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Completed An Engineer versus a Knight!

Discussion in 'ASB' started by LupusAter, Jan 27, 2013.

  1. LupusAter

    LupusAter

    Joined:
    Apr 19, 2009
    Messages:
    1,084
    Arena: Typing Inversion Chamber II
    Show Hide
    All moves are allowed. At the end of each round, a random type is chosen to be inverted, which reverses weaknesses and resistances except for immunities with retain their immunity. Abilities that cause a weakness to the chosen type will retain the weakness, while the same holds true for abilities that grant resistances as well. If a type is chosen twice in a row, the move effectiveness on that type will return to normal.


    Team Engineer:
    Benkei the Conkeldurr (Roobushin)@ Exp. Share (open)

    [​IMG]
    Roobushin (Benkei) (M)
    NATR: Adamant (Atk increased by *, Sp.A decreased by *)

    Type: Fighting
    Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    ABILITIES
    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
    Iron Fist (Unlocked): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

    STATS: 105 / 140 / 95 / 55 / 65 / 45

    HP: 110
    Atk+: ****** (6)
    Def: *** (3)
    SpA-: * (1)
    SpD: *** (3)
    Spe: 45

    SC: 3
    WC: 4
    BRT: 19

    EC: 9 / 9
    MC: 1
    DC: 5 / 5

    ATTACKS [27]:
    Bide
    Bulk Up
    Chip Away
    DynamicPunch
    Focus Energy
    Focus Punch
    Hammer Arm
    Leer
    Low Kick
    Pound
    Rock Throw
    Scary Face
    Stone Edge
    Superpower
    Wake-Up Slap

    Counter (#)
    Drain Punch (#)
    Mach Punch (#)

    Block
    Fire Punch
    Ice Punch
    ThunderPunch

    Bulk Up (#)
    Double Team
    Earthquake
    Payback (#)
    Protect
    Rock Slide (#)
    Taunt

    Tensai the Alakazam @ Exp. Share (open)

    [​IMG]
    Alakazam (Tensai) (M)

    NATR: Naive (+15% Speed, Accuracy increased by 22% [21.89%], Special Defense decreased by *)

    Type: Psychic
    Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    ABILITIES
    Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Magic Guard (Unlocked): (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.

    STATS: 55 / 50 / 45 / 135 / 85 / 120

    HP: 90
    Atk: ** (2)
    Def: ** (2)
    SpA: ***** (5)
    SpD-: ** (2)
    Spe+: 138 (120 * 1.15)

    SC: 3
    WC: 3
    BRT: 19

    EC: 9 / 9
    MC: 0
    DC: 5 / 5

    ATTACKS [25]:
    Ally Switch
    Calm Mind
    Confusion
    Disable
    Future Sight
    Kinesis
    Miracle Eye
    Psybeam
    Psychic
    Psycho Cut
    Recover
    Reflect
    Role Play
    Telekinesis
    Teleport
    Trick

    Encore (#)
    Light Screen (#)
    Skill Swap (#)

    Magic Coat

    Energy Ball (#)
    Hidden Power [Fire 7]
    Psyshock (#)
    Shadow Ball (#)
    Taunt


    Team Glacier:
    Theodore the Beartic (open)



    [​IMG]
    Theodore the Beartic (Male)

    Nature: Adamant (+atk, -spa)

    Type:
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Abilities:
    Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.

    Swift Swim (DW Unlocked) (Innate): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

    Stats:

    HP: 90
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 3
    Spe: 50
    Size Class: 5
    Weight Class: 6
    Base Rank Total: 13

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Aqua Jet
    Powder Snow
    Growl
    Bide
    Icy Wind
    Fury Swipes
    Brine
    Endure
    Slash
    Hail
    Rest
    Flail
    Thrash
    Blizzard
    Sheer Cold
    Icicle Crash
    Charm

    Ice Punch
    Encore
    Yawn
    Night Slash
    Focus Punch

    Low Kick
    Sleep Talk
    Super Power

    Protect
    Dig
    Aerial Ace
    Shadow Claw
    Grass Knot
    Substitute
    Hone Claws
    Stone Edge
    Bulldoze
    Brick Break

    35 Moves
    Nakaya the Cryogonal (open)



    [​IMG]
    Nakaya the Cryogonal (No Gender)

    Nature: Modest (+spa, -atk)

    Type:
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Abilities:
    Levitate(Trait): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Stats:

    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 5
    Spe: 105
    Size Class: 2
    Weight Class: 5
    Base Rank Total: 19

    MC: 0

    Attacks:
    Bind
    Ice Shard
    Sharpen
    Rapid Spin
    Icy Wind
    Mist
    Haze
    Aurora Beam

    Knock Off
    Magic Coat
    Signal Beam

    Toxic
    Hail
    Protect

    14 Moves


    Glacier orders and equips
    Engineer orders
    I ref
  2. Glacier Knight

    Glacier Knight

    Joined:
    May 12, 2011
    Messages:
    2,445
    [​IMG]
    "Well alright... My my, that Conkeldurr is sure to be a thorn in our side! Let's work together though, my friends."


    Beartic@Expert Belt
    Cryogonal@Exp Share

    [​IMG] [​IMG]
    *...* *Let's do our best. Take charge!*

    Beartic: Night Slash Alakazam~Shadow Claw Alakazam~Night Slash Alakazam
    -IF Alakazam uses a Protective/Evasive, AND Conkeldurr doesnt use counter, use Aerial Ace Conkeldurr
    -If Night Slash is disabled a3, use Shadow Claw that action instead (Alakazam)


    Cryogonal: Hail~Signal Beam Alakazam~Signal Beam Alakazam
    -If Conkeldurr uses Focus Punch, used Icy Wind that action
    -If Alakazam uses an Protective/Evasive, use Aurora Beam Conkeldurr that action
  3. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,592
    [​IMG]
    "Tensai, they're going after you, huh? I guess they'll have to be satisfied with disappointment."

