marilli
With you
Taken over from previous thread by Lord Alphose don't sue me pls no copy pasterino
Overview
########
Accelgor's high Speed make it a perfect Spikes lead, as this guarantees that Accelgor will be able to set up one or two layers of Spikes and prevent enemies from setting up by using Encore. Accelgor has access to Final Gambit, allowing it to make sure entry hazards stay around against spinners and Defoggers. It is also a surprisingly strong special attacker with Life Orb. Accelgor's main weakness is its frailness, as it will go down to any competent attacker. It also faces competition as an entry hazard setter from Crustle and Qwilfish, and the offensive set faces a lot of competition from popular special attackers such as Mesprit and Mismagius. Accelgor also requires offensive support to prevent enemy entry hazard removal after using Final Gambit.
Suicide Lead
########
name: Suicide Lead
move 1: Spikes
move 2: Encore
move 3: Bug Buzz / Energy Ball
move 4: Final Gambit
ability: Unburden
item: Focus Sash
evs: 4 HP / 252 SpA / 252 Spe
nature: Timid
Moves
========
Spikes is the reason to use Accelgor, as Accelgor is almost always capable of setting up at least one layer, which helps break down opposing Pokemon and discourage constant switching. Encore discourages opposing setup sweepers and entry hazard setters from setting up on Accelgor. Bug Buzz 2HKOes Xatu and is a powerful all-purpose STAB move that keeps Accelgor from being completely shut down by Taunt. Alternatively, Energy Ball hits several prominent entry hazard setters, such as Seismitoad and Rhydon. Final Gambit faints Accelgor, keeping the team's momentum and preventing Defog and Rapid Spin from being used; it can also deal a lot of damage if used while Accelgor is at full health, OHKOing common spinners such as offensive Cryogonal and Kabutops.
Set Details
========
Maximum Speed investment boosts Accelgor's already good Speed and can allow it to set up more layers of Spikes. Max Special Attack investment makes Accelgor deal more damage, and minimal bulk allows Accelgor to use Unburden more reliably. Unburden and Focus Sash work together to allow Accelgor to move really quickly if its Focus Sash is broken. Even without HP investment, Final Gambit will do plenty of damage if Accelgor is at full health. Alternatively, Max HP and Speed investment can be used to increase Accelgor's Final Gambit damage and allow it to take stray attacks and set up against defensive Pokemon easier.
Usage Tips
========
Spikes Accelgor is very straightforward. Lead with it, and use Spikes to wear down the enemy team. Using Final Gambit to suicide when it appears the enemy is preparing to use Defog or Rapid Spin can help keep entry hazards up for a couple more turns or the whole battle. Using Encore against enemy Stealth Rock users forces them to switch out and gives Accelgor more time to act; it also prevents setup moves, but remember Klinklang outspeed Accelgor after setting up and will not be hit by Encore. The attacking move will rarely be used, as an additional layer of Spikes will often be the better option, but Bug Buzz is useful for hitting Xatu as it switches in and preventing it from bouncing back Spikes. If Accelgor carries Energy Ball, it can surprise Seismitoad and Rhydon, allowing teammates to bypass their checks.
Team Options
========
Ghost-types block Rapid Spin, so Accelgor appreciates offensive Ghost-types such as Mismagius and Rotom as teammates. Stealth Rock support is mandatory to wear down threats immune to Spikes; Rhydon and Mesprit do this while hitting hard. Golurk can also use Stealth Rock and block Rapid Spin, but loses to all common Rapid Spin users. Some common leads such as Crustle match up very well against Accelgor, and having a teammate such as Rampardos to limit these leads' entry hazards is crucial. Defiant Pokemon, most notably Pawniard and Primeape, gain +2 Attack from Defog, punishing those that use it without regard. In general, wallbreakers and teammates that can keep up offensive pressure such as Kangaskhan, Zangoose, and Feraligatr all make for great teammates. These Pokemon also tend to force an immediate reaction, further applying Spikes damage on the opposing Pokemon. In addition, U-turn and Volt Switch users such as Swellow and Rotom become even better choices with Spikes on the field.
