Aggron

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Name: Aggron / Mega Aggron
Type: Steel / Rock
Abilities: Sturdy / Rock Head / Heavy Metal
Base Stats: 70 / 110 / 180 / 60 / 60 / 50
Mega Type: Steel
Mega Ability: Filter
Mega Stats: 70 / 140 / 230 / 60 / 80 / 50
Movepool: http://www.smogon.com/bw/pokemon/aggron/moves
TM98 Power-Up Punch
TM100 Confide
Stats and movepool unconfirmed

General Description:
Aggron is useless but Mega Aggron is a giant hulkingly physical tank of awesomeness. It pretty much has zero weaknesses except to STAB Fighting, Fire, or Ground since Filter makes those unstabbed moves act like a neutral STAB rather than an SE coverage. Having Protect on Mega Aggron will be huge since it's slow and will want that to easily get that bulk ASAP as well as scouting Choice Specs Kyogre which'll definitely be a popular switch-in.
 
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Is your point on filter accurate? I always thought it only reduced the damage by 25%, which is not the greatest. This is the same reason rhyperior was overhyped at the beginning of DPP.

Mega aggron has highly subpar spdef and loss of rock head means no more no recoil head smash.
 

Manaphy

Throughout heaven and earth, I alone am family guy
is a Tiering Contributoris a Top Contributor
Mega Aggron looks cool but I'm unsure of what set you'd actually run for this thing and what you'd check with it. What do you guys think?
 
superpower/heavy slam/stone edge/SR

other notable moves: eq, toxic, taunt, dtail, ice punch, fire punch, ice beam (for maybe gliscor/lando-t?)
 
Mega Aggron looks cool but I'm unsure of what set you'd actually run for this thing and what you'd check with it. What do you guys think?
It still has better overall special bulk than Skarmory, so if invested it should be able to take some special hits as well (add to this Filter as well). Unless you need some specific EVs number on physical bulk to survive some hits (although I don't think so, 230 base defense is titanic physical bulk even without investment). So it should still be able to check/counter stuff like Tyranitar, Scizor, Rayquaza, Zekrom, Kyurem-B, SD Normal Arceus while still being able to take on stuff like Lati twins, Psychokiller MewTwo (although for this one you may need Rain for Fire Blast), Choiced Draco Meteors, etc.

Also 140 base attack is pretty high so he doesn't really need to invest any EVs in it unless it secures some crucial KOes.
 
I don't think you need Protect because you can Mega evolve before taking the hit. Aggron will have to get a safe switch in first to do it though.

Rest and Sleep Talk as the only recovery sucks, but I think Mega Aggron can pull it off with Dragon Tail and Iron Head or Tail. Gyarados pairs up well with Aggron with Intimidate and Fire/Fighting resistance and immunity to Ground. Reducing super-effective moves by 25% is huge, and you can tank even a +2 Groudon Earthquake(without life orb)

Blissey and Togekiss pair up well with Aggron, Blissey has huge wishes(since this is pokebank), while Togekiss resist Fighting/Ground. Even with bad special defense, Mega Aggron can take a hit from unboosted Xerneas and KO with Iron Tail. Ho-Oh + Aggron is a good combination

Rayquaza OHKOes Mega Aggron with +2 V-Create sadly
 
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Haruno

Skadi :)
is a Tiering Contributor Alumnus
Aggron isn't worthless, he can still OHKO most Fairies.
Only one and arguably two fairies matter. Put in mega aggrons stats in the calc

+2 252+ SpA (custom) Focus Blast vs. 255 HP / 255+ SpD Filter Aggron: 357-421 (103.77 - 122.38%) -- guaranteed OHKO

