Frosty
=_=
Albinoloon said:Open Challenge to be specific
1+1 v 1+1
2 Day DQ
2 recover/5 chills
Looking for a talented ref
Arena: 11 Island
Stage 1 Pokemon (ex: Torchic, yes; Mawile, no)
Contestants:
Albinoloon
ToastTyrant13
xX~*~ vs ~*~Xx
Woodchuck
jas61292
jasnumbers said:We can do no items and all abilities.
An undiscovered counterpart to the Sevii Islands, 11 Island is not a tourist destination. The arena is a 40x40 wooden platform in the canopy of an undiscovered jungle. Trees surround the arena, so a nimble pokemon can leap from limb to limb with ease. The inhabitants are mysterious poison typed misquito-based pokemon which have never been seen, that are known to suck the life out of you with a Giga Drain attack. They can also utilize the moisture in the air to fire off a Hydro Pump. This is a tropical island, so storms are a common sight- especially at this time of day. Every second, the storm's precipitation changes, from rain, to storm, to hail, and even high-speed winds! This battle is being recored for a documentary set on getting this unseen pokemon on film, so the combatants have a chance to see it post-battle or even mid-battle!
Summary
- 40x40 wooden platform surrounded by trees
- 15% chance of being hit by a Rank 3 Giga Drain every action
- 5% chance of being hit by a Rank 3 Hydro Pump every action
- 25% Rain; 25% chance of strong rain; 25% chance of hail; 20% clear weather; 5% chance 12 damage to every pokemon(every round)
- Once-in-a-lifetime chance to see a unknown pokemon!
Summary
- 40x40 wooden platform surrounded by trees
- 15% chance of being hit by a Rank 3 Giga Drain every action
- 5% chance of being hit by a Rank 3 Hydro Pump every action
- 25% Rain; 25% chance of strong rain; 25% chance of hail; 20% clear weather; 5% chance 12 damage to every pokemon(every round)
- Once-in-a-lifetime chance to see a unknown pokemon!
*gets off raft*
Okay, I think this is the place, Efreet. The Brochure says that there is an unique pokemon that lives in these islands. I wonder what kind of pokemon it is.
Efreet: Magbyyyy
Nah, I don't think its a fire pokemon capable of generating a heat only comparable to the sun. That is why he have you here! Although I do admit that this place in unbeareably hot.
Efreet: Magbymagbyy (translation: hot? I find it warm and pleasant)
...I won't dignify that with an answer.
Anyway, I only hope it isn't a bug pokemon. I really dislike those. Especially Mosquitos, GOD I hate them, they are so damn annoying. Speaking of which, the mosquitos of this islands seem really big, don't you think?
Efreet: Magby!
Oh...yeah, there are trainers there. Hey!
Trainers: "Yes?"
Are you going to battle here? won't that disturb the local pokemon?
Trainers: "The local pokemon are mosquitos, I don't think anyone will mind".
"...mosquitos? drat. If that is the case, I'll be more than happy to ref your battle. I'll even throw in Efreet to help burn some of them off. Now show me your pokemon"
Albinoloon
Breezi [Ivaldii(F)]
Nature: Modest( +Rank in SAtk; -Rank in Atk )
Personality:
Retaining a close relationship with her trainer, Ivaldii is an arrogant individual who can't stand to lose. She is very bratty and taunts the rest of the team by sitting on her trainer's shoulder. Her fighting style is usually airborne, but uses her amazing craftsmanship skills to create sculptures of herself as substitutes. Also, she abuses encore and taunt (these moves reflect her personality) constantly, destroying walls and set-up sweepers. Ivaldii and Frigga have the most tension, as they frequently dispute over her trainer's attention. She will only eat sweets.
Type: Poison/Flying
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Ablilities:
Persistant: (Innate)This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit: (Innate)This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Unburden(DW LOCKED): (Innate)This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.
