*ONLY THE USERS IGGY AZALEA, ASCHER, AND GLACIER KNIGHT SHOULD POST IN THIS THREAD. If you want to participate, go sign up in the Adventure Battles main thread!*
"Greetings, thrill seekers. My name is Cheyenne, and I will be your host as you make your way through perils and plights. I hope you two have got your thinking caps on snug and your imaginations kicked into gear! I expect us to have a grand time."
"Greetings, thrill seekers. My name is Cheyenne, and I will be your host as you make your way through perils and plights. I hope you two have got your thinking caps on snug and your imaginations kicked into gear! I expect us to have a grand time."
"Before we send you off into the heat of adventure, let's go over some of the rules- as well as look over your profiles. Shall we, friends?"
1) Iggy Azalea and Ascher have a DQ time of 3 days, and
2) This campaign will be using some special mechanics that are noted in the AB general thread. You may want to read up on them, if you haven't already.
3) In combat, you get two substitutions per round.
4) You and your pokemon get to equip items.
5) All abilities are available, except those locked or accessible only by mega evolution.
6) You can use as many recoveries or chills as you like, provided the ill wind count is not at zero
7) While Cheyenne cannot punish you for skipping on the flavor, it is highly recommended that you avoid doing so at all costs; If you want a flavor-less roleplay, you should sign up for a battle hall challenge and quickly be on your way
"And now, our rising stars! Let's get a little insight as to who we are going to be watching undertake the mysteries of the Adventure Battles!"
Team Iggy Azalea:
Name: Lucy ()
Born as Courtney, when she was just 5 years old she was separated from her brother, Matt, during a war. Ever since then she's been searching the world to find her brother and exact revenge on the ones who tortured them, renaming herself as Lucy. She grew sadistic and troubled, stealing from people, assassinating for money, and even learning some dark magic on the way. She's particularly fond of poisoning people with her array of toxic needles and blades. Her needles in particular, are paired with deadly accuracy, although she most commonly uses her thorny whip, which also has an electrocuting effect.
Nature:
Type: Poison/Normal
Abilities: Sniper / Hustle / No Guard
Stats:
HP: 80
Attack: 5
Defense: 2
Special Attack: 2
Special Defense: 2
Speed: 47
Size Class: 3
Weight Class: 4
Attacks:
Growl
Leer
Meditate
Pound
Rage
Slam
Struggle
Tackle
Tickle
Bodyblock
Chill
Dodge
Shift
Take Cover
Normal
Work Up
Covet
Echoed Voice
Foresight
Helping Hand
False Swipe
Return
Frustration
Follow Me
Sing
Quick Attack
Extreme Speed
Feint
Hyper Voice
Fake Out
Double-Edge
Poison
Venom Drench
Poison Gas
Acid Armor
Smog
Poison Sting
Toxic Spikes
Acid
Sludge
Clear Smog
Gastro Acid
Sludge Bomb
Poison Jab
Acid Spray
Toxic
Sludge Wave
Belch
Venoshock
Gengar [] [Magnus Bane]
Types: Ghost/Poison
Ghost - Immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Poison - Immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double.
Abilities: Levitate
Nature: Timid (+15% Speed, +19% Accuracy, -1 Atk)
Stats:
HP: 90
Atk: 2 (-)
Def: 2
SpA: 5
SpD: 3
Spe: 127 (+)(+19% Accuracy)
Size Class: 3
Weight Class: 3
Base Rank Total: 19
EC: 9/9
MC: 5
AC: NaN
Type: Ghost/Poison
Ability: Shadow Tag
Stats:
HP: 90
Atk: 2 (-)
Def: 3
SpA: 7
SpD: 3
Spe: 150 (+)(+26% Accuracy)
Size Class: 3
Weight Class: 3
Base Rank Total: 23
Ability: Shadow Tag
Stats:
HP: 90
Atk: 2 (-)
Def: 3
SpA: 7
SpD: 3
Spe: 150 (+)(+26% Accuracy)
Size Class: 3
Weight Class: 3
Base Rank Total: 23
Attacks:
Level Up
Hypnosis
Lick
Spite
Mean Look
Curse
Night Shade
Confuse Ray
Sucker Punch
Egg
Disable
Grudge
Haze
Perish Song
Reflect Type
Will-o-Wisp
TM/HM
Dazzling Gleam
Endure
Focus Blast
Protect
Psychic
Shadow Ball
Sludge Bomb
Substitute
Taunt
Thunderbolt
Toxic
Venoshock
Zap Cannon
Move Tutors
Bide
Counter
Icy Wind
Metronome
Skill Swap
Snatch
Team Ascher:
Asch (M)
Born as Matt, when he was just 5 years old, he was separated from his sister, Courtney, during a war. He was luckily found by a wealthy family that took him in as their own. He was raised to care more for other people than himself. He has been searching endlessly for his sister so he can protect and take care of her.