Xerneas gives no shits. As for fairyceus I admittedly have no clue what to run
 
blahbalh blah
Fairyceus is only going to be viable as a pivot on either offense or defensive teams in my opinion (similar to Toxic/Stone Edge arceus fight) but this time with Defog/Judgment/Recover/[WoW or Toxic or Stone Edge or Roar or some other obscure utility move: {Magic Coat to bounce back Taunts to allow for Defogs or Fire Blast/Focus Blast for steels or Extremespeed for sashes}]
 
Trickroom and I were playing around with this thing and it's seriously good, especially with Wish support if you can afford that. A +4 Adamant Ekiller does like 65% to it with Earthquake while getting hit very hard back by Low Kick. My Band Ho-Oh was doing a smidgeon under 50% with Sacred freaking Fire. Mega Aggron brings Genesect's Iron Head spam to a screeching halt, destroys Aegislash so long it carries Earthquake, and has no problem checking physical attackers such as Zekrom and most SD Arceus barring Ground. It also beats Xerneas lacking Focus Blast with Iron Tail. The main issue is a general lack of reliable recovery, so Chansey/Blissey make excellent teammates for this thing and take on the special attackers MegaAggron is susceptible to.

It does have a bit of 4MSS, as it wishes it could run Low Kick, Earthquake, Iron Tail, Protect, AND Head Smash. It is also an effective SR setter if your team needs one. I run EQ/Low Kick/SR/Iron Tail myself but Head Smash hits Ho-Oh brutally hard, even if Sacred Fire manages to burn.
 

Manaphy

Throughout heaven and earth, I alone am family guy
is a Tiering Contributoris a Top Contributor
I wonder if a RestTalk set could be viable? It's the only way to get recovery on this thing. The potential hits it could take is amazing though:

+2 252+ Atk Life Orb Groudon Earthquake vs. 252 HP / 252+ Def Filter (custom): 298-353 (86.62 - 102.61%) -- 18.75% chance to OHKO

Granted you can't do as much as a tanking set back.
 
Thankfully it loses that 4x weakness to Fight and Ground, and filter as well. I guess we shall call Mega Aggron a 'tank'. Has anyone thought of Spikes with something this bulky?
 
this thing needs far more use in ubers.

252 Atk Adaptability Mega Lucario Close Combat vs. 252 HP / 252+ Def Filter Mega Aggron: 165-195 (47.9 - 56.6%) -- 84.8% chance to 2HKO
after close combat hits.
4 Atk Mega Aggron Earthquake vs. -1 0 HP / 0 Def Mega Lucario: 322-380 (114.5 - 135.2%) -- guaranteed OHKO
mega aggron completely counters physical variants of lucario.



252+ Atk Mega Blaziken High Jump Kick vs. 252 HP / 252+ Def Filter Mega Aggron: 157-186 (45.6 - 54%) -- 44.5% chance to 2HKO
4 Atk Mega Aggron Earthquake vs. 0 HP / 0 Def Mega Blaziken: 232-274 (77 - 91%) -- guaranteed 2HKO

aggron laughs at any of blazikens attacks, especially the ones weaker than HJK(flare blitz, sky uppercut). blaziken is more than likely, not going to be able to 2 shot aggron, while aggron can decisively 2 shot blaziken. aggron is a blaziken counter.



252+ Atk Rayquaza V-create vs. 252 HP / 252+ Def Filter Mega Aggron: 138-163 (40.1 - 47.3%) -- guaranteed 3HKO
4 Atk Mega Aggron Ice Punch vs. 0 HP / 0 Def Rayquaza: 316-376 (90 - 107.1%) -- 43.8% chance to OHKO

aggron counters all forms of physical rayquaza. rayqauza will never be able to 2 shot outside of a crit, while aggron has the chance to get the OHKO with ice punch.



252+ Atk Mega Scizor Superpower vs. 252 HP / 252+ Def Filter Mega Aggron: 93-109 (27 - 31.6%) -- guaranteed 4HKO
4 Atk Mega Aggron Fire Punch vs. 252 HP / 0 Def Mega Scizor: 220-260 (63.9 - 75.5%) -- guaranteed 2HKO

not even 3 superpowers can KO aggron. 2 fire punches from aggron KO scizor.



