Pokémon Aerodactyl

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You know what's awesomely trolly about Megadactyl? A Jolly nature with 0 EVs is still naturally faster than max speed Mega Lucario and Mega Absol. That is insane. With just 32 EVs you can bump that up to 378 bypassing base 120s, Thundurus-T and Greninja even.

That actually sounds great! The cost of damage for more bulk (by running jolly over adamant I mean) could actually be a great thing considering that he could very well enjoy it after being as fast as he is. Something around a 224 HP / 252 Attack / 32 Spd could be useful for him no?
 
I've done extensive testing with a Hone Claws set now and I have found it completely deadly. You switch into something that has to switch out, Hone Claws on the switch and proceed to wreak havoc with +1 everything. 6-0 all over the place!

I just wanted to echo the sentiment that Hone Claws Aerodactyl is pretty powerful. Though it's not the most amazing of battles, here is one showcasing MegaDactyl getting to +1 and proceeding to sweep 5 Pokemon (http://replay.pokemonshowdown.com/oususpecttest-84793762).

The set I'd recommend for Hone Claws is this:

Aerodactyl @ Aerodactylite
Ability: Pressure / Unnerve
EV Spread: 18 HP, 252 Attack, 240 Speed
Nature: Adamant
+Stone Edge
+Ice Fang
+Fire Fang / Aerial Ace / Earthquake / Aqua Tail / Crunch
+Hone Claws


The given spread allows you to outpace base 130 Pokemon with a +speed nature (namely Jolteon, other Aerodactyl at base, and Crobat), but you can take out those speed EVs and plug them into HP if you don't care about outpacing those Pokemon. However, pre-Mega Evolution, the given EVs are to allow you to still outspeed Tornadus-I and Thundurus-I if necessary.

If you want to outpace base 125s only, you can use 184 Speed EVs, 172 if your worst fear is Greninja. Though these EV calculations are all post Mega Evolution, so be wary about how you manage your spread.

Your goal is to force something out, set up, and sweep. MegaDactyl is fairly good on bulk, and its' typing allows it to resist both of Talonflame's STABs, as well as Staraptor, and even Mega Pinsir. With the given IVs, you naturally outpace opponents like Latias and Latios, so you can go ahead and go to town on things.

Stone Edge is mandatory and it becomes very reliable after a Hone Claws boost.

+1 252+ Atk Mega Aerodactyl Stone Edge vs. 252 HP / 0 Def Rotom-W: 261-307 (85.8 - 100.9%) -- 87.5% chance to OHKO after Stealth Rock

Ice Fang is there because you don't want Landorus-T or Gliscor to ruin your day, and it allows MegaDactyl to revenge dragon/flying or dragon/ground types.

Though if it's Zygarde, get some prior damage in. 252+ Atk Tough Claws Mega Aerodactyl Ice Fang vs. 252 HP / 0 Def Zygarde: 360-424 (85.7 - 100.9%) -- 43.8% chance to OHKO after Stealth Rock

Your choice of coverage move is dependent on what you want to hit. Aerodactyl has so many possible options that it can take out a wide range of foes depending on what you need to KO.

Crunch can leave a severe dent in just about anything with a Tough Claws boost, and it gives you a stronger option against things like Metagross, Bronzong, Jirachi, and ghost types, but I feel these are generally uncommon, but worth the mention. Fire Fang lets you wreck Scizor (beware Bullet Punch), Ferrothorn, Forretress and other steel types, and it has a respectable ~85 BP.

Crunch hits the Latii twins harder, so if you need a way around your opponent's defogger (assuming they aren't using Scizor or Mandibuzz or something to Defog with), Crunch can seal the deal.

252+ Atk Tough Claws Mega Aerodactyl Crunch vs. 4 HP / 0 Def Latios: 308-364 (101.9 - 120.5%) -- guaranteed OHKO

Aerial Ace hits ~119 BP after STAB and Tough Claws are factored in, making it a fairly decent move (equivalent to an 80 BP flying move with STAB).

252+ Atk Tough Claws Mega Aerodactyl Aerial Ace vs. 252 HP / 0 Def Conkeldurr: 302-356 (72.9 - 85.9%) -- guaranteed 2HKO
4+ Atk Conkeldurr Mach Punch vs. 4 HP / 0 Def Mega Aerodactyl: 73-87 (24.1 - 28.8%) -- 97.9% chance to 4HKO


Deal some prior damage and you can kiss Conkeldurr good bye. That or snag a Hone Claws boost and just one shot it. As a side note, Fly one shots Conkeldurr without a Hone Claws boost.

252+ Atk Tough Claws Mega Aerodactyl Aerial Ace vs. 252 HP / 0 Def Mega Venusaur: 242-288 (66.4 - 79.1%) -- guaranteed 2HKO
252+ Atk Tough Claws Mega Aerodactyl Aerial Ace vs. 252 HP / 252+ Def Mega Venusaur: 182-216 (50 - 59.3%) -- guaranteed 2HKO


Earthquake lets you bypass King's Shield on Aegislash, though in general you don't want to stay in on Aegislash. It also helps you murder Heatran which is always nice, and being able to hit grounded electric types hard is great. If you run Jolly, you can outspeed Mega Manectric and EQ it, but if you're intimidated it probably won't KO, it's not really a favorable match up. Perhaps the most important reason to run Earthquake is that it can OHKO Mega Mawile at +1. It's also a stronger option than Fire Fang against M. Mawile.

Aqua Tail lets you hit a variety of things hard, and it has good power after Tough Claws, and after a Hone Claws, can OHKO some Tyranitar (but not Mega Tyranitar).

+1 252+ Atk Tough Claws Mega Aerodactyl Aqua Tail vs. 252 HP / 0 Def Tyranitar: 398-470 (98.5 - 116.3%) -- guaranteed OHKO after Stealth Rock

It's also one of the only ways around Terrakion.

252+ Atk Tough Claws Mega Aerodactyl Aqua Tail vs. 4 HP / 0 Def Terrakion: 316-372 (97.5 - 114.8%) -- guaranteed OHKO after Stealth Rock


It even provides a chance to defeat Mamoswine one on one after Stealth Rocks.

252+ Atk Tough Claws Mega Aerodactyl Aqua Tail vs. 252 HP / 0 Def Mamoswine: 348-410 (82 - 96.6%) -- 62.5% chance to OHKO after Stealth Rock

Just FYI for the Mamoswine match-up...

252+ Atk Mamoswine Ice Shard vs. 4 HP / 0 Def Mega Aerodactyl: 168-198 (55.6 - 65.5%) -- guaranteed 2HKO
252+ Atk Mamoswine Ice Shard vs. 22 HP / 0 Def Mega Aerodactyl: 168-198 (54.9 - 64.7%) -- guaranteed 2HKO


Icicle Shard will OHKO you every time but you outspeed, so if you're packing Aqua Tail, you've always got that chance to KO it first.


So what can MAerodactyl set up on? What does he force out? Well, like Talonflame, Merodactyl can threaten many fast but frail threats. A lot of people don't know what Mega Aerodactyl will have, so you can use it to take out choice targets. It can easily handle Landorus, but Landorus-T needs some prior damage to ensure the KO if you're intimidated. However you have a clean OHKO without intimidate. (252+ Atk Tough Claws Mega Aerodactyl Ice Fang vs. 252 HP / 0 Def Landorus-T: 456-540 (119.3 - 141.3%) -- guaranteed OHKO)

His Rock STAB lets him scare away Charizard formes, and people tend to be stuck in the mentality that Aerodactyl always carries Earthquake, so you can bluff it on things like Heatran and get a +1 on their switch (or just some prior damage on things, but Megadactyl doesn't wall break well). Almost no Dragon wants to deal with MegaDactyl, and anything that's not a dedicated wall is basically a possible target, depending on your moveset.

Megadactyl's (or at least, this set's) main weakness are tough dedicated walls. Skarmory can definitely handle MegaDactyl's hits for example: +1 252+ Atk Tough Claws Mega Aerodactyl Fire Fang vs. 252 HP / 232+ Def Skarmory: 180-214 (53.8 - 64%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery

So unless a wall is 4x weak to one of your moves, or you somehow boosted to +4, you need to have dealt some prior damage.
 
252/0 Rotom-W isn't that common anymore, 252/252+ is standard now to deal with Talonflame/Pinsir (possibly 252/212+ to outspeed Jolly Azumarill) this means you won't ohko at +1 and take significant damage from hydro pump/ volt switch.
 
Hone Claws really helps stone edge, and gives MAero a solid attack boost, but he is still very mediocre relative to other mega evolutions. He's pretty good in UU with Hone Claws and nice bulk, but that's about it. 'd like to mention Roost for the Hone Claws set. Crunch really isn't that great (not better than EdgeQuake), especially in OU, and Roost helps him with longevity as well as helping him accumulate more boosts. One of the few common EdgeQuake resists is Chesnaught, who, while mauled by Aerial Ace, can easily be dealed with with a powerful fire type and/or special attacker. Overall, Mega Aerodactyl is good, but in comparison to other megas, he's not a great option, but has a decent niche in UU.
 
(I created this account to respond to this topic and didn't find a presentation thread, so sorry if this is a bit inappropriate)

I'm wondering if a Megadactyl set could include Substitute ? (A bit like Mega Medicham)
It seems sad to get rid of Hone Claw but let's consider this :

-Earthquake
-Thunder Fang/Stone Edge/Aerial Ace
-Ice Fang/Stone Edge/Other stuff/Hone Claw (If feeling adventurous)
-Substitute

Earthquake and Thunder Fang are there to get rid of most of the priority attackers like Scizor, Lucario, Mamoswine, Azumarill.
So the idea is : set up a sub, >maybe< throw a Hone Claw if it doesn't look like the sub is gonna fall immediatly, then sweep. If a counter appears (e.g Mamoswine), hit it hard then switch when the substitute dies to avoid the Ice Shard/Bullet Punch. Actually you can ditch Thunder Fang if you have something like Vaporeon in your party (who is perfect for the job since it'll use the Waterfall/Aqua Jet to recover HPs).
You can still invest some EVs in HP in cas the substitute dies and you wanna keep going.

Sounds like a little hard to set up but it could be worth it. What do you guys think of this ? Could it work ?
 
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(I created this account to respond to this topic and didn't find a presentation thread, so sorry if this is a bit inappropriate)

I'm wondering if a Megadactyl set could include Substitute ? (A bit like Mega Medicham)
It seems sad to get rid of Hone Claw but let's consider this :

-Earthquake
-Thunder Fang/Stone Edge/Aerial Ace
-Ice Fang/Stone Edge/Other stuff/Hone Claw (If feeling adventurous)
-Substitute

Earthquake and Thunder Fang are there to get rid of most of the priority attackers like Scizor, Lucario, Mamoswine, Azumarill.
So the idea is : set up a sub, >maybe< throw a Hone Claw if it doesn't look like the sub is gonna fall immediatly, then sweep. If a counter appears (e.g Mamoswine), hit it hard then switch when the substitute dies to avoid the Ice Shard/Bullet Punch. Actually you can ditch Thunder Fang if you have something like Vaporeon in your party (who is perfect for the job since it'll use the Waterfall/Aqua Jet to recover HPs).
You can still invest some EVs in HP in cas the substitute dies and you wanna keep going.

