Rules:
3v3 NFE Triples
3 Day DQ
2 Sub
2 Recoveries / 5 Chills
Arena: ASB Arena
Since items and abilities were not determined, im going with:
Training Items
All Abilities.
SimonSays posts actions and equips items.
I ref.
3v3 NFE Triples
3 Day DQ
2 Sub
2 Recoveries / 5 Chills
Arena: ASB Arena
Since items and abilities were not determined, im going with:
Training Items
All Abilities.
AOPSUser said:
Gible "Gimli" (M)
Nature: Jolly (+15% Speed, +8% Accuracy, -Special Attack)
Type: Dragon/Ground
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Abilities:
Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Rough Skin (DW Locked): (Innate) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.
Stats:
HP: 90
Atk: 3
Def: 2
SpA: 1 (-)
SpD: 2
Spe: 49 (+)
Weight Class: 2
Base Rank Total: 13
+8% Accuracy
EC: 0/9
MC: 0
DC: 0/5
Attacks:
Tackle
Sand-Attack
Dragon Rage
Take Down
Sandstorm
Sand Tomb
Slash
Outrage
Scary Face
Thrash
Protect
Earthquake
Toxic
Total: 13
Horsea "Legolas" (M)
Nature: Hasty (+15% Speed, +16% Accuracy, -Defense)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Damp (DW Locked): (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2 (-)
SpA: Rank 3
SpD: Rank 1
Spe: 69 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
+16% Accuracy
EC: 0/9
MC: 0
DC: 0/5
Attacks:
Bubble
Smokescreen
Leer
Water Gun
Focus Energy
Bubblebeam
Agility
Muddy Water
Octazooka
Outrage
Rain Dance
Ice Beam
Dive
Total: 13
Bagon "Aragorn" (M)
Nature: Mild (+Special Attack, -Defense)
Type: Dragon
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Sheer Force (DW Locked): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 3
Base Rank Total: 13
EC: 3/9
MC: 0
DC: 1/5
Attacks:
Rage
Bite
Leer
Headbutt
Focus Energy
Ember
Dragon Claw
Double-Edge
Endure
Hydro Pump
Thrash
Brick Break
Fire Blast
Rock Slide
Total: 14
AOPSUser posts actions and equips items.SimonSays said:
Scratchet (Marquis) [M]
Nature: Adamant; [Adds One (1) Rank to Attack; Subtracts One (1) Rank from Special Attack]
Type: Normal / Fighting
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Abilities:
Scrappy: (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Vital Spirit (DW): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 0 (-)
SpD: Rank 3
Spe: 40
Size Class: 1
Weight Class: 2
Base Rank Total: 14
EC: 2/6
MC: 2
DC: 2/5
Fury Swipes
Harden
Focus Energy
Rock Smash
Roar
Taunt
Superpower
Baton Pass
Rapid Spin
Stealth Rock
Toxic
Brick Break
Rock Slide
Moves: 13
Togetic (Dame) [F]
Nature: