Aerodactyl (Revamp)

nv

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[OVERVIEW]

Aerodactyl is arguably the best Mega Evolution in UU, as it is easy to fit onto most teams due to its high customizability and expansive movepool, decent bulk when invested, and ability to set up, which can surprise the opponent. Specifically, Hone Claws can let it become a very potent wallbreaker coupled with the fact that its Flying-type STAB moves and some coverage moves are boosted by Tough Claws. Aerodactyl is also the fastest lead in UU, meaning it can shut down other leads through Taunt fairly easily, giving the team entry hazards without the foe setting up their own. Its amazing Speed tier before Mega Evolving becomes even better after Mega Evolving, outspeeding the entire unboosted tier as well as base 80 Speed Choice Scarf users such as Chandelure and below. Mega Aerodactyl is great at revenge killing as well, as its Speed and power make it an extremely reliable blanket check to most offensive threats such as Mega Beedrill, Shaymin, and Entei. While Aerodactyl has a lot of good things going for it, it struggles with bulky Water- and Steel-types such as Suicune, Mega Blastoise, Swampert, Forretress, Mega Aggron, and Doublade. It also has very common weaknesses in Water, Ice, and Rock, limiting the number of times it can switch in, as it is weak to Stealth Rock and Water- and Ice-type attacks litter the tier.

[SET]
name: All-out Attacker
move 1: Stone Edge
move 2: Wing Attack / Earthquake
move 3: Earthquake / Aqua Tail
move 4: Roost / Pursuit
item: Aerodactylite
ability: Unnerve
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Stone Edge is a STAB move that allows Aerodactyl to hit opposing Flying-types as well as Ice-, Fire-, and Bug-types such as Kyurem, Entei, Darmanitan, and Mega Beedrill. Wing Attack, while seemingly weak, gets the Tough Claws boost, making it very potent against Fighting-types, as well as Grass-types that can tank Stone Edge such as Shaymin and Chesnaught. Earthquake is used for its ability to hit Steel-types such as Cobalion, Lucario, and Doublade, which resist both of Aerodactyl's STAB types. Aqua Tail not only benefits from Tough Claws but also gives Aerodactyl a way around Ground-types such as Mamoswine, Krookodile, Nidoking, and Nidoqueen (although the latter two are covered by Earthquake). Roost allows Mega Aerodactyl to keep its health high, letting it keep threatening the opposing team, while Stealth Rock gives Mega Aerodactyl a way to support the team if the move can't be fit onto the team somewhere else. Pursuit is an option to trap physically frail Pokemon such as Mega Beedrill and Chandelure. Taunt could work in tandem with Roost, allowing Aerodactyl to avoid status moves and block recovery while continually wearing down the opposing team with its high-powered STAB moves. It also stops Defog, which works well for entry hazard-stacking teams. Defog is an option to allow Aerodactyl to get rid of entry hazards; however, it is incompatible with Unnerve. Fire Fang is an option to OHKO Forretress, which would otherwise tank Aerodactyl's moves and OHKO it with Gyro Ball. Crunch gives Aerodactyl an option to hit Doublade harder than Earthquake thanks to the Tough Claws boost, as well as Psychic-types such as Cresselia and Reuniclus.

Set Details
========

Aerodactylite allows Aerodactyl to Mega Evolve. A Jolly nature is used to outpace Timid Mega Sceptile and Jolly Mega Beedrill as well as +1 Gyarados, +1 Feraligatr, and certain Choice Scarf users such as Gardevoir and Chandelure; however, an Adamant nature can be used, as it still makes Mega Aerodactyl faster than all neutral-natured Pokemon such as Adamant Mega Beedrill and Modest Mega Sceptile. Maximum Attack and Speed EVs allow Aerodactyl to hit as hard and as fast as possible. However, Aerodactyl can invest into its bulk by hitting certain benchmarks in Speed. Running 104 Speed EVs wth a Jolly nature allows Mega Aerodactyl to outspeed Tornadus before Mega Evolving and Crobat after. Aerodactyl can also run 216 Speed EVs with a Jolly nature to outspeed Mega Sceptile and Mega Beedrill as well as Choice Scarf Chandelure and Gardevoir.

Usage Tips
========

Mega Aerodactyl is meant to be used as a fast support Pokemon that can also reliably wear down the opponent's team via its STAB moves. Make sure to bring Mega Aerodactyl in safely on a resisted hit so that it can force the foe to take a hit. Use the switches that Mega Aerodactyl forces to set up Stealth Rock or Roost off damage. If it is healthy, try to fire off an attack, as most threats that tend to switch into Mega Aerodactyl get worn down fast such as Swampert and Forretress. Mega Aerodactyl's moves can be somewhat unpredictable at times, so it can lure certain foes very effectively; for instance, it can surprise Slowking with Crunch. Mega Aerodactyl also tends to run three attacks and Roost, so having four attacks can be really nice for luring too.

Team Options
========

Pokemon like Toxicroak, Shaymin, or Heliolisk that take care of bulky Water-types can prevent them from forcing Mega Aerodactyl to switch out and take Stealth Rock damage and help Aerodactyl continue to apply pressure to the opposing team. Entry hazard removal support from the likes of Empoleon and Forretress helps clear away Stealth Rock, allowing Aerodactyl to have more opportunities to switch in without relying on staying healthy via Roost. Entry hazard support from Pokemon such as Forretress and Swampert can help wear down Pokemon that switch into Aerodactyl, as most of Aerodactyl's checks and counters lack reliable recovery. Special wallbreakers such as Choice Specs Porygon-Z and Life Orb Hydreigon can destroy physical walls, allowing Aerodactyl to use its attacks more freely. Setup sweepers such as Swords Dance Lucario appreciate the support that Mega Aerodactyl can provide with its coverage, especially Pursuit, which can trap and KO Ghost-types that threaten these setup sweepers. Swords Dance Doublade is also a good teammate, as it can soften up a lot of foes for Mega Aerodactyl to spam its attacks.

[SET]
name: Hone Claws
move 1: Hone Claws
move 2: Stone Edge
move 3: Wing Attack / Aqua Tail
move 4: Earthquake / Aqua Tail / Roost
item: Aerodactylite
ability: Unnerve
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Hone Claws not only boosts Mega Aerodactyl's already sky-high Attack but also prevents its moves from missing. Stone Edge is Mega Aerodactyl's main STAB move and not only hits hard but also benefits from the accuracy boost given from Hone Claws. Wing Attack gets the Tough Claws boost, making it very strong against Fighting- and Grass-types that can tank Stone Edge, such as Shaymin and Chesnaught. Aqua Tail also benefits from Tough Claws, giving Aerodactyl a way around Ground-types that can tank Wing Attack such as Mamoswine, Krookodile, Nidoking, and Nidoqueen. Earthquake can be used to hit Steel-types such as Cobalion and Doublade. Roost gives Aerodactyl a reliable recovery move to continue boosting; however, by running it, Mega Aerodactyl loses out on important coverage. Fire Fang is an option to OHKO Forretress specifically, while Crunch gives Aerodactyl an option to hit Doublade harder than Earthquake thanks to the Tough Claws boost as well as Psychic-types such as Reuniclus.

