Anorith (Analysis) [GP 0/2]

Seems good though I'm just going to do a quick lookover for illegal moves "just in case"
EDIT: all good!

anyways, the one thing that bugged me is line in Counters:
Anorith has poor overall defenses, so powerful attackers, like Machop, Croagunk, and Dokkora/Timburr, can threaten it with STAB or super-effective priority attacks.
IDK this makes it sound like Anorith is Fighting-weak (gunk doesn't commonly run Bullet Punch so...). Maybe there's a way to reword this?

preemptive stamp though.
 

macle

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Please change this to the new format. Also use the English names for Pokemon and items.
 
Since the GP team seem to have their hands full with the OU analyses, I shall do a quick check of this:
in
out
(de)capitalization
[] = missing space

Anorith

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QC Approvals (2/2)
-ShinyAzelf
-Elevator Music
QC Rejections (0/2)

GP Checks (0/2)

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[Overview]
<p> Anorith has stats truly becoming a sweeper.
It is able to reach 20 Attack and 18 Speed without any boosts.
It has great offensive STAB attacks moves, but the rest of its offensive movepool is shallow at best.
However, it is able to compensate by having a variety of support moves available.
Defensively, its typing leaves something to be desired, and it will always be fleeing priority attacks.
With the right team support, Anorith has the capability to tear through opposing teams.
If you are not afraid of priority, then Anorith is the sweeper for you. </p>

[SET]
name: Fast Support
move 1: Stealth Rock
move 2: Rock Blast
move 3: Brick Break
move 4: Rapid Spin / Knock Off
item: Focus Sash / Evolution Stone
nature: Jolly
EVs: 236 Atk / 36 Def / 236 Spe

[SET COMMENTS]
<p> Anorith's excellent Speed and access to Stealth Rock and Rapid Spin makes it one of the best support
Pokemon for offensive teams.
It is able to reach 18 Speed with a Jolly nature, so it can usually set up Stealth Rock before the opponent.
Rock Blast is a great STAB move as it allows Anorith to break through the foe's Substitute or Focus Sash.
Brick Break has great offensive synergy with Rock Blast and also allows Anorith to break the opponent's screens. </p>

<p> The last attack is up to personal preference.:
Rapid Spin allows Anorith to clear the opponent's entry hazards, while Knock Off allows Anorith
to severely cripple other Pokemon by removing their evolution stone Eviolite, and thus giving its teammates an easier sweep.
Focus Sash should be used if Anorith really only wants to do accomplish one thing, like only setting up Stealth Rock,
whereas evolution stone Eviolite allows Anorith to have bulk and support its team in more than one way.
A Jolly nature is a must as Anorith wants as much Speed as possible.
The EVs spread presented here gives Anorith max Speed and Attack, allowing it to threaten be an offensive threat as well as support fill a support role. </p>

[ADDITIONAL COMMENTS]
<p> When facing a defensive Pokemon, Anorith needs to be very careful to avoid a burn, or worse, paralysis.
To help counteract this problem, Anorith can run Substitute to block statuses and stop Monmen (did it get an English name yet?) Cottonee.
An Adamant nature is a possible option if you want to be threatening while also setting up Stealth Rock, but Jolly is usually the better option. Conversely, a more defensive EV spread of: 156 HP / 36 Def / 36 SpD / 236 Spe gives Anorith much more bulk,
while only sacrificing some Attack. </p>

[SET]
name: Rock Polish
move 1: Rock Polish
move 2: X-Scissor
move 3: Rock Slide / Rock Blast
move 4: Brick Break
item: Life Orb / Evolution Stone
nature: Adamant
EVs: 236 Atk / 36 Def / 236 Spe

[SET COMMENTS]
<p> For a sweeper, only having 17 Speed is almost a letdown. Fortunately, Anorith has access to Rock Polish.:
After a polish Rock Polish, Anorith hits a blazing fast 34 Speed, faster than any scarfer in little cup.
With all of this Speed, Anorith is also able to reach an impressive 20 Attack.
The choice of Rock-type moves depends on whether you prefer having a constant damage output or enjoy the ability to break Substitutes.
X-Scissor provides Bug-type STAB and Brick Break provides great coverage with Rock-type attacks.
Life Orb can be used if you want to boost Anorith's already impressive Attack, and evolution stone Eviolite
can be used if you want Anorith to survive longer. The leftover EVs are thrown into Defense to help Anorith take most priority moves better.</p>

[ADDITIONAL COMMENTS]
<p>If you are more concerned with Anorith surviving then you are with outspeeding the rest of the metagame, a more defensive EV spread can
be used. A spread of 156 HP / 236 Atk / 36 Def / 36 SpD gives Anorith much more bulk while only sacrificing some Speed.
Even with no Speed EVs, Anorith still[]reaches 28 Speed after a polish Rock Polish, enough to outspeed base 18 scarfers.
A Jolly nature is useable, but is excessive superfluous beyond the fact that it outspeeds Drilbur in the sand a sandstorm. </p>

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: X-Scissor
move 3: Rock Slide / Rock Blast
move 4: Brick Break
item: Life Orb / Evolution Stone
nature: Adamant / Jolly
EVs: 236 Atk / 36 Def / 236 Spe

[SET COMMENTS]
<p> After a Swords Dance, Anorith reaches an impressive 40 Attack with an Adamant nature.
X-Scissor is a great STAB attack and has decent synergy with either Rock Slide or Rock Blast.
Rock Slide provides a constant 75 BP Base Power, while Rock Blast ranges from 50 – 125 BP Base Power and has the ability to break through Substitutes, but the preference is yours it's up to your preference.
Brick Break provides good synergy with Rock and gives Anorith the ability to break through screens.
Life Orb is the item of choice for maximum damage, while evolution stone Eviolite allows Anorith to reliably pull off a Swords Dance, while in exchange for sacrificing some attacking damage output. </p>