252+ Atk Groudon Earthquake vs. 252 HP / 252+ Def Filter Mega Aggron: 114-136 (33.1 - 39.5%) -- 100% chance to 3HKO
4 Atk Mega Aggron Avalanche vs. 252 HP / 0 Def Groudon: 174-206 (43 - 50.9%) -- 3.1% chance to 2HKO

avalanche can be used to deal with groudon even though aggron most likely still loses in a straight 1 on 1 battle. aggron can win however, if groudon sets up rocks at the beginning and doesnt expect aggron to stay in and hit it with an ice move. that would be free damage and from there, aggron can 2 shot while groudon will only be able to get off 2 earthquakes, which wont be enough to bring down aggron.



252+ Atk Ho-Oh Sacred Fire vs. 252 HP / 252+ Def Filter Mega Aggron: 103-123 (29.9 - 35.7%) -- 30.8% chance to 3HKO
4 Atk Mega Aggron Stone Edge vs. 252 HP / 0 Def Ho-Oh: 424-500 (101.9 - 120.1%) -- guaranteed OHKO

sacred fire has a low chance to 3 shot while aggron OHKOs ho oh immediately with stone edge.



4 Atk Gliscor Earthquake vs. 252 HP / 252+ Def Filter Mega Aggron: 63-73 (18.3 - 21.2%) -- possible 5HKO
4 Atk Mega Aggron Ice Punch vs. 252 HP / 252+ Def Gliscor: 180-216 (50.8 - 61%) -- 43.8% chance to 2HKO after Poison Heal

defensive gliscor will need 5-6 earthquakes to KO aggron, while aggron can 3 hit KO with ice punch.



252+ Atk Aegislash-Blade Sacred Sword vs. 252 HP / 252+ Def Filter Mega Aggron: 69-82 (20 - 23.8%) -- guaranteed 5HKO
4 Atk Mega Aggron Earthquake vs. 252 HP / 0 Def Aegislash-Shield: 136-162 (41.9 - 50%) -- 0.4% chance to 2HKO

sacred sword takes 5 hits to KO. aggron KOs shield form aegislash with 3 earthquakes.



252+ Atk Teravolt Zekrom Bolt Strike vs. 252 HP / 252+ Def Mega Aggron: 100-118 (29 - 34.3%) -- 3.7% chance to 3HKO
4 Atk Mega Aggron Earthquake vs. 4 HP / 0 Def Zekrom: 166-196 (48.5 - 57.3%) -- 94.1% chance to 2HKO

bolt strike will basically take 4 hits to KO, while aggron basically 2 shots it with earthquake, even if aggron is completely uninvested in attack.



252+ Atk Giratina-O Earthquake vs. 252 HP / 252+ Def Filter Mega Aggron: 66-78 (19.1 - 22.6%) -- possible 5HKO
252+ Atk Griseous Orb Giratina-O Shadow Force vs. 252 HP / 252+ Def Mega Aggron: 94-112 (27.3 - 32.5%) -- guaranteed 4HKO
4 Atk Mega Aggron Avalanche vs. 252 HP / 0 Def Giratina-O: 232-274 (46 - 54.3%) -- 53.5% chance to 2HKO

it can counter physically offensive giratina with avalanche.



252+ Atk Arceus Extreme Speed vs. 252 HP / 252+ Def Mega Aggron: 26-31 (7.5 - 9%) -- possibly the worst move ever
252+ Atk Arceus Earthquake vs. 252 HP / 252+ Def Filter Mega Aggron: 66-78 (19.1 - 22.6%) -- possible 5HKO
4 Atk Mega Aggron Brick Break vs. 252 HP / 0 Def Arceus: 124-148 (27.9 - 33.3%) -- 0% chance to 3HKO

or
4 Atk Mega Aggron Low Kick (120 BP) vs. 252 HP / 0 Def Arceus: 198-234 (44.5 - 52.7%) -- 22.7% chance to 2HKO
aggron completely walls all completely physical variants of arceus. with aggron, giratina isnt needed to counter arceus in the fear of a boosted extreme speed sweep.




