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While Magnus and Asch keep an eye (the best they can in the dark) for predators and enemies, Lucy calls Prote to action and explains to the Skillfrog her plan. Prote nods in agreement, and the two stand side by side, bracing for their combined attack. Lucy turns back towards Asch and smiles, her mischievous grin lost in the inky depths.
"You might want to hold your ears, darling brother."
The Blue haired fellow and the Gengar manage to cover their ears just as the other two members of their party release a piercing, tagteam screech; two Echoed Voices at once, with amplified power!
The combined forces of Lucy and Prote make a most impressive sound wave barrage, which they use to survey the area- echolocation! As they find out, the Chamber has a lot of water in the air... which in turns makes their echolocation attempt a tad fuzzy. Still, they are able to paint a decent picture to their teammates.
This massive chamber is circular in shape, and is probably a quarter mile wide and long (402ish Meters). It takes a dome like shape the higher the chamber goes, The sides of the cavern seemingly sloping inward so the ceiling eventually comes to an end... probably 500 feet above you? You probably wouldnt have been able to known that with just a light. Thick, ancient stalactites protrude from the darkness above, some 7 or so feet in diameter. There are too many of various sizes and shapes to keep track, but there's at least 30 of them in this gargantuan chamber. The longer ones, that reach closest to the ground floor, seem to have been messed with... some kind of constant scratching where something sharpened appendages, or kept watch. The Air is full of mist, so maybe your echolocation was a bit off... but you thought you detected something organic flitting way up above, reacting to the loud screech Lucy and Prote created.
The cavern floor seems to be flat, collecting small puddles in some places.. especially the closer you get to the waterfalls.
There seem to be five, pouring up from the darkness and located on edges of the chamber equal distances away from each other. All five pour into a decent sized river that wraps itself around the entire edge of the chamber. The mist from the waterfalls is intense, which is why will o wisps probably wouldn't work here.
The Echolocation managed to detect two tunnel paths besides the one your party just left; to the left near the northwestern waterfall, where there is both a path for the river and those who dont want to get sopping wet. It of course heads down even deeper into Mt. Coronet, as if you couldnt go any further down.
On the opposite end lies another tunnel, to the right of the southeastern waterfall. To your relief, this one doesnt go down; however, its even smaller than the river tunnel and seems to jut up at a 60 degree angle. This path is littered with sturdy rocks that could be used as stepping and gripping stones, so you wouldn't have too much difficulty- but you'll be tired when you get to the top of wherever it leads.
And then your attention is directed to a massive door across the massive chamber: 60 feet or so wide and easily 100 feet tall, this double sided door is detected to be heavily ordained obstacle. Your party walks to the center of this Giant cavern and stops, wondering what to do next.
As you quiet your minds to think of what to do next, the roaring crash of the waterfalls coupled with the hiss of mist being born into existence fills your ears. You seem to be alone, but this area isnt like the small clefairy chamber: there is much more room for error....
What do you do?
[Lucy combined her Echoed Voice with Prote for Echolocation! -5EN]
[Prote turned into the Normal Type as it conjured up Echoed Voice!]
[Prote combined his Echoed Voice with Lucy for Echolocation! -5EN]
Iggy Azalea:
Lucy | Magnus Bane
N/A| Gengarite
Poison/Normal | Ghost/Poison
HP: 80 | HP: 90
EN: 82 | EN: 86
Stats: 5/2/2/2/47 (-10% Evasion) | Stats: 2/2/5/3/127 (+19% Acc)
Sniper | Levitate
Hustle | N/A
No Guard | N/A
No ailments | No ailments
No changes | No changes
No other | No other
Ascher:
Asch | Prote
Steel/Rock | Normal
N/A | Rare Candy
HP: 100 | HP: 100
EN: 93| EN: 91
Stats: 3/3/1/2/47 (-10% Evasion) | Stats: 3/2/5/3/141 (+15% Acc)
Rock Solid | Torrent
Sturdy | Protean
Overcoat| Nothing
No ailments | No ailments
No changes | No changes
No other | No other
Field: Grand Cavern
Water Source/No Grass Source/Rock Source possibly avaiable
-2 Acc if no light source is available (-1 Acc for Dark and/or Ghost types, No Acc drop for ground types and/or cave dwelling pokemon)
Damaging Sound based moves gain +2BAP due to the sheer size of the cavern and echo power
All Sound based moves gain a flat 15% Accuracy and hit/affect all pokemon/trainers in the Field bar the user
Seismic activity is extremely hazardous and can cause catastrophic consequences
Secret Power has a 30% Chance to lower accuracy by one stage
Camouflage turns the user into a Water/Rock type
Nature Power calls Ominous Wind
"Hm, I think it'd be better for Asch to avoid a waterfall for now. We should go to the smaller tunnel." "What about Lucy and Magnus, though?" "I don't know, if they want, they could stay here, but we shouldn't waste much more time." "Alright then... Lucy, Magnus, we'll be going up the rocky path, feel free to follow us."
Asch and Prote: Climb up the small tunnel with the sturdy rocks