Set Details
========

Maximum Attack and Speed EVs allow Mega Aerodactyl to hit as hard and as fast as possible. A Jolly nature allows Aerodactyl to outspeed Jolly Mega Beedrill and Timid Mega Sceptile after Mega Evolving as well as certain Choice Scarf users such as Chandelure. Adamant is also viable, as it maximizes Mega Aerodactyl's wallbreaking potential. Aerodactylite allows Aerodactyl to Mega Evolve in the first place. A good alternative EV spread is 232 Atk / 40 Def / 236 Spe with an Adamant nature, which allows Mega Aerodactyl to outspeed maximum Speed Crobat and lets it survive Jolly Mamoswine's Ice Shard after Stealth Rock damage.

Usage Tips
========

It is best to save Mega Aerodactyl for the mid- or late-game, as this set aims to set up and sweep rather than fire off powerful attacks. Be wary of switching this particular set in, as the more damage Mega Aerodactyl accrues, the more easily it will be revenge killed when it aims to sweep. Based on coverage, make sure certain threats are gone, such as Ground-types such as Mamoswine if Mega Aerodactyl lacks Aqua Tail and Steel-types if Mega Aerodactyl lacks Earthquake.

Team Options
========

Wallbreakers such as Choice Band Heracross and Hoopa can wear down physical walls or get rid of them outright, giving Mega Aerodactyl an easier time sweeping. Volt Switch and U-turn users, such as Forretress, Heliolisk, and Whimsicott, can wear down the opposing team, allowing Aerodactyl to set up safely and sweep a weakened team. Whimsicott and Heliolisk also both beat bulky Water-types, which give Aerodactyl a hard time. Entry hazard support from Pokemon such as Forretress, Swampert, and Azelf can help Aerodactyl secure some 2HKOs and OHKOs. Entry hazard removal from Forretress and Empoleon is key, as more often than not, Aerodactyl will be forgoing Roost to run coverage, meaning it can be worn down if Stealth Rock is up. A Pokemon like Toxicroak or Heliolisk that weakens bulky Water-types allows Aerodactyl to not be forced out once it sets up. Healing Wish or Lunar Dance users such as Shaymin and Cresselia can give Mega Aerodactyl a second chance at sweeping. Shaymin can also beat bulky Water-types for Aerodactyl, while Cresselia can provide Thunder Wave support.

[SET]
name: Bulky Aerodactyl
move 1: Taunt
move 2: Roost
move 3: Toxic / Stealth Rock / Stone Edge
move 4: Stone Edge / Earthquake
item: Aerodactylite
ability: Unnerve
nature: Jolly
evs: 248 HP / 156 Def / 104 Spe

[SET COMMENTS]
Moves
========

Taunt allows Mega Aerodactyl to stallbreak while also avoiding status moves and shutting down setup sweepers. Roost gives Aerodactyl a means of reliable recovery, allowing it to remain a prominent force continuously throughout the battle. Toxic provides Mega Aerodactyl with a way of putting common walls such as Alomomola and Suicune on a timer in conjunction with Taunt to prevent them from using their recovery moves. Alternatively, Stealth Rock can fit here if your team is strapped for slots. Stone Edge is still a pretty powerful STAB move even with minimal investment. Earthquake provides the best neutral coverage alongside Stone Edge while also nailing the Steel- and Poison-types immune to Toxic. Wing Attack can be an option over Stone Edge to still provide decent coverage alongside Earthquake while having more PP.

Set Details
========

248 HP EVs allow Mega Aerodactyl to switch into Stealth Rock five times from full HP, while 104 Speed EVs with a Jolly nature let it outspeed Crobat. The remaining EVs are placed into Defense to take hits from the likes of Choice Band Krookodile, Entei, and Crobat. Aerodactylite allows Aerodactyl to Mega Evolve. An alternative EV spread of 248 HP / 44 Def / 216 Speed can be used in case the team needs insurance against Mega Beedrill and Mega Sceptile.

Usage Tips
========

The invested bulk allows Mega Aerodactyl to come in more safely on resisted hits, Roost off the damage, and be able to wear down the opponent's walls easier. Make sure to keep Mega Aerodactyl healthy so that it can check the foes it needs to check such as Fire-types and Mega Beedrill throughout the match.

Team Options
========

Swampert appreciates Mega Aerodactyl's ability to wear down opposing walls and has decent defensive synergy with Mega Aerodactyl, as it is immune to Electric-type attacks, resists Rock, and is neutral to Ice and Water, while Mega Aerodactyl can fight off Grass-types should it run Wing Attack. Entry hazard support from the likes of Nidoqueen and Krookodile pressures the opposing team even further while also providing an Electric immunity. Bulky Grass-types such as Tangrowth and Shaymin can threaten the Water-types that can set up on Mega Aerodactyl such as Feraligatr and Suicune.

[SET]
name: Suicide Lead
move 1: Stealth Rock
move 2: Taunt
move 3: Double-Edge
move 4: Fire Blast / Stone Edge
item: Focus Sash
ability: Unnerve
nature: Hasty / Jolly
evs: 184 Atk / 72 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Stealth Rock gives Aerodactyl a way to break Sturdy and Focus Sashes while also providing the team with entry hazard support. The fastest Taunt in the tier allows Aerodactyl to prevent the other lead's entry hazards from being laid down. Double-Edge is the main attacking option to allow Aerodactyl to KO itself before the foe can use Defog or Rapid Spin. Fire Blast lets Aerodactyl to get around Forretress, which may try to spin away its Stealth Rock. If that isn't needed, Stone Edge is a really good STAB move, though it is a bit unreliable. Tailwind can also provide the team with the upper hand, allowing Aerodactyl to help support its team even further.

Set Details
========

Focus Sash ensures that Aerodactyl can survive any hit and be able to set up Stealth Rock. 72 Special Attack EVs allow Aerodactyl to OHKO Forretress with Fire Blast, while maximum Speed EVs make Aerodactyl as fast as possible. The rest are placed into Attack to make Double-Edge hit as hard as possible. A Hasty nature is essential to not weaken Fire Blast's power; however, a Jolly nature can be used if Fire Blast is not being used. If so, the Special Attack EVs can be moved into Attack.

