A Solid Gold Fairy!

Hello.

1v1 LC Singles
1 Day DQ
2 Subs
All Abilities
Items=Training + Mega Stones
Switch=N/A
ASB Arena

Solid Gold:
167.png

Spinarak (Spinarak) (M)
Nature: Adamant
Type: Bug/Poison

Bug: Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).

Poison: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.

Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.

Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Abilities:

Swarm

Insomnia

Sniper (HA locked)

Stats:

Hp: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 30
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 1/6
MC: 0
AC: 1/5

Moves (22/???):

Poison Sting (*)
String Shot (*)
Scary Face (*)
Constrict (*)
Leech Life (*)
Night Shade (*)
Shadow Sneak (*)
Fury Swipes (*)
Spider Web
Agility
Pin Missile
Poison Jab

Disable (*)
Megahorn (*)
Pursuit (*)
Rage Powder (*)
Toxic Spikes (*)

Toxic (*)
Venoshock (*)
Solar Beam (*)
Dig (*)
Infestation (*)

Shiny Fairy Mon:
298.png

Neptune [Azurill] (M)

Nature: Brave (+Atk, -Spe)
Type: Normal/Fairy
Fairy: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent).
Normal: +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities:
Thick Fat: This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Huge Power: This Pokemon has immense inner strength that grows with its development, raising its Attack and its Base Rank Total by one Rank for each evolution level (first of three stages = 1, first of two stages or second of three stages = 2, fully evolved = 3). If Skill Swapped, the swapped Pokemon's Attack and Base Rank Total is only raised by one Rank.
Sap Sipper (Locked): This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage boost to its Attack and natural Attack stage.

Stats
HP: 90
Attack: Rank 2 (+)
Defense: Rank 2
SpA: Rank 1
SpD: Rank 2
Spe: 17 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 9

EC: 1/9
MC: 1
AC: 1/5

Moves:

Level-Up:
Splash.
Water Gun.
Tail Whip.
Water Sport.
Bubble.
Charm.
Bubble Beam.
Helping Hand.
Slam.
Bounce.

TM:
Protect.
Facade.
Return.
Frustration
Sleep Talk.
Rest.
Toxic.

Egg:
Camouflage.
Copycat.
Encore.
Soak.
Refresh.

Horsea
116.png

Horsea [Salacia] (F)
Nature: Timid (plus speed, minus attack)

Type: Water
Type: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Damp (LOCKED): (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Stats:
HP: 90
Atk: 1 (-)
Def: 3
SpA: 3
SpD: 1
Spe: 69 (plus 16 Accuracy) (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 0
AC: 0/5

Attacks:
Level-Up:
Bubble.
Smokescreen.
Leer.
Water Gun.
Twister.
Bubble Beam.
Focus Energy.
Agility.

TM:
Surf.
Rain Dance.
Blizzard.
Flash Cannon.
Toxic.

Egg:
Signal Beam.
Razor Wind.
Dragon Breath.
Clear Smog.
Disable.

Skrelp
skrelp.png

Skrelp [Poseidon] (M)
Nature: Quiet (plus special attack, minus speed)

Type: Water/Poison:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Poison: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.

Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Abilities: Poison Point, Poison Touch, Adaptability (LOCKED)
Poison Point: By default, this Pokemon's spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect). If Poison Point is toggled and Poison Touch is on its default effect, the Pokemon's contact attacks will inflict Toxic Poison.
Poison Touch: By default, this Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect). If Poison Touch is toggled and Poison Point is on its default effect, contact attacks will trigger a 30% Toxic chance.
Adaptability (LOCKED): The moves that match this Pokemon's type have their Base Attack Power increased by two (2).

Stats:
HP: 90
Attack: 2
Defense: 2
Special Attack: 3 (+)
Special Defense: 2
Speed: 26 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 12

Attacks:
Level-Up:
Tackle.
Smokescreen.
Water Gun.
Feint Attack.
Tail Whip.
Bubble.
Acid.
Camouflage.
Poison Tail
Water Pulse.

TM:
Thunderbolt.
Shadow Ball.
Venoshock.
Rest.
Sleep Talk.

Egg:
Acid Armor.
Play Rough.
Haze.
Toxic Spikes.
Venom Drench.

Turn order:
Shiny Fairymon sends out Pokemon with item
S0L1D G0LD sends out Pokemon with item and orders
Shiny Fairymon orders
I ref
 
Spinarak @ Exp Share

Dig - Solar Beam - Dig
If Skrelp is a Normal Type when you would use Solar Beam, start action chain Megahorn - Pin Missile - Megahorn .
If damaging water-type combo, use Dig (hold) that action and Dig (release) the next.
 