Stats:
HP:90
Atk: Rank 1(-)
Def: Rank 2
SAtk: Rand 4(+)
SDef: Rank 2
Spd: 85
EC: 3/6
DC: 2/5
MC: 4
Moves:
Heal Pulse
Entertainment
Razor Wind
Gust
Tailwind
Encore
Rapid Spin
Knock Off
Copycat
Whirlwind
Taunt
Toxic
Substitute
Disable
Earth Power
Wish
Lileep [Frickasee(M)]
Nature: Relaxed (+1 Rank in Defence; -15% evasion; reduction in speed(23*.9=20.7))
Type: Grass/Rock
Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Abilities:
Suction Cups: (Inate)This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle.
Storm Drain(DWLocked): (Innate)This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats:
HP:100
Atk: Rank 2
Def: Rank 4(+)
SAtk: Rank 3
SDef: Rank 3
Spd: 20(23*.9 = 20.7)
EC: 2/6
MC: 2
DC: 1/5
Moves:
Astonish
Constrict
Acid
Ingrain
Confuse Ray
Toxic
Protect
Substitute
Magic Coat
Mirror Coat
Mega Drain
Rock Slide
Energy Ball
Glameow (Aires[F])
Nature: Docile(No stat Change)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Limber: (Innate)This Pokemon’s body is well trained and immune to paralysis.
Own Tempo: (Innate)This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Keen Eye(DW LOCKED): (Innate)This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SAt: Rank 2
SDf: Rank 2
Spe: 85
Moves:
Fake Out
Scratch
Growl
Hypnosis
Faint Attack
Fury Swipes
Charm
Taunt
Thunderbolt
Hidden Power(Flying 7)
Wake-Up Slap
Snatch
Last Resort
ToastTyrant13
Magikarp(*) Aqualos (M)
Nature: Adamant (+1 Rank to Attack; -1 Rank From Special Attack)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities: Swift Swim
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.
Rattled (Dream World LOCKED): (Innate) These Pokemon are more easily frightened by Ghost, Bug, and Dark-typed attacks and will raise their speed by one (1) stage when struck by attacks of those types.
Stats:
HP: 80
Atk: Rank 2 (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 1
Spe: 80
EC: 3/6
MC: 2
DC: 1/5
Attacks
Splash(*)
Tackle(*)
Flail (*)
Bubble(*)
Reversal(*)
Bounce(*)
Magnemite(*) Electronica (U)
Nature: Timid (+15% Speed and provides a flat 7.8% accuracy boost on all attacks, -1 Rank to Attack)
Type: Electric/Steel
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.
Abilities:
Magnet Pull: (Can be Activated) This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions.
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.
Analytic: (DreamWorld LOCKED): If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.
Stats:
HP: 80
Atk: Rank 1 ( - )
Def: Rank 3
SpA: Rank 3
SpD: Rank 2
Spe: 52 (45*1.15^)
EC: 1/9
MC: 0
DC: 1/5
Attacks:
Metal Sound(*)
Tackle(*)
Thundershock(*)
Supersonic(*)
Sonicboom(*)
Thunder Wave(*)
Spark(*)
Magnet Bomb(*)
Screech(*)
Discharge(*)
Explosion(*)
Light Screen(*)
Wild Charge(*)
~~~~~~~~~
Hidden Power Fire 7
Cacnea (*) Chlora (F)
Nature: Naughty (+1 to Attack, -1 to Special Defense)
Type: Grass
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Stats:
HP: 90
Atk: Rank 4(+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 35
EC: 1/6
MC: 1
DC: 1/5
Abilities:
Sand Veil: This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Water Absorb (Dream World LOCKED): This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Attacks
Poison Sting(*)
Leer(*)
Absorb(*)
Growth(*)
Leech Seed(*)
Sand Attack(*)
Pin Missile(*)
Ingrain(*)
Disable(*)
Seed Bomb(*)
Worry Seed(*)
Double Team(*)
Payback(*)
Swords Dance(*)
~~~~~~~~~
Hidden Power Ice 7
VS
Woodchuck
Riolu (*) [Pwem] (Male)
Nature: Naive (Decreases SpD by one rank and increases Speed by 1.15x as well as effectively increasing its accuracy by a flat 10)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Abilities:
Inner Focus: Innate. When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Steadfast: Innate. If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Prankster(DW): Innate, Locked. The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 69 (+)
