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Accelgor (Analysis) (GP 0/2)

Discussion in 'Locked / Outdated Analyses' started by 06harrisj, Aug 5, 2011.

  1. 06harrisj

    06harrisj

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    Accelgor

    Ready (I think) for GP checks

    QC: [X] [X] [X]
    GP: [ ] [ ]

    [Overview]

    <p>Considering its paper thin defences, a special attack stat that's decent at best and the fact that it is vulnerable to every entry hazard, it can be hard to justify finding a place for Accelgor on your team. However, the Ninja Bug has a large enough move pool, and its stats are allocated well enough, for it to fill a number of niches and roles within the current UU metagame.</p>
    <p>For example, its great 145 Speed and access to spikes make it the fastest Spike lead in the tier, even outspeeding Froslass. On top of this, its typing allows it to hit some of the most commonly used UU Pokemon such as Mew, Celebi and Azelf hard with STAB Bug Buzz, and Sticky Hold allows it to cause switches against Trick users.</p>
    <p>However, Accelgor is very weak to priority attacks, as outside of a pitifully weak Quick Attack, it has no priority moves of its own. As well as this, Its 80/40/60 defences make it nigh on impossible to switch in without good prediction, as the ever-present entry hazards nullify its Focus Sash, its one way of surviving an attack.</p>

    [SET]
    Name: Spikes Lead
    Move 1: Spikes
    Move 2: Bug Buzz
    Move 3: Focus Blast
    Move 4: Yawn / U-Turn
    Ability: Sticky Hold
    Item: Focus Sash
    Nature: Timid
    EVs: 4 HP / 252 SpA / 252 Spe

    [SET COMMENTS]

    <p>The aim of this set is simple; set up spikes and then either U-Turn out or attack as necessary. Yawn is an option, as it can cause switches after spikes have been setup, and Bug Buzz and Focus Blast are there as its two strongest attacks.</p>

    [ADDITIONAL COMMENTS]

    <p>Similarly to Froslass however, its frailty means that it has to rely on a Focus Sash to stop it fainting after the first attack, and therefore can find switching back in very difficult. Rapid Spin support is essential for this set, because if by some miracle Accelgor can switch out with its Focus Sash intact, entry hazards would nullify it when it switches back in.</p>


    [SET]
    Name: All-Out Offensive
    Move 1: Bug Buzz
    Move 2: Focus Blast
    Move 3: Hidden Power Ice
    Move 4: Acid Spray / Giga Drain / U-Turn
    Ability: Sticky Hold
    Item: Life Orb / Choice Specs
    Nature: Modest
    EVs: 4 HP / 252 SpA / 252 Spe

    [SET COMMENTS]

    <p>With the aid of a Life Orb and maximum Special Attack investment, Accelgor becomes a powerful revenge killer. It hits a maximum of 328 Special Attack with a Modest nature, and reaches 389 speed. Choice Specs are an option over a Life Orb, however the ability to switch between moves is often appreciated more than the extra power.</p>
    <p>Hidden Power Ice is very useful in the UU tier, as it hits common threats such as Nidoking, and especially Donphan, on their weaker defence stat.</p>
    <p>For the fourth slot, Acid Spray is only useful if a switch is predicted (or if trying to cause one), as its lack of power and Accelgor's non-existent defences mean that Accelgor is almost certain to be knocked if the opponent attacks. Giga Drain's extra coverage is fairly redundant, but always an option due to the HP recovery, and U-Turn is slashed as it allows Accelgor to function as a scout.</p>

    [ADDITIONAL COMMENTS]

    <p>Not being able to use a Focus Sash on this set is a big disadvantage, as it means that Accelgor is OHKOed by a large amount of the tier. For this set to work, Rapid Spin support is very much appreciated to avoid Accelgor's HP being reduced any more than necessary, and for U-Turn to be more effective.</p>

    [CHECKS AND COUNTERS]

    <p>Countering Accelgor isn't particularly difficult; on the sets listed above it has defences of 302 / 116 / 156, so the odds of it surviving any critical hits or either boosted or super effective attacks are very small. Despite this, there are some Pokemon that can counter Accelgor particularly well. For example, chansey can wall it almost completely, along as Accelgor doesn't have Acid Spray. As well as this, Arcanine resists its STAB, so can switch in easily and can finish it off with ExtremeSpeed or easily OHKO it with any Fire type move. As well as this, Accelgor is particularly prone to being trapped and is easily taken out out by priority moves.</p>

    [OTHER OPTIONS]

    <p>As well as the above sets, Accelgor has a variety of other options in its movepool. For example, its high speed stat and the fact that it learns Rain Dance mean that it could function very similarly to Electrode in Gen 4. Also, access to Baton Pass, Substitute, Agility and Acid Armor mean that it could find a use as a baton passer, but its defences (or rather, lack of) make this not particularly viable. Swagger is also an option, as are Power Swap and Guard Share, although the latter two fit very niche roles at best.</p>

    [DREAM WORLD]

    <p>Accelgor gets Unburn as its Dream World ability. At first glance this might seem odd, given its high speed, but even with minimum IVs and EVs Accelgor outspeeds the entire metagame once Unburden has been activated. This could be viable on a pinch berry set; once both Unburden and a Petaya Berry have been activated, Acellgor reaches 428 Special Attack and a maximum of 778 Speed. Since it outspeeds everything though, the EVs could be moved from Speed to support its awful defences.</p>
  2. Oglemi

    Oglemi it's me heysup's gay friend, the legendary gaysup
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    gonna tell you right now to get rid of Baton Pass. Passing just Speed is kind of lol in 5th gen, and passing defense boosts has always been like the worst thing you could do unless you're on a full BP team (and then it's nice to have some defenses to pull it off, not Accelgor's frail body).
  3. 06harrisj

    06harrisj

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    Thanks for the advice, have removed the set.
  4. Aerodactyl Legend

    Aerodactyl Legend

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    Yawn shouldn't be slashed three times in the second set. Bug Buzz is necessary. Accelgor's Attack is so low, I myself, probably wouldn't use U-turn, even for the scouting. Note that it also has access to Encore and Substitute, which can be nestled into the set somewhere, or at least in its AC.
  5. SuperJOCKE

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    Shouldn't the Spikes set be first?
  6. jiggz16

    jiggz16

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    Agreed with both sets of comments. Spikes should definitely be the first set with Substitute and Baton Pass at least AC if not direct slashes. While I do agree Yawn is an awesome move, I personally wouldn't use it over both Bug Buzz and U-turn.
  7. 06harrisj

    06harrisj

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    Thanks, I have adjusted the analysis.
  8. SuperJOCKE

    SuperJOCKE Lowtier Warrior!
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    Never list 6 of anything. Change 6 HP to 4, and the order of the EVs always goes:

    HP
    Atk
    Def
    SpA
    SpD
    Spe

    and Speed is always Spe, not Spd.
  9. BreadMasterBob

    BreadMasterBob

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    Also I think that Hydration would be more effective on him than sticky hold, what are the chanses of someone using knock off on an accelgor? since he is so frail the will just try to OHKO him and with hydration he would be a good lead for a rain team or supporter for a rain team so that if they do set up toxic spikes he could take them with no worry and he could be a great status fauder in the rain ex. burns on physical sweepers, toxic, t wave, sleep
  10. GtM

    GtM

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    I'd like to propose a Rain Dance support set, with Tornadus currently out of the tier Accelgor is probably the best suicide Rain Dancer in the tier. Eat your heart out, Electrode!