Team Gold:
167.png

Spinarak
Hp: 90
EN: 100
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 30
Size Class: 1
Weight Class: 1
Base Rank Total: 12
Item: Exp. Share
Other: None

Team Shiny:
skrelp.png

Poseidon (Skrelp):
HP: 90
EN: 100
Attack: 2
Defense: 2
Special Attack: 3 (+)
Special Defense: 2
Speed: 26 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 12
Item: Amulet Coin
Other: none

Round 1:

Turn order:
Spinarak
Skrelp

Action One:
Spinarak used Dig
It went underground

Skrelp used Camoflauge
Skrelp became Normal type
[-8 Energy Sk]

Spinarak came up!
To Crit: [1=yes]=12=No
Damage: [8+1.5]=9.5
[9.5 Damage Sk] [-10 Energy Sp]

Action Two:
Spinarak used Megahorn
To Hit: [5>= Miss]=11=Hit
To Crit: [1=Yes]=15=No
Damage: [12+1.5+3]=16.5
[16.5 Damage Sk] [-7 Energy Sp]

Skrelp used Shadow Ball
To Crit: [1=Yes]=3=No
To Drop Stat: [20>= Yes]=52=No
Damage: [8+1.5]=9.5
[9.5 Damage Sp] [-6 Energy Sk]

Action Three:
Spinarak used Pin Missile
#of Hits: [1-2: 2 Hits, 3-4: 3 Hits, 5: 4 Hits, 6: 5 Hits]=1=2+1=3
To Crit: [1=yes]=16,15,10
Damage: [3*3+3+1.5]=13.5
[13.5 Damage Sk] [-6 Energy Sp]

Skrelp used Thunderbolt
To Crit: [1=yes]=1=yes
To paralyze: [10>= Yes]=98=No
Damage: [9+1.5+3]=13.5
[13.5 Damage Sp] [-7 Energy Sk]

Totals:
Spinarak: 23 Damage, -23 Energy
Skrelp: 40 Damage, -21 Energy

Team Gold:
167.png

Spinarak
Hp: 67
EN: 77
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 30
Size Class: 1
Weight Class: 1
Base Rank Total: 12
Item: Exp. Share
Other: None

Team Shiny:
skrelp.png

Poseidon (Skrelp):
HP: 50
EN: 79
Attack: 2
Defense: 2
Special Attack: 3 (+)
Special Defense: 2
Speed: 26 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 12
Item: Amulet Coin
Other: none
 
Last edited:
Shadow Ball~Thunderbolt~Shadow Ball

IF Spinarak uses a Protective/Evasive move, THEN use Acid Armor.
IF Spinarak uses a damaging/evasive move (not in a combo), THEN use Shadow Ball+Shadow Ball.
 
Team Gold:
167.png

Spinarak
Hp: 67
EN: 77
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 30
Size Class: 1
Weight Class: 1
Base Rank Total: 12
Item: Exp. Share
Other: None

Team Shiny:
skrelp.png

Poseidon (Skrelp):
HP: 50
EN: 79
Attack: 2
Defense: 2
Special Attack: 3 (+)
Special Defense: 2
Speed: 26 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 12
Item: Amulet Coin
Other: none

Round 2:

Action One:
Spinarak used Dig
It went underground!

Spinarak stayed underground
[-6 Energy Sp]

Skrelp used Shadow Ball + Shadow Ball combo
But it missed
Energy: [6*2+4]*1.75=28
[-28 Energy Sk]

Action Two:
Spinarak came up and attacked!
To Crit: [1=yes]=2=No
Damage: [8+1.5]=9.5
[9.5 Damage Sk] [-10 Energy Sp]

Skrelp had to cooldown

Action Three:
Spinarak used Dig
It went underground

Spinarak stayed underground
[-6 Energy Sp]

Skrelp used Shadow Ball + Shadow Ball combo
But it missed
Energy: [14*2+4]*1.75=56
[-56 Energy Sk]
Skrelp fainted!

Gold was victorious!

Totals:
Spinarak: -22 Energy
Skrelp: 10 Damage, -84 Energy, FAINT

Team Gold:
167.png

Spinarak
Hp: 67
EN: 55
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 30
Size Class: 1
Weight Class: 1
Base Rank Total: 12
Item: Exp. Share
Other: None

Team Shiny:
skrelp.png

Poseidon (Skrelp):
HP: 40
EN: KO
Attack: 2
Defense: 2
Special Attack: 3 (+)
Special Defense: 2
Speed: 26 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 12
Item: Amulet Coin
Other: none

Rewards:

Maxim:
  • 3 Universal Counters
Solid Gold:
  • 1 Currency Counter
  • Spinarak: 1 EC, 3 MC, 1 AC, 1 KOC
Shiny Fairymon:
  • 2 Currency Counters
  • Skrelp: 1 EC, 2 MC, 1 AC
Thanks for playing!
 
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