[SPACE][SPACE][SPACE][SPACE][SPACE][SPACE][SPACE]
The Battle Subway is without a doubt the most challenging part of Pokémon Black and White in-game. I was curious to see what this facility had to offer so decided to give it a shot. I realise that most Smogonites are more keen on competitive battling as opposed to battling the AI but hopefully this battle will prove to be somewhat interesting nonetheless. The Battle Subway is a completely different kind of game compared to battling other people competitively so please bear that in mind when evaluating my team composition and decisions throughout the battle. Having said that any constructive criticism is most welcome =) What my Pokémon do will be in Green, what the opponent does in Red and the Spoilers have my thought process in blue.
The Battle Subway
The shady characters found in the Battle Subway are certainly not your run-off-the-mill trainers and will do whatever it takes to pull off a win! Spies are everywhere so don’t be surprised if your opponent always happens to have a lead that is perfect to counter your own. Coincidence? I think not. Continuous hax is also commonplace during battles here, often blindsiding newcomers into brutal losses they would have never thought possible. Evasion, sleep and OHKO clauses do not exist in this place so if you venture to these subterranean corners of Unova you’d better be prepared and have your wits about you!
[SPACE][SPACE]As a quick reminder the Battle Subway rules are as follows:
[SPACE][SPACE][SPACE]• 3 v 3 single battle
[SPACE][SPACE][SPACE]• Species clause
[SPACE][SPACE][SPACE]• Item clause
[SPACE][SPACE][SPACE]• No Ubers
If you’ve played the Normal Singles Line in the Battle Subway you may have encountered (and probably defeated) me in one of your earlier battles as Rougneck Calisto:
[SPACE][SPACE][SPACE][SPACE][SPACE][SPACE][SPACE]
If so, you will have seen Roughneck Calisto was still pretty inexperienced using fun Pokémon like Zorua, Mienfoo and a Heat Crash Tepig. Things have changed since then and now I'm working my way to the top in the Super Singles Line.
When you beat Subway Boss Ingo you can move on to fight in the Super Singles Line. The teams you encounter there are astronomically better than the ones in the Normal Line. So once I made it there I had to step it up a notch and come up with a more solid team if I didn't want to lose. Since it will be much easier to follow the battle having an idea what my game plan is, I suggest having a look at my team before continuing:
[SPACE][SPACE][SPACE][SPACE][SPACE]
vvvvvvvv
vvvvvvvvv
[SPACE][SPACE][SPACE][SPACE][SPACE]Durant @ Choice ScarfvvvGliscor @ Toxic OrbvvvvvvBlaziken @ King's Rock
[SPACE][SPACE][SPACE][SPACE][SPACE]Trait: Truant vvvvvvvvvvvTrait: Poison Heal vvvvvvvTrait: Speed Boost
[SPACE][SPACE][SPACE][SPACE][SPACE]Nature: Jolly vvvvvvvvvvvNature: Jolly vvvvvvvvvvvNature: Adamant
[SPACE][SPACE][SPACE][SPACE][SPACE]• Iron Defence vvvvvvvvvv• Protect vvvvvvvvvvvvvv• Protect
[SPACE][SPACE][SPACE][SPACE][SPACE]• Entrainment vvvvvvvvvv• Hone Claws vvvvvvvvvv• Stone Edge
[SPACE][SPACE][SPACE][SPACE][SPACE]• Agility vvvvvvvvvvvvvvv• Substitute vvvvvvvvvvv• Superpower
[SPACE][SPACE][SPACE][SPACE][SPACE]• Double Team vvvvvvvvvv• Baton Pass vvvvvvvvvvv• Fling
The basic strategy is to Truant the opponent with Durant's Entrainment and subsequently set up Blaziken as a sweeper using a Baton Pass Gliscor.
