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Completed Alchemator vs. Zarator. Two experts vying for dominance.

Discussion in 'ASB' started by Maxim, Aug 16, 2012.

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  1. Maxim

    Maxim

    Joined:
    Jul 15, 2009
    Messages:
    3,520
    Ah, hello everyone! Today I'm reffing a pretty interesting match here at the ASB arena. This battle features two of the ASB League's finest battlers. Before I introduce them, though, let me go over the rules.

    Simple enough, a Triples match. This should be done quickly. However, this is still going to be an intense match. Why you ask? Simple really, because here come our competitors now!

    In the blue corner, wearing a suspicious red monocle and black cloak, the future ghost gym leader (unless C$FP has anything to say about it), it's Zarator!

    Team Zarator:
    Persephone the Necturine @ Amulet Coin (open)

    [​IMG]
    Necturine (Persephone) (F)
    Nature: Impish (Defense raised by *; Sp. Attack lowered by *)
    Type: Grass / Ghost
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Stats

    HP: 90
    Atk: Rank 2
    Def: Rank 3 (+)
    SpA: Rank 1
    SpD: Rank 3
    Spe: 51
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 0/6
    MC: 0
    DC: 0/5

    Abilities:
    Anticipation: This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
    Telepathy (DW LOCKED): This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

    Attacks (13 moves)

    Gravity
    Hex
    Leaf Blade
    Leer
    Ominous Wind
    Payback
    Protect
    Shadow Sneak
    Sketch
    Substitute
    Toxic Spikes
    Vine Whip
    Will-O-Wisp

    Auril the Snorunt @ Exp Share (open)

    [​IMG]
    Snorunt (Auril) (F)
    Nature: Timid (Attack reduced by *; Speed raised by 15%, accuracy boost)
    Type: Ice
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 58 (+)
    Size Class: 1
    Weight Class: 1
    Accuracy Boost: 8%
    Base Rank Total: 13

    EC: 0/6
    MC: 0
    DC: 0/5

    Abilities:
    Inner Focus:
    (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
    Moody (DW LOCKED): (Innate) This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Moody is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.

    Attacks (13 moves):

    Bite
    Disable
    Double Team
    Headbutt
    Hex
    Hidden Power (Fire, 7 BP)
    Icy Wind
    Leer
    Powder Snow
    Protect
    Shadow Ball
    Substitute
    Weather Ball

    Beshaba the Misdreavus @ Exp Share (open)

    [​IMG]
    Misdreavus (Beshaba) (F)
    Nature: Timid (Attack reduced by *; Speed raised by 15%, accuracy boost).
    Type: Ghost
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 3
    Spe: 98
    Size Class: 1
    Weight Class: 1
    Accuracy boost: 22%
    Base Rank Total: 15

    EC: 0/6
    MC: 0
    DC: N/A

    Ability:
    Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Attacks (14 moves):

    Astonish
    Confuse Ray
    Destiny Bond
    Growl
    Hex
    Imprison
    Mean Look
    Ominous Wind
    Protect
    Psybeam
    Psywave
    Spite
    Taunt
    Will-O-Wisp


    And in this corner, the master of illusion...or at least Beheeyem, the future Psychic gym leader, it's Alchemator!

    Team Alchemator:
    Christie the Smoochum (open)
    [​IMG]
    Smoochum [Christie] (F)

    • Nature: Hasty (Multiplies base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. [+13% Acc.], subtracts one (1) Rank from Defense.)

    Type:

    • [Ice]: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    • [Psychic]: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    Stats:

    HP: 90
    Atk: Rank 2
    Def: Rank 0 (-)
    SpA: Rank 3
    SpD: Rank 3
    Spe: 75 (74.75^)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 14

    EC: 0/6
    MC:
    0
    DC:
    0/5

    Abilities:

    • Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
    • Forewarn: (Innate) This Pokemon has the ability to sense the opponents super-effective, OHKO, and explosive attacks, and has a percentage (%) chance to evade equal to one (1) plus (+) double (x2) the move's base attack power. This percentage chance (%) is applied to the attacking move's base accuracy.
    • Hydration (DW LOCKED): (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.
    Attacks (15):

    Confusion
    Fake Out
    Fake Tears
    Grass Knot
    Heart Stamp
    Ice Beam
    Lick
    Mean Look
    Miracle Eye
    Nasty Plot
    Pound
    Powder Snow
    Shadow Ball
    Sing
    Sweet Kiss