Usage Tips
========

Aerodactyl should always lead, as it wins against most other leads such as Azelf and Forretress thanks to its access to Taunt. Watch out for Froslass or Sableye leads, as Froslass has a super effective STAB move to hit Aerodactyl with, while Sableye has priority Taunt to prevent Aerodactyl from using Taunt itself or laying down Stealth Rock. Aerodactyl should only be used on hyper offensive teams because it is a suicide lead, meaning the team wants to apply as much offensive pressure as possible.

Team Options
========

Ghost-types such as Hoopa and Sableye not only appreciate Aerodactyl's entry hazard support, but also keep Stealth Rock up by blocking Rapid Spin. Sableye also has access to Prankster Taunt, meaning it can reliably make sure no Defogger can get rid of Stealth Rock as well. Volt Switch and U-turn users such as Heliolisk and Mega Beedrill appreciate being able to wear down the opposing team with Stealth Rock coupled with their powerful attacks. They can also wear down the opponent's Defogger or spinner, allowing Stealth Rock to stay on the field. The team should be offensively oriented to keep up the offensive pressure, so Pokemon like Hydreigon, Infernape, and Mienshao are good options, as they all provide power and appreciate the Stealth Rock support this set provides.

[STRATEGY COMMENTS]
Other Options
=============

Iron Head or Iron Tail not only gain the Tough Claws boost but also can replace Earthquake to hit Rock-types and gain coverage against Florges; however, the loss of coverage for Steel-types leaves Mega Aerodactyl completely walled by them then. Ice Fang, Thunder Fang, and Fire Fang, thanks to the Tough Claws boost, all become viable options, with Ice Fang hitting bulky Ground-types while also gaining coverage on Dragon-types such as Hydreigon, Thunder Fang giving Aerodactyl a way to cripple Water-types such as Feraligatr and Suicune, and Fire Fang covering Forretress, which is neutral to Earthquake, and Bronzong, which is immune to Earthquake thanks to Levitate.

Checks and Counters
===================

**Bulky Water-types**: Suicune, Swampert, and Mega Blastoise can all take Aerodactyl's attacks, even when it's at +1, and fire back with a super effective STAB move.

**Choice Scarf Users**: Choice Scarf Hydreigon and Mienshao outspeed Mega Aerodactyl and can cripple or OHKO it after a bit of prior damage.

**Bulky Steel-types**: Doublade, Mega Aggron, and Bronzong all resist both of Aerodactyl's STAB types and take little damage from its coverage moves.

**Stealth Rock**: Being easily pressured by powerful attacks with a crippling weakness to Stealth Rock, Mega Aerodactyl has a hard time switching in multiple times with or without Roost.

**Physical Walls**: Cresselia and Porygon2 can tank Aerodactyl's STAB moves, heal off the damage with Moonlight or Recover, respectively, and cripple Aerodactyl with Thunder Wave.

**Super Effective Priority Moves**: Mamoswine and Feraligatr both can KO a weakened Mega Aerodactyl with their STAB Ice Shard and Aqua Jet before it can move.
 
Last edited:

Legacy Raider

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Some minor suggestions:
  • Can we call the first set "3 Attacks Mega" or "Non-Boosting Attacker" rather than "Physical Attacker", since basically every single set is a physical attacker?
  • One of the biggest choices when running M-Aero is Jolly vs Adamant. As such I think it's a good idea to specify which notable Pokemon you miss out on outspeeding by running Adamant - big ones include Timid M-Sceptile (the preferable nature because it is so threatened by faster Crobat / M-Beedrill), +1 Feraligatr, and scarf versions of Chandelure, Heracross, Darmanitan, Kyurem, and Rotom-H. Before mega-evolution you also miss out on Azelf and scarf Tyrantrum.
  • I can't think of too many notable KOs with Adamant > Jolly atm either, e.g. 252/252+ Florges avoids the 2HKO with SR for both. However, Adamant does have a 56% chance to KO 252/176+ Zapdos with Stone Edge after SR vs only 6.3% for Jolly, and a 43.8% chance for Adamant to KO 240/0 Mandibuzz after SR vs 0% for Jolly, so there is that I guess.
  • I also wouldn't call Aero the most splashable Mega - imo I think that rests firmly with Swampert. Aero requires much more team support compared to Swampert or even Beedrill from my experiences.
  • I'm glad to see Unnerve is being suggested as the base ability for most of the sets. The ability to neuter Slurpuff on that crucial Belly Drum turn is worth far more than the extra PP depletion from Pressure. However, Unnerve is incompatible with Defog as far as I know, so you may want to look at that.
Looking good though.
 
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nv

The Lost Age
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Ok so after a month exactly of this being a WIP, it is finally ready for QC.

I know I need some major input because I have never personally used Bulky Mega Aerodactyl or Lead Aerodactyl so UT and TO sections may be missing a few things.

P.S. QUESTION FOR QC MEMBERS...

Since we are now separating Megas and their base formes, does this mean there should be a separate analysis / revamp for the Lead Aerodactyl set? It seems kind of neglectful on UU's part to keep it in the "Mega" Analysis when the reg forme is now RU and its own "separate entity".

P.P.S. I am tired af finishing this up so warning errors will occur.
 
Last edited:
Hey NV, nice job. I have a few suggestions(comments in red).


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[OVERVIEW]
  • Most used splashable Mega
  • Struggles with bulky Water- and Steel-types
  • Decent boosting move in Hone Claws
  • Fastest lead in UU, meaning it can Taunt other leads fairly easily
  • Amazing speed before Mega Evolving; blistering speed after Mega Evolving, outspeeding the entire unboosted tier as well as some Choice Scarf users
  • Common weaknesses in Water, Ice, and Rock
(In the Overview I suggest adding in that Mega Aero is great at revenge killing most offensive pokemon in the tier due to its speed and power, thus making it an extremely reliable blanket check for most offensive threats.)