Sounds like a little hard to set up but it could be worth it. What do you guys think of this ? Could it work ?
I'm not to sure about Sub AND Hone claws unless your some how do some set up against a wall which is focused more on hazards. Say Ferro or Skarmory but even then you have a chance of getting Whirlwind and Gyro ball still breaks it. I just go with all attacks apart from Hone Claws as an option. I just don't think sub is good from Mega-Aero unless your using it on the basis of trying to get the speed from the mega up first.
 
I've been using the following set as a late game sweeper/revenge killer and it has been surprisingly good -
Aerodactyl @ Aerodactylite
Ability: Rock Head
Shiny: Yes
EVs: 252 Spd / 252 Atk / 4 Def
Jolly Nature
- Stone Edge
- Aerial Ace
- Aqua Tail
- Hone Claws

Hone claws gives stone edge + aqua tail perfect accuracy and aerial ace is boosted by tough claws and is pretty powerful. The only Pokemon that resists this combination of attacks is empoleon which isn't very common. +1 stone edge and tough claws boosted aqua tail are insanely powerful and can take out a lot of stuff and if the opponents team is weakend it is fairly easy to come in on something, set up hone claws, and sweep. Aerodactyl is a very underrated revenge killer/late game sweeper and can be very effective if used correctly. I don't think people realize that after a hone claws mega aero essentially has the same speed and a higher attack than +1+1 mega zard x, plus it has the ability to fire off +1 perfectly accurate STAB stone edges which are very powerful
 
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I've been using the following set as a late game sweeper/revenge killer and it has been surprisingly good -
Aerodactyl @ Aerodactylite
Ability: Rock Head
Shiny: Yes
EVs: 252 Spd / 252 Atk / 4 Def
Jolly Nature
- Stone Edge
- Aerial Ace
- Aqua Tail
- Hone Claws

Hone claws gives stone edge + aqua tail perfect accuracy and aerial ace is boosted by tough claws and is pretty powerful. The only Pokemon that resists this combination of attacks is empoleon which isn't very common. +1 stone edge and tough claws boosted aqua tail are insanely powerful and can take out a lot of stuff and if the opponents team is weakend it is fairly easy to come in on something, set up hone claws, and sweep. Aerodactyl is a very underrated revenge killer/late game sweeper and can be very effective if used correctly. I don't think people realize that after a hone claws mega aero essentially has the same speed and a higher attack than +1+1 mega zard x, plus it has the ability to fire off +1 perfectly accurate STAB stone edges which are very powerful

But it lacks the bulk and the defensive typing zard X has, which allows it to set up easily. And thanks to Tough Claws Dragon Claw hits (slightly) harder than Stone Edge

+1 252+ Atk Mega Aerodactyl Stone Edge vs. 252 HP / 252+ Def Eviolite Chansey: 366-432 (51.9 - 61.3%) -- guaranteed 2HKO

+1 252+ Atk Tough Claws Mega Charizard X Dragon Claw vs. 252 HP / 252+ Def Eviolite Chansey: 378-445 (53.6 - 63.2%) -- guaranteed 2HKO
 
Stone edge is supereffective against a lot more than dragon claw though.

In sand, Aero hs a surprisingly large amount of special bulk too.
 
Hone Claws is an option, but you're better off attacking directly. A lot of stuff still aren't one-shotted after the boost and you'll almost always be significantly damaged anyway. He's a cleaner for the end of the game where he should only rely on his natural strength, not a setup sweeper.

Never run less than three attacks either. He needs the coverage.
 
Stone edge is supereffective against a lot more than dragon claw though.

In sand, Aero hs a surprisingly large amount of special bulk too.

In sand, which means you'll need T-Tar or Hippo, and as a late game sweeper there is a good chance that the Sand has fainted and that there is no sand on the field.

Well, Flare Blitz hits harder than Stone Edge, and hits as much Pokemons for supereffective damage as Stone Edge at a cost of recoil.
 
In sand, which means you'll need T-Tar or Hippo, and as a late game sweeper there is a good chance that the Sand has fainted and that there is no sand on the field.