The Battle
It is time to get started with the actual battle! My opponent is Hiker Jorge, who uses only Ground Pokémon. There are a couple of Ground types that are a bit of a nuisance but most of them can be disposed of pretty easily so right now I expect this to be another easy victory.
[SPACE][SPSPACE][ACE][SPACE][SPACE]SPACESPACESP
[SPACE][SPACE]
However things swiftly take a turn for the worse when I see his lead... Gliscors are not on the list of the Pokémon I want to face. 75% of them run U-Turn or Baton Pass and both can screw up my Truant Baton Pass chain... Hiker Jorge could run any of the 4 sets for the Ground Pokémon he uses, so he will have one of:
[SPACE][SPACE][SPACE][SPACE][SPACE][SPACE][SPA
If it turns out to be one of the U-Turn sets I will just hope Gliscor won't use it on the first turn. This seems reasonable given that the AI is much more likely to use a move like Acrobatics because U-Turn is not very effective. Unfortunately it does end up being the Baton Pass set because as soon as I use Entrainment Gliscor uses Swords Dance. Before proceeding, what do you think is better between trying to kill of Gliscor with Blaziken or setting up your own Gliscor?
The first couple of turns of this battle proceed as follows:
[SPACE][SPACE]Turn 1: Durant used Entrainment. [SPACE][SPACE][SPACE][SACE]The foe's Gliscor uses Swords Dance.
[SPACE][ScczE]Turn 2: Calisto switched out Durant and sent out Gliscor. [ccccC][The foe's Gliscor is loafing around.
[SPACE][SPACE]Turn 3: Gliscor uses Substitute. [SPACE][SPACE][SPACE][SPACE]bThe foes' Gliscor uses Agility
[SPACE][SPACE]Turn 4: Gliscor uses Hone Claws.[SPACE][SPACE][SPACE][SPACE]bThe foe's Gliscor is loafing around.
[SPACE][SPACE]Turn 5: Gliscor uses Hone Claws. [SPACE][SPACE][SPACE][SPACE]The foe's Gliscor uses Swords Dance
[SPACE][SPACE]Turn 6: Gliscor uses Hone Claws.[SPACE][SPACE][SPACE][SPACE]bThe foe's Gliscor is loafing around.
[SPACE][SPACE]Turn 7: Gliscor uses Hone Claws. [SPACE][SPACE][SPACE][SPACE]The foe's Gliscor uses Baton Pass, Hiker Jorge sent out Golurk.
[SPACE][SPACE][SPACE]Current stats: Gliscor = Substitute, +4 Attack and +4 Accuracy. Golurk = +2 Speed +4 Attack
SPACE][SPACE][SPACE][SPACE][SPACE][SPACE][SPACE][SPA
Woah, a Golurk! I'm sure glad that I didn't waste too much of my Stone Edge PP on Gliscor earlier by attacking him. That could have been a disaster with Golurk being immune to Superpower and resisting Stone Edge! Still, things aren't all great now either as I only managed to get 4 Hone Claws in. At this point a Stone Edge will do about 110 damage to Golurk if I Baton Pass to Blaziken. For all Golurk sets Stone Edge is not enough to KO but Fling + Stone Edge is. Fortunately Fling is super effective or I would probably be in trouble! The possible Golurk sets are:
[SPACE][SPACE][SPACE][SPACE][SPACE][SPACE][SPA
There is no reason to keep Gliscor in now because it risks losing the Substitute which is the free turn needed to Baton Pass to Blaziken. While Baton Passing Golurk uses Rock Slide, destroying the Substitute. Both Golurk 2 and Golurk 3 have Rock Slide so at this point I can't be sure which it is. Golurk 2 is Brave and will be slower than my Blaziken who got a Speed Boost after the Baton Pass. Golurk 3 is Adamant and will be at a Speed tie of 150 with my Adamant Blaziken because of that +2 Speed from Agility.
