Completed An Engineer versus a Knight!

#1
Rules said:
2v2 FE Doubles (move sum ~55)
2 Day DQ
2 Substitutions
All Abilities
Items ON
Switch KO
Infinite Recovers / chills
Arena: Typing Inversion Chamber II
All moves are allowed. At the end of each round, a random type is chosen to be inverted, which reverses weaknesses and resistances except for immunities with retain their immunity. Abilities that cause a weakness to the chosen type will retain the weakness, while the same holds true for abilities that grant resistances as well. If a type is chosen twice in a row, the move effectiveness on that type will return to normal.


Team Engineer:

Roobushin (Benkei) (M)
NATR: Adamant (Atk increased by *, Sp.A decreased by *)

Type: Fighting
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

ABILITIES
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Iron Fist (Unlocked): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

STATS: 105 / 140 / 95 / 55 / 65 / 45

HP: 110
Atk+: ****** (6)
Def: *** (3)
SpA-: * (1)
SpD: *** (3)
Spe: 45

SC: 3
WC: 4
BRT: 19

EC: 9 / 9
MC: 1
DC: 5 / 5

ATTACKS [27]:
Bide
Bulk Up
Chip Away
DynamicPunch
Focus Energy
Focus Punch
Hammer Arm
Leer
Low Kick
Pound
Rock Throw
Scary Face
Stone Edge
Superpower
Wake-Up Slap

Counter (#)
Drain Punch (#)
Mach Punch (#)

Block
Fire Punch
Ice Punch
ThunderPunch

Bulk Up (#)
Double Team
Earthquake
Payback (#)
Protect
Rock Slide (#)
Taunt


Alakazam (Tensai) (M)

NATR: Naive (+15% Speed, Accuracy increased by 22% [21.89%], Special Defense decreased by *)

Type: Psychic
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

ABILITIES
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Magic Guard (Unlocked): (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.

STATS: 55 / 50 / 45 / 135 / 85 / 120

HP: 90
Atk: ** (2)
Def: ** (2)
SpA: ***** (5)
SpD-: ** (2)
Spe+: 138 (120 * 1.15)

SC: 3
WC: 3
BRT: 19

EC: 9 / 9
MC: 0
DC: 5 / 5

ATTACKS [25]:
Ally Switch
Calm Mind
Confusion
Disable
Future Sight
Kinesis
Miracle Eye
Psybeam
Psychic
Psycho Cut
Recover
Reflect
Role Play
Telekinesis
Teleport
Trick

Encore (#)
Light Screen (#)
Skill Swap (#)

Magic Coat

Energy Ball (#)
Hidden Power [Fire 7]
Psyshock (#)
Shadow Ball (#)
Taunt


Team Glacier:

Theodore the Beartic (Male)

Nature: Adamant (+atk, -spa)

Type:
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.

Swift Swim (DW Unlocked) (Innate): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

Stats:

HP: 90
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 50
Size Class: 5
Weight Class: 6
Base Rank Total: 13

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Aqua Jet
Powder Snow
Growl
Bide
Icy Wind
Fury Swipes
Brine
Endure
Slash
Hail
Rest
Flail
Thrash
Blizzard
Sheer Cold
Icicle Crash
Charm

Ice Punch
Encore
Yawn
Night Slash
Focus Punch

Low Kick
Sleep Talk
Super Power

Protect
Dig
Aerial Ace
Shadow Claw
Grass Knot
Substitute
Hone Claws
Stone Edge
Bulldoze
Brick Break

35 Moves

Nakaya the Cryogonal (No Gender)

Nature: Modest (+spa, -atk)

Type:
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Levitate(Trait): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:

HP: 100
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 5
Spe: 105
Size Class: 2
Weight Class: 5
Base Rank Total: 19

MC: 0

Attacks:
Bind
Ice Shard
Sharpen
Rapid Spin
Icy Wind
Mist
Haze
Aurora Beam

Knock Off
Magic Coat
Signal Beam

Toxic
Hail
Protect

14 Moves


Glacier orders and equips
Engineer orders
I ref
 
#2

"Well alright... My my, that Conkeldurr is sure to be a thorn in our side! Let's work together though, my friends."


Beartic@Expert Belt
Cryogonal@Exp Share


*...* *Let's do our best. Take charge!*

Beartic: Night Slash Alakazam~Shadow Claw Alakazam~Night Slash Alakazam
-IF Alakazam uses a Protective/Evasive, AND Conkeldurr doesnt use counter, use Aerial Ace Conkeldurr
-If Night Slash is disabled a3, use Shadow Claw that action instead (Alakazam)


Cryogonal: Hail~Signal Beam Alakazam~Signal Beam Alakazam
-If Conkeldurr uses Focus Punch, used Icy Wind that action
-If Alakazam uses an Protective/Evasive, use Aurora Beam Conkeldurr that action
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
#3

"Tensai, they're going after you, huh? I guess they'll have to be satisfied with disappointment."