[SET]
name: Non-Boosting Attacker
move 1: Stone Edge
move 2: Wing Attack / Earthquake
move 3: Earthquake / Pursuit / Aqua Tail
move 4: Roost / Stealth Rock (4 attacks with EQ/Aqua Tail in the 3rd slot is a pretty decent set as well, so I suggest /'ing Pursuit in this last slot. Also Stealth Rock should not be on this set, so take that out.)
item: Aerodactylite
ability: Unnerve
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========
  • Stone Edge is the obligatory STAB move that allows Aerodactyl to hit opposing Flying-types as well as Ice-, Fire-, and Bug-types such as Mamoswine, Entei, Darmanitan, and Mega Beedrill.
  • Wing Attack, while seemingly weak, gets the Tough Claws boost allowing it to be very potent against Fighting-types as well as Grass-types that can tank a Stone Edge such as Shaymin and Chesnaught.
  • Earthquake is used due to its ability to hit Steel-types such as Cobalion, Lucario, and Doublade as Steel-types resist both of Aerodactyl's STABs.
  • Pursuit is an option to trap physically frail Pokemon such as Mega Beedrill and Roserade. (Chandelure is the 2nd best mon to trap next to Beedrill, so add that in here or replace Roserade as an example.)
  • Aqua Tail not only benefits from Tough Claws, but also gives Aerodactyl a way around Ground-types such as Mamoswine, Krookodile, Nidoking, and Nidoqueen (although the latter two are covered by Earthquake).
  • Roost is a reliable recovery move and allows Mega Aerodactyl to keep threatening the opponent while Stealth Rock gives Mega Aerodactyl a way to support the team if Stealth Rock couldn't be fit onto the team somewhere else.
  • Taunt, in tandem with Roost, could work and allows Aerodactyl to avoid status and block recovery while wearing down the opponent with its high powered STAB moves. (Add that it stops Defog. A lot of the time when people use Taunt it is because they are stacking Hazards and they want to stop free Defog.)
  • Defog is an option to allow Aerodactyl to get rid of entry hazards; however, it is incompatible with Unnerve.
  • Fire Fang is an option to OHKO Forretress, which would otherwise tank Aerodactyl's moves while OHKOing with Gyro Ball.
  • Crunch gives Aerodactyl an option to hit Doublade harder than EQ (thanks to Tough Claws boost) as well as Psychic-types such as Cresselia and Reuniclus.

Set Details
========
  • Aerodactylite is the item of choice as otherwise Aerodactyl would be unable to Mega Evolve.
  • Jolly nature is used to outpace Timid Mega Sceptile and Jolly Mega Beedrill as well as certain Choice Scarf Pokemon such as Chandelure; however, an Adamant nature can be used as it is still faster than all neutral natured Pokemon such as Adamant Mega Beedrill and Modest Mega Sceptile.
  • Maximum Attack EVs as well as maximum Speed EVs allows Aerodactyl to hit as hard and as fast as possible.
(I have a similar set that caters to defensive builds wanting a fast trapper that is still bulky.
Aerodactyl-Mega @ Aerodactylite
Ability: Tough Claws
EVs: 248 HP / 180 Atk / 80 Spe
Jolly Nature
- Stone Edge
- Earthquake
- Pursuit
- Roost
This outspeeds Adamant Beedrill and is still strong enough to have an offensive presence and revenge kill. I would add this as an option.)



Usage Tips
========
  • Mega Aerodactyl is meant to be used as fast support that can also reliably wear down the opponent's team via its STAB moves.
  • Make sure to bring Mega Aerodactyl in safely on a resisted hit so it can force the opponent to take a hit or die.
  • Use the switches that Mega Aerodactyl forces to setup Stealth Rock or Roost off damage. If it is healthy, try to fire off an attack as most things that switch into Mega Aerodactyl get worn down fast such as Swampert and Forretress.

Team Options
========
  • Something that takes care of bulky Water-types such as Toxicroak, Shaymin, and Heliolisk allows Aerodactyl to not be forced out, taking Stealth Rock damage, as well as helps Aerodactyl continue to apply pressure to the opponent.
  • Entry hazard removal support from the likes of Empoleon and Forretress helps clear away Stealth Rock allowing Aerodactyl to have more opportunities to switchin without relying on staying healthy via Roost.
  • Entry hazard support from Pokemon such as Forretress and Swampert can help wear down Pokemon that switch into Aerodactyl as most of Aerodactyl's checks and counters lack reliable recovery.
  • Special wallbreakers such as Choice Specs Porygon-Z and Life Orb Hydreigon can destroy physical walls allowing Aerodactyl to use its attacks more freely.

[SET]
name: Hone Claws
move 1: Hone Claws
move 2: Stone Edge
move 3: Wing Attack / Aqua Tail
move 4: Earthquake / Aqua Tail / Roost
item: Aerodactylite
ability: Unnerve
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========
  • Hone Claws is the setup move of choice as it not only boosts Aerodactyl's already sky high Attack, it also allows Aerodactyl to not miss its STAB moves or its coverage.
  • Stone Edge is Aerodactyl's main STAB move that not only hits hard, but benefits from the accuracy boost given from Hone Claws.
  • Wing Attack gets the Tough Claws boost making it very strong against Fighting- and Grass-types that can tank a Stone Edge such as Shaymin and Chesnaught.
  • Aqua Tail also benefits from Tough Claws, giving Aerodactyl a way around Ground-types that can tank a Wing Attack such as Mamoswine, Krookodile, Nidoking, and Nidoqueen.
  • Earthquake can be used to hit Steel-types such as Cobalion and Doublade.
  • Roost gives Aerodactyl a reliable recovery move to continue boosting.
  • Fire Fang is an option to OHKO Forretress specifically while Crunch gives Aerodactyl an option to hit Doublade harder than EQ (thanks to Tough Claws boost) as well as Psychic-types such as Reuniclus.

Set Details
========
  • Maximum Attack and Speed EVs allows Aerodactyl to hit as hard and as fast as possible.
  • A Jolly nature allows Aerodactyl to outspeed Jolly Mega Beedrill and Timid Mega Sceptile after Mega Evolving while also outspeeding certain Choice Scarf users such as Chandelure. (Adamant is especially viable in regards to the Hone Claws set as it maximizes Aero's wallbreaking potential, so add it as an option.)
  • Aerodactylite allows Aerodactyl to Mega Evolve in the first place.
  • (Mention hogg's spread here y/n?)

Usage Tips
========
  • It is best to save Mega Aerodactyl for mid- to late-game as this set aims to setup and sweep rather than firing off powerful attacks.
  • Be wary switching this particular set in as the more damage Mega Aerodactyl accrues, the more easily it will be revenge killed when it aims to sweep.
  • Based on coverage, make sure certain threats are gone (Ground-types such as Krookodile and Mamoswine if Mega Aerodactyl lacks Aqua Tail and Steel-types if Mega Aerodactyl lacks Earthquake) (Krook is not a counter lol.)