    Flemming the Slowpoke (open)
    [​IMG]
    Slowpoke [Flemming] (M)

    • Nature: Sassy (Adds one (1) Rank to Special Defense, Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) to opponent's attacks directed at this Pokemon.)
    Type:

    • [Water]: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    • [Psychic]: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 3 (+)
    Spe: 13 (15/1.15v)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 14

    EC: 5/6
    MC: 0
    DC: 0/5

    Abilities:

    • Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
    • Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
    • Regenerator (DW LOCKED): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
    Attacks (29):

    Bide
    Block
    Confusion
    Curse
    Disable
    Endure
    Fire Blast
    Flamethrower
    Grass Knot
    Growl
    Headbutt
    Heal Pulse
    Ice Beam
    Light Screen
    Magic Coat
    Me First
    Protect
    Psychic
    Psyshock
    Reflect
    Scald
    Shadow Ball
    Signal Beam
    Slack Off
    Tackle
    Teleport
    Water Gun
    Yawn
    Zen Headbutt

    Cussler the Meditite (open)
    [​IMG]
    Meditite [Cussler] (M)

    • Nature: Jolly (Multiplies base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. [+11% Acc.], subtracts one (1) Rank from Special Attack.)
    Type:

    • [Fighting]: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
    • [Psychic]: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    Stats:

    HP: 90
    Atk: Rank 2 [4 Pure Power]
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 69 (60*1.15)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    EC: 0/6
    MC: 0
    DC: 0/5

    Abilities:

    • Pure Power: (Trait) This Pokemon has immense inner strength that grows with its development, raising its Attack by 1 Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack is only raised by one Rank.
    • Telepathy (DW LOCKED): (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
    Attacks (15):

    Bide
    Calm Mind
    Confusion
    Detect
    Drain Punch
    Fake Out
    Feint
    Hidden Power [Ground] [7]
    Light Screen
    Meditate
    Mind Reader
    Psycho Cut
    Reflect
    Rock Slide
    Swagger


    Without further ado, let's get started!

    Turn order:
    Zarator hands out items if applicable
    Alchemator hands out items and orders
    Zarator orders
    I ref
  2. Alchemator

    Alchemator my god if you don't have an iced tea for me when i
    is a Forum Moderator Alumnusis a Smogon Media Contributor Alumnus

    Joined:
    Feb 7, 2009
    Messages:
    3,803
    I reserve the right to re-order due to Zarator's application of Exp. Shares and Amulet Coins.

    [​IMG]
    "Begin."

    Christie the Smoochum [Lucky Egg]: Ice Beam Necturine ~ Ice Beam Necturine
    If Necturine uses Protect and Misdreavus is not using Protect, Shadow Ball Misdreavus.

    Flemming the Slowpoke [Exp. Share]: Ice Beam Necturine ~ Ice Beam Necturine
    If Necturine uses Protect and Misdreavus is not using Protect, Shadow Ball Misdreavus.

    Cussler the Meditite [Lucky Egg]: Light Screen ~ Rock Slide
    If Misdreavus uses Taunt A1 and Necturine is not using Protect, Psycho Cut Necturine.

    KO Subs:
    If Necturine faints -- Christie: Shadow Ball Misdreavus /// Flemming: Shadow Ball Misdreavus /// Cussler: Psycho Cut Misdreavus
    If Misdreavus faints -- Christie: Confusion Snorunt /// Flemming: Flamethrower Snorunt /// Cussler: Drain Punch Snorunt
  3. zarator

    zarator Credits to Mos-Quitoxe for the cute sprite^^
    is a Community Contributoris a Contributor Alumnus

    Joined:
    Mar 12, 2008
    Messages:
    4,975
    [​IMG]

    "This story is going to be exciting!"

