Evening gents, and welcome to the beta test of Glass Pyramid...well, the second test, anyway. I'm Wanderer, I'll be your DM for tonight. Max, I know you've heard this all before, but IAR hasn't, so let's lay down some ground rules...
1) There's a DQ time of three days for you guys, and five for me. I'd joke about how nobody pays attention to that, but that's what killed the first beta. So don't John...please?
2) This campaign will be using the special mechanics listed in the AB general thread - namely, horde battles and multiple attacks. This being the first chapter, I'll review them with you guys as they come along. In addition, Glass Pyramid also uses the light and shadow-types introduced in To Defy the End - if you or your pokemon have attacks of either type, they will work here.
3) In combat, you get two substitutions per round. If the enemy gets multiple attacks per action, whichever attack gets the highest priority takes precedence in regards to subs.
4) You and your pokemon get to equip items.
5) All abilities are available to you, except those that are locked or available only by mega evolution.
6) You have two recoveries and five chills available per character outside of battle. IN battle, however, there is no limit.
7) No talking about Taylor Swift. Taylor Swift is shit. SHIT. SHIIIIIIIIIIIIIIT!
8) NO MAGICAL REALMS. Time and place, this will always be neither.
Alright, now that we've gotten that out of the way, let's look at your character sheets. Max, if you would?
1) There's a DQ time of three days for you guys, and five for me. I'd joke about how nobody pays attention to that, but that's what killed the first beta. So don't John...please?
2) This campaign will be using the special mechanics listed in the AB general thread - namely, horde battles and multiple attacks. This being the first chapter, I'll review them with you guys as they come along. In addition, Glass Pyramid also uses the light and shadow-types introduced in To Defy the End - if you or your pokemon have attacks of either type, they will work here.
3) In combat, you get two substitutions per round. If the enemy gets multiple attacks per action, whichever attack gets the highest priority takes precedence in regards to subs.
4) You and your pokemon get to equip items.
5) All abilities are available to you, except those that are locked or available only by mega evolution.
6) You have two recoveries and five chills available per character outside of battle. IN battle, however, there is no limit.
7) No talking about Taylor Swift. Taylor Swift is shit. SHIT. SHIIIIIIIIIIIIIIT!
8) NO MAGICAL REALMS. Time and place, this will always be neither.
Alright, now that we've gotten that out of the way, let's look at your character sheets. Max, if you would?
Maxim:
Xavier (M)
Nature: Quirky (No Effect on Stats)
Bio: "I wonder what would happen if we mixed a Lilipup with a Honedge? Oooh! Dogs riding blade scooters!"
Xavier is a trainer from Kalos, known for his lax attitude and cloudcuckoolander habits. He always has his Ice Pokemon, as well as his trusty (and ever beleaguered) Reuniclus Cosmo. As it would happen, he is one of the five heroes of Kalos, and as part of the radiation of the Ultimate Weapon he has developed some rather odd qualities.
Type:
Normal/Fairy
Abilities:
Fairy Aura/Pixilate
Stats:
HP: 90
Atk: Rank 1
Def: Rank 2
SpA: Rank 4
SpD: Rank 2
Spe: 55
Size Class: 3
Weight Class: 4
Attacks:
Universal:
Growl
Leer
Meditate
Pound
Rage
Slam
Struggle
Tackle
Tickle
Fairy:
Aromatherapy
Aromatic Mist
Baby-Doll Eyes
Charm
Crafty Shield
Dazzling Gleam
Disarming Voice
Draining Kiss
Fairy Lock
Fairy Wind
Flower Shield
Geomancy
Helping Hand
Misty Terrain
Play Rough
Sweet Kiss
Normal:
Covet
Echoed Voice
False Swipe
Follow Me
Foresight
Frustration
Helping Hand
Quick Attack
Return
Sing
Work Up
Commands:
Bodyblock
Chill
Dodge
Shift
Take Cover

Reuniclus [Cosmo] (M)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type:
Psychic
Abilities:
Overcoat/Magic Guard/Regenerator (H)
Stats:
HP: 110
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 5
SpD: Rank 3
Spe: 26 (30/1.15)
Size Class: 2
Weight Class: 2
Base Rank Total: 20
EC: 9/9
MC: 0
AC: 5/5
Attacks (23/80):
Level Up*:
Charm
Dizzy Punch
Endeavor
Future Sight
Heal Block
Hidden Power Ground
Light Screen
Pain Split
Psychic
Psyshock
Psywave
Recover
Reflect
Rollout
Skill Swap
Snatch
Wonder Room
Egg:
Acid Armor
Confuse Ray
Imprison
Night Shade
Trick
Tutor:
Signal Beam
TM:
Double Team
Energy Ball
Protect
Shadow Ball
Substitute
Thunder
Going with the same as the last attempt, huh? Alright, you check out. IAR?