Benkei: [Sheer Force] Fire Punch (Theodore) - MEGA FOCUS PUNCH (Theodore) - cooldown / Low Kick (Theodore)
Tensai: Skill Swap (Theodore Snow Cloak / Tensai Inner Focus) - Encore (Nakaya) - Psychic (Theodore)
 
#4

In this All-Star caliber battle, a Gym Leader goes toe to toe with the instigator of ASB's most unique recent event, the Ultimate Showdown!

Enough with the pleasantries, try to call the match instead!

Fine, fine... We start with a selection of pure ice types for Glacier Knight, Theodore the Beartic and Nakaya the Cryogonal, put against Tensai the Alakazam and Benkei the Conkeldurr, sent out by Engineer Pikachu.
Engineer starts the match with a favorite tactic of his, Skill Swap shenanigans! Alakazam gains a precious Hail immunity while giving up Inner Focus, and that was a smart move, since Nakaya calls forth a massive Hail storm with a mesmering dance. Theodore then strikes Tensai with a Dark-imbued claw, but is answered by a boosted Fire Punch right in the gut!
Tensai apparently loved Nakaya's dance, since he requested an Encore, and the snowflake is happy to oblige. Another, less welcome, encore is given by Theodore, who again strikes with a ghostly claw. In the resulting confusion, nobody paid any attention to Benkei, who had been collecting his focus for a MEGA FOCUS PUNCH. Now it's too late to stop the constructing carny, who unleashes his strike at Theodore for massive damage! Tensai then finishes what's left of the bear with a Psychic attack, while his teammate cools down and Nakaya keeps on dancing.

The arena then activates itself, inverting the Normal type! That's... not very exciting.

Team Glacier:

KO- good for a pelt%
5/3/2/3/50

100 HP- 73%
1/2/4/5/105



50 HP- 77%
2/2/5/2/138
Skill Swapped (Snow Cloak)

104 HP-53%
6/3/1/3/45

A1:
Alakazam Skill Swap (Beartic Snow Cloak / Alakazam Inner Focus) -6 en
Cryogonal Hail -9 en
Beartic Night Slash Alakazam (4487 hit 5054 no crit) 20,25 dmg -5 en
Conkeldurr Fire Punch Beartic (hit 4194 no crit) 24 dmg -6 en
Conkeldurr -2 HP
A2:
Conkeldurr is focusing!
Alakazam Encore Cryogonal -10 en
Cryogonal Hail -9 en
Beartic Shadow Claw Alakazam (3431 hit 6554 no crit) 20,25 dmg -5 en
Conkeldurr MEGA FOCUS PUNCH Beartic (hit 9825 no crit) 64,125 dmg -41 en
Conkeldurr -2 HP
A2:
Alakazam Psychic Beartic (hit 1682 no crit 5763 no effect) 18 dmg -7 en
Beartic KO!
Cryogonal Hail -9 en
Conkeldurr cooldown
Conkeldurr -2 HP
Reversed type: Normal
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
#5

"...and maybe with a loss as well."

Tensai: Taunt (Nakaya) - Psyshock (Nakaya) - Psyshock (Nakaya)
IF (Magic Coat is used on Taunt) THEN (Use Psyshock (Nakaya) and push actions back)
[ONCE] IF (Protective / Evasive Action is used) THEN (Use Future Sight and push actions back)

Benkei: Low Kick (Nakaya) - Fire Punch (Nakaya) - Low Kick (Nakaya)
IF (Protective / Evasive Action is used) THEN (Use Rock Slide and push actions back)
 
#7
The battle has turned ugly for Nakaya, who tries a last valiant effort, but ultimately falls to the combined assault of brains and brawn provided by Tensai and Benkei.

A1:
Alakazam Taunt -10 en
Cryogonal Signal Beam Alakazam (6807 hit 795 no crit 6717 no effect) 16,5 dmg -10 en
Conkeldurr Low Kick (hit 4186 no crit) 27,75 dmg -5 en
Conkeldurr -2 HP
A2:
Alakazam Psyshock (hit 6530 no crit) 15,5 dmg -5 en
Cryogonal Signal Beam Alakazam (4565 hit 6242 no crit 4081 no effect) 16,5 dmg -6 en
Conkeldurr Fire Punch (hit 6884 no crit) 26,25 dmg -6 en
A3:
Alakazam Psyshock (hit 6530 no crit) 15,5 dmg -9 en
Conkeldurr Low Kick (hit 4186 no crit) 27,75 dmg -5 en
Cryogonal KO!


Rewards:
Engineer 1 CC.
Alakazam and Conkeldurr 4 MC and 1 KOC each.

Glacier 1 CC.
Beartic 3 MC, Cryogonal 4 MC.

I get 4 UC.