    Necturine: Protect - Protect
    Snorunt: Bite (Smoochum) - Shadow Ball (Smoochum)
    Misdreavus: Taunt (Meditite) - Will-O-Wisp (Meditite)
  4. Maxim

    Maxim

    Joined:
    Jul 15, 2009
    Messages:
    3,520
    Team Zarator:
    [​IMG]l [​IMG]l [​IMG]
    Persephone (Necturine) l Auril (Snorunt) l Beshaba (Misdreavus)
    HP: 90 l 90 l 90
    Energy: 100 l 100 l 100
    Speed: 51 l 58 (+8% Acc) l 98
    Stats: 2/3/1/3 l 1/2/2/2 l 1/2/3/3
    Size/Weight: 1/1 l 1/1 l 1/1
    Boosts/Drops: None l None l None
    Status: None l None l None

    Team Alchemator:
    [​IMG]l [​IMG]l [​IMG]
    Christie (Smoochum) l Flemming (Slowpoke) l Cussler (Meditite)
    HP: 90 l 100 l 90
    Energy: 100 l 100 l 100
    Speed: 75 (+13% Acc) l 13 (-10% Eva) l 69 (+11% Acc)
    Stats: 2/0/3/3 l 3/3/2/3 l 4/2/1/2 (Ability)
    Size/Weight: 1/1 l 2/3 l 1/2
    Boosts/Drops: None l None l None
    Status: None l None l None

    Round 1: Psychic vs. Ghost.

    Calculations (open)

    Pre-Round:
    Speed order:
    Misdreavus
    Smoochum
    Meditite
    Snorunt
    Necturine
    Slowpoke

    Dice Rolls:
    Crit Rolls: d16
    Speed Ties: d2
    Other: d100

    Action One:
    Necturine used Protect
    It was protected from attacks!

    Misdreavus used Taunt on Meditite
    Meditite was taunted
    [-10 Energy Mi]

    Smoochum used Shadow Ball on Misdreavus
    To Crit: [1=yes]=10=No
    To Drop Stats: [20>= Yes]=68=No
    Damage: [8]*1.5=12
    [12 Damage Mi] [-6 Energy Sm]

    Meditite used Light Screen
    But it was taunted!
    [-7 Energy Me]

    Snorunt used Bite on Smoochum
    To Crit: [1=Yes]=6=No
    Damage: [6+1.5]*1.5=11.25
    [11.25 Damage Sm] [-4 Energy Sn]

    Slowpoke used Shadow Ball on Misdreavus
    To Crit: [1=Yes]=12=No
    To Drop Stats: [20>= Yes]=51=No
    Damage: [8-1.5]*1.5=9.75
    [9.75 Mi] [-6 Energy Sl]

    Necturine's Protect faded
    [-7 Energy Ne]

    Action Two:
    Necturine used Protect
    But it failed.
    [-11 Energy N]

    Misdreavus used Will-o-Wisp on Meditite
    To Hit: [25>= Miss]=99=Hit
    Meditite was Burned
    [-7 Energy Mi]

    Smoochum used Shadow Ball on Misdreavus
    To Crit: [1=Yes]=9=No
    To Drop Stats: [20>= Yes]=14=Yes
    [12 Damage Mi] [-10 Energy Sm]
    -1 Special Defense Mi

    Meditite used Rock Slide
    Roll order: Necturine, Snorunt, Misdreavus
    To Crit: [1=Yes]=15,2,13=None
    To Flinch: [30>= Yes]=38,96=None
    Damage (Ne): [5*.75+1.5]=5.25
    Damage (Sn): [5*.75+3]*1.5=6.75*1.5=10.125
    Damage (Mi): [5*.75+3]=6.75
    [5.25 Damage Ne] [10.125 Damage Sn] [6.75 Damage Mi] [-6 Energy M]

    Snorunt used Shadow Ball on Smoochum
    To Crit: [1=Yes]=9=No
    To Drop Stats: [20>= Yes]=63=No
    Damage: [8-1.5]*1.5=9.75
    [9.75 Damage Sm] [-6 Energy Sn]

    Slowpoke used Shadow Ball on Misdreavus
    To Crit: [1=yes]=2=No
    To Drop Stats: [20>= Yes]=39=No
    Damage: [8-1.5]*1.5+1.75=11.5
    [11.5 Damage Mi] [-10 Energy Sl]

    [-2 HP Me]

    Totals:
    Misdreavus: 52 Damage, -17 Energy
    Snorunt: 10 Damage, -10 Energy
    Necturine: 5 Damage, -18 Energy
    Smoochum: 21 Damage, -16 Energy
    Slowpoke: -16 Energy
    Meditite: 2 Damage, -13 Energy


    Team Zarator:
    [​IMG]l [​IMG]l [​IMG]
    Persephone (Necturine) l Auril (Snorunt) l Beshaba (Misdreavus)
    HP: 85 l 80 l 38
    Energy: 82 l 90 l 83
    Speed: 51 l 58 (+8% Acc) l 98
    Stats: 2/3/1/3 l 1/2/2/2 l 1/2/3/3
    Size/Weight: 1/1 l 1/1 l 1/1
    Boosts/Drops: None l None l -1 Special Defense (3A?)
    Status: None l None l None

