OLD GREGG (im back baby)
old gregg for life
I've been having fun setting hazards with my Mold Breaker Smeargle and then coming in on the Defog with my Defiant Choice Scarfed Garchomp.
Tough Claws is much better. They all make contact, and it's a 33% boost rather than 20%. And Furret isn't really viable.How about Iron Fist <Pokemon that learns Element Punches>?
All of a sudden it makes weaker Pokemon like Furret more viable by being able to exploit the element punches.
It can smash keld with DG but it can't do anything offensively to suicuntOkay, I had storm drain zapdos to counter suicune/keldeo, but after getting smashed a couple times by volt absorb keldeo I've been thinking of using jellicent
But what can jellicent do to suicune or keldeo besides walling ?
It can smash keld with DG but it can't do anything offensively to suicunt
Throb = wrongThe Damage Calculator said:252+ SpA Choice Specs Jellicent Energy Ball vs. 252 HP / 0 SpD Suicune: 214-254 (52.9 - 62.8%) -- 99.6% chance to 2HKO after Leftovers recovery
252+ SpA Choice Specs Jellicent Energy Ball vs. 0 HP / 4 SpD Keldeo: 262-310 (81.1 - 95.9%) -- guaranteed 2HKO
I suppose I forgot that it got energy ball, though I'm not sure whether it'd be of use to run both DG and EBThrob = wrong
Don't run both. Did you see my calcs? EB murders both Keld and Suicune (if you run Max SpAtk Modest Specs).I suppose I forgot that it got energy ball, though I'm not sure whether it'd be of use to run both DG and EB
I know. I was thinking maybe it be worth running for conk or other fighting or dragon types. also you won't be running specs and sui would usually have at least +1 SpD and would if you were using specs on the second turn which cune will rest on giving it full HP and leaving only being able to 3HKO it.Don't run both. Did you see my calcs? EB murders both Keld and Suicune (if you run Max SpAtk Modest Specs).
Yep that works. You could do the same thing with Drizzle Gyarados or Sand Stream Garchomp as well.Would Drought Houndoom (and then evolving into Solar Power Mega Houndoom) work?
Houndoom @ Houndoominite
Ability: Drought
- Flamethrower/Fire Blast
- Dark Pulse
- SolarBeam
- Sludge Bomb/Destiny Bond/Sunny Day/Flame Charge
It'd work as a late game sweeper since Drought only lasts 5 turns. Drought would also lower the accuracy of Hurricane, a bonus in any game infested with Gale Wings everything.
I was there too </3The only problem with Sand Force MChomp, is that it can barely scratch one of (if not the) most common physically defensive pokemon in this tier, Skarmory, and after that sand is gone, it's not coming back.
Anyways, after me, Kumi, and word were thinking of possible drizzls users and I mentioned Hippowdon, here's a pair I thought up (and will probably be testing tomorrow) that I think would work great together in stall.
Hippowdon @ Damp Rock/Leftovers
Ability: Drizzle
EVs: 252 HP / 252 Def / 4 Atk
Relaxed Nature
IVs: 0 Spe
- Stealth Rock
- Slack Off
- Earthquake
- Yawn / Toxic
Talk about a physical wall. This thing paired withed Drizzle walls Drought Victini, and completely shuts down ChloroTran. Stealth Rock and Slack Off make it an excellent user of Drizzle, as it can recover any damage from a switch in, and lay down hazards to put pressure on the opponent. Yawn can be used to force switches, or Toxic can be used to shut down walls on the other team.
Now, for it's partner...
Sylveon @ Leftovers
Ability: Dry Skin
EVs: 252 HP / 252 SpD / 4 SpA
IVs: 0 Spe
- Wish
- Calm Mind / Protect
- Baton Pass
- Moonblast
This cute bugger counters the things Hippowdon can't. Suicune? Lol please. Keldeo? Try again. Additionally, Sylveon can wish pass (or even pass CM's!) to weak pokemon, with it's slow speed. Dry Skin makes it great under rain, healing as much as poison heal with Leftovers. Protect or CM can be used, thr former to raise it's bulk and SpA even more, while the latter helps it survive easier. Really, these two look like they could be a new SkarmBliss, in theory. I'll be sure to try to get some replays tomorrow, but can't guarantee much.
I was going to post calcs here, but my phone doesn't seem to like that decision. So... thoughts? Like I said, this is completely untested as of yet, and I have no idea how it'd do in the current metagame.
Sorry D: and yeah, about Sylveon, I was debating between the investment or not. Also, I did see Drizzle Latias today, but I thought the SR/Recovery (plus how Sylveon and Hippowdon seem to work well together nicely) would benefit a stall team more. Will edit the ChloroTran thing. Perhaps a Skarmory/Sylveon/Hippowdon core would work even better, for Skarmory to take care of any rare things that counter these two, and Hippowdon's electric immunity, while forcing opposing Zapdos' (that aren't magic bounce) out with toxic or yawn.I was there too </3
You should probably run max physical defense on Sylveon though, since it can't counter Keldeo otherwise (Choice Specs Adaptability Keldeo Secret Sword vs. 252 HP / 0 Def Sylveon: (50 - 58.8%) compared to Choice Specs Adaptability Keldeo Secret Sword vs. 252 HP / 252+ Def Sylveon: (32.9 - 39%). Physical bulk is also better in general since Fairy is a typing suited to walling more physical threats, despite Sylveon's base stats saying otherwise.
I wouldn't say Hippowdon shuts down Chlorotran either since Choice Specs Heatran Eruption (150 BP) vs. 252 HP / 0 SpD Hippowdon in Rain: (62.3 - 73.8%), not to mention flash cannon, though it does do a good job at hard walling physical Victini.
If you want a Drizzle user that can take down almost every sun abuser I'd recommend Latias. Victini can't touch it apart from Glaciate which is a pathetic move, and Heatran won't be able to do anything after a bit of special investment (252+ SpA Choice Specs Heatran Flash Cannon vs. 252 HP / 100 SpD Latias: 159-187 (43.6 - 51.3%), for example)
4 SpA Mega Garchomp Fire Blast vs. 252 HP / 4 SpD Skarmory: 248-292 (74.2 - 87.4%) -- guaranteed 2HKO after Leftovers recoveryThe only problem with Sand Force MChomp, is that it can barely scratch one of (if not the) most common physically defensive pokemon in this tier, Skarmory, and after that sand is gone, it's not coming back.
There's almost no steel special attacker and hippo can easily take the phisical threats.I like the Syvledon core, build around it... It has great potential. Include some pokemon that have key resistances to Steel, Water, Fire, and Grass. Maybe a Regen Scizor and Regen Goodra to take on things that would threaten your core. Just a suggestion..