Offensive
########
name: Offensive
move 1: Bug Buzz
move 2: Focus Blast
move 3: Energy Ball / Giga Drain
move 4: Spikes / Encore
ability: Sticky Hold
item: Life Orb
evs: 4 Def / 252 SpA / 252 Spe
nature: Modest / Timid
Moves
========
Bug Buzz is Accelgor's strongest STAB move that hits a lot of Pokemon hard. Focus Blast helps Accelgor break through some Steel- and Rock-types, such as Probopass, and is its strongest move against enemy Fighting-types. Energy Ball can be used to deal with several bulky Ground-types, specifically Seismitoad and Rhydon, and is its best move against Ghost-types. Giga Drain is an alternative to Energy Ball that allows Accelgor to recover some HP and mitigate some of the recoil of Life Orb. Spikes allows Accelgor to wear down the walls that it has problems getting through and helps it deal damage with the switches that it forces. However, it is often difficult to find time for offensive Accelgor to use Spikes, and alternatively, Encore allows Accelgor to buy free turns against non-attacking moves.
Set Details
========
Maximum Special Attack and Speed investment allows Accelgor to break through a lot of Pokemon and hit harder and faster. Life Orb further boosts all of Accelgor's attacks, and can't be removed with Knock Off, Trick, or Switcheroo due to Sticky Hold. Modest is the preferred nature, as it ensures an OHKO on Swellow and the 2HKO on Gurdurr with Focus Blast while giving Accelgor a much better chance to OHKO Samurott and Rhydon and 2HKO offensive Mismagius with Energy Ball. However, a Timid nature allows Accelgor to outspeed certain threats, such as maximum Speed Choice Scarf Mesprit and +1 Jolly Dragon Dance Feraligatr.
Usage Tips
========
Bug Buzz is Accelgor's best attack and should be used liberally. Focus Blast, on the other hand, should be used sparingly, as the poor accuracy can be a problem. Accelgor is strong enough to 2HKO a lot of defensive Pokemon such as Vileplume and Gurdurr, but it is often not strong enough to OHKO Pokemon with neutral Bug Buzz. It is also frail and easily revenge killed by priority; this causes offensive Accelgor to have a hard time cleaning up, especially against common bulky offense teams. Instead of trying too hard to preserve Accelgor, use it to blast holes in the enemy team. Accelgor does very well against common Stealth Rock users, such as Seismitoad, Rhydon, and Mesprit, so if it can't really do much against the opponent's team, your best bet is to lead with it and set up as many Spikes as you can while beating most entry hazard setters with its offensive pressure. Having Accelgor on your team restricts enemy options for leads, especially if they cannot handle Spikes; use this to your advantage even if your Accelgor is not a suicide lead variant. If Accelgor carries Encore instead of Spikes, use it to discourage enemy setup moves. Switching into a strong sweeper is a dangerous proposition, but with correct prediction, Accelgor will outspeed majority of Pokemon and lock them into a non-attacking move with Encore. However, be careful of setup sweepers such as Shift Gear Klinklang and Swords Dance Feraligatr that can move before the Encore and OHKO Accelgor.
Team Options
========
Although Accelgor can set Spikes to help it wear down walls, it doesn't help it take out Flying-types, which can be a dangerous problem. For instance, Rotom-S resists all of Accelgor's moves and is immune to Spikes. Stealth Rock support from the likes of Rhydon, Seismitoad, or Ferroseed is a must. Rapid Spin support from Kabutops is appreciated to let Accelgor switch more liberally, but is not required as Accelgor already does a good job at applying offensive pressure to common Stealth Rock users. Bulky Rotom is a good pivot and excels at keeping entry hazards in play. Hariyama completely nullifies offensive Accelgor, so Weezing and Vileplume are great options to keep it in check. Offensive teammates such as Kangaskhan and Feraligatr appreciate Accelgor's potential to blow holes in the opposing team and can provide Spikes support.
Other Options
########
Accelgor's coverage options are rather barren. Knock Off is a good utility move that annoys all switch-ins, but it does minimal damage. U-turn is generally a good move, but Accelgor is weak to Stealth Rock and rarely forces switches. Sludge Bomb is its best move against Fairy-types, but is useless otherwise. Hidden Power Rock hits both Fire- and Flying-types, hitting the likes of Scyther especially hard. Finally, Yawn forces switches and puts counters to sleep, but Accelgor is too frail to use it effectively.
Checks & Counters
########
**Utility**: Defog, Rapid Spin, and Taunt prevent Accelgor's primary job of using Spikes.
**Strong Priority Attacks**: Feraligatr, Kangaskhan, and Kecleon can limit Accelgor to one layer of Spikes with a strong STAB attack and a priority move.