Well, Flare Blitz hits harder than Stone Edge, and hits as much Pokemons for supereffective damage as Stone Edge at a cost of recoil.
So basically, it comes down to team construction. What will fit into one team will not fit into another.

I've used m-aero a fair bit, though, and I agree with Acam that it is surprisingly effective.
 
So, stall has a rough time choosing a mega and some such teams even go without one. The defensive options are basically Mega-Venu, Mega-Scizor, Mega-Toise and Mega-Aggron, with most of the other megas being chosen occasionally to proven offensive presence but really not serving as stall Pokemon. Another thing stall has trouble with is BirdSpam (Mega-Pinsir backed up by Talonflame) and its cousin PinsirZone (using Magnezone to trap Skarm for Pinsir). Skarm is the most popular counter for Mega-Pinsir on stall, so PinsirZone in particular is a big issue. Additionally, stall players like myself can be dissatisfied with Skarm's lack of offensive presence and general predictability serving as a constraint on teambuilding.
Mega-Aero comes to the rescue as a pokemon that does very well against BirdSpam without being vulnerable to trapping from Magnezone, and also serves as a built-in source of offensive pressure against the scary HO teams by outspeeding most all of their non-scarfed mons and threatening them with powerful EdgeQuake attacks. Here's a set I'm currently testing:
Aerodactyl @ Aerodactylite
Ability: Pressure
EVs: 208 Atk / 88 Def / 212 Spe
Adamant Nature
- Roost
- Earthquake
- Stone Edge / Rock Slide
- Aerial Ace / Taunt / Defog / Stealth Rock

212 Speed EVs outspeed +1 Adamant Dragonite after Mega-Evolving (which is just above Greninja).
Mega-Aerodactyl is actually a counter (in the correct sense of the term) to Mega-Pinsir, and with a very small defense investment can counter Pinsir even with SR up:
252 Atk Aerilate Mega Pinsir Return vs. 0 HP / 88 Def Mega Aerodactyl: 128-151 (42.5 - 50.1%) -- 0.4% chance to 2HKO
252 Atk Aerilate Mega Pinsir Quick Attack vs. 0 HP / 88 Def Mega Aerodactyl: 51-60 (16.9 - 19.9%) -- guaranteed 6HKO
Return + Quick Attack does less than 75% (so you counter with SR up), and if you come in on an SD you're fine since you outspeed and OHKO with any rock move (even Smack Down). Mega-Aero also fares decently well against Talonflame, M-Pinsir's partner in crime:
252+ Atk Choice Band Talonflame Brave Bird vs. 0 HP / 88 Def Mega Aerodactyl: 122-144 (40.5 - 47.8%) -- guaranteed 3HKO
252+ Atk Choice Band Talonflame Flare Blitz vs. 0 HP / 88 Def Mega Aerodactyl: 122-144 (40.5 - 47.8%) -- guaranteed 3HKO
This is a counter if SR is down. If SR is up it can't switch into BB (because damn Gale Wings), but can switch into Flare Blitz as you outspeed and can either Roost off damage waiting for it to switch or kill itself from recoil, or just smack it with your rock STAB.
Aero doesn't really want to tank too many other attacks, but its bulk is reasonable so it can switch in on predicted resisted hits. When it does get in, it goes to town, especially against HO. The above set is massively threatening to pokemon like Excadrill if sand isn't up, non-scarf Keldeo, Latis with any prior damage, beats Lando 1v1 (assuming Stone Miss is friendly), beats all Mega-Venu sets, etc. It isn't a wallbreaker by any means, but against a weakened offensive team it is not too difficult to clean up with. It can also dent most offensive pokemon pretty hard earlier in the game, and if they can't regenerate their health, that makes your job as a stall player much easier.
I think this is the best 4 moves to roll with. Roost, Earthquake, and a Rock STAB are pretty much mandatory (I tried dropping EQ but Heatran is just a pain). The choice is yours between Stone Edge and Rock Slide. Rock Slide KOes the pokemon you absolutely need to KO (that's the birds) with a higher hit rate, but Stone Edge is noticeably stronger when you're hitting random other offensive pokemon. The last slot is where the most choice comes in. Aerial Ace benefits from Tough Claws and so is fairly strong, giving you a way to OHKO Keldeo, Heracross, Medicham and Breloom. Given that these are all problem Pokemon for stall, having a sure-fire method of dealing with them is a fairly attractive option. However, there are others available to you, which I've listed in order of what I believe to be viable. Taunt turns Aero into a pseudo-stallbreaker, still dealing with the relevant threats, but now beating Chansey, Skarm (although Lefties + SE Misses makes this not something to rely on), Mew, defensive Mega-Venu, and other stall Pokemon. I think Taunt is a very real choice, however, there are better stallbreakers (for example, Aero isn't beating things like Quag, Gliscor, etc). Less viable is Defog, which is admittedly a very useful move. However, I think putting M-Aero as your defogger is stretching him quite thin as he isn't bulky enough to Defog often. Lastly is SR - while Aerodactyl is a decent suicide SR lead for HO with Taunt and Stealth Rock, I think there are much better things for him to be doing on stall, and you're almost certain to have a spot for it elsewhere in your lineup.