I'm not going to take a 50-50 chance for a win so I use Protect to get another Speed Boost from Blaziken. Then Fling + Stone Edge will finish off Golurk regardless of which set it is. Surprisingly Golurk uses Curse on this turn! This limits how long I can keep in Blaziken but at least it means I won't have to waste my Fling on Golurk because now a Stone Edge finishes him off. The battle goes as follows:
[SPACE][SPACE]Turn 8: FGliscor used Baton Pass, Calisto sent out Blaziken.SPACEThe foe's Golurk used Rock Slide, Blaziken's Substitute faded.
[SPACE][SPACE]Turn 9:F Blaziken used Protect. SPACE][SPACE][SPACE][SPACE]bThe foe's Golurk used Curse.
[SPACE][SPACE]Turn10: Blaziken used Stone Edge. SFPACE][SPACE][SPACE][SPThe foe's Golurk fainted, Hiker Jorge sent out Donphan!
[SPACE][SPACE][SPACE]Current stats: Blaziken = +4 Attack and +4 Accuracy. Donphan = N/A
[SPACE][SPACE[SPACE][SPACE][SPACE][SPACE][SPACE][SPACE]
Jorge reveals his final Pokémon, a Donphan that looks really really pissed off! Gliscor and Golurk already gave me enough trouble and now the asshat decides to mix it up with a Sturdy Pokémon boasting huge physical stats and maybe even Quick Claw + Fissure. The possible sets are:
[SPACE][SPACE][SPACE][SPACE][SPACE][SPACE][SPA
I'm not happy about this, not one bit! At least he isn't immune to the STAB Superpower from my +4 Attack Blaziken. Superpower is enough to take out Donphan but I would need to get rid of Sturdy and a potential Focus Sash with Fling first. If Fling + Superpower is the plan, the Att drop and two Curse turns would leave Blaziken at exactly 1 HP and +3 Att facing Gliscor.
That will work against Donphans 1-3 as well as Donphan 4 if his Quick Claw doesn't activate on BOTH turns. After killing Donphan I would switch out and stall the enemy Gliscor's Acrobatics PP with Protect + Substitute with my own Gliscor. When he is out of Acrobatics PP I can safely Baton Pass to my 1 HP Blaziken and finish him off in style! This seems like a good plan with a high success rate but can I do anything about the Quick Claw Donphan? If my Blaziken dies after quick Claw activation neither Durant nor Gliscor have any damage moves so his Donphan and Gliscor will certainly finish me off.
durantfainted.[
SPACE][SPACE]SPACE][SPACE][SPACE][SPACE][SPACE][URL="http://img339.imageshack.us/i/winvt.png/"][SPACE][SPACE]
[SPACE][SPACE]Turn 11: Calisto switched Blaziken and sent out Durant.AfCEThe foe's Donphan used Earthquake. Critical Hit, Durant Fainted!
[SPACE][SPACE]Turn 12: Calisto sent out Gliscor, Gliscor used Substitute. fSThe foe's Donphan used Rollout.
[SPACE][SPACE]Turn 13-End:
Harrumph!! That is exactly how I felt when I realised that my decision to switch to Durant turned out to be the only way not to get a certain win! This was a rough battle from beginning to end and I was quite surprised by how good the opposing team was considering Hiker Jorge had only 23 Ground Pokémon with fixed movepools to choose from! Hopefully I won't be running into Hiker Jorge again any time soon!
The Battle Subway is without a doubt the most challenging part of Pokémon Black and White in-game. I was curious to see what this facility had to offer so decided to give it a shot. I realise that most Smogonites are more keen on competitive battling as opposed to battling the AI but hopefully this battle will prove to be somewhat interesting nonetheless. The Battle Subway is a completely different kind of game compared to battling other people competitively so please bear that in mind when evaluating my team composition and decisions throughout the battle. Having said that any constructive criticism is most welcome =) What my Pokémon do will be in Green, what the opponent does in Red and the Spoilers have my thought process in blue.
