Why how nice of Houndoom, welcoming Coffee to ASB in a battle where someone's pets are going to die.Houndoomsday Dragonair (Move your mouse to reveal the content) Dragonair (open) Dragonair (close) 1-3-0 Dragonair [Smaug] (Male) Nature: Adamant (+Att, -SpA) Type: Dragon Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus. Abilities: Shed Skin: This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round. Marvel Scale (DW UNLOCKED): This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2). Stats: HP: 100 Attack: Rank 4 (+) Defense: Rank 3 SpA: Rank 2 (-) SpD: Rank 3 Spe: 70 Size Class: 3 Weight Class: 2 EC: 6/9 MC: 0 DC: 5/5 Attacks: Agility (*) Aqua Jet (*) Dragon Dance Dragon Rage (*) Dragon Rush Dragon Tail Extremespeed (*) Leer (*) Light Screen (*) Protect (*) Slam (*) Safeguard (*) Substitute Supersonic (*) Surf Thunder Bolt Thunder Wave (*) Twister (*) Wrap (*) Sableye (Move your mouse to reveal the content) Sableye (open) Sableye (close) 3-0-0 Banquo the Sableye Nature: Naive (+15% speed, +4 acc, -1 SpD) Type: Dark/Ghost Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Abilities: Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy. Stall: (Innate) This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after Sableye, that attack will fail. Against another Sableye, the trainer who issues attacks first has precedence and the opponent's attack will fail. Prankster (DW LOCKED): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level. Stats HP: 90 Atk: 3 Def: 3 SpA: 3 SpD: 2 (-) Spe: 58 (+) Size: 1 Weight: 2 BST: 16 DC: 2/5 MC: 0 Attacks: Aerial Ace Astonish Attract Body Slam Brick Bream Calm Mind Captivate Confuse Ray Counter Cut Dark Pulse Detect Dig Double Edge Double Team Dream Eater Dynamicpunch Embargo Endure Facade Faint Attack Fake Out Feint Fire Punch Flash Flatter Fling Focus Punch Foresight Foul Play Frustration Fury Cutter Fury Swipes Gravity Headbutt Hidden Power Hone Claws Ice Punch Icy Wind Incinerate Knock Off Leer Low Kick Low Sweep Magic Coat Mean Look Mega Kick Mega Punch Metal Burst Metronome Mimic Moonlight Mud Slap Nasty Plot Natural Gift Nightmare Night Shade Ominous Wind Pain Split Payback Poison Jab Power Gem Protect Psychic Psych Up Punishment Rain Dance Recover Rest Retaliate Return Rock Smash Rock Tomb Role Play Round Scratch Secret Power Seismic Toss Shadow Ball Shadow Claw Shadow Sneak Shock Wave Signal Beam Sleep Talk Snarl Snatch Snore Spite Substitute Sucker Punch Sunny Day Swagger Taunt Telekenesis Thief Thunderpunch Torment Toxic Trick Water Pulse Will'O'Wisp Wonder Room Zen Headbutt Metang (Move your mouse to reveal the content) Metang (open) Metang (close) Metang [Big Richard] (Male) Nature: Brave (+Atk., -Spe) Type: Psychic/Steel Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Abilities: Clear Body: (Innate) This Pokemon’s body structure makes it immune to stat-lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.) Light Metal (DW): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.) HP: 90 Attack: Rank 4 (+) Defense: Rank 4 SpA: Rank 2 SpD: Rank 3 Spe: 43 (-), -10% evasion Size Class: 4 Weight Class: 6 (5 light metal) EC: 4/9 MC: 0 DC: 1/5 Attacks: Agility Confusion Headbutt Iron Defense Iron Head Magnet Rise Metal Claw Meteor Mash Pursuit Scary Face Take Down Zen Headbutt --------------- Coffee FLux Duskull (Move your mouse to reveal the content) Duskull (open) Duskull (close) Duskull [King Hamlet] (Male) Nature: Brave (+1 Atk, -15% Speed, -10% Evasion) Type: Ghost Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Abilities: Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Stats: HP: 80 Atk: Rank 3 (+) Def: Rank 3 SpA: Rank 2 SpD: Rank 3 Spe: 21 (-) Size Class: 1 Weight Class: 2 Base Rank Total: 12 EC: 0/9 MC: 0 Attacks: Leer* Night Shade* Disable* Foresight* Astonish* Shadow Sneak* Pursuit* Pain Split* Destiny Bond* Imprison* Ominous Wind* Feint Attack* Will-O-Wisp* Blizzard* Psychic* Payback* Protect* Riolu (Move your mouse to reveal the content) Riolu (open) Riolu (close) Riolu [Rucario] (Male) Nature: Lonely (+1 Atk, -1 Def) Type: Fighting Fight: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters. Abilities: Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round. Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. Prankster: (DW) (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level. Stats: HP: 90 Atk: Rank 4 (+) Def: Rank 1 (-) SpA: Rank 2 SpD: Rank 2 Spe: 60 Size Class: 1 Weight Class: 2 Base Rank Total: 13 EC: 0/6 MC: 0 DC: 0/5 Attacks: Foresight* Quick Attack* Endure* Counter* Force Palm* Copycat* Feint* Reversal* Screech* Blaze Kick* Crunch* Hi Jump Kick* Bullet Punch* Detect* Poison Jab* Shadow Claw* Earthquake* Rock Tomb* Focus Blast* Order of Events: Houndoom sends out and equips. Coffee sends out, equips and orders. Houndoom counters. I ref.