Team Options
========
  • Volt Switch and U-turn users, such as Forretress, Heliolisk, and Whimsicott, can wear down the opponent, allowing Aerodactyl to set up and sweep on a weakened team. Whimsicott and Heliolisk also both beat bulky Water-types which give Aerodactyl a hard time.
  • Entry hazard support from Pokemon such as Forretress, Swampert, or Azelf, can help Aerodactyl secure some 2HKOs and OHKOs.
  • Entry hazard removal from Forretress and Empoleon is key as more often than not, Aerodactyl will be forgoing Roost to run coverage, meaning it can be worn down if SR is up.
  • Something that weakens bulky Water-types such as Toxicroak and Heliolisk allows Aerodactyl to not be forced out once it sets up.
  • Healing Wish or Lunar Dance users such as Shaymin and Cresselia can give Aerodactyl a second chance at sweeping. Shaymin can also beat bulky Water-types for Aerodactyl while Cresselia can provide Thunder Wave support.

[SET]
name: Bulky Aero
move 1: Defog
move 2: Roost
move 3: Stone Edge
move 4: Earthquake
item: Aerodactylite
ability: Unnerve
nature: Jolly
evs: 248 HP / 8 Atk / 252 Spe (This spread is pretty bad, the spread should look more like this:
Aerodactyl-Mega @ Aerodactylite
Ability: Tough Claws
EVs: 248 HP / 164 SpD / 96 Spe
Jolly Nature
- Defog
- Roost
- Stone Edge
- EarthquakeThis outspeeds Crobat and has Spdef for things like Chandelure and PZ.)

[SET COMMENTS]
Moves
========
  • Defog allows Aerodactyl to get rid of entry hazards fairly easily thanks to it only being affected by Stealth Rock albeit weak to it.
  • Roost gives Aerodactyl a means of reliable recovery, allowing it to continuously Defog away entry hazards as well as take advantage of its decent defensive typing and defenses with the invested bulk.
  • Stone Edge is still a pretty powerful STAB move even with minimal investment
  • Earthquake provides the best neutral coverage alongside Stone Edge

Set Details
========
  • 248 HP EVs allows Mega Aerodactyl to switch into Stealth Rock 5 times from full HP while maximizing its Speed so it can outpaces threats such as Mega Beedrill and Mega Sceptile.
  • Aerodactylite is the item of choice to allow Aerodactyl to Mega Evolve.
  • Jolly nature allows Mega Aerodactyl to outspeed all the unboosted metagame as well as positive natured base 80 Speed Choice Scarf users such as Chandelure and Gardevoir.(You should probably add the Taunt / Toxic set as an option since they all do not have to be Defog and this set is a potent stall breaker. Should be the same EV spread with mono-attacking EQ for Steel types.)

Usage Tips
========
  • The invested bulk allows Mega Aerodactyl to come in more safely on resisted hits and Roost off the damage and Defog away entry hazards.
  • Make sure to keep Mega Aerodactyl healthy though so it can check the things it needs to check such as Fire-types and Mega Beedrill throughout the match.

Team Options
========
  • Swampert appreciate Mega Aerodactyl's ability to Defog away all hazards while Swampert has decent defensive synergy with Mega Aerodactyl as it is immune to Electric-type attacks, resists Rock, and is neutral to Ice and Water while Mega Aerodactyl can fight off Grass-types with its Flying STAB.

[SET]
name: Non-Mega Suicide Lead
move 1: Stealth Rock
move 2: Taunt
move 3: Stone Edge / Rock Slide
move 4: Fire Blast / Double-Edge / Earthquake
item: Focus Sash
ability: Unnerve
nature: Hasty / Jolly
evs: 184 Atk / 72 SpA / 252 Spe

[SET COMMENTS]
Moves
========
  • Stealth Rock is the only entry hazard Aerodactyl learns.
  • Taunt allows Aerodactyl to avoid other lead's entry hazards from being laid down as it has access to the fastest Taunt.
  • Stone Edge is a really good STAB move that is a bit unreliable while Rock Slide provides a bit more reliability, but the power loss is noticeable.
  • Fire Blast allows Aerodactyl to get around Forretress who may try to spin away its Stealth Rock. If that isn't needed, Double-Edge is a viable option to allow Aerodactyl to kill itself before the opponent can Defog or spin. Earthquake is also nice to provide neutral coverage alongside Aerodactyl's Rock-type STAB.

Set Details
========
  • Focus Sash ensures that Aerodactyl can live any hit and be able to set up Stealth Rock.
  • 72 Special Attack EVs w/ Fire Blast allows Aerodactyl to OHKO Forretress while maximum Speed EVs allows Aerodactyl to be as fast as possible. The rest is dumped into Attack.
  • A Hasty nature is essential alongside Fire Blast to not weaken its power; however, a Jolly nature can be used if Fire Blast is not being used. If so, the Special Attack EVs can be moved into Attack.

Usage Tips
========
  • Aerodactyl should always lead as it wins vs. most other leads such as Azelf and Forretress thanks to its access to Taunt.
  • Watch out for Froslass or Sableye leads as Froslass has super effective STAB to hit Aerodactyl with while Sableye has priority Taunt meaning Aerodactyl cannot Taunt Sableye nor can it lay down Stealth Rock.
Team Options
========
  • Ghost-types such as Hoopa and Sableye that appreciate the entry hazard support can also keep Stealth Rock thanks to blocking Rapid Spin. Sableye also has access to Prankster Taunt, meaning it can reliably make sure no Defogger can get rid of Stealth Rock as well.
  • VoltTurn users such as Heliolisk and Mega Beedrill appreciate being able to wear down the opponent with Stealth Rock coupled with their powerful attacks. VoltTurn users can also wear down the opponent's Defogger or spinner, allowing Stealth Rock to stay on the field.
  • Rapid Spin users such as Forretress, Tentacruel, and Mega Blastoise allow Aerodactyl's Stealth Rock to stay on the field while getting rid of the opponent's entry hazards. ( You need to add that this is an offensive lead so the team should be offensively oriented.)

[STRATEGY COMMENTS]
Other Options
=============
  • Iron Head > Iron Tail (Unless Hone Claws)
  • Ice Fang
  • Thunder Fang for Water-types such as Feraligatr
  • Fire Fang for Forretress and Bronzong

Checks and Counters
===================

**Bulky Water-types**: Suicune, Swampert, and Mega Blastoise can all take Aerodactyl's attacks, even at +1, and fire back with a supereffective STAB move.

**Bulky Steel-types**: Doublade, Mega Aggron, and Bronzong all resist both of Aerodactyl's STABs and taken little from its coverage.

**Physical Walls**: Cresselia and Porygon2 can tank Aerodactyl's STAB moves, heal off the damage with Moonlight or Recover respectively or cripple Aerodactyl with Thunder Wave.