252+ Atk Landorus-T Earthquake vs. 252 HP / 252+ Def Filter Mega Aggron: 114-135 (33.1 - 39.2%) -- 99.8% chance to 3HKO
-1 4 Atk Mega Aggron Ice Punch vs. 252 HP / 0 Def Landorus-T: 212-252 (55.4 - 65.9%) -- guaranteed 2HKO

ice punch is still a 2 hit KO on landorus T even after intimidate.




252+ Atk Parental Bond Mega Kangaskhan Earthquake vs. 252 HP / 252+ Def Filter Mega Aggron: 100-121 (29 - 35.1%) -- 12.8% chance to 3HKO
4 Atk Mega Aggron Low Kick (100 BP) vs. 252 HP / 0 Def Mega Kangaskhan: 192-228 (46.3 - 55%) -- 67.6% chance to 2HKO

running low kick on aggron prevents it from being set up on by kangaskans power up punch spam. it will most likely KO kangaskan in 2 hits, while a +2 parental bond EQ wont kill aggron.


252+ Atk Mega Mewtwo X Drain Punch vs. 252 HP / 252+ Def Filter Mega Aggron: 103-123 (29.9 - 35.7%) -- 30.8% chance to 3HKO
4 Atk Mega Aggron Iron Head vs. 0 HP / 0 Def Mega Mewtwo X: 117-138 (33.1 - 39%) -- 99.9% chance to 3HKO

aggron can also outdamage mega mewtwo x 1 on 1. mewtwo will likely only be able to KO aggron in 4 hits while aggron scores the 3 hit KO with iron head. aggron wouldnt be able to beat mewtwo though due to the recovery effects of drain punch.


also,
252 Atk Mega Mewtwo X Low Kick (120 BP) vs. 252 HP / 252+ Def Filter Mega Aggron: 153-180 (44.4 - 52.3%) -- 13.3% chance to 2HKO
physical mewtwo only has a 13.3% chance to 2 hit KO mega aggron if mewtwo is not adamant.


aggron counters about 99% of physical attackers in ubers. it needs more use. it can beat pretty much every physical attacker in this tier that you want it to depending on what moves you put on it. with the correct moves, no physical attacker will even have the option to set up on it.
also as aside note, do not waste evs investing in aggrons special defense. aggrons niche is as a physical wall and investing fully in HP will help alleviate his low special defense regardless. investing in special defense hinders his physical tanking capabilities a lot and he still wont take special hits extremely well.
 
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this thing needs far more use in ubers.

252 Atk Adaptability Mega Lucario Close Combat vs. 252 HP / 252+ Def Filter Mega Aggron: 165-195 (47.9 - 56.6%) -- 84.8% chance to 2HKO
after close combat hits.
4 Atk Mega Aggron Earthquake vs. -1 0 HP / 0 Def Mega Lucario: 322-380 (114.5 - 135.2%) -- guaranteed OHKO
mega aggron completely counters physical variants of lucario.



252+ Atk Mega Blaziken High Jump Kick vs. 252 HP / 252+ Def Filter Mega Aggron: 157-186 (45.6 - 54%) -- 44.5% chance to 2HKO
4 Atk Mega Aggron Earthquake vs. 0 HP / 0 Def Mega Blaziken: 232-274 (77 - 91%) -- guaranteed 2HKO

aggron laughs at any of blazikens attacks, especially the ones weaker than HJK(flare blitz, sky uppercut). blaziken is more than likely, not going to be able to 2 shot aggron, while aggron can decisively 2 shot blaziken. aggron is a blaziken counter.



252+ Atk Rayquaza V-create vs. 252 HP / 252+ Def Filter Mega Aggron: 138-163 (40.1 - 47.3%) -- guaranteed 3HKO
4 Atk Mega Aggron Ice Punch vs. 0 HP / 0 Def Rayquaza: 316-376 (90 - 107.1%) -- 43.8% chance to OHKO

aggron counters all forms of physical rayquaza. rayqauza will never be able to 2 shot outside of a crit, while aggron has the chance to get the OHKO with ice punch.



252+ Atk Mega Scizor Superpower vs. 252 HP / 252+ Def Filter Mega Aggron: 93-109 (27 - 31.6%) -- guaranteed 4HKO
4 Atk Mega Aggron Fire Punch vs. 252 HP / 0 Def Mega Scizor: 220-260 (63.9 - 75.5%) -- guaranteed 2HKO

not even 3 superpowers can KO aggron. 2 fire punches from aggron KO scizor.



252+ Atk Groudon Earthquake vs. 252 HP / 252+ Def Filter Mega Aggron: 114-136 (33.1 - 39.5%) -- 100% chance to 3HKO
4 Atk Mega Aggron Avalanche vs. 252 HP / 0 Def Groudon: 174-206 (43 - 50.9%) -- 3.1% chance to 2HKO

avalanche can be used to deal with groudon even though aggron most likely still loses in a straight 1 on 1 battle. aggron can win however, if groudon sets up rocks at the beginning and doesnt expect aggron to stay in and hit it with an ice move. that would be free damage and from there, aggron can 2 shot while groudon will only be able to get off 2 earthquakes, which wont be enough to bring down aggron.



252+ Atk Ho-Oh Sacred Fire vs. 252 HP / 252+ Def Filter Mega Aggron: 103-123 (29.9 - 35.7%) -- 30.8% chance to 3HKO
4 Atk Mega Aggron Stone Edge vs. 252 HP / 0 Def Ho-Oh: 424-500 (101.9 - 120.1%) -- guaranteed OHKO

sacred fire has a low chance to 3 shot while aggron OHKOs ho oh immediately with stone edge.



4 Atk Gliscor Earthquake vs. 252 HP / 252+ Def Filter Mega Aggron: 63-73 (18.3 - 21.2%) -- possible 5HKO
4 Atk Mega Aggron Ice Punch vs. 252 HP / 252+ Def Gliscor: 180-216 (50.8 - 61%) -- 43.8% chance to 2HKO after Poison Heal

defensive gliscor will need 5-6 earthquakes to KO aggron, while aggron can 3 hit KO with ice punch.



252+ Atk Aegislash-Blade Sacred Sword vs. 252 HP / 252+ Def Filter Mega Aggron: 69-82 (20 - 23.8%) -- guaranteed 5HKO
4 Atk Mega Aggron Earthquake vs. 252 HP / 0 Def Aegislash-Shield: 136-162 (41.9 - 50%) -- 0.4% chance to 2HKO

sacred sword takes 5 hits to KO. aggron KOs shield form aegislash with 3 earthquakes.



252+ Atk Teravolt Zekrom Bolt Strike vs. 252 HP / 252+ Def Mega Aggron: 100-118 (29 - 34.3%) -- 3.7% chance to 3HKO
4 Atk Mega Aggron Earthquake vs. 4 HP / 0 Def Zekrom: 166-196 (48.5 - 57.3%) -- 94.1% chance to 2HKO

bolt strike will basically take 4 hits to KO, while aggron basically 2 shots it with earthquake, even if aggron is completely uninvested in attack.



252+ Atk Giratina-O Earthquake vs. 252 HP / 252+ Def Filter Mega Aggron: 66-78 (19.1 - 22.6%) -- possible 5HKO
252+ Atk Griseous Orb Giratina-O Shadow Force vs. 252 HP / 252+ Def Mega Aggron: 94-112 (27.3 - 32.5%) -- guaranteed 4HKO
4 Atk Mega Aggron Avalanche vs. 252 HP / 0 Def Giratina-O: 232-274 (46 - 54.3%) -- 53.5% chance to 2HKO

it can counter physically offensive giratina with avalanche.