[ADDITIONAL COMMENTS]
<p> The basic EV spread should not change, as Anorith wants all of the attack and speed as it can get, but the extra 36 EVs can be changed.
A Jolly nature is acceptable, as it allows Anorith to reach 18 Speed, but, for the most part, hitting 40 Attack
is a the better choice. </p>

[SET]
name: Choice Fossil
move 1: Rock Slide / Rock Blast
move 2: X-Scissor
move 3: Brick Break
move 4: Double-Edge
item: Choice Scarf / Choice Band
nature: Adamant / Jolly
EVs: 236 Atk / 36 Def / 236 Spe

[SET COMMENTS]
<p> Anorith has both the Attack and Speed to effectively run either a Choice Band or a Choice Scarf set.
Reaching 18 Speed without a Choice Scarf, Anorith makes an excellent scarfer, outspeeding most of the metagame,;[]even other scarfers.
Having this much Speed also makes it a great Choice bander, as it is able to outspeed most non-scarfed Pokemon.
Unfortunately, Anorith does not have many useable attacks, so what you see is what you get.
Rock Slide should be used if you prefer reliability, while Rock Blast is the better option if you like being
able to break through subs Substitutes and sashes Focus Sashes. X-Scissor provides another good STAB attack with decent type synergy that synergizes decently with your Rock-type move of choice.
Brick Break provides great type coverage together with Anorith's STAB attacks and allows Anorith to beat Steel-types.
Double-Edge is pretty much the only other move Anorith has, but it is very powerful and is a good fit on Anorith. </p>

[ADDITIONAL COMMENTS]
<p> Anorith's major weakness is its lack of usable attacks.
The Attacks and Speed EVs should always be maxed in order for Anorith to hit as hard as possible and to outspeed other Pokemon. </p>

[Team Options]
<p> Like any other sweeper, Anorith greatly appreciates entry hazard damage. Phanpy makes a good partner for this as it can scare away opposing Gligar, one of the best counters to Anorith, with Ice Shard, but, unlike its evolved form, it cannot learn Rapid Spin, unlike its evolved form.
Wynaut and Monmen/Cottonee also make great partners if Anorith is trying to set up as they can give Anorith a free turn with Encore.
Anorith is very weak to priority, so Dratini and other fast priority users can beat opposing priority users.
Bronzor and Gligar are Anorith's best counters, so Pokemon like Shellder, who can beat both counter both of them, are great teammates. </p>

[Optional Changes]
<p>While Anorith's movepool is quite shallow, it does have a few other possibilities.:
It can use Substitute to guard against priority attacks or use protect to scout them.
Even with its Although it has a poor Special Attack stat, Anorith can run HP Hidden Power Ice simply to beat Gligar.; even with a negative nature, like Adamant or Jolly, and no EV investment, it is scores a solid 2HKO versus the most specially defensive Gligar holding an evolution stone Eviolite.
Anorith is also able to use both Rock Polish and Swords Dance on the same set.;
it can get good coverage between Brick Break and a Rock-type move. However, it is already difficult for Anorith to get only one boost, so it running two boosting moves is risky. </p>

[Counters]
<p> Even with its great Attacks and Speed, Anorith is still relatively easy to counter.
Gligar and Bronzor can take almost any attack (Gligar can't take a HP Hidden Power Ice and Bronzor has troubles with boosted X-Scissors, however)
that Anorith uses and can threaten it in return. While uncommon, Golett is resistant or immune to every attack that Anorith commonly uses.;
it needs to beware of HP Hidden Power Ice, though.
Monmen/Cottonee can completely shut Anorith down Anorith if it manages to switch into a Rock Polish or Swords Dance.
Anorith has poor overall defenses, too, so it is very susceptible highly vulnerable to priority attackers, especially Machop. </p>

[Dream World]
<p>Anorith's Dream World ability is Swift Swim.: Unfortunately, rain is the only weather in Little Cup
that cannot be set up by an ability.
Rain is also even more limited further by opposing weather-inducers as with Vulpix, Hippopotas, and Snover are all being quite common.
However, it is a good choice for a rain team as it is the only non-Water-type Pokemon to get Swift Swim. Ultimately, however, rain is terrible in Little Cup, but should you still plan on using one, Anorith makes a good choice for a rain team. </p>
Scrapped Machop to resolve the issue with the Fighting weakness. Should this feel unclearly or inaccurately worded to anybody from GP or QC, feel free to do something about it. In a bout of overzealousness I also exchanged the oblique apostrophes for ASCII typewriter ones to avoid any possible confliction with the guidelines; unnecessary, MAYBE, but it's better to be safe than sorry.

On another note: I didn't take it upon myself to reformat this, so that still remains on the to-do list...
 

Zystral

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hi
for future reference, there's no need to be complex with your checks.
just use blue for additions/edits and red for removals. you can always add comments in a different color explaining what the change was if it's unnoticable.
capitalizations go under blue editing as well - this makes it easier on the eyes and simpler to understand.

aside from this, there is one tiny error;
<p>Anorith’'s Dream World ability is Swift Swim.: Unfortunately, rain is the only weather in Little Cup
that cannot be set up by an ability.
should be
<p>Anorith's Dream World ability is Swift Swim; unfortunately, rain is the only weather in Little Cup that cannot be set up by an ability.
Aside from this, the check looks pretty good for a first check.
 

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