    Accelgor @ Damp Rock
    Ability: Hydration
    EVs: 200 HP / 252 Def / 56 Spe
    Jolly / Naive Nature
    - Rain Dance
    - Rest
    - Final Gambit
    - U-Turn / Spikes

    With a Rain Dance and the above EVs, Accelgor can survive even powerful attacks like Jolly LO Arcanine's Flare Blitz (85.5% - 100.9%) Once it sets up a Rain Dance and hopefully survives an attack, it can use Rest for instant 100% recovery, U Turn to get a sweeper in, Spikes to provide hazard support. Plus, if it's not been hit for whatever reason (or you've healed as the opponent switches) you can use Final Gambit to inflict 351 damage on any opponent you outspeed. Better than Explosion? Probably. If you don't like Final Gambit, Bug Buzz can be used in its place with a Naive nature.

    I've used this set a lot and can confirm that its very useful for Swift Swim offense teams.

    EDIT: The main reason for Sticky Hold on Accelgor is to come in on Trick Scarfers without penalty, causing them to switch and allowing Accelgor to get free Spikes.
  11. 06harrisj

    06harrisj

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    @SuperJOCKE: Thanks, I've fixed it.

    @GtM: I've added the set, thanks.

    Also, what would be the viability of a Guard Share set? It could absorb the status of something like Chansey thanks to hydration, Guard Share, and then substitute on the switch. This could then be Baton Passed to something that counters their switch-in. I know this is a pretty generic gimmick at best, but I'm sure it must be usable in some capacity.
  12. SuperJOCKE

    SuperJOCKE Lowtier Warrior!
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    Remove the "tt's" from SpA.
  13. 06harrisj

    06harrisj

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    @SuperJOCKE: Done, thanks for pointing it out.

    EDIT: Is there anything else that could be inproved or included, or should I open it to QC?
  14. SuperJOCKE

    SuperJOCKE Lowtier Warrior!
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    Found somethings:

    Change the overview so it says: "It's the fastest spiker in the tier", as Deoxys-S isn't relevant to UU. And Trick users instead of Scarfers.

    You need a Other Options and a Dream World section.
  15. 06harrisj

    06harrisj

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    @SuperJocke: I've made the changes, is it suitable for QC now?
  16. SuperJOCKE

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    Remove Hyper Beam.
  17. 06harrisj

    06harrisj

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    Done.
  18. 06harrisj

    06harrisj

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    Open for QC checks.
  19. diinbong

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    In my opinion Encore is a lot better on Accelgor than Yawn. I personally think they should be swapped so that Encore is the first slash of the set and Yawn is in set comments. Also I doubt it needs to run 252 Speed so I would figure out how much it actually has to run to beat Electrode or some scarfer. I also wouldn't mention the part about it not having any priority moves besides Quick Attack because they would be pretty redundant on it anyway. The second set should be set up like

    Move 1: Bug Buzz
    Move 2: Focus Blast
    Move 3: Hidden Power Ice
    Move 4: Giga Drain / U-Turn / Acid Spray

    because the most important moves are generally listed first. :)
  20. pie cream

    pie cream

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    Thing is that encore and spikes can't be togetother.
  21. PK Gaming

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    • You don't need to explicit state the words "Pros & Cons" in the overview, remove them.
    • The nature on the main set should be Timid, not Rash. U-turn is weak, regardless of nature and is primarily used for scouting anyway.
    QC APPROVED (1/3)
  22. Snunch

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    Change the slashes for the fourth move on the offensive set to Acid Spray / Giga Drain / U-turn. Accelgor isn't overwhelmingly strong and needs the ability to beat walls more than the redundant coverage.

    Remove the rain dance set. 8-turn weather is a gimmicky strategy to begin with, and Accelgor is not a top-tier user of rain dance.

    Also remove the Rash slash on the offensive set. U-turn is weak, regardless of nature and is primarily used for scouting anyway.

    Make my changes and PK Gaming's changes and I'll stamp.

    QC APPROVED 2/3
  23. 06harrisj

    06harrisj

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    Thanks, I've made the changes.
  24. Delta 2777

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    Please add Rain Dance to Other Options
    Snunch is just mad because he loses to it

    QC Approved (3/3)
  25. Foxy Grandpa

    Foxy Grandpa

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    On the Spikes set you should move Encore from Additional Comments to Other Options seeing as it is illegal with Spikes which is the main point of the set.

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