Its_A_Random:
Random (M)
NATURE: Adamant (+1 Atk, -1 SpA)
TYPE: Fighting / Ghost
ABILITIES: Iron Fist / Technician / Mould Breaker
STATS
HP: 100
Atk: Rank 5 (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 55
Size Class: 3
Weight Class: 4
ATTACKS
PHYSICAL
Astonish
Brick Break
Force Palm
Low Kick
Mach Punch
Pound
Rage
Shadow Punch
Slam
Storm Throw
Struggle
Tackle
SPECIAL
Night Shade
Ominous Wind
OTHER
Bulk Up
Confuse Ray
Detect
Foresight
Focus Energy
Growl
Leer
Meditate
Quick Guard
Spite
Tickle
COMMAND
Bodyblock
Chill
Dodge
Shift
Take Cover
Regirock [Grandstone] (-)
NATURE: Brave (-10% Evasion)
TYPE: Rock
ABILITIES: Clear Body / Sturdy (H)
STATS
HP: 100
Atk: Rank 5 (+)
Def: Rank 9
SpA: Rank 2
SpD: Rank 4
Spe: 43 (-)
Size Class: 3
Weight Class: 6
Base Rank Total: 24
EC: N/A
MC: 0
AC: 5/5
ATTACKS (76/76)
PHYSICAL
Body Slam
Brick Break
Bulldoze
Counter
Dig
Double-Edge
Drain Punch
Dynamic Punch
Earthquake
Explosion
Facade
Fire Punch
Fling
Focus Punch
Frustration
Giga Impact
Hammer Arm
Headbutt
Ice Punch
Iron Head
Mega Kick
Mega Punch
Natural Gift
Power-Up Punch
Return
Rock Climb
Rock Slide
Rock Smash
Rock Throw
Rock Tomb
Rollout
Secret Power
Seismic Toss
Self-Destruct
Smack Down
Stomp
Stone Edge
Strength
Superpower
Thunder Punch
SPECIAL
Ancient Power
Charge Beam
Earth Power
Focus Blast
Hidden Power (Psychic)
Hyper Beam
Mud-Slap
Round
Shock Wave
Snore
Thunder
Thunderbolt
Zap Cannon
OTHER
Block
Confide
Curse
Defence Curl
Double Team
Endure
Gravity
Iron Defence
Lock-On
Mimic
Protect
Psych Up
Rest
Rock Polish
Safeguard
Sandstorm
Sleep Talk
Stealth Rock
Substitute
Sunny Day
Swagger
Thunder Wave
Toxic

Random (M)
NATURE: Adamant (+1 Atk, -1 SpA)
TYPE: Fighting / Ghost
ABILITIES: Iron Fist / Technician / Mould Breaker
STATS
HP: 100
Atk: Rank 5 (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 55
Size Class: 3
Weight Class: 4
ATTACKS
PHYSICAL
Astonish
Brick Break
Force Palm
Low Kick
Mach Punch
Pound
Rage
Shadow Punch
Slam
Storm Throw
Struggle
Tackle
SPECIAL
Night Shade
Ominous Wind
OTHER
Bulk Up
Confuse Ray
Detect
Foresight
Focus Energy
Growl
Leer
Meditate
Quick Guard
Spite
Tickle
COMMAND
Bodyblock
Chill
Dodge
Shift
Take Cover

Regirock [Grandstone] (-)
NATURE: Brave (-10% Evasion)
TYPE: Rock
ABILITIES: Clear Body / Sturdy (H)
STATS
HP: 100
Atk: Rank 5 (+)
Def: Rank 9
SpA: Rank 2
SpD: Rank 4
Spe: 43 (-)
Size Class: 3
Weight Class: 6
Base Rank Total: 24
EC: N/A
MC: 0
AC: 5/5
ATTACKS (76/76)
PHYSICAL
Body Slam
Brick Break
Bulldoze
Counter
Dig
Double-Edge
Drain Punch
Dynamic Punch
Earthquake
Explosion
Facade
Fire Punch
Fling
Focus Punch
Frustration
Giga Impact
Hammer Arm
Headbutt
Ice Punch
Iron Head
Mega Kick
Mega Punch
Natural Gift
Power-Up Punch
Return
Rock Climb
Rock Slide
Rock Smash
Rock Throw
Rock Tomb
Rollout
Secret Power
Seismic Toss
Self-Destruct
Smack Down
Stomp
Stone Edge
Strength
Superpower
Thunder Punch
SPECIAL
Ancient Power
Charge Beam
Earth Power
Focus Blast
Hidden Power (Psychic)
Hyper Beam
Mud-Slap
Round
Shock Wave
Snore
Thunder
Thunderbolt
Zap Cannon
OTHER
Block
Confide
Curse
Defence Curl
Double Team
Endure
Gravity
Iron Defence
Lock-On
Mimic
Protect
Psych Up
Rest
Rock Polish
Safeguard
Sandstorm
Sleep Talk
Stealth Rock
Substitute
Sunny Day
Swagger
Thunder Wave
Toxic
Oh come on, you can't bring a Regirock, that's way too powerful! You got any other mons? Something a little more reason-
♪AND ALL THE FOOLS SAILED AWAAAAAAAAAAAAAAY♪