252+ Atk Arceus Extreme Speed vs. 252 HP / 252+ Def Mega Aggron: 26-31 (7.5 - 9%) -- possibly the worst move ever
252+ Atk Arceus Earthquake vs. 252 HP / 252+ Def Filter Mega Aggron: 66-78 (19.1 - 22.6%) -- possible 5HKO
4 Atk Mega Aggron Brick Break vs. 252 HP / 0 Def Arceus: 124-148 (27.9 - 33.3%) -- 0% chance to 3HKO

or
4 Atk Mega Aggron Low Kick (120 BP) vs. 252 HP / 0 Def Arceus: 198-234 (44.5 - 52.7%) -- 22.7% chance to 2HKO
aggron completely walls all completely physical variants of arceus. with aggron, giratina isnt needed to counter arceus in the fear of a boosted extreme speed sweep.




252+ Atk Landorus-T Earthquake vs. 252 HP / 252+ Def Filter Mega Aggron: 114-135 (33.1 - 39.2%) -- 99.8% chance to 3HKO
-1 4 Atk Mega Aggron Ice Punch vs. 252 HP / 0 Def Landorus-T: 212-252 (55.4 - 65.9%) -- guaranteed 2HKO

ice punch is still a 2 hit KO on landorus T even after intimidate.




252+ Atk Parental Bond Mega Kangaskhan Earthquake vs. 252 HP / 252+ Def Filter Mega Aggron: 100-121 (29 - 35.1%) -- 12.8% chance to 3HKO
4 Atk Mega Aggron Low Kick (100 BP) vs. 252 HP / 0 Def Mega Kangaskhan: 192-228 (46.3 - 55%) -- 67.6% chance to 2HKO

running low kick on aggron prevents it from being set up on by kangaskans power up punch spam. it will most likely KO kangaskan in 2 hits, while a +2 parental bond EQ wont kill aggron.


252+ Atk Mega Mewtwo X Drain Punch vs. 252 HP / 252+ Def Filter Mega Aggron: 103-123 (29.9 - 35.7%) -- 30.8% chance to 3HKO
4 Atk Mega Aggron Iron Head vs. 0 HP / 0 Def Mega Mewtwo X: 117-138 (33.1 - 39%) -- 99.9% chance to 3HKO

aggron can also outdamage mega mewtwo x 1 on 1. mewtwo will likely only be able to KO aggron in 4 hits while aggron scores the 3 hit KO with iron head. aggron wouldnt be able to beat mewtwo though due to the recovery effects of drain punch.


also,
252 Atk Mega Mewtwo X Low Kick (120 BP) vs. 252 HP / 252+ Def Filter Mega Aggron: 153-180 (44.4 - 52.3%) -- 13.3% chance to 2HKO
physical mewtwo only has a 13.3% chance to 2 hit KO mega aggron if mewtwo is not adamant.


aggron counters about 99% of physical attackers in ubers. it needs more use. it can beat pretty much every physical attacker in this tier that you want it to depending on what moves you put on it. with the correct moves, no physical attacker will even have the option to set up on it.
also as aside note, do not waste evs investing in aggrons special defense. aggrons niche is as a physical wall and investing fully in HP will help alleviate his low special defense regardless. investing in special defense hinders his physical tanking capabilities a lot and he still wont take special hits extremely well.
I don't think you exactly understand definition of counter. Counter is something that can handle certain threat in 100% of situations and it can't break through it no matter what (unless some really unlucky crit). And it's hardly a counter to something like Blaziken or Lucario, when he risks dying in two hits when it switches directly to one of their STABs. And you better pray you don't end up switching on them after they used Swords Dance (although in case of Lucario I don't think it's an issue as it's really hard for him to find free turn in many cases, but I guess someone may use it once in a while despite it's frailty). I guess he can switch directly on some of their moves and retaliate back, but it's really shaky at best. In other words I would call Aggron soft check. And really soft one on that as he can't really switch directly on their STAB attacks.