    Team Alchemator:
    [​IMG]l [​IMG]l [​IMG]
    Christie (Smoochum) l Flemming (Slowpoke) l Cussler (Meditite)
    HP: 69 l 100 l 88
    Energy: 84 l 84 l 87
    Speed: 75 (+13% Acc) l 13 (-10% Eva) l 69 (+11% Acc)
    Stats: 2/0/3/3 l 3/3/2/3 l 4/2/1/2 (Ability)
    Size/Weight: 1/1 l 2/3 l 1/2
    Boosts/Drops: None l None l None
    Status: None l None l Burned (2 DPA, -3 BP Physical Attacks)

    Turn order:
    Zarator orders
    Alchemator orders
    I ref
  5. zarator

    zarator Credits to Mos-Quitoxe for the cute sprite^^
    is a Community Contributoris a Contributor Alumnus

    Joined:
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    Messages:
    4,975
    Necturine: Sketch (Misdrevus's Destiny Bond) - Shadow Sneak (Slowpoke)
    If Slowpoke uses Protect on A2, redirect your attack on Smoochum
    If Slowpoke is KOed, redirect Shadow Sneak on Smoochum

    Snorunt: Hidden Power (Smoochum) - Hex (Meditite)

    Misdreavus:
    Destiny Bond (Slowpoke) - Ominous Wind (Slowpoke)
    If Slowpoke uses Protect on any action, redirect your actions to Smoochum.
    If Slowpoke is KOed, redirect your actions to Smoochum
  6. Alchemator

    Alchemator my god if you don't have an iced tea for me when i
    is a Forum Moderator Alumnusis a Smogon Media Contributor Alumnus

    Joined:
    Feb 7, 2009
    Messages:
    3,803
    [​IMG]
    "Alright, not bad!"

    Christie the Smoochum: Ice Beam Misdreavus ~ Ice Beam Misdreavus
    If Misdreavus faints, redirect to Necturine.

    Flemming the Slowpoke:
    Fire Blast Necturine ~ Fire Blast Necturine

    Cussler the Meditite:
    Psycho Cut Misdreavus ~ Psycho Cut Misdreavus
    If Misdreavus faints, redirect to Necturine.
  7. Alchemator

    Alchemator my god if you don't have an iced tea for me when i
    is a Forum Moderator Alumnusis a Smogon Media Contributor Alumnus

    Joined:
    Feb 7, 2009
    Messages:
    3,803
  8. zarator

    zarator Credits to Mos-Quitoxe for the cute sprite^^
    is a Community Contributoris a Contributor Alumnus

    Joined:
    Mar 12, 2008
    Messages:
    4,975
    Should we ask for a subref?
  9. Maxim

    Maxim

    Joined:
    Jul 15, 2009
    Messages:
    3,520
    Yeah, that'd probably be a good idea.

    Sorry about this...
  10. Frosty

    Frosty ._.
    is a Community Contributor

    Joined:
    Mar 25, 2008
    Messages:
    731
    subreffing this. Expect post in a sec.
  11. Frosty

    Frosty ._.
    is a Community Contributor

    Joined:
    Mar 25, 2008
    Messages:
    731
    Team Zarator:
    [​IMG]l [​IMG]l [​IMG]
    Persephone (Necturine) l Auril (Snorunt) l Beshaba (Misdreavus)
    HP: 85 l 80 l 38
    Energy: 82 l 90 l 83
    Speed: 51 l 58 (+8% Acc) l 98
    Stats: 2/3/1/3 l 1/2/2/2 l 1/2/3/3
    Size/Weight: 1/1 l 1/1 l 1/1
    Boosts/Drops: None l None l -1 Special Defense (1r)
    Status: None l None l None

    Team Alchemator:
    [​IMG]l [​IMG]l [​IMG]
    Christie (Smoochum) l Flemming (Slowpoke) l Cussler (Meditite)
    HP: 69 l 100 l 88
    Energy: 84 l 84 l 87
    Speed: 75 (+13% Acc) l 13 (-10% Eva) l 69 (+11% Acc)
    Stats: 2/0/3/3 l 3/3/2/3 l 4/2/1/2 (Ability)
    Size/Weight: 1/1 l 2/3 l 1/2
    Boosts/Drops: None l None l None
    Status: None l None l Burned (2 DPA, -3 BP Physical Attacks)


    Sorry but flavor will come later. My time has ran out and I got to go.