The Battle Subway
The shady characters found in the Battle Subway are certainly not your run-off-the-mill trainers and will do whatever it takes to pull off a win! Spies are everywhere so don’t be surprised if your opponent always happens to have a lead that is perfect to counter your own. Coincidence? I think not. Continuous hax is also commonplace during battles here, often blindsiding newcomers into brutal losses they would have never thought possible. Evasion, sleep and OHKO clauses do not exist in this place so if you venture to these subterranean corners of Unova you’d better be prepared and have your wits about you!
[SPACE][SPACE]As a quick reminder the Battle Subway rules are as follows:
[SPACE][SPACE][SPACE]• 3 v 3 single battle
[SPACE][SPACE][SPACE]• Species clause
[SPACE][SPACE][SPACE]• Item clause
[SPACE][SPACE][SPACE]• No Ubers
If you’ve played the Normal Singles Line in the Battle Subway you may have encountered (and probably defeated) me in one of your earlier battles as Rougneck Calisto:
[SPACE][SPACE][SPACE][SPACE][SPACE][SPACE][SPACE]
If so, you will have seen Roughneck Calisto was still pretty inexperienced using fun Pokémon like Zorua, Mienfoo and a Heat Crash Tepig. Things have changed since then and now I'm working my way to the top in the Super Singles Line.
When you beat Subway Boss Ingo you can move on to fight in the Super Singles Line. The teams you encounter there are astronomically better than the ones in the Normal Line. So once I made it there I had to step it up a notch and come up with a more solid team if I didn't want to lose. Since it will be much easier to follow the battle having an idea what my game plan is, I suggest having a look at my team before continuing:
[SPACE][SPACE][SPACE][SPACE][SPACE]
[SPACE][SPACE][SPACE][SPACE][SPACE]Durant @ Choice ScarfvvvGliscor @ Toxic OrbvvvvvvBlaziken @ King's Rock
[SPACE][SPACE][SPACE][SPACE][SPACE]Trait: Truant vvvvvvvvvvvTrait: Poison Heal vvvvvvvTrait: Speed Boost
[SPACE][SPACE][SPACE][SPACE][SPACE]Nature: Jolly vvvvvvvvvvvNature: Jolly vvvvvvvvvvvNature: Adamant
[SPACE][SPACE][SPACE][SPACE][SPACE]• Iron Defence vvvvvvvvvv• Protect vvvvvvvvvvvvvv• Protect
[SPACE][SPACE][SPACE][SPACE][SPACE]• Entrainment vvvvvvvvvv• Hone Claws vvvvvvvvvv• Stone Edge
[SPACE][SPACE][SPACE][SPACE][SPACE]• Agility vvvvvvvvvvvvvvv• Substitute vvvvvvvvvvv• Superpower
[SPACE][SPACE][SPACE][SPACE][SPACE]• Double Team vvvvvvvvvv• Baton Pass vvvvvvvvvvv• Fling
The basic strategy is to Truant the opponent with Durant's Entrainment and subsequently set up Blaziken as a sweeper using a Baton Pass Gliscor.
The Battle
It is time to get started with the actual battle! My opponent is Hiker Jorge, who uses only Ground Pokémon. There are a couple of Ground types that are a bit of a nuisance but most of them can be disposed of pretty easily so right now I expect this to be another easy victory.
[SPACE][SPSPACE][ACE][SPACE][SPACE]SPACESPACESP
[SPACE][SPACE]
However things swiftly take a turn for the worse when I see his lead... Gliscors are not on the list of the Pokémon I want to face. 75% of them run U-Turn or Baton Pass and both can screw up my Truant Baton Pass chain... Hiker Jorge could run any of the 4 sets for the Ground Pokémon he uses, so he will have one of:
[SPACE][SPACE][SPACE][SPACE][SPACE][SPACE][SPA
If it turns out to be one of the U-Turn sets I will just hope Gliscor won't use it on the first turn. This seems reasonable given that the AI is much more likely to use a move like Acrobatics because U-Turn is not very effective. Unfortunately it does end up being the Baton Pass set because as soon as I use Entrainment Gliscor uses Swords Dance. Before proceeding, what do you think is better between trying to kill of Gliscor with Blaziken or setting up your own Gliscor?