Overall I've been quite happy with Mega-Aerodactyl in my (admittedly limited) testing of him on stall. While he struggles to make a case for himself above other, more threatening Mega-Evolutions on offensive teams, stall doesn't have too many Megas to choose from and Mega-Aerodactyl fills a couple of very useful (and quite difficult to fill) roles. You guys should try him out if you get the chance.
 
the thing i love about aeradactyl is that speed and it can outspeed everyone once mega-evolved ..He works great with stone edge and what extra flying move can i use in this moveset?

Stone edge
Aqua tail
Earth Quake
-??? (I was thinking sky attack but....)
 
the thing i love about aeradactyl is that speed and it can outspeed everyone once mega-evolved ..He works great with stone edge and what extra flying move can i use in this moveset?

Stone edge
Aqua tail
Earth Quake
-??? (I was thinking sky attack but....)
After the Aegislash ban Earthquake is not necessary anymore, as you can hit Heatran, Excadrill, Tyranitar and Terrakion with Aqua Tail and Bisharp and Mega Mawile with Fire Fang. As a Flying-type attack I advice Aerial Ace, it's not very powerful but it scores the KOs that it needs to(Keldeo, Heracross, Grass-types); Fly and Sky Attack have drawbacks that makes them undesiderable. You can swap Fire Fang with Roost if you prefer to trade the ability to hit Ferrothorn and Skarmory with survivability. Stone Edge, Aqua Tail and Aerial Ace are mandatory tho.
 
After the Aegislash ban Earthquake is not necessary anymore, as you can hit Heatran, Excadrill, Tyranitar and Terrakion with Aqua Tail and Bisharp and Mega Mawile with Fire Fang. As a Flying-type attack I advice Aerial Ace, it's not very powerful but it scores the KOs that it needs to(Keldeo, Heracross, Grass-types); Fly and Sky Attack have drawbacks that makes them undesiderable. You can swap Fire Fang with Roost if you prefer to trade the ability to hit Ferrothorn and Skarmory with survivability. Stone Edge, Aqua Tail and Aerial Ace are mandatory tho.
thanks
 
Aerodactyl is a late game sweeper. a moveset. dragon claw stone edge aerial ace and crunch. nature adamant or jolly. ability pressure. item aerodactylite.
 
Aerodactyl is a late game sweeper. a moveset. dragon claw stone edge aerial ace and crunch. nature adamant or jolly. ability pressure. item aerodactylite.
Why do use Dragon Claw, when Ice Fang hits everything notable harder? Also, why do you use Crunch, when you could be using Fire Fang for Ferrothorn or EQ for Heatran? Otherwise your set looks good, except always use Adamant! There's never really a case you'd want Jolly, unless your team is very Mega Manectric weak.
 