**Rock Blast**: Multi-hit moves, especially Rock Blast, from Pokemon such as Crustle and Rhydon OHKO the lead variant even with Focus Sash, limiting Accelgor to one layer of Spikes.
**Special Walls**: Draglage, Hariyama, Togetic, and Mantine shut down offensive Accelgor; Mantine and Togetic even have Defog to remove Spikes.
**Pokemon That Resist Bug-type**: Flying-, Poison-, and Fairy-type Pokemon such as Rotom-S, Drifblim, and Garbodor resist every move on the offensive set.
**Choice Scarf Users**: As long as they're faster, Choice Scarf Pokemon such as Rotom-S and Pyroar are a problem for the offensive set. Choice Scarf Pokemon can also use neutral moves to bypass Focus Sash and prevent Accelgor from laying down a second layer of Spikes.
Overview
########
Accelgor's high Speed make it a perfect Spikes lead, as this guarantees that Accelgor will be able to set up one or two layers of Spikes and prevent enemies from setting up by using Encore. Accelgor has access to Final Gambit, allowing it to make sure entry hazards stay around against spinners and Defoggers. It is also a surprisingly strong special attacker with Life Orb. Accelgor's main weakness is its frailness, as it will go down to any competent attacker. It also faces competition as an entry hazard setter from Crustle and Qwilfish, and the offensive set faces a lot of competition from popular special attackers such as Mesprit and Mismagius. Accelgor also requires offensive support to prevent enemy entry hazard removal after using Final Gambit.
Suicide Lead
########
name: Suicide Lead
move 1: Spikes
move 2: Encore
move 3: Bug Buzz / Energy Ball
move 4: Final Gambit
ability: Unburden
item: Focus Sash
evs: 4 HP / 252 SpA / 252 Spe
nature: Timid
Moves
========
Spikes is the reason to use Accelgor, as Accelgor is almost always capable of setting up at least one layer, which helps break down opposing Pokemon and discourage constant switching. Encore discourages opposing setup sweepers and entry hazard setters from setting up on Accelgor. Bug Buzz 2HKOes Xatu and is a powerful all-purpose STAB move that keeps Accelgor from being completely shut down by Taunt. Alternatively, Energy Ball hits several prominent entry hazard setters, such as Seismitoad and Rhydon. Final Gambit faints Accelgor, keeping the team's momentum and preventing Defog and Rapid Spin from being used; it can also deal a lot of damage if used while Accelgor is at full health, OHKOing common spinners such as offensive Cryogonal and Kabutops.
Set Details
========
Maximum Speed investment boosts Accelgor's already good Speed and can allow it to set up more layers of Spikes. Max Special Attack investment makes Accelgor deal more damage, and minimal bulk allows Accelgor to use Unburden more reliably. Unburden and Focus Sash work together to allow Accelgor to move really quickly if its Focus Sash is broken. Even without HP investment, Final Gambit will do plenty of damage if Accelgor is at full health. Alternatively, Max HP and Speed investment can be used to increase Accelgor's Final Gambit damage and allow it to take stray attacks and set up against defensive Pokemon easier.
Usage Tips
========
Spikes Accelgor is very straightforward. Lead with it, and use Spikes to wear down the enemy team. Using Final Gambit to suicide when it appears the enemy is preparing to use Defog or Rapid Spin can help keep entry hazards up for a couple more turns or the whole battle. Using Encore against enemy Stealth Rock users forces them to switch out and gives Accelgor more time to act; it also prevents setup moves, but remember Klinklang outspeed Accelgor after setting up and will not be hit by Encore. The attacking move will rarely be used, as an additional layer of Spikes will often be the better option, but Bug Buzz is useful for hitting Xatu as it switches in and preventing it from bouncing back Spikes. If Accelgor carries Energy Ball, it can surprise Seismitoad and Rhydon, allowing teammates to bypass their checks.
Team Options
========
Ghost-types block Rapid Spin, so Accelgor appreciates offensive Ghost-types such as Mismagius and Rotom as teammates. Stealth Rock support is mandatory to wear down threats immune to Spikes; Rhydon and Mesprit do this while hitting hard. Golurk can also use Stealth Rock and block Rapid Spin, but loses to all common Rapid Spin users. Some common leads such as Crustle match up very well against Accelgor, and having a teammate such as Rampardos to limit these leads' entry hazards is crucial. Defiant Pokemon, most notably Pawniard and Primeape, gain +2 Attack from Defog, punishing those that use it without regard. In general, wallbreakers and teammates that can keep up offensive pressure such as Kangaskhan, Zangoose, and Feraligatr all make for great teammates. These Pokemon also tend to force an immediate reaction, further applying Spikes damage on the opposing Pokemon. In addition, U-turn and Volt Switch users such as Swellow and Rotom become even better choices with Spikes on the field.