Now I have two options: set up my Gliscor or try to kill his Gliscor with Blaziken. If I attack Gliscor I will Protect every second turn not to get hit by Acrobatics which has a chance to kill me after Swords Dance. His Gliscor has a +Def nature as well as Def and HP EVs, which will make it hard to do significant damage to him! Stone Edge from Blaziken will only do 20-24% of Gliscor's HP if it doesn't miss. The big danger here is if he Baton Passes some Swords Dances and Agilities while I Protect with Blaziken. Many Ground Pokémon have serious physical bulk so chances are Blaziken can't take them out in one move without Attack boosts. If this happens, it would leave me in a very weak position to win the battle.
Since I'm worried about Gliscor Baton Passing while I'm forced to Protect with Blaziken, I decide to take my chances setting up my own Gliscor instead. With the opponent being Truant I should have some advantage and be able to set up faster. Gliscor also runs Substitute which means he can Baton Pass the turn after the opponent Baton Passes without putting Blaziken in any danger.
Since I'm worried about Gliscor Baton Passing while I'm forced to Protect with Blaziken, I decide to take my chances setting up my own Gliscor instead. With the opponent being Truant I should have some advantage and be able to set up faster. Gliscor also runs Substitute which means he can Baton Pass the turn after the opponent Baton Passes without putting Blaziken in any danger.
The first couple of turns of this battle proceed as follows:
[SPACE][SPACE]Turn 1: Durant used Entrainment. [SPACE][SPACE][SPACE][SACE]The foe's Gliscor uses Swords Dance.
[SPACE][ScczE]Turn 2: Calisto switched out Durant and sent out Gliscor. [ccccC][The foe's Gliscor is loafing around.
[SPACE][SPACE]Turn 3: Gliscor uses Substitute. [SPACE][SPACE][SPACE][SPACE]bThe foes' Gliscor uses Agility
[SPACE][SPACE]Turn 4: Gliscor uses Hone Claws.[SPACE][SPACE][SPACE][SPACE]bThe foe's Gliscor is loafing around.
[SPACE][SPACE]Turn 5: Gliscor uses Hone Claws. [SPACE][SPACE][SPACE][SPACE]The foe's Gliscor uses Swords Dance
[SPACE][SPACE]Turn 6: Gliscor uses Hone Claws.[SPACE][SPACE][SPACE][SPACE]bThe foe's Gliscor is loafing around.
[SPACE][SPACE]Turn 7: Gliscor uses Hone Claws. [SPACE][SPACE][SPACE][SPACE]The foe's Gliscor uses Baton Pass, Hiker Jorge sent out Golurk.
[SPACE][SPACE][SPACE]Current stats: Gliscor = Substitute, +4 Attack and +4 Accuracy. Golurk = +2 Speed +4 Attack
SPACE][SPACE][SPACE][SPACE][SPACE][SPACE][SPACE][SPA
Woah, a Golurk! I'm sure glad that I didn't waste too much of my Stone Edge PP on Gliscor earlier by attacking him. That could have been a disaster with Golurk being immune to Superpower and resisting Stone Edge! Still, things aren't all great now either as I only managed to get 4 Hone Claws in. At this point a Stone Edge will do about 110 damage to Golurk if I Baton Pass to Blaziken. For all Golurk sets Stone Edge is not enough to KO but Fling + Stone Edge is. Fortunately Fling is super effective or I would probably be in trouble! The possible Golurk sets are:
[SPACE][SPACE][SPACE][SPACE][SPACE][SPACE][SPA
There is no reason to keep Gliscor in now because it risks losing the Substitute which is the free turn needed to Baton Pass to Blaziken. While Baton Passing Golurk uses Rock Slide, destroying the Substitute. Both Golurk 2 and Golurk 3 have Rock Slide so at this point I can't be sure which it is. Golurk 2 is Brave and will be slower than my Blaziken who got a Speed Boost after the Baton Pass. Golurk 3 is Adamant and will be at a Speed tie of 150 with my Adamant Blaziken because of that +2 Speed from Agility.