**Super Effective Priority**: Mamoswine and Feraligatr both can OHKO a weakened Mega Aerodactyl with their STAB Ice Shard or Aqua Jet respectively.
After these changes, QC 1/3.
 
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nv

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Ok I implemented Christo's check, but I still have to ask...

[SET]
name: Hone Claws
move 1: Hone Claws
move 2: Stone Edge
move 3: Wing Attack / Aqua Tail
move 4: Earthquake / Aqua Tail / Roost
item: Aerodactylite
ability: Unnerve
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========
  • Hone Claws is the setup move of choice as it not only boosts Aerodactyl's already sky high Attack, it also allows Aerodactyl to not miss its STAB moves or its coverage.
  • Stone Edge is Aerodactyl's main STAB move that not only hits hard, but benefits from the accuracy boost given from Hone Claws.
  • Wing Attack gets the Tough Claws boost making it very strong against Fighting- and Grass-types that can tank a Stone Edge such as Shaymin and Chesnaught.
  • Aqua Tail also benefits from Tough Claws, giving Aerodactyl a way around Ground-types that can tank a Wing Attack such as Mamoswine, Krookodile, Nidoking, and Nidoqueen.
  • Earthquake can be used to hit Steel-types such as Cobalion and Doublade.
  • Roost gives Aerodactyl a reliable recovery move to continue boosting.
  • Fire Fang is an option to OHKO Forretress specifically while Crunch gives Aerodactyl an option to hit Doublade harder than EQ (thanks to Tough Claws boost) as well as Psychic-types such as Reuniclus.

Set Details
========
  • Maximum Attack and Speed EVs allows Aerodactyl to hit as hard and as fast as possible.
  • A Jolly nature allows Aerodactyl to outspeed Jolly Mega Beedrill and Timid Mega Sceptile after Mega Evolving while also outspeeding certain Choice Scarf users such as Chandelure. Adamant is especially viable as it maximizes Aero's wallbreaking potential
  • Aerodactylite allows Aerodactyl to Mega Evolve in the first place.
  • (Mention hogg's spread here y/n?)

Usage Tips
========
  • It is best to save Mega Aerodactyl for mid- to late-game as this set aims to setup and sweep rather than firing off powerful attacks.
  • Be wary switching this particular set in as the more damage Mega Aerodactyl accrues, the more easily it will be revenge killed when it aims to sweep.
  • Based on coverage, make sure certain threats are gone (Ground-types such as Mamoswine if Mega Aerodactyl lacks Aqua Tail and Steel-types if Mega Aerodactyl lacks Earthquake)

Team Options
========
  • Volt Switch and U-turn users, such as Forretress, Heliolisk, and Whimsicott, can wear down the opponent, allowing Aerodactyl to set up and sweep on a weakened team. Whimsicott and Heliolisk also both beat bulky Water-types which give Aerodactyl a hard time.
  • Entry hazard support from Pokemon such as Forretress, Swampert, or Azelf, can help Aerodactyl secure some 2HKOs and OHKOs.
  • Entry hazard removal from Forretress and Empoleon is key as more often than not, Aerodactyl will be forgoing Roost to run coverage, meaning it can be worn down if SR is up.
  • Something that weakens bulky Water-types such as Toxicroak and Heliolisk allows Aerodactyl to not be forced out once it sets up.
  • Healing Wish or Lunar Dance users such as Shaymin and Cresselia can give Aerodactyl a second chance at sweeping. Shaymin can also beat bulky Water-types for Aerodactyl while Cresselia can provide Thunder Wave support.
The bolded I want to talk about because I feel it is good enough to warrant a Set Details mention. For those who don't know what I am talking about, Here is the link: http://www.smogon.com/forums/thread...-fire-psychic-bug.3550626/page-6#post-6470783
 

Kreme

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Overview
  • Regarding the first bullet point, during write-up I'd just say sth along the lines of "easy to fit on most teams due to..." instead of "splashable" so it's easier for newer players to understand. Also be sure to mention how it's mostly due to how customizable Aerodactyl's sets are.
First Set

Moves
  • The description order definitely has to be changed to match the set; rn it's EQ > Pursuit > Aqua Tail > Roost > Other shit but it should be EQ > Aqua Tail > Roost > Pursuit > Other shit as listed on the set itself.
Set Details
  • Regarding the last bullet point, I'd definitely mention how the extra bulk helps it become a safer switch-in for things it wants to Pursuit trap, esp Beedrill and Chandelure.
Usage Tips
  • I'd definitely mention how Mega Aerodactyl's moves can be somewhat unpredictable at times so should the user have something like Crunch, which is more or less unexpected, xe can use it to xe's advantage to lure things; for example, Crunch luring Slowking. Most people also expect ppl to be 3 Atk + Roost so having 4 Atks can be rly nice for luring too.
Team Options
  • Definitely mention setup sweepers as partners, they very much appreciate the support Aero provides, esp Pursuit which helps most of the Fighting-types sweep.
Second Set

Moves
  • I'd definitely mention how using Roost means Aerodactyl will lose out on an important coverage move.
Set Details
  • Yeah might as well mention hogg's spread as a good alternative.
Team Options
  • Definitely mention wallbreakers to make Aerodactyl's job much easier. Physical and special breakers both work since physical breakers can easily overwhelm phys walls to the point they're in Aero range whereas special breakers just outright remove phys walls.
Third Set

Moves
  • On the set I feel like having Roost in the first slot over Defog is better considering bulky Aero probably values recovery over being able to remove entry hazards.
  • Maybe a slash of Wing Attack with Stone Edge in the third slot? I've used a somewhat similar set and most times the Ground / Flying coverage is pretty decent and the added PP has been very nice in more drawn out games, I'll let other QC decide on this though.
Team Options
  • Um....NV this is kinda lacking lol, only Swampert as TO smh. Just make sure you remember what I told you on PS regarding this lol
Last Set

Moves
  • I'd mention more about Stealth Rock itself rather than saying it's the only entry hazard Aero learns.
Set Details
  • Mention not to run the SpA and Hasty if it's not running Fire Blast.
Usage Tips
  • That last bullet point in TO should definitely be here and just say something like "It should only be used on hyper offensive teams because..."
Team Options
  • I would definitely remove the Rapid Spin mention considering Aero's a hazard lead that has Taunt to prevent hazards anyway and most Rapid Spin users in the tier don't fit on the same teams Aero does (at least this set).
  • Actually, might as well keep the last bullet point tbh but maybe change it a bit during write-ups to not reiterate anything you said in Usage Tips.
Checks and Counters
  • Choice Scarf users definitely need to be here.
  • Stealth Rock could probably get a section since a lot of the times pressuring + Rocks is enough to put Aero in range of weaker prio / make it unable to beat some stuff 1v1 etc.
After this you can consider thyself able to write up le analysis with 2/3.
 

nv

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Implemented. Also...
Set Details
  • Mention not to run the SpA and Hasty if it's not running Fire Blast.
A Hasty nature is essential alongside Fire Blast to not weaken its power; however, a Jolly nature can be used if Fire Blast is not being used. If so, the Special Attack EVs can be moved into Attack.
 