EC: 1/6
MC: 0
DC: 1/5
Attacks:
Quick Attack (*)
Foresight (*)
Endure (*)
Counter (*)
Force Palm (*)
Feint (*)
Reversal (*)
Screech (*)
Crunch (*)
Hi Jump Kick (*)
Detect (*)
Swords Dance (*)
Substitute (*)
Rock Slide (*)
Larvitar (*) [Dos Quatro Cinco] (Female)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Rock/Ground
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Abilities:
Guts: Innate. This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sand Veil (DW): Innate, Locked. This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 35 (-)
EC: 0/9
MC: 0
DC: 0/5
Attacks:
Bite (*)
Leer (*)
Sandstorm (*)
Screech (*)
Chip Away (*)
Rock Slide (*)
Scary Face (*)
Thrash (*)
Curse (*)
Pursuit (*)
Stealth Rock (*)
Dig (*)
Stone Edge (*)
Earthquake (*)
Gible (*) [Artful Dodger] (Male)
Nature: Jolly (Decreases SpA by one rank and increases Speed by 1.15x as well as effectively increasing its accuracy by a flat 7)
Type: Dragon/Ground
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Abilities:
Sand Veil: Innate. This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Rough Skin (DW): Innate, Locked. When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 1 (-1)
SpD: Rank 2
Spe: 49 (+)
EC: 0/9
MC: 0
DC: 0/5
Attacks:
Tackle (*)
Sand-Attack (*)
Dragon Rage (*)
Sandstorm (*)
Take Down (*)
Sand Tomb (*)
Slash (*)
Outrage (*)
Iron Head (*)
Body Slam (*)
Earthquake (*)
Stone Edge (*)
Dragon Claw (*)
jas61292
Scratchet (Hatchet) (M)
Nature: Bold (+1 Def, -1 Atk)
Type: Normal/Fighting
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters
Abilities:
Scrappy: (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Vital Spirit (DW): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action
Stats:
HP: 90
Atk: Rank 2 (-1)
Def: Rank 4 (+1)
SpA: Rank 1
SpD: Rank 3
Spe: 40
EC: 4/6
MC: 3
DC: 2/5
Attacks:
Fury Swipes
Harden
Focus Energy
Rock Smash
Roar
Bulk Up
Roost
Nature Power
Haze
Taunt
Toxic
Protect
Murkrow [Lafayette] (M)
Nature: Rash (+1 SpA, -1 SpD)
Type: Dark/Flying
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 1 (-)
Spe: 91
EC: 0/9
MC: 0
DC: 0/5
Abilities:
Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Super Luck: (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
Prankster (DW): (Inate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level. (Locked)
Attacks:
Peck
Astonish
Pursuit
Haze
Wing Attack
Night Shade
Assurance
Roost
Psycho Shift
Confuse Ray
Calm Mind
Thunder Wave
Snarl
-This pokemon was caught in a Heal Ball during the Fog of War-
Remoraid (Oddity) (M)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Hustle: (Can be enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Moody (DW): (Innate) This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Inconsistent is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 56 (65/1.15)
EC: 0/6
MC: 0
DC: 0/5
Attacks:
Water Gun
Lock On
Psybeam
Aurora Beam
Bubblebeam
Focus Energy
Acid Spray
Rock Blast
Water Spout
Fire Blast
Charge Beam
Waterfall
Order of Operations:
Step 1:
Albinoloon sends out pokemon
Jasnumbers sends out pokemon
ToastTyrant sends out pokemon
Woodchuck sends out pokemon
Step 2:
Woodchuck gives orders (same post)
ToastTyrant gives orders
Jasnumbers gives orders
Albinoloon gives orders
Step 3: I ref
Step 4:
ToastTyrant gives orders
Jasnumbers gives orders
Albinoloon gives orders
Woodchuck gives orders
Step 5: I ref
Step 6:
Jasnumbers gives orders
Albinoloon gives orders
Woodchuck gives orders
ToastTyrant gives orders
Step 7: I ref
Step 8:
Albinoloon gives orders
Woodchuck gives orders
ToastTyrant gives orders
Jasnumbers gives orders
Step 9: I ref
Step 10: go back to step 2 and start over.