...Sorry, lemme get this real quick...*beep* What? I'm in the middle of DMing a...oh. Yes, I know he brought a...what do you mean, let him use it?! It's a fucking legendary!...no, I...wait, just hol...fucking hell, you're not going to let this go, are you?...fine. I don't know how to fluff this, mind you...yes. Yes. Yes, I know. Love you too. Bye. *beep* Well IAR, it's your lucky day, you get to bring the mighty Regirock.
I really hope you have a good way to fluff that out. Now then! Let's get started!
CHAPTER 1: Better bring a whip along...and maybe some holy water.
♫Prologue
You arrive in the town of Teriblired, near the northwestern edge of Punney. Once, it was a podunk nowhere known for logging and little else, but with the advent of Dusk - a godawful book series about sparkly vampires - it expanded into a podunk nowhere swarming with tourist fangirls. Maybe you're one of them. Maybe you're dating one of them. Maybe you're here for something else entirely. Whatever the case, you're here for a few days.
While eating crappy burgers at a local restaraunt (one capitalizing on that book, of course), you overhear some rumors about how some bumbling researcher by the name of Horace disappeared in the nearby woods a few days ago. The cops had no luck with trying to find him - apparently every time anyone went in, they got driven out by a horde of Zubats shortly after. A couple of fangirls in the booth behind you get in on the conversation, gossiping that they might be the army of a vampire who kidnapped him for fresh blood.
In a bit of sordid humor, you imagine a vampire would've had better taste in victims. Nevertheless, missing people is a pretty serious affair. Army of Zubats or no, you decide to go into the woods and check it out.
Alright, you two can post your opening fluff. The campaign will begin proper afterwards, or after 72 hours, whichever comes first.
♪AND ALL THE FOOLS SAILED AWAAAAAAAAAAAAAAY♪
...Sorry, lemme get this real quick...*beep* What? I'm in the middle of DMing a...oh. Yes, I know he brought a...what do you mean, let him use it?! It's a fucking legendary!...no, I...wait, just hol...fucking hell, you're not going to let this go, are you?...fine. I don't know how to fluff this, mind you...yes. Yes. Yes, I know. Love you too. Bye. *beep* Well IAR, it's your lucky day, you get to bring the mighty Regirock.
I really hope you have a good way to fluff that out. Now then! Let's get started!
CHAPTER 1: Better bring a whip along...and maybe some holy water.
♫Prologue
You arrive in the town of Teriblired, near the northwestern edge of Punney. Once, it was a podunk nowhere known for logging and little else, but with the advent of Dusk - a godawful book series about sparkly vampires - it expanded into a podunk nowhere swarming with tourist fangirls. Maybe you're one of them. Maybe you're dating one of them. Maybe you're here for something else entirely. Whatever the case, you're here for a few days.
While eating crappy burgers at a local restaraunt (one capitalizing on that book, of course), you overhear some rumors about how some bumbling researcher by the name of Horace disappeared in the nearby woods a few days ago. The cops had no luck with trying to find him - apparently every time anyone went in, they got driven out by a horde of Zubats shortly after. A couple of fangirls in the booth behind you get in on the conversation, gossiping that they might be the army of a vampire who kidnapped him for fresh blood.
In a bit of sordid humor, you imagine a vampire would've had better taste in victims. Nevertheless, missing people is a pretty serious affair. Army of Zubats or no, you decide to go into the woods and check it out.
Alright, you two can post your opening fluff. The campaign will begin proper afterwards, or after 72 hours, whichever comes first.