I'm not going to take a 50-50 chance for a win so I use Protect to get another Speed Boost from Blaziken. Then Fling + Stone Edge will finish off Golurk regardless of which set it is. Surprisingly Golurk uses Curse on this turn! This limits how long I can keep in Blaziken but at least it means I won't have to waste my Fling on Golurk because now a Stone Edge finishes him off. The battle goes as follows:
[SPACE][SPACE]Turn 8: FGliscor used Baton Pass, Calisto sent out Blaziken.SPACEThe foe's Golurk used Rock Slide, Blaziken's Substitute faded.
[SPACE][SPACE]Turn 9:F Blaziken used Protect. SPACE][SPACE][SPACE][SPACE]bThe foe's Golurk used Curse.
[SPACE][SPACE]Turn10: Blaziken used Stone Edge. SFPACE][SPACE][SPACE][SPThe foe's Golurk fainted, Hiker Jorge sent out Donphan!
[SPACE][SPACE][SPACE]Current stats: Blaziken = +4 Attack and +4 Accuracy. Donphan = N/A
[SPACE][SPACE[SPACE][SPACE][SPACE][SPACE][SPACE][SPACE]
Jorge reveals his final Pokémon, a Donphan that looks really really pissed off! Gliscor and Golurk already gave me enough trouble and now the asshat decides to mix it up with a Sturdy Pokémon boasting huge physical stats and maybe even Quick Claw + Fissure. The possible sets are:
[SPACE][SPACE][SPACE][SPACE][SPACE][SPACE][SPA
I'm not happy about this, not one bit! At least he isn't immune to the STAB Superpower from my +4 Attack Blaziken. Superpower is enough to take out Donphan but I would need to get rid of Sturdy and a potential Focus Sash with Fling first. If Fling + Superpower is the plan, the Att drop and two Curse turns would leave Blaziken at exactly 1 HP and +3 Att facing Gliscor.
That will work against Donphans 1-3 as well as Donphan 4 if his Quick Claw doesn't activate on BOTH turns. After killing Donphan I would switch out and stall the enemy Gliscor's Acrobatics PP with Protect + Substitute with my own Gliscor. When he is out of Acrobatics PP I can safely Baton Pass to my 1 HP Blaziken and finish him off in style! This seems like a good plan with a high success rate but can I do anything about the Quick Claw Donphan? If my Blaziken dies after quick Claw activation neither Durant nor Gliscor have any damage moves so his Donphan and Gliscor will certainly finish me off.
Switching is my only alternative if I don't keep Blaziken to face off against Donphan. I'm only worried about the Quick Claw set and I don't see how switching to Gliscor can help much against that. Stone Edge, Seed Bomb and Quick Claw from Donphan are not exactly a perfect situation for Gliscor to set up, at least not better than the chance of Quick Claw not activating two turns in a row. Even if I do set up it doesn't help because a +5 Blaziken with Fling or a +6 without Fling can't OHKO Gliscor with Stone Edge 100% of the time anyway!
So what if I switch to Durant? If I can use Entrainment on Donphan this battle will be a sure win. Durant can take an Earthquake from Donphan but not two of them. Assuming it is the Quick Claw Donphan I would need him not to get a Critical Hit on the first turn and no Quick Claw activation on the second. So switching and staying in is effectively comparing Quick Claw + Quick Claw versus Critical Hit + Quick Claw. Therefore switching offers like slightly better odds than staying in because a Quick Claw activation is 18.75% and a Critical hit 6.25% (in theory at least).