ManOfMany

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Please mention Double-Edge in OO for the 3 attacks roost set. It's a very reliable Pseudo-STAB (It hits harder than Stone Edge with Tough Claws boost) that can replace Aerial Ace. It does not miss, it hits bulky Ground types very hard, and it gives you a safety net if Stone Edge runs out of PP.
 

Ununhexium

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Please mention Double-Edge in OO for the 3 attacks roost set. It's a very reliable Pseudo-STAB (It hits harder than Stone Edge with Tough Claws boost) that can replace Aerial Ace. It does not miss, it hits bulky Ground types very hard, and it gives you a safety net if Stone Edge runs out of PP.
aqua tail is there for bulky grounds man

the only thing youre makes a difference against is like swampert
 

ManOfMany

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aqua tail is there for bulky grounds man

the only thing youre makes a difference against is like swampert
Swampert is relevant, but Double-Edge's primary use is that it hits really hard. It hits harder than Stone Edge, so it's essentially like a STAB move but it does not miss and its PP isn't stalled out by Suicune easily (meaning you can pressure it decently). It is very useful vs balance because Stone Edge's 8 PP can be stalled out without much effort, leaving you with some useless weak non-STABs.

Additionally, you're really not losing much from running a moveset of Stone Edge/Earthquake/Double-Edge/Roost. It's far from 4MMS.
 
[SET]
name: Bulky Aero
move 1: Roost
move 2: Defog
move 3: Stone Edge
move 4: Earthquake
item: Aerodactylite
ability: Unnerve -> Pressure
nature: Jolly
evs: 248 HP / 164 SpD / 96 Spe
[SET COMMENTS]
Not QC but just a little thing I noticed...

Unnerve's illegal with Defog.
 
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You should also mention that +1 Gatr, +1 Gyara, and Scarf Gardevoir are important things that are outsped by Jolly but not Adamant.

From the bulky Aero, I think QC agreed that Defog was terrible on it and it's much better off running Taunt / Roost and then two of Stone Edge / EQ / Toxic. Tagging Pearl

For lead Aero, I think moves of Stealth Rock + Taunt + Fire Blast + Stone Edge / Tailwind is good enough. It doesn't really need "neutral coverage" with EQ since it's primarily a lead rather than an attacker.

In the first line, you should change it to "arguably the best" instead of "arguably the most used."
 
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Kreme

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Uh I believe having Flamethrower > Fire Blast is better on Lead Aerodactyl unless I'm missing something and I'm pretty sure those extra EVs to OHKO Forretress aren't necessary considering it has Sturdy (from what I've seen more people use Sturdy > Overcoat, could be wrong though) and SpD Forretress has been a pretty rare commodity as of late, at least from my experience. Flamethrower also doesn't miss which I believe is definitely better than Fire Blast considering you just want this thing to do at least some damage before it rip's. And maybe DEdge slashed over SEdge stuff over being slashed onto Fire coverage (since lead Aero p much is going to prefer having Flamethrower / Fire Blast most of the time) and being able to suicide vs Spinners in tandem with Fire coverage is pretty good and is what I tend to run, other QC can give their input on this though since I'm not extensively knowledgeable in Lead Aero and have only dabbled with it on very few occasions.
 

Cynde

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Uh I believe having Flamethrower > Fire Blast is better on Lead Aerodactyl unless I'm missing something and I'm pretty sure those extra EVs to OHKO Forretress aren't necessary considering it has Sturdy (from what I've seen more people use Sturdy > Overcoat, could be wrong though) and SpD Forretress has been a pretty rare commodity as of late, at least from my experience. Flamethrower also doesn't miss which I believe is definitely better than Fire Blast considering you just want this thing to do at least some damage before it rip's. And maybe DEdge slashed over SEdge stuff over being slashed onto Fire coverage (since lead Aero p much is going to prefer having Flamethrower / Fire Blast most of the time) and being able to suicide vs Spinners in tandem with Fire coverage is pretty good and is what I tend to run, other QC can give their input on this though since I'm not extensively knowledgeable in Lead Aero and have only dabbled with it on very few occasions.
If you're talking about defensive forre overcoat is definitely the superior option. Sturdy is never going to come into play because forre is gonna be switching into hazards constantly to remove them and there's the fact that it's gonna be pivoting in and out of attacks throughout the game. So ye the chances of sturdy coming into play are minimal. Overcoat provides far more use cuz it allows you to switch into stuff like non hp fire rose and spin / get up hazards pretty freely since you dont fear the powder to stop you from doing shit. So yeah if those evs nab non spdef invested forre it's definitely the better option imo.
 
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nv

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You should also mention that +1 Gatr, +1 Gyara, and Scarf Gardevoir are important things that are outsped by Jolly but not Adamant.

From the bulky Aero, I think QC agreed that Defog was terrible on it and it's much better off running Taunt / Roost and then two of Stone Edge / EQ / Toxic. Tagging Pearl

For lead Aero, I think moves of Stealth Rock + Taunt + Fire Blast + Stone Edge / Tailwind is good enough. It doesn't really need "neutral coverage" with EQ since it's primarily a lead rather than an attacker.

In the first line, you should change it to "arguably the best" instead of "arguably the most used."
Implemented all of this and kept Double Edge as a slash since it really likes that > Tailwind should it forgo its STAB move.

Uh I believe having Flamethrower > Fire Blast is better on Lead Aerodactyl unless I'm missing something and I'm pretty sure those extra EVs to OHKO Forretress aren't necessary considering it has Sturdy (from what I've seen more people use Sturdy > Overcoat, could be wrong though) and SpD Forretress has been a pretty rare commodity as of late, at least from my experience. Flamethrower also doesn't miss which I believe is definitely better than Fire Blast considering you just want this thing to do at least some damage before it rip's. And maybe DEdge slashed over SEdge stuff over being slashed onto Fire coverage (since lead Aero p much is going to prefer having Flamethrower / Fire Blast most of the time) and being able to suicide vs Spinners in tandem with Fire coverage is pretty good and is what I tend to run, other QC can give their input on this though since I'm not extensively knowledgeable in Lead Aero and have only dabbled with it on very few occasions.
I am in agreement with Cyndequil. in that most Forretress run Overcoat nowadays, and as such I left Fire Blast as is; however, I did change up the slashes so that they fit like you said with it being SR + Taunt + Fire Blast + Stone Edge / Double Edge / Tailwind.

I am not sure if Tailwind really deserves a slash, but I added it there for consistency. If you just want it to have a Moves mention, let me know :)
 

Kreme

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If you're talking about defensive forre overcoat is definitely the superior option. Sturdy is never going to come into play because forre is gonna be switching into hazards constantly to remove them and there's the fact that it's gonna be pivoting in and out of attacks throughout the game. So ye the chances of sturdy coming into play are minimal. Overcoat provides far more use cuz it allows you to switch into stuff like non hp fire rose and spin / get up hazards pretty freely since you dont fear the powder to stop you from doing shit. So yeah if those evs nab non spdef invested forre it's definitely the better option imo.
Was just mentioning what I've seen, not necessarily the superior option but yes I agree that if it is Defensive variants Overcoat does provide more utility for being a better switch-in to Roserade.
 

Pearl

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confirming what dod said about the tanky aero set. defog aero can't beat any of the common SR setters and is therefore ass and should stay away from this analysis. the current bulky aero set is ok for the most part, but here's my take on it:

[SET]
name: Bulky Aero
move 1: Taunt
move 2: Roost
move 3: Toxic / Stealth Rock / Stone Edge
move 4: Stone Edge (idk if Wing Attack or SE is better here tbh) / Earthquake
item: Aerodactylite
ability: Unnerve
nature: Jolly
evs: 248 HP / 156 Def / 104 Spe

first of all: the current spread misses out on tornadus before mega evolving for some reason. second: sdef is probably not that bad, but i feel that investing into aero's defense is worth more under most circumstances, and the reasons why sdef investment is better that are currently mentioned on the analysis don't really make much sense to me, as both mons (pz and chandy) can just nuke aero w/ coverage (and, to top it off, you can't even stop chandelure from hit-and-running without pursuit) and pdef can switch more safely against fire-type nukes (252+ Atk Choice Band Entei Sacred Fire vs. 248 HP / 156 Def Mega Aerodactyl: 118-140 (32.5 - 38.5%) -- 98.7% chance to 3HKO, not even a 2HKO w/ burn, so you can stall it out as a last resort) among other stuff (such as crobat even tho it's not that common and cb krook, as the max role w/ knock off is 46.5%)

note: 248 hp / 44 def / 216 speed should be mentioned as an alternative ev spread in case the team needs insurance against bee/scep

re: tailwind on suicide lead: it's a fine option that you can run w/ a hard hitter. definitely worth a slash, but i don't think i'd ever run that aero set without double-edge, as it's aero's best shot at blocking spin/defog (and therefore performing its designed role). make double-edge the 3rd move and fire blast the 1st slash on the 4th move IMO

anyway, i'll probably give this an in-depth qc check later if no other qc member feels like doing it
 
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nv

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confirming what dod said about the tanky aero set. defog aero can't beat any of the common SR setters and is therefore ass and should stay away from this analysis. the current bulky aero set is ok for the most part, but here's my take on it:

[SET]
name: Bulky Aero
move 1: Taunt
move 2: Roost
move 3: Toxic / Stealth Rock / Stone Edge
move 4: Stone Edge (idk if Wing Attack or SE is better here tbh) / Earthquake
item: Aerodactylite
ability: Unnerve
nature: Jolly
evs: 248 HP / 156 Def / 104 Spe

first of all: the current spread misses out on tornadus before mega evolving for some reason. second: sdef is probably not that bad, but i feel that investing into aero's defense is worth more under most circumstances, and the reasons why sdef investment is better that are currently mentioned on the analysis don't really make much sense to me, as both mons (pz and chandy) can just nuke aero w/ coverage (and, to top it off, you can't even stop chandelure from hit-and-running without pursuit) and pdef can switch more safely against fire-type nukes (252+ Atk Choice Band Entei Sacred Fire vs. 248 HP / 156 Def Mega Aerodactyl: 118-140 (32.5 - 38.5%) -- 98.7% chance to 3HKO, not even a 2HKO w/ burn, so you can stall it out as a last resort) among other stuff (such as crobat even tho it's not that common and cb krook, as the max role w/ knock off is 46.5%)

note: 248 hp / 44 def / 216 speed should be mentioned as an alternative ev spread in case the team needs insurance against bee/scep

re: tailwind on suicide lead: it's a fine option that you can run w/ a hard hitter. definitely worth a slash, but i don't think i'd ever run that aero set without double-edge, as it's aero's best shot at blocking spin/defog (and therefore performing its designed role). make double-edge the 3rd move and fire blast the 1st slash on the 4th move IMO

anyway, i'll probably give this an in-depth qc check later if no other qc member feels like doing it
Implemented all these changes so if you wanna do a full QC check, I am ready! :)
 

YABO

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1: Setup sweepers such as Swords Dance Lucario and Doublade appreciate the support that Mega Aerodactyl can provide with is coverage especially Pursuit which can trap and KO Ghost-types that threaten these setup sweepers.
Doublade doesnt give a fuck if stuff gets trapped. Still a good teammate just change the phrasing.
2: Does tailwind really need a slash on suicide lead? Like sure its okay but in terms of how I would justify the three moves it would be like 90% fire blast, 8% stone edge, 2% tailwind. To me it just seems like something that seems okay on paper but nobody would ever really use in practice.

Not going to chime in on the bulky aero debate since i have literally no experience with it so just be willing to accept a change if someone notices anything.

QC 3/3
 

nv

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1: Setup sweepers such as Swords Dance Lucario and Doublade appreciate the support that Mega Aerodactyl can provide with is coverage especially Pursuit which can trap and KO Ghost-types that threaten these setup sweepers.
Doublade doesnt give a fuck if stuff gets trapped. Still a good teammate just change the phrasing.
2: Does tailwind really need a slash on suicide lead? Like sure its okay but in terms of how I would justify the three moves it would be like 90% fire blast, 8% stone edge, 2% tailwind. To me it just seems like something that seems okay on paper but nobody would ever really use in practice.

Not going to chime in on the bulky aero debate since i have literally no experience with it so just be willing to accept a change if someone notices anything.

QC 3/3
Did this, but want to make sure everything is ok with the bulky set before I move it into GP. dodmen and Pearl is everything a-ok?
 

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