abomasnow - HpCryogonal(eccept Delibird the unic spinner) - SubPlotJynx - CleffaLv1

    Well, one of the problem is Scarfrachi, Scizor, Terrakion and TTar. For Scarfrachi i send Scarflass first to dbond it. For Scizor i usually use endeavor Swine or Cleffa. Terrakion can be destroyed by Cleffa, Scarflass, Sashsine and the two shards of Swine and Abomasnow. Jynx is a wonderful mode to kill all. Setup random and at +4 she ohko Scizor, 2 ohko ttar, kill terrakion... anyway this monoice is very nice and it work well =)
  7. Okuu

    Okuu Applications Support, Pettan Co.
    is a Battle Server Admin Alumnus

    Feb 14, 2012
    Ah, and to think I just now found this thread, after posting my 200-battle run with Mono-Ice in OU-Current.

    I managed to win just about 50% of my battles with Suicide Lead Froslass, Tanky Abomasnow, Scarf'd Cloyster, E.Belt Kyu-B, Stallrein, and Tanky Regice. All in all, I'd have to give the MVP to Regice, for the sheer amount of damage that thing can absorb and dish out. Not to mention Thunder Wave.

    Regice @ Leftovers
    Trait: Clear Body
    EVs: 252 SAtk / 248 HP / 8 SDef
    Modest Nature
    - Blizzard
    - Thunderbolt
    - Thunder Wave
    - Hidden Power [Fire]

    I originally intended for it to be my team's way of coping with Ninetales; I'd switch into a Flamethrower, eat another Flamethrower, and TWave it. Then, one of my other teammates could kill it off whenever the opportunity came about. However, over time, I found that it was ridiculously effective at walling any SpAtk thrown at it (save for Psyshock-esque moves), and could deal quite a respectable amount of damage. So, I took some points out of SpDef, put them in SpAtk, and watched Regice proceed to murder just about any hapless SpAtk user sent in against it, or paralyze any Physical threat that I could correctly predict. It basically plays the role of an offensive Blissey, except it's more well-rounded.
  8. Emmy2


    May 7, 2013
    As someone who regularly runs monotypes on the ladder (mostly bug and flying), I agree with most of what is said in this post. I have a few more points to add:

    Ignore/build upon standard sets - Another thing many people have trouble wrapping their heads around, the standard builds for many pokemon are bad/not as good on a monotype team. For example, a grass type might carry HP Fire/Ice on the standard set, but on a grass mono HP Rock might be a better idea to kill flying/bug/fire types. If you are not using a choice item (which is recommended for anyone playing a type which can't mindlessly spam the same attack against an entire team), you might have to use a different EV spread (usually bulkier) than you normally would when using the same pokemon on a regular team. For some types, you shouldn't really use the same stab that is common to the entire team on every single member of it, due to poor coverage and requiring a coverage move to beat some of your counters.

    Rapid Spin - While useful to have on a team, especially with a type weak to rock, you can't always count on being able to use it. Use of Rapid Spin will KILL your momentum, which hurts mono teams far more than regular teams, usually equating to your opponent having a free turn to set up or start spamming the same attack your entire team is weak to. If you have the option to prevent your opponent from laying hazards, such as by killing/putting to sleep their hazard user, use of magic coat/bounce/taunt, etc. this is always preferred to assuming you'll be able to spin.

    And now for a key member of my bug mono, to illustrate my first point:


    Volcarona @ Leftovers
    Trait: Flame Body
    EVs: 248 HP / 252 SDef / 8 Spe
    Calm Nature
    - Quiver Dance
    - Fiery Dance
    - Giga Drain
    - Hidden Power [Ground]

    With the standard set on Volcarona, Heatran (especially if on a sun team) usually equates to auto-death for an entire bug team. It is still very difficult to take on a sun team, with fire monos being more difficult than a standard OU sun team, but now you have a chance. This Volcarona is capable of surviving almost any relevant special attack in the game, most importantly anything Heatran will commonly carry. With Quiver Dance, it is able to boost its special defense to sky-high levels, along with being able to dish out loads of damage. Firey Dance is the preferred stab here - on a bug mono you'll have other things to use Bug Buzz, and being able to take out hazard users is important. Giga Drain is important for taking on water/ground/rock types (so you won't always be forced out against them), and for popping balloons commonly found on Heatran and other fire types. HP Ground will kill fire types. Heatran is the main target, though ground does give good offensive coverage otherwise.

    The EV spread maximizes special bulk, with a few important considerations. An odd value for HP is preferred because it is so weak to rock. Because damage for stealth rock is rounded down, it will be at 51% instead of 50% after one rock. Assuming no damage taken or healed, this allows it to live with 1HP on its next switch in. I've seen this matter for general survivability of the team much more often than having one additional HP, such as vs. whirlwind/roar spammers. The extra 8 points placed in speed will make it win speed ties vs. other uninvested base 100 speed, which again, I've seen matter much more often than an additional 2 points elsewhere. As long as you remember you are running the bulky set, and therefore usually need an additional quiver dance to outspeed what you normally would have on the standard set, this set is amazing.

    Sun team rage quit: http://pokemonshowdown.com/replay/ou-49735849

    A good example of the extreme bulk of this thing: http://pokemonshowdown.com/replay/ou-50148467

    Some relevant damage calcs:

    Last edited: Sep 11, 2013
  9. S0L1D G0LD

    S0L1D G0LD

    Nov 27, 2012
    Anyone mind if I write up an analysis for mono ground?
  10. MikeDawg

    MikeDawg Pita

    May 30, 2013
    I've seen monowater high up on the ladder while laddering for reqs. It's pretty solid. Toad/tenta/seismi/keldeo/etc can do some serious work
  11. Mandeln


    Sep 8, 2013
    Terrakion and Infernape get stealth rock
  12. Nathaniel Br

    Nathaniel Br

    Mar 31, 2013
    Dragon spamming doesn't fair to well when you go up against hail based teams which is one it's greater flaws. Never thought of running a dark mono team but seems interesting. Water could go fairly well with access to such threats as Keldeo. Mono fire teams are just plain awful, requiring a spinner and only having Torkoal which is bad even in NU, also suffers from the omnipresent rain.
  13. Nathaniel Br

    Nathaniel Br

    Mar 31, 2013
    I agree that it is silly to not include Salamence and Staraptor in the flying analysis when they're indisputably some of the better flying types around. Nidoking lacks the ability to preform that well in OU due to a weakness to ground and lacklustre speed in a metagame that revolves almost entirely around it. Quagsire really isn't that good anymore full stop. In OU it's outclassed almost entirely by Skarmory and Gastrodon, with it's only niche being able to take hits from set up sweepers and either retaliate with Scald, also the ability to be murdered by two of the most common pokemon in the tier (namely Keldeo and Breloom) is a pretty massive disadvantage.
    With that said I agree with everything else.

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