This holds true assuming a switch doesn't cost against Donphan sets 1-3, in that case staying in would mean a 50% higher chance of losing! Donphan 2 simply can't do enough damage to Durant to prevent him using Entrainment so that set is harmless. For Donphan 3 I can stall the PP of Gyro Ball and set up on Fire Fang. Then Baton Pass on a Fire Fang, which will not do enough damage to break Blaziken's Substitute. Two Stone Edges will do at least 165 damage and Donphan has 164 HP! A Fling + Stone Edge will then do 190+ damage to the Gliscor which has 182 HP. Close but good enough! Donphan 1 is a bit annoying because it might start using Defence Curl but there are still reasonable chances. Anyway one Critical Hit Earthquake from Donphan 1 would not be enough to sway the odds in favour of keeping Blaziken in at this point so I switch!
So what if I switch to Durant? If I can use Entrainment on Donphan this battle will be a sure win. Durant can take an Earthquake from Donphan but not two of them. Assuming it is the Quick Claw Donphan I would need him not to get a Critical Hit on the first turn and no Quick Claw activation on the second. So switching and staying in is effectively comparing Quick Claw + Quick Claw versus Critical Hit + Quick Claw. Therefore switching offers like slightly better odds than staying in because a Quick Claw activation is 18.75% and a Critical hit 6.25% (in theory at least).
This holds true assuming a switch doesn't cost against Donphan sets 1-3, in that case staying in would mean a 50% higher chance of losing! Donphan 2 simply can't do enough damage to Durant to prevent him using Entrainment so that set is harmless. For Donphan 3 I can stall the PP of Gyro Ball and set up on Fire Fang. Then Baton Pass on a Fire Fang, which will not do enough damage to break Blaziken's Substitute. Two Stone Edges will do at least 165 damage and Donphan has 164 HP! A Fling + Stone Edge will then do 190+ damage to the Gliscor which has 182 HP. Close but good enough! Donphan 1 is a bit annoying because it might start using Defence Curl but there are still reasonable chances. Anyway one Critical Hit Earthquake from Donphan 1 would not be enough to sway the odds in favour of keeping Blaziken in at this point so I switch!
durantfainted.[
SPACE][SPACE]SPACE][SPACE][SPACE][SPACE][SPACE][URL="http://img339.imageshack.us/i/winvt.png/"][SPACE][SPACE]
[SPACE][SPACE]Turn 11: Calisto switched Blaziken and sent out Durant.AfCEThe foe's Donphan used Earthquake. Critical Hit, Durant Fainted!
[SPACE][SPACE]Turn 12: Calisto sent out Gliscor, Gliscor used Substitute. fSThe foe's Donphan used Rollout.
[SPACE][SPACE]Turn 13-End:
Gliscor uses a combination of Substitute + Protect while using Hone Claws and Baton Passes to Blaziken. Blaziken can hit Donphan once with Superpower before losing the Substitute. Then switch Gliscor into an Earthquake to keep Blaziken alive (who can't OHKO Donphan yet). Gliscor repeats the maneuvre until a +6 Blaziken can take out Donphan in one hit. Must be +6 in order to be able to take out Gliscor next with Fling + Stone Edge.
[SPACE][SPACE[SPACE][SPACE][SPACE][SPACE][SPACE][SPACE]
[SPACE][SPACE[SPACE][SPACE][SPACE][SPACE][SPACE][SPACE]
Harrumph!! That is exactly how I felt when I realised that my decision to switch to Durant turned out to be the only way not to get a certain win! This was a rough battle from beginning to end and I was quite surprised by how good the opposing team was considering Hiker Jorge had only 23 Ground Pokémon with fixed movepools to choose from! Hopefully I won't be running into Hiker Jorge again any time soon!