Why do use Dragon Claw, when Ice Fang hits everything notable harder? Also, why do you use Crunch, when you could be using Fire Fang for Ferrothorn or EQ for Heatran? Otherwise your set looks good, except always use Adamant! There's never really a case you'd want Jolly, unless your team is very Mega Manectric weak.

Or you like to run defensive Mega Aero (like its used down in UU)
 
Or you like to run defensive Mega Aero (like its used down in UU)
Yeah, that makes sense. Running Jolly would allow you to run less Speed and thus more bulk for the likes of Talonflame. I know 44 Defense EVs are necessary to avoid the 2HKO from CB Brave Bird, but do you know if defensive Dactyl uses any other benchmarks?
 
Yeah, that makes sense. Running Jolly would allow you to run less Speed and thus more bulk for the likes of Talonflame. I know 44 Defense EVs are necessary to avoid the 2HKO from CB Brave Bird, but do you know if defensive Dactyl uses any other benchmarks?

If I recall correctly it had quite a few speed marks it needed to get past if running jolly (like thee thread I read had this detailed for how to use his speed mainly due to the threat of Torn-T during its suspect down there). Of the top of my head I don't, but it wouldn't be hard to calc for it.
 
Aerodactyl @ Aerodactylite
Ability: Pressure
EVs: 160 HP / 252 Atk / 96 Spe
Jolly Nature
- Fire Fang / Aerial Ace / Earthquake
- Hone Claws / Stealth Rock / Taunt
- Stone Edge
- Ice Fang / Roost

if im jolly i run roost if not this is my set i feel like it needs the adamant nature the only speed tier i feel like i need to hit is base 110 only because the team i was using. the 252 attack i feel is mandatory, 96 speed is able to outrun plus speed base 110 before a mega ev. edgequake every good combo nice coverage but aerodactyl needs to have threats removed before setting up such as conkeldurr(if you do not have aerial ace) scizor(if you do not have fire fang) or azumarill just things i dont like. can still use the lead stealth rock with taunt or the offensive hone claws i enjoy this set most.
 
So, stall has a rough time choosing a mega and some such teams even go without one. The defensive options are basically Mega-Venu, Mega-Scizor, Mega-Toise and Mega-Aggron, with most of the other megas being chosen occasionally to proven offensive presence but really not serving as stall Pokemon. Another thing stall has trouble with is BirdSpam (Mega-Pinsir backed up by Talonflame) and its cousin PinsirZone (using Magnezone to trap Skarm for Pinsir). Skarm is the most popular counter for Mega-Pinsir on stall, so PinsirZone in particular is a big issue. Additionally, stall players like myself can be dissatisfied with Skarm's lack of offensive presence and general predictability serving as a constraint on teambuilding.
Mega-Aero comes to the rescue as a pokemon that does very well against BirdSpam without being vulnerable to trapping from Magnezone, and also serves as a built-in source of offensive pressure against the scary HO teams by outspeeding most all of their non-scarfed mons and threatening them with powerful EdgeQuake attacks. Here's a set I'm currently testing:
Aerodactyl @ Aerodactylite
Ability: Pressure
EVs: 208 Atk / 88 Def / 212 Spe
Adamant Nature
- Roost
- Earthquake
- Stone Edge / Rock Slide
- Aerial Ace / Taunt / Defog / Stealth Rock