Offensive
########
name: Offensive
move 1: Bug Buzz
move 2: Focus Blast
move 3: Energy Ball / Giga Drain
move 4: Spikes / Encore
ability: Sticky Hold
item: Life Orb
evs: 4 Def / 252 SpA / 252 Spe
nature: Modest / Timid
Moves
========
Bug Buzz is Accelgor's strongest STAB move that hits a lot of Pokemon hard. Focus Blast helps Accelgor break through some Steel- and Rock-types, such as Probopass, and is its strongest move against enemy Fighting-types. Energy Ball can be used to deal with several bulky Ground-types, specifically Seismitoad and Rhydon, and is its best move against Ghost-types. Giga Drain is an alternative to Energy Ball that allows Accelgor to recover some HP and mitigate some of the recoil of Life Orb. Spikes allows Accelgor to wear down the walls that it has problems getting through and helps it deal damage with the switches that it forces. However, it is often difficult to find time for offensive Accelgor to use Spikes, and alternatively, Encore allows Accelgor to buy free turns against non-attacking moves.
Set Details
========
Maximum Special Attack and Speed investment allows Accelgor to break through a lot of Pokemon and hit harder and faster. Life Orb further boosts all of Accelgor's attacks, and can't be removed with Knock Off, Trick, or Switcheroo due to Sticky Hold. Modest is the preferred nature, as it ensures an OHKO on Swellow and the 2HKO on Gurdurr with Focus Blast while giving Accelgor a much better chance to OHKO Samurott and Rhydon and 2HKO offensive Mismagius with Energy Ball. However, a Timid nature allows Accelgor to outspeed certain threats, such as maximum Speed Choice Scarf Mesprit and +1 Jolly Dragon Dance Feraligatr.
Usage Tips
========
Bug Buzz is Accelgor's best attack and should be used liberally. Focus Blast, on the other hand, should be used sparingly, as the poor accuracy can be a problem. Accelgor is strong enough to 2HKO a lot of defensive Pokemon such as Vileplume and Gurdurr, but it is often not strong enough to OHKO Pokemon with neutral Bug Buzz. It is also frail and easily revenge killed by priority; this causes offensive Accelgor to have a hard time cleaning up, especially against common bulky offense teams. Instead of trying too hard to preserve Accelgor, use it to blast holes in the enemy team. Accelgor does very well against common Stealth Rock users, such as Seismitoad, Rhydon, and Mesprit, so if it can't really do much against the opponent's team, your best bet is to lead with it and set up as many Spikes as you can while beating most entry hazard setters with its offensive pressure. Having Accelgor on your team restricts enemy options for leads, especially if they cannot handle Spikes; use this to your advantage even if your Accelgor is not a suicide lead variant. If Accelgor carries Encore instead of Spikes, use it to discourage enemy setup moves. Switching into a strong sweeper is a dangerous proposition, but with correct prediction, Accelgor will outspeed majority of Pokemon and lock them into a non-attacking move with Encore. However, be careful of setup sweepers such as Shift Gear Klinklang and Swords Dance Feraligatr that can move before the Encore and OHKO Accelgor.
Team Options
========
Although Accelgor can set Spikes to help it wear down walls, it doesn't help it take out Flying-types, which can be a dangerous problem. For instance, Rotom-S resists all of Accelgor's moves and is immune to Spikes. Stealth Rock support from the likes of Rhydon, Seismitoad, or Ferroseed is a must. Rapid Spin support from Kabutops is appreciated to let Accelgor switch more liberally, but is not required as Accelgor already does a good job at applying offensive pressure to common Stealth Rock users. Bulky Rotom is a good pivot and excels at keeping entry hazards in play. Hariyama completely nullifies offensive Accelgor, so Weezing and Vileplume are great options to keep it in check. Offensive teammates such as Kangaskhan and Feraligatr appreciate Accelgor's potential to blow holes in the opposing team and can provide Spikes support.
Other Options
########
Accelgor's coverage options are rather barren. Knock Off is a good utility move that annoys all switch-ins, but it does minimal damage. U-turn is generally a good move, but Accelgor is weak to Stealth Rock and rarely forces switches. Sludge Bomb is its best move against Fairy-types, but is useless otherwise. Hidden Power Rock hits both Fire- and Flying-types, hitting the likes of Scyther especially hard. Finally, Yawn forces switches and puts counters to sleep, but Accelgor is too frail to use it effectively.
Checks & Counters
########
**Utility**: Defog, Rapid Spin, and Taunt prevent Accelgor's primary job of using Spikes.
**Strong Priority Attacks**: Feraligatr, Kangaskhan, and Kecleon can limit Accelgor to one layer of Spikes with a strong STAB attack and a priority move.
**Rock Blast**: Multi-hit moves, especially Rock Blast, from Pokemon such as Crustle and Rhydon OHKO the lead variant even with Focus Sash, limiting Accelgor to one layer of Spikes.
**Special Walls**: Draglage, Hariyama, Togetic, and Mantine shut down offensive Accelgor; Mantine and Togetic even have Defog to remove Spikes.
**Pokemon That Resist Bug-type**: Flying-, Poison-, and Fairy-type Pokemon such as Rotom-S, Drifblim, and Garbodor resist every move on the offensive set.
**Choice Scarf Users**: As long as they're faster, Choice Scarf Pokemon such as Rotom-S and Pyroar are a problem for the offensive set. Choice Scarf Pokemon can also use neutral moves to bypass Focus Sash and prevent Accelgor from laying down a second layer of Spikes.
Overview
########
+Fast and powerful
+Excellent movepool for a suicide lead
+Reliably gets 1-2 layers of Spikes, and Final Gambit prevents immediate hazard removal
-Mediocre bulk
-Faces competition as an entry hazard setters from Pokemon such as Crustle and Qwilfish.
-Faces competition as a special sweeper from Pokemon such as Mesprit and Slurpuff.
-Requires constant offensive pressure from team to prevent spinning. If you fail to give Accelgor the offensive support, and the hazards do get removed, you will often not get a second chance to Spike up.
Suicide Lead
########
name: Suicide Lead
move 1: Spikes
move 2: Encore
move 3: Bug Buzz / Energy Ball
move 4: Final Gambit
ability: Unburden
item: Focus Sash
evs: 4 HP / 252 SpA / 252 Spe
nature: Timid
Moves
========
- Spikes are the main reason to use Accelgor. It is almost always capable of getting up at least one layer of Spikes, which helps break down opposing Pokemon and discourage constant switching.
- Encore keeps opposing setup sweepers and entry hazard setters from setting up on Accelgor.
- Bug Buzz is a powerful stab move that keeps Accelgor from being completely shut down with Taunt. It also 2HKOs Xatu.
- Energy Ball hits several prominent entry hazard setters, such as Seismitoad and Rhydon.
- Final Gambit is used so that Accelgor faints. This makes it so that opposing Pokemon can't Defog or Rapid Spin away hazards while Accelgor is there. It can also deal a lot of damage if used while Accelgor is at full health, and a full HP Final Gambit OHKOs common Rapid Spinners such as offensive Cryogonal and Kabutops.
Set Details
========
- Max Speed plays off of Accelgor's already good Speed so that Accelgor can get more Spikes off. Max Special Attack makes Accelgor do more damage, and minimal bulk allows Accelgor to use Unburden more reliably. Even without HP investment, full health Final Gambit will OHKO Ferroseed.
- Unburden and Focus Sash work together to allow Accelgor to move really quickly if it's Focus Sash is broken.
- Max HP is an alternative spread, and it increases Accelgor's Final Gambit damage. It also makes makes Accelgor have easier time taking stray attacks and setting up against defensive Pokemon.
Usage Tips
========
- Lead with it and use Spikes to wear down the enemy team.
- Using Final Gambit to suicide when it appears the enemy is preparing to use Defog or Rapid Spin can help keep entry hazards up for a couple more turns or the whole battle.
- If opposing leads try to set up entry hazards at the same time as you, simply use Encore. It forces Stealth Rock users to switch out and gives Accelgor more time to act.
- Use Encore to prevent setup moves.
Team Options
========
- Ghost-types prevent Rapid Spin from working, so Accelgor appreciates Pokemon like Rotom and Mismagius.
- Stealth Rock support is mandatory to wear down threats immune to Spikes. Rhydon and Mesprit does this while hitting very hard. Golurk can also use Stealth Rock and block Rapid Spin.
- Some common leads such as Crustle match up very well against Accelgor, and having a teammate to limit its hazards is crucial.
- Defiant Pokemon, most notably Pawniard and Primeape, discourage the use of Defog and punish those that use it without regard.
- Wallbreakers and teammates that can keep up offensive pressure both appreciate the Spikes damage and keep the opponent from removing them. Kangaskhan, Zangoose, Feraligatr, etc.
Offensive
########
name: Offensive
move 1: Bug Buzz
move 2: Focus Blast
move 3: Energy Ball / Giga Drain
move 4: Spikes / Encore
ability: Sticky Hold
item: Life Orb
evs: 4 Def / 252 SpA / 252 Spe
nature: Modest / Timid
Moves
========
- Bug Buzz is Accelgor's strongest STAB move and hits a lot of Pokemon hard.
- Focus Blast helps Accelgor break through some of the Steel- and Rock-types that would otherwise wall it.
- Energy Ball can be used to deal with several bulky Pokemon, specifically Seismitoad and Rhydon.
- Giga Drain is an alternative to Energy Ball that allows it to recover some HP and mitigate some of the recoil damage of Life Orb.
- Spikes allows Accelgor to wear down walls that it has problems getting through and helps it deal damage with the switches that it forces.
- Encore allows Accelgor to buy free turns against non-attacking moves.
Set Details
========
- Maximum Special Attack and Speed allows Accelgor to break through a lot of Pokemon and hit harder and faster.
- Life Orb boosts all of Accelgor's attacks.
- With Sticky Hold, Life Orb can't be removed with Knock Off, Trick, or Switcheroo.
- With a Modest nature, Accelgor ensures OHKO on Swellow with Focus Blast and the 2HKO on Gurdurr with Focus Blast. It also gives a much better chance of OHKO on Samurott and Rhydon, and the 2HKO on Mismagius with Energy Ball.
- However, Timid allows Accelgor to outspeed certain threats, such as Choice Scarf Timid Mesprit and +1 Jolly Dragon Dance Feraligatr
Usage Tips
========
- Bug Buzz is Accelgor's best attack and should be used liberally. Focus Blast, on the other hand, should be used sparingly, as the poor accuracy can be a problem.
- Accelgor is strong enough to 2HKO a lot of defensive Pokemon such as Vileplume, but it is often not strong enough to OHKO things with neutral Bug Buzz. He is also frail and easily revenged by priority.
- This makes Offensive Accelgor have a hard time cleaning up, especially against the common Bulky Offense teams. Instead of trying too hard to preserve it, use it to blast holes in the enemy team.
- When Accelgor can't really do much against the opponent's team, your best bet is to lead with it and set up as many Spikes as you can while preventing most entry hazard setters from setting up their own with its offensive pressure. Accelgor does very well against common SR users, such as Seismitoad, Rhydon, and Mesprit.
- Remember having Accelgor in your team restricts enemy options for leads, especially if they cannot handle Spikes particularly well. Use this to your advantage even if your Accelgor is not a suicide lead variant.
Team Options
========
- Although Accelgor can set Spikes to help it wear down walls, it doesn't help it take out Flying-types, which can be a dangerous problem. For instance, Rotom-S takes resists all of its moves and is immune to Spikes to boot. Stealth Rock support from the likes of Rhydon, Seismitoad, or Ferroseed is a must.
- Ghost-types prevent Rapid Spin from working, so Accelgor appreciates Pokemon like Rotom and Mismagius. Bulky Rotom excels at keeping hazards in play, and is a good pivot.
- Hariyama completely nullifies Offensive Accelgor. Slurpuff and Vileplume are great options to keep it in check.
- Accelgor struggles to break special soaks such as Audino, but such predictable switch-ins give Accelgor a chance to use Spikes with little risk. Physical attackers such as Gurdurr or Hariyama are threatening enough to force most of them out immediately and force hazard damage on the opponent.
- Rapid Spin support from Kabutops is appreciated to let Accelgor switch more liberally, but is not required. Accelgor already does a good job at applying offensive pressure to common Stealth Rock users.
- Offensive teammates such as Kangaskhan and Feraligatr appreciate Accelgor's potential to blow holes. If Accelgor is unable to do much damage, they are still amazing with Spikes support.
Other Options
########
- Knock Off
- Sludge Bomb
- U-turn
- Hidden Power Rock
- Hidden Power Ice
- Yawn
Checks & Counters
########
**Utility**: Defog, Rapid Spin, Taunt.
**Strong Priority Attacks**: Feraligatr, Kangaskhan, and Kecleon can limit Accelgor to one layer of Spikes with a strong STAB attack and a priority move.