In case of Ho-Oh Sacred Fire burn chance sucks, so if he catches burn on your while you switch directly on Sacred Fire you straight up loose 1on1 as Stone Edge misses OHKO on him after burn.

Although I admit that MegaAggron is interesting Pokemon at least. Some of those calculations are actually really good, so I think he may find comfortable place in some Uber teams. But in some of your calculations you provided it doesn't look that great and he may at best soft check some of Pokemon you mentioned. But countering 99% is far too huge overstatement in this case.
 

Blue Jay

The notorious Good Wife
is a Contributor Alumnus
Please don't use this thing in Ubers. It has what is possibly the worst typing to handle physical attackers in Ubers, considering its weaknesses are all common STAB or coverage moves among them. It cannot switch into the most prominent physical attackers well, if at all, as many approach a 2HKO, and any that fail to accomplish a KO can simply switch out quite safely into one of the innumerable Pokemon (such as an Arceus forme) which will effortlessly absorb any of its attacks. It is usually forced to run Rest and Sleep Talk, as without them it is easily worn down and useless against most playstyles. This leaves it with two attacks to choose from, of which any combination will fail to significantly hurt some prominent physical attackers. At this point you might consider why not to use Giratina, with several key resistances, completely superior special bulk, the ability to cripple most physical attackers with a burn and the compatibility with other Mega Evolutions, instead. Mega Aggron's somewhat better physical bulk and offensive presence are lesser advantages to those that Giratina boasts. It was even removed from the Ubers Viability Ranking list as it neither is used nor should be used.

Melee Mewtwo or Fireburn consider locking this thread.
 
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Melee Mewtwo or Fireburn consider locking this thread.
The former -made- the thread... so... good luck with that.

I love Mega Aggron, and while I think it will have to tip-toe around wayward Special attacks a lot, its being underestimated. Quoting common weaknesses as reasoning for a mon being unusable in ubers is kinda silly. All sorts of other mons have the same weaknesses. The calcs quoted earlier are still noteworthy even if they don't make Aggron a hard counter to the various mons listed, as many of those attacks will OHKO any other uber, just the fact that some of them will have to hit Aggron twice to have a chance to KO could clench games as many of them are not designed to take hits back. I think it'll definitely have a niche. If people use Blissey/Chansey in ubers I fail to see why they wouldn't use Aggron.
 

Blue Jay

The notorious Good Wife
is a Contributor Alumnus
The former -made- the thread... so... good luck with that.

I love Mega Aggron, and while I think it will have to tip-toe around wayward Special attacks a lot, its being underestimated. Quoting common weaknesses as reasoning for a mon being unusable in ubers is kinda silly. All sorts of other mons have the same weaknesses. The calcs quoted earlier are still noteworthy even if they don't make Aggron a hard counter to the various mons listed, as many of those attacks will OHKO any other uber, just the fact that some of them will have to hit Aggron twice to have a chance to KO could clench games as many of them are not designed to take hits back. I think it'll definitely have a niche. If people use Blissey/Chansey in ubers I fail to see why they wouldn't use Aggron.
Chansey is also considered unviable, while Blissey really isn't great. Both also have far better qualities as walls/support Pokemon (Natural Cure is superb for any defensive Pokemon, they get Softboiled instead of being forced to use the far worse Rest and Sleep Talk, Wish and Aromatherapy are amazing support moves with little distribution, etc). Both notably lack prominent weaknesses (the moment they had even 2 weaknesses to common special attacking types the way Aggron is weak to 3 physical ones, they would be unviable). Moreover, Ubers is still more the domain of special attackers (making Blissey better and Aggron worse).