212 Speed EVs outspeed +1 Adamant Dragonite after Mega-Evolving (which is just above Greninja).
Mega-Aerodactyl is actually a counter (in the correct sense of the term) to Mega-Pinsir, and with a very small defense investment can counter Pinsir even with SR up:
252 Atk Aerilate Mega Pinsir Return vs. 0 HP / 88 Def Mega Aerodactyl: 128-151 (42.5 - 50.1%) -- 0.4% chance to 2HKO
252 Atk Aerilate Mega Pinsir Quick Attack vs. 0 HP / 88 Def Mega Aerodactyl: 51-60 (16.9 - 19.9%) -- guaranteed 6HKO
Return + Quick Attack does less than 75% (so you counter with SR up), and if you come in on an SD you're fine since you outspeed and OHKO with any rock move (even Smack Down). Mega-Aero also fares decently well against Talonflame, M-Pinsir's partner in crime:
252+ Atk Choice Band Talonflame Brave Bird vs. 0 HP / 88 Def Mega Aerodactyl: 122-144 (40.5 - 47.8%) -- guaranteed 3HKO
252+ Atk Choice Band Talonflame Flare Blitz vs. 0 HP / 88 Def Mega Aerodactyl: 122-144 (40.5 - 47.8%) -- guaranteed 3HKO
This is a counter if SR is down. If SR is up it can't switch into BB (because damn Gale Wings), but can switch into Flare Blitz as you outspeed and can either Roost off damage waiting for it to switch or kill itself from recoil, or just smack it with your rock STAB.
Aero doesn't really want to tank too many other attacks, but its bulk is reasonable so it can switch in on predicted resisted hits. When it does get in, it goes to town, especially against HO. The above set is massively threatening to pokemon like Excadrill if sand isn't up, non-scarf Keldeo, Latis with any prior damage, beats Lando 1v1 (assuming Stone Miss is friendly), beats all Mega-Venu sets, etc. It isn't a wallbreaker by any means, but against a weakened offensive team it is not too difficult to clean up with. It can also dent most offensive pokemon pretty hard earlier in the game, and if they can't regenerate their health, that makes your job as a stall player much easier.
I think this is the best 4 moves to roll with. Roost, Earthquake, and a Rock STAB are pretty much mandatory (I tried dropping EQ but Heatran is just a pain). The choice is yours between Stone Edge and Rock Slide. Rock Slide KOes the pokemon you absolutely need to KO (that's the birds) with a higher hit rate, but Stone Edge is noticeably stronger when you're hitting random other offensive pokemon. The last slot is where the most choice comes in. Aerial Ace benefits from Tough Claws and so is fairly strong, giving you a way to OHKO Keldeo, Heracross, Medicham and Breloom. Given that these are all problem Pokemon for stall, having a sure-fire method of dealing with them is a fairly attractive option. However, there are others available to you, which I've listed in order of what I believe to be viable. Taunt turns Aero into a pseudo-stallbreaker, still dealing with the relevant threats, but now beating Chansey, Skarm (although Lefties + SE Misses makes this not something to rely on), Mew, defensive Mega-Venu, and other stall Pokemon. I think Taunt is a very real choice, however, there are better stallbreakers (for example, Aero isn't beating things like Quag, Gliscor, etc). Less viable is Defog, which is admittedly a very useful move. However, I think putting M-Aero as your defogger is stretching him quite thin as he isn't bulky enough to Defog often. Lastly is SR - while Aerodactyl is a decent suicide SR lead for HO with Taunt and Stealth Rock, I think there are much better things for him to be doing on stall, and you're almost certain to have a spot for it elsewhere in your lineup.

Overall I've been quite happy with Mega-Aerodactyl in my (admittedly limited) testing of him on stall. While he struggles to make a case for himself above other, more threatening Mega-Evolutions on offensive teams, stall doesn't have too many Megas to choose from and Mega-Aerodactyl fills a couple of very useful (and quite difficult to fill) roles. You guys should try him out if you get the chance.

What would you pair with this bad boy? I feel like Bulky Starmie (with Reflect Type and the 224 Speed/rest HP/Def and Scald/Recover/RS) would be a great partner assuming you run Aerial Ace in your last slot since it covers your water weakness.
 
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