**Rock Blast**: KO's the lead variants through Sash, limiting it to one layer as well.
**Special Walls**: Draglage, Hariyama, Mantine, Flareon.
**Bug-type resists**: Altaria, Rotom-S, Garbodor, Drifblim, etc. resist every move on the Offensive set.
**Choice Scarf Users**: As long as they're faster, Choice Scarf Pokemon such as Rotom-S and Pyroar are a problem for the special attacker set. Weaker Choice Scarf Pokemon such as Rotom also prevent Accelgor from laying down the second layer of Spikes by bypassing the Focus Sash.
########
+Fast and powerful
+Excellent movepool for a suicide lead
+Reliably gets 1-2 layers of Spikes, and Final Gambit prevents immediate hazard removal
-Mediocre bulk
-Faces competition as an entry hazard setters from Pokemon such as Crustle and Qwilfish.
-Faces competition as a special sweeper from Pokemon such as Mesprit and Slurpuff.
-Requires constant offensive pressure from team to prevent spinning. If you fail to give Accelgor the offensive support, and the hazards do get removed, you will often not get a second chance to Spike up.
Suicide Lead
########
name: Suicide Lead
move 1: Spikes
move 2: Encore
move 3: Bug Buzz / Energy Ball
move 4: Final Gambit
ability: Unburden
item: Focus Sash
evs: 4 HP / 252 SpA / 252 Spe
nature: Timid
Moves
========
- Spikes are the main reason to use Accelgor. It is almost always capable of getting up at least one layer of Spikes, which helps break down opposing Pokemon and discourage constant switching.
- Encore keeps opposing setup sweepers and entry hazard setters from setting up on Accelgor.
- Bug Buzz is a powerful stab move that keeps Accelgor from being completely shut down with Taunt. It also 2HKOs Xatu.
- Energy Ball hits several prominent entry hazard setters, such as Seismitoad and Rhydon.
- Final Gambit is used so that Accelgor faints. This makes it so that opposing Pokemon can't Defog or Rapid Spin away hazards while Accelgor is there. It can also deal a lot of damage if used while Accelgor is at full health, and a full HP Final Gambit OHKOs common Rapid Spinners such as offensive Cryogonal and Kabutops.
Set Details
========
- Max Speed plays off of Accelgor's already good Speed so that Accelgor can get more Spikes off. Max Special Attack makes Accelgor do more damage, and minimal bulk allows Accelgor to use Unburden more reliably. Even without HP investment, full health Final Gambit will OHKO Ferroseed.
- Unburden and Focus Sash work together to allow Accelgor to move really quickly if it's Focus Sash is broken.
- Max HP is an alternative spread, and it increases Accelgor's Final Gambit damage. It also makes makes Accelgor have easier time taking stray attacks and setting up against defensive Pokemon.
Usage Tips
========
- Lead with it and use Spikes to wear down the enemy team.
- Using Final Gambit to suicide when it appears the enemy is preparing to use Defog or Rapid Spin can help keep entry hazards up for a couple more turns or the whole battle.
- If opposing leads try to set up entry hazards at the same time as you, simply use Encore. It forces Stealth Rock users to switch out and gives Accelgor more time to act.
- Use Encore to prevent setup moves.
Team Options
========
- Ghost-types prevent Rapid Spin from working, so Accelgor appreciates Pokemon like Rotom and Mismagius.
- Stealth Rock support is mandatory to wear down threats immune to Spikes. Rhydon and Mesprit does this while hitting very hard. Golurk can also use Stealth Rock and block Rapid Spin.
- Some common leads such as Crustle match up very well against Accelgor, and having a teammate to limit its hazards is crucial.
- Defiant Pokemon, most notably Pawniard and Primeape, discourage the use of Defog and punish those that use it without regard.
- Wallbreakers and teammates that can keep up offensive pressure both appreciate the Spikes damage and keep the opponent from removing them. Kangaskhan, Zangoose, Feraligatr, etc.
Offensive
########
name: Offensive
move 1: Bug Buzz
move 2: Focus Blast
move 3: Energy Ball / Giga Drain
move 4: Spikes / Encore
ability: Sticky Hold
item: Life Orb
evs: 4 Def / 252 SpA / 252 Spe
nature: Modest / Timid
Moves
========
- Bug Buzz is Accelgor's strongest STAB move and hits a lot of Pokemon hard.