    Benkei: [Sheer Force] Fire Punch (Theodore) - MEGA FOCUS PUNCH (Theodore) - cooldown / Low Kick (Theodore)
    Tensai: Skill Swap (Theodore Snow Cloak / Tensai Inner Focus) - Encore (Nakaya) - Psychic (Theodore)
  4. LupusAter

    LupusAter

    Joined:
    Apr 19, 2009
    Messages:
    1,084
    [​IMG]
    In this All-Star caliber battle, a Gym Leader goes toe to toe with the instigator of ASB's most unique recent event, the Ultimate Showdown!
    [​IMG]
    Enough with the pleasantries, try to call the match instead!
    [​IMG]
    Fine, fine... We start with a selection of pure ice types for Glacier Knight, Theodore the Beartic and Nakaya the Cryogonal, put against Tensai the Alakazam and Benkei the Conkeldurr, sent out by Engineer Pikachu.
    Engineer starts the match with a favorite tactic of his, Skill Swap shenanigans! Alakazam gains a precious Hail immunity while giving up Inner Focus, and that was a smart move, since Nakaya calls forth a massive Hail storm with a mesmering dance. Theodore then strikes Tensai with a Dark-imbued claw, but is answered by a boosted Fire Punch right in the gut!
    Tensai apparently loved Nakaya's dance, since he requested an Encore, and the snowflake is happy to oblige. Another, less welcome, encore is given by Theodore, who again strikes with a ghostly claw. In the resulting confusion, nobody paid any attention to Benkei, who had been collecting his focus for a MEGA FOCUS PUNCH. Now it's too late to stop the constructing carny, who unleashes his strike at Theodore for massive damage! Tensai then finishes what's left of the bear with a Psychic attack, while his teammate cools down and Nakaya keeps on dancing.

    The arena then activates itself, inverting the Normal type! That's... not very exciting.

    Team Glacier:
    [​IMG]
    KO- good for a pelt%
    5/3/2/3/50
    [​IMG]
    100 HP- 73%
    1/2/4/5/105


    [​IMG]
    50 HP- 77%
    2/2/5/2/138
    Skill Swapped (Snow Cloak)
    [​IMG]
    104 HP-53%
    6/3/1/3/45

    calcs (open)

    A1:
    Alakazam Skill Swap (Beartic Snow Cloak / Alakazam Inner Focus) -6 en
    Cryogonal Hail -9 en
    Beartic Night Slash Alakazam (4487 hit 5054 no crit) 20,25 dmg -5 en
    Conkeldurr Fire Punch Beartic (hit 4194 no crit) 24 dmg -6 en
    Conkeldurr -2 HP
    A2:
    Conkeldurr is focusing!
    Alakazam Encore Cryogonal -10 en
    Cryogonal Hail -9 en
    Beartic Shadow Claw Alakazam (3431 hit 6554 no crit) 20,25 dmg -5 en
    Conkeldurr MEGA FOCUS PUNCH Beartic (hit 9825 no crit) 64,125 dmg -41 en
    Conkeldurr -2 HP
    A2:
    Alakazam Psychic Beartic (hit 1682 no crit 5763 no effect) 18 dmg -7 en
    Beartic KO!
    Cryogonal Hail -9 en
    Conkeldurr cooldown
    Conkeldurr -2 HP
    Reversed type: Normal
  5. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,592
    [​IMG]
    "...and maybe with a loss as well."

    Tensai: Taunt (Nakaya) - Psyshock (Nakaya) - Psyshock (Nakaya)
    IF (Magic Coat is used on Taunt) THEN (Use Psyshock (Nakaya) and push actions back)
    [ONCE] IF (Protective / Evasive Action is used) THEN (Use Future Sight and push actions back)

    Benkei: Low Kick (Nakaya) - Fire Punch (Nakaya) - Low Kick (Nakaya)
    IF (Protective / Evasive Action is used) THEN (Use Rock Slide and push actions back)
  6. Glacier Knight

    Glacier Knight

    Joined:
    May 12, 2011
    Messages:
    2,445
    [​IMG]
    *......*

    Cryogonal: Signal Beam (Ala)~Signal Beam (Ala)~Signal Beam combo (Ala)
  7. LupusAter

    LupusAter

    Joined:
    Apr 19, 2009
    Messages:
    1,084
    The battle has turned ugly for Nakaya, who tries a last valiant effort, but ultimately falls to the combined assault of brains and brawn provided by Tensai and Benkei.

    calcs (open)

    A1:
    Alakazam Taunt -10 en
    Cryogonal Signal Beam Alakazam (6807 hit 795 no crit 6717 no effect) 16,5 dmg -10 en
    Conkeldurr Low Kick (hit 4186 no crit) 27,75 dmg -5 en
    Conkeldurr -2 HP
    A2:
    Alakazam Psyshock (hit 6530 no crit) 15,5 dmg -5 en
    Cryogonal Signal Beam Alakazam (4565 hit 6242 no crit 4081 no effect) 16,5 dmg -6 en
    Conkeldurr Fire Punch (hit 6884 no crit) 26,25 dmg -6 en
    A3:
    Alakazam Psyshock (hit 6530 no crit) 15,5 dmg -9 en
    Conkeldurr Low Kick (hit 4186 no crit) 27,75 dmg -5 en
    Cryogonal KO!


    Rewards:
    Engineer 1 CC.
    Alakazam and Conkeldurr 4 MC and 1 KOC each.

    Glacier 1 CC.
    Beartic 3 MC, Cryogonal 4 MC.

    I get 4 UC.

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