    But just a heads up, according to bulbapedia Destiny Bond affects all the opponent's team and will deal damage to the one that gives the final blow.

    Aside from that everything was as planned. No hax.

    data (open)

    Misdreavus: Destiny Bond (all opponents) for 14 energy
    Note: From Bulbapedia: In a Triple Battle, Destiny Bond affects all of the opponent's Pokémon. If a non-adjacent Pokémon used a move that damages non-adjacent Pokémon (e.g. Aerial Ace, Air Slash) and knocks out the user of Destiny Bond, that Pokémon will faint as well.

    Smoochum: Ice Beam (Misdreavus): 10 + 3 +1.75 = 14.75 damage for 6 energy
    Crit:14 (no)
    Freeze: 8 (no)

    Meditite: Psycho Cut (Misdreavus): 7 + 3 - 3 + 3 = 10 damage for 4 energy
    Crit: 15 (no)
    -2hp

    Snorunt: Hidden Power Fire (Smoochum): (7 -1.5)*1.5 = 8.25 damage for 5 energy
    Crit: 3 (no)

    Necturine: Sketch (Destiny Bond) for 6 energy

    Slowpoke: Fire Blast (Necturine): 10 -1.5 = 8.5*1.5 = 12.75 damage for 8 energy
    Hit: 71 (yes)
    Crit: 11 (no)
    Burn: 2 (no)

    Necturine: Shadow Sneak (Slowpoke): 4-1.5+3 = 5.5*1.5 = 8.25 damage for 2 energy
    Crit: 2 (no)

    Misdreavus: Ominous Wind (Slowpoke): (6 + 3 + 1.5)*1.5 = 16.25 damage for 4 energy
    Goodies: 4 (no)
    Crit: 13 (no)

    Smoochum: Ice Beam (Misdreavus): 10 + 3 +1.75 = 14.75 damage for 10 energy
    Crit: 8 (no)
    Freeze: 8 (no)

    Misdreavus fainted!

    -30hp (Smoochum) due to destiny bond

    Meditite: Psycho Cut (Misdreavus): 7 + 3 - 3 + 3 = 10 damage for 8 energy
    Crit: 14 (no)
    -2hp

    Snorunt: Hex (Meditite): 10*1.5 = 15 damage for 7 energy
    Crit: 8 (no)

    Slowpoke: Fire Blast (Necturine): 10 -1.5 = 8.5*1.5 = 12.75 damage for 12 energy
    Hit: 73 (no)
    Crit: 16 (no)
    Burn: 7 (no)



    Team Zarator:
    [​IMG]l [​IMG]l [​IMG]
    Persephone (Necturine) l Auril (Snorunt) l Beshaba (Misdreavus)
    HP: 59 l 80 l KO
    Energy: 74 l 78 l KO
    Speed: 51 l 58 (+8% Acc) l 98
    Stats: 2/3/1/3 l 1/2/2/2 l 1/2/3/3
    Size/Weight: 1/1 l 1/1 l 1/1
    Boosts/Drops: None l None l -1 Special Defense (1r)
    Status: None l None l None

    Team Alchemator:
    [​IMG]l [​IMG]l [​IMG]
    Christie (Smoochum) l Flemming (Slowpoke) l Cussler (Meditite)
    HP: 31 l 75 l 67
    Energy: 68 l 64 l 75
    Speed: 75 (+13% Acc) l 13 (-10% Eva) l 69 (+11% Acc)
    Stats: 2/0/3/3 l 3/3/2/3 l 4/2/1/2 (Ability)
    Size/Weight: 1/1 l 2/3 l 1/2
    Boosts/Drops: None l None l None
    Status: None l None l Burned (2 DPA, -3 BP Physical Attacks)
  12. Alchemator

    Alchemator my god if you don't have an iced tea for me when i
    is a Forum Moderator Alumnusis a Smogon Media Contributor Alumnus

    Joined:
    Feb 7, 2009
    Messages:
    3,803
    How did I not see this? Moving on:

    Wow. That's completely not what I was told.