- Focus Blast helps Accelgor break through some of the Steel- and Rock-types that would otherwise wall it.
- Energy Ball can be used to deal with several bulky Pokemon, specifically Seismitoad and Rhydon.
- Giga Drain is an alternative to Energy Ball that allows it to recover some HP and mitigate some of the recoil damage of Life Orb.
- Spikes allows Accelgor to wear down walls that it has problems getting through and helps it deal damage with the switches that it forces.
- Encore allows Accelgor to buy free turns against non-attacking moves.
Set Details
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- Maximum Special Attack and Speed allows Accelgor to break through a lot of Pokemon and hit harder and faster.
- Life Orb boosts all of Accelgor's attacks.
- With Sticky Hold, Life Orb can't be removed with Knock Off, Trick, or Switcheroo.
- With a Modest nature, Accelgor ensures OHKO on Swellow with Focus Blast and the 2HKO on Gurdurr with Focus Blast. It also gives a much better chance of OHKO on Samurott and Rhydon, and the 2HKO on Mismagius with Energy Ball.
- However, Timid allows Accelgor to outspeed certain threats, such as Choice Scarf Timid Mesprit and +1 Jolly Dragon Dance Feraligatr
Usage Tips
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- Bug Buzz is Accelgor's best attack and should be used liberally. Focus Blast, on the other hand, should be used sparingly, as the poor accuracy can be a problem.
- Accelgor is strong enough to 2HKO a lot of defensive Pokemon such as Vileplume, but it is often not strong enough to OHKO things with neutral Bug Buzz. He is also frail and easily revenged by priority.
- This makes Offensive Accelgor have a hard time cleaning up, especially against the common Bulky Offense teams. Instead of trying too hard to preserve it, use it to blast holes in the enemy team.
- When Accelgor can't really do much against the opponent's team, your best bet is to lead with it and set up as many Spikes as you can while preventing most entry hazard setters from setting up their own with its offensive pressure. Accelgor does very well against common SR users, such as Seismitoad, Rhydon, and Mesprit.
- Remember having Accelgor in your team restricts enemy options for leads, especially if they cannot handle Spikes particularly well. Use this to your advantage even if your Accelgor is not a suicide lead variant.
Team Options
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- Although Accelgor can set Spikes to help it wear down walls, it doesn't help it take out Flying-types, which can be a dangerous problem. For instance, Rotom-S takes resists all of its moves and is immune to Spikes to boot. Stealth Rock support from the likes of Rhydon, Seismitoad, or Ferroseed is a must.
- Ghost-types prevent Rapid Spin from working, so Accelgor appreciates Pokemon like Rotom and Mismagius. Bulky Rotom excels at keeping hazards in play, and is a good pivot.
- Hariyama completely nullifies Offensive Accelgor. Slurpuff and Vileplume are great options to keep it in check.
- Accelgor struggles to break special soaks such as Audino, but such predictable switch-ins give Accelgor a chance to use Spikes with little risk. Physical attackers such as Gurdurr or Hariyama are threatening enough to force most of them out immediately and force hazard damage on the opponent.
- Rapid Spin support from Kabutops is appreciated to let Accelgor switch more liberally, but is not required. Accelgor already does a good job at applying offensive pressure to common Stealth Rock users.
- Offensive teammates such as Kangaskhan and Feraligatr appreciate Accelgor's potential to blow holes. If Accelgor is unable to do much damage, they are still amazing with Spikes support.
Other Options
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- Knock Off
- Sludge Bomb
- U-turn
- Hidden Power Rock
- Hidden Power Ice
- Yawn
Checks & Counters
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**Utility**: Defog, Rapid Spin, Taunt.
**Strong Priority Attacks**: Feraligatr, Kangaskhan, and Kecleon can limit Accelgor to one layer of Spikes with a strong STAB attack and a priority move.
**Rock Blast**: KO's the lead variants through Sash, limiting it to one layer as well.
**Special Walls**: Draglage, Hariyama, Mantine, Flareon.
**Bug-type resists**: Altaria, Rotom-S, Garbodor, Drifblim, etc. resist every move on the Offensive set.
**Choice Scarf Users**: As long as they're faster, Choice Scarf Pokemon such as Rotom-S and Pyroar are a problem for the special attacker set. Weaker Choice Scarf Pokemon such as Rotom also prevent Accelgor from laying down the second layer of Spikes by bypassing the Focus Sash.
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