Being 2HKOed or almost 2HKOed means Aggron has trouble switching in at all against many prominent threats, defeating the entire purpose of a wall (because walling is only walling when you can switch into a threat and stop it cold). Groudon is far better as a short term solution to physical attackers, because its lack of pressing weaknesses allows it to switch in and deal damage in return or phaze. Landorus-T is even better, thanks to a Fighting-resistance and a Ground-immunity. Giratina is the best choice for a lasting wall, with Fighting/Normal immunities and a Fire-resistance. If you can't switch in at all once you've taken a little prior damage (or if the opponent has entry hazards), you might as well just be revenge killing the opposing physical attacker with a Scarf Pokemon or priority. Walls are supposed to prevent having to sacrifice a Pokemon before handling an opposing threat.

Also, that list of calcs is not as noteworthy as it seems considering some degree of entry hazards are a pretty standard battle condition (trying to Defog every time an opponent sets SR gives offensive teams far too many free turns) and that a good number of those calcs neglected appropriate items. Here's something more realistic:

252+ Atk Life Orb Ho-Oh Sacred Fire vs. 252 HP / 252+ Def Filter Mega Aggron: 135-160 (39.2 - 46.5%) -- guaranteed 3HKO after Stealth Rock
252+ Atk Choice Band Ho-Oh Sacred Fire vs. 252 HP / 252+ Def Filter Mega Aggron: 154-184 (44.7 - 53.4%) -- 87.9% chance to 2HKO after Stealth Rock

Also consider the 50% burn rate which, if Sacred Fire burns, both prevents Mega Aggron from even nearly OHKOing Ho-Oh with any move, and can easily turn what would've been a 3HKO into a 2HKO.

252+ Atk Life Orb Rayquaza V-create vs. 252 HP / 252+ Def Filter Mega Aggron: 179-213 (52 - 61.9%) -- guaranteed 2HKO

252+ Atk Earth Plate Landorus-T Earthquake vs. 252 HP / 252+ Def Filter Mega Aggron: 136-162 (39.5 - 47%) -- 0.4% chance to 2HKO after Stealth Rock
252+ Atk Earth Plate Groudon Earthquake vs. 252 HP / 252+ Def Filter Mega Aggron: 139-163 (40.4 - 47.3%) -- 1.6% chance to 2HKO after Stealth Rock

(A low chance to 2HKO, but if there is even slight prior damage or a layer of Spikes this becomes a relatively high chance, and Aggron can only threaten a OHKO for Landorus-T if it carries Avalanche and has no chance against Groudon)

Whereas other calculations such as offensive Aegislash or physically offensive Giratina-O are irrelevant because they do not reflect common sets. Extremekiller Arceus on the other hand occasionally also carries Fire Blast or Overheat, both of which 2HKO with a Life Orb with 0- SpA.

Also keep in mind that it must Mega Evolve; before it does, it has a completely crushing Ground/Fighting weakness, no Filter and worse physical bulk, meaning that it has far more problems switching in before it Mega Evolves (and again, switching in against threats without much difficulty is an essential, defining trait for walls). Considering it's typically a bad Pokemon to lead with this gives it further problems.

Pokemon need some kind of relevant niche to call their own to be viable. Aggron is almost always just an inferior version of Giratina, which has access to Will-o-Wisp to cripple all but Ho-Oh and Blaziken and generally fares better against almost all of the above, while also sponging special attacks substantially better than Mega Aggron. Aggron might do a lot better against Rayquaza and Zekrom, but it seems a poor trade for faring worse against Blaziken, Lucario, Ho-Oh and the ubiquitous Ground types. Especially when all its retaliations have quite specific, limited targets (as opposed to crippling almost everything with a burn).

Also, Melee Mewtwo made this thread when the metagame was underdeveloped. He removed Aggron from the Viability Ranking List himself, I don't think he would object to locking this thread.
 
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