    Oh well. 9.9

    You appear not to have applied damage to Necturine.
  13. Frosty

    Frosty ._.
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    Actually I forgot to change EN and HP of some pokemon <_<. As I said I was being rushed.

    fixed. still no flavor, but oh well.
  14. Alchemator

    Alchemator my god if you don't have an iced tea for me when i
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    Apologies for the delay here. Hopefully we can get through the rest of this battle relatively quickly.

    [​IMG]
    "Alright, not bad!"

    Christie the Smoochum: Shadow Ball Necturine ~ Ice Beam Necturine
    If Necturine faints, Confusion Snorunt.
    If Necturine uses a protective or evasive move, Confusion Snorunt.

    Flemming the Slowpoke:
    Ice Beam Necturine ~ Fire Blast Necturine
    If Necturine faints, Flamethrower Snorunt and push actions back.
    If Necturine uses a protective or evasive move,

    Cussler the Meditite:
    Light Screen ~ Drain Punch Snorunt
    If Snorunt uses a protective or evasive action A2, Chill.
  15. zarator

    zarator Credits to Mos-Quitoxe for the cute sprite^^
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    Necturine: Payback (Smoochum) - Leaf Blade (Meditite)
    Snorunt: Bite (Smoochum) - Disable (Slowpoke's Fire Blast)
  16. Frosty

    Frosty ._.
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    I'm sorry but i won't have access to a computer til sunday (doing this on an old cell), so this reffing is ugly.

    If you don't mind, keep reading. If you do, please wait 'til sunday.

    Bite got crit and no moves were affected by forewarn (rng was 20 and 73/100). Forgot to include on data.

    Also only Smoochum fainted.

    If there is anything wrong let me know. Fixing stuff on this cell is a drag (no scrolling for hells sake!) but i'll what i can do.
    data (open)

    Smoochum: shadow ball at necturine: 6*1.5=9 dmg for 6en.
    crit: 8 (no)
    spD: 4 (no)

    Meditite: light screen for 10 energy

    Snorunt: bite at smoochum: (6+3+1.5)*1.5=15.75 dmg for 4 en
    crit: 1 (yes)

    Necturine: payback at smoochum: (10+3)*1.5= 19.5 dmg for 7 en
    crit: 9 (no)

    Smoochum fainted!

    Slowpoke: ice beam at necturine:( 8-1.5)*1.5=9.75 dmg for 7 en
    frz: 2 (no)
    crit: 9 (no)

    Meditite: drain punch at snorunt: (8+3-3+3)*1.5=16.5 dmg for 9 en
    +8hp
    crit: 7(no)

    Snorunt: disable at slowpoke for 10 en

    Necturine: leaf blade at meditite: 9+3=12dmg for 6en

    Slopoke: disabled for 7en


    end result (open)

    smoochum:
    hp: 31-15.75-19.5=ko
    en: ko

    Meditite:
    hp: 67-2-2+8-12=59
    en: 75-10-9=56
    Slowpoke:
    Hp: 75
    En: 64-7-8=49
    Fire blast disabled for 5a

    Light screen for 4a


    necturine:
    hp:59-9-9.75=40
    en: 74-7-6= 61

    Snorunt:
    hp: 80-16.5=63
    en: 78-4-10=64


    Energy is a bit off. Will fix at home but wont make much difference

    Zarator's turn.

    Team Zarator:
    [​IMG]l [​IMG]
    Persephone (Necturine) l Auril (Snorunt)
    HP: 40 l 63
    Energy: 61 l 64
    Speed: 51 l 58 (+8% Acc)
    Stats: 2/3/1/3 l 1/2/2/2
    Size/Weight: 1/1 l 1/1
    Boosts/Drops: None l None
    Status: None l None l None

    Team Alchemator:
    [​IMG]l [​IMG]
    Flemming (Slowpoke) l Cussler (Meditite)
    HP: 75 l 59
    Energy: 49 l 56
    Speed: 13 (-10% Eva) l 69 (+11% Acc)
    Stats: 3/3/2/3 l 4/2/1/2 (Ability)
    Size/Weight: 2/3 l 1/2
    Boosts/Drops: Fire blast disabled for 5a Light screen for 4a l Light screen for 4a
    Status: None l Burned (2 DPA, -3 BP Physical Attacks)
  17. zarator

    zarator Credits to Mos-Quitoxe for the cute sprite^^
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    Necturine: Shadow Sneak (Meditite) - Leaf Blade (Meditite)
    If Meditite uses Detect, redirect your attacks on Slowpoke. Don't play this substitution twice.

    Snorunt: Disable (Snorunt's Drain Punch) - Bite (Slowpoke)
  18. Alchemator

    Alchemator my god if you don't have an iced tea for me when i
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    Drain Punch heals 50%, so Meditite should have 4 more HP. I don't think this really affects anything, though.

    [​IMG]
    "The final strait!"

    Flemming the Slowpoke: Flamethrower Necturine ~ Flamethrower Necturine
    If Necturine faints, redirect to Snorunt.

    Cussler the Meditite: Drain Punch Snorunt ~ Rock Slide
  19. Frosty

    Frosty ._.
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    Fixed.

    I am sorry about this but I forgot Necturine's Anticipation on the last two rounds. This resulted in 13 more hp for it.

    Since it makes some difference, I need you guys to reorder (or confirm your actions).

    Again, sorry.
  20. zarator

    zarator Credits to Mos-Quitoxe for the cute sprite^^
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    I confirm
  21. Frosty

    Frosty ._.
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    Since Alchemator hasn't responded on the DQ interval, I'll use his old actions to continue this match.

    Team Zarator:
    [​IMG]l [​IMG]
    Persephone (Necturine) l Auril (Snorunt)
    HP: 40 l 63
    Energy: 61 l 64
    Speed: 51 l 58 (+8% Acc)
    Stats: 2/3/1/3 l 1/2/2/2
    Size/Weight: 1/1 l 1/1
    Boosts/Drops: None l None
    Status: None l None l None

    Team Alchemator:
    [​IMG]l [​IMG]
    Flemming (Slowpoke) l Cussler (Meditite)
    HP: 75 l 59
    Energy: 49 l 56
    Speed: 13 (-10% Eva) l 69 (+11% Acc)
    Stats: 3/3/2/3 l 4/2/1/2 (Ability)
    Size/Weight: 2/3 l 1/2
    Boosts/Drops: Fire blast disabled for 5a Light screen for 4a l Light screen for 4a
    Status: None l Burned (2 DPA, -3 BP Physical Attacks)

    Persephone starts the match by sneaking behind Meditite to hit it with her Shadow. The zen fighter responds by hitting her teammate with Drain Punch, right before the Snorunt erased it from Meditite's memory with Disable. Slowpoke, feeling lonely, uses Flamethrower on Necturine to get some attention.

    On the next turn, Meditite uses Rock Slide to intimidate the foes, managing to flinch Necturine. Good for Alchemator. That is, until Snorunt flinches slowpoke with bite. lol.


    data (open)

    Necturine: Shadow Sneak (Meditite): (4 + 3)*1.5= 10.5 damage for 3 energy
    Crit: 3 (no)

    Meditite: Drain Punch (Snorunt): (8 + 3 - 3 + 3)*1.5= 16.5 damage for 11 energy
    +8.25hp
    Crit: 14 (no)
    -2hp due to burn

    Snorunt: Disable (Drain Punch) for 10 energy

    Slowpoke: Flamethrower (Necturine): (10 - 1.5 - 2)*1.5= 9.75 damage for 7 energy
    Crit: 6 (no)
    Burn: 1 (yes)

    Meditite: Rock Slide for 6 energy
    vs Snorunt: (8*0.75+3-3)*1.5= 9 damage
    vs Necturine: (8*0.75+3-3)= 6 damage
    Flinch: 5, 3 (no, yes)
    Crit: 6, 4 (no no)
    -2hp due to burn

    Snorunt: Bite (Slowpoke): (6 - 3)*1.5 = 4.5 damage for 4 energy
    Crit: 14 (no)
    Flinch: 2 (yes)

    Necturine: flinch
    -2hp due to burn

    Slowpoke: flinch



    Team Zarator:
    [​IMG]l [​IMG]
    Persephone (Necturine) l Auril (Snorunt)
    HP: 22 l 37
    Energy: 58 l 50
    Speed: 51 l 58 (+8% Acc)
    Stats: 2/3/1/3 l 1/2/2/2
    Size/Weight: 1/1 l 1/1
    Boosts/Drops: None l None
    Status: Burn l None

    Team Alchemator:
    [​IMG]l [​IMG]
    Flemming (Slowpoke) l Cussler (Meditite)
    HP: 70 l 53
    Energy: 42 l 39
    Speed: 13 (-10% Eva) l 69 (+11% Acc)
    Stats: 3/3/2/3 l 4/2/1/2 (Ability)
    Size/Weight: 2/3 l 1/2
    Boosts/Drops: Fire blast disabled for 3a Light screen for 4a l Drain Punch disabled for 5a Light screen for 4a
    Status: None l Burned (2 DPA, -3 BP Physical Attacks)


    Alchemator's Turn
  22. Alchemator

    Alchemator my god if you don't have an iced tea for me when i
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    [​IMG]
    "Filler!"

    Flemming the Slowpoke: Fire Blast Necturine ~ Flamethrower Necturine
    If Necturine faints, redirect to Snorunt.

    Cussler the Meditite: Rock Slide ~ Rock Slide

    Subs for both:
    If Necturine uses Protect when you target it, redirect to Snorunt.
    If Snorunt uses Protect when you target it, Chill.
  23. zarator

    zarator Credits to Mos-Quitoxe for the cute sprite^^
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    Necturine: Destiny Bond (Sketched it a while ago^^) - Shadow Sneak (Meditite)
    Snorunt: Protect (Necturine) - Bite (Meditite)

    EDIT: I reserve the right to re-order as well
  24. Frosty

    Frosty ._.
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    Fire blast is still kiiinda disabled, so your moveset is illegal, Alch. I need you to reorder.
  25. Frosty

    Frosty ._.
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    Erm...I dislike DQs more than I dislike illegal actions, so to move this along I'll just pretend you said "flamethrower". If any of you mind, let me know and I'll delete this.

    Team Zarator:
    [​IMG]l [​IMG]
    Persephone (Necturine) l Auril (Snorunt)
    HP: 22 l 37
    Energy: 58 l 50
    Speed: 51 l 58 (+8% Acc)
    Stats: 2/3/1/3 l 1/2/2/2
    Size/Weight: 1/1 l 1/1
    Boosts/Drops: None l None
    Status: Burn l None

    Team Alchemator:
    [​IMG]l [​IMG]
    Flemming (Slowpoke) l Cussler (Meditite)
    HP: 70 l 53
    Energy: 42 l 39
    Speed: 13 (-10% Eva) l 69 (+11% Acc)
    Stats: 3/3/2/3 l 4/2/1/2 (Ability)
    Size/Weight: 2/3 l 1/2
    Boosts/Drops: Fire blast disabled for 3a Light screen for 4a l Drain Punch disabled for 5a Light screen for 4a
    Status: None l Burned (2 DPA, -3 BP Physical Attacks)

    I have no time and some other matches to ref, so flavor will come later.


    data (open)

    Meditite: chill
    -2hp due to burn

    Snorunt: Protect (Necturine) for 13 energy

    Necturine: Destiny Bond for 14 energy
    -2hp due to burn

    Slowpoke: Flamethrower (Necturine): (10-1.5)*1.5= 12.75 protected damage for 7 energy

    Necturine: Shadow Sneak (Meditite): (4+3-3)*1.5=6 damage for 3 energy
    Crit: 2
    -2hp due to burn

    Meditite: Rock Slide:
    vs Snorunt: (8*0.75+3-3)*1.5= 9 damage
    vs Necturine: 8*0.75 + 1.5 - 3 = 4.5 damage
    Flinch: 7 (no)
    Crit: 9, 15

    Snorunt: Bite (Meditite): 6 damage
    Crit: 2

    Slowpoke: Flamethrower (Necturine): (10-1.5)*1.5= 12.75 damage for 7 energy
    Crit: 12





    Team Zarator:
    [​IMG]l [​IMG]
    Persephone (Necturine) l Auril (Snorunt)
    HP: 1 l 28
    Energy: 58 l 50
    Speed: 51 l 58 (+8% Acc)
    Stats: 2/3/1/3 l 1/2/2/2
    Size/Weight: 1/1 l 1/1
    Boosts/Drops: None l None
    Status: Burn l None

    Team Alchemator:
    [​IMG]l [​IMG]
    Flemming (Slowpoke) l Cussler (Meditite)
    HP: 70 l 41
    Energy: 28 l 45
    Speed: 13 (-10% Eva) l 69 (+11% Acc)
    Stats: 3/3/2/3 l 4/2/1/2 (Ability)
    Size/Weight: 2/3 l 1/2
    Boosts/Drops: Fire blast disabled for 1a Light screen for 2a l Drain Punch disabled for 3a Light screen for 2a
    Status: None l Burned (2 DPA, -3 BP Physical Attacks)


    Zarator's Turn
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