Types: Steel/Rock
Abilities: Sturdy/Solid Rock/Overcoat
Nature: Relaxed (+Def -Spe)
Stats
HP: 100
ATK: Rank 3
DEF: Rank 3 (+)
SpA: Rank 1
SpD: Rank 2
Spe: 47 (-)
Size class: 3
Weight class: 4
Moves
Universal
Growl
Leer
Meditate
Pound
Rage
Slam
Struggle
Tackle
Tickle
Steel
Scary Face
Metal Claw
Magnet Bomb
Iron Defense
Autotomize
Bullet Punch
Shift Gear
King's Shield
Flash Cannon
Iron Head
Metal Burst
Gear Grind
Heavy Slam
Gyro Ball
Rock
Rock Polish
Sandstorm
Rock Throw
Rollout
Stealth Rock
Ancient Power
Wide Guard
Rock Blast
Rock Tomb
Power Gem
Rock Slide
Head Smash
Greninja [Protean Shakes] (M)
Type: Water/Dark
Abilities: Torrent/Protean (H, Unlocked)
Nature: Hasty (+Speed) (-Defense)
Stats:
HP: 100
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 4
SpDef: Rank 3
Spe: 141 (+) (Acc. Boost = 23%)
Size Class: 3
Weight Class: 3
Base Rank Total: 21
AC: 5/5
EC: 9/9
MC: 0
Attacks (34):
Level Up
Night Slash
Role Play
Mat Block
Pound
Growl
Bubble
Quick Attack
Lick
Water Pulse
Smokescreen
Round
Fling
Bounce
Water Shuriken
Extrasensory
Substitute
Hydro Pump
Haze
Feint Attack
Egg
Bestow
Mind Reader
Mud Sport
Toxic Spikes
Water Sport
TM/HM
Blizzard
Dig
Echoed Voice
Surf
Taunt
Ice Beam
Dark pulse
Grass knot
Giga Impact
Dive
Thief
U-Turn
Tutor
Gunk Shot
Low Kick
"How interesting! A brother and sister duo... who were separated at a young age! Is this the first time they will be meeting!? Gee willickers, this one should be exciting!"
"Right! Let's begin, Friends~!"
__________________________________________________________
Chapter 1: In the Caves
While most trainers that come from the region of Smogon control their Pokémon, there is one exception: Walker, the Eternal Drifter. Missing for over half a year, search teams dried up, especially once he was spotted with a Natu in turn at a shopping mall, a cave, and a battlefield, all very briefly. But his state when others encountered him showed him to be deteriorating, and Demon Lord Itsumo is known to be chasing the trainer for his own reasons.
Which is why, when Walker was spotted in the caverns in Mt Coronet, that two trainers and their Pokémon were sent to try to bring him to safety back in the Smogon region.
However, with the general increase of hostility of Pokémon all around, the trainers had better be on their guard...
Location: Southern Sinnoh, on the edges of the Mt. Coronet mountain range
Music: Wildwood Whimsy
The area of Mt. Coronet that Walker was spotted in is no longer open to the public, due to events ranging from slightly ominous to down-right life endangering occurring in those deep, twisting tunnels. However, through some combination of luck or having the right connection and know how, you and your expedition mate have made it to the right place:
The area of Mt. Coronet that Walker was spotted in is no longer open to the public, due to events ranging from slightly ominous to down-right life endangering occurring in those deep, twisting tunnels. However, through some combination of luck or having the right connection and know how, you and your expedition mate have made it to the right place:
Though you find yourself at one of the most southern points of Sinnoh, the mountain ridges are thick with Spruces and Douglas firs; while nearly all the Mt. Coronet range is classified as an Alpine Biome, these southern parts are strangers to the harsh winter blizzards and pounding snow falls its northern brethren experience. You stocked up in Pastoria City, and then trekked through the thicker parts of the swamp to make it to the continental divide- though you havent seen a wooper or thick mud for at least a day or two. You are definitely in a different climate zone, as you stare at the foreboding entrance of the cavern system. The tunnel itself is fairly small- perhaps ten feet tall at the most, with a narrow width of seven or so feet. The surrounding mountainside is craggy, though it abruptly juts skyward as you get closer to the cavern entrance... definitely cant (or would want to) scale it. As you wait or prepare to enter the cavern, you can hear the surrounding flora and fauna loud and clear; that flock of starvia was no match for you and your pokemon, yet you could tell they were much more agitated than usual. While you havent been confronted or ambushed just yet, it would be best not to dilly dally....
Iggy Azalea and Ascher have 3 days to post opening flavor / talk to each other. Once the both explorers decide and act to enter the cave, or the 3 days have passed without a word, the Adventure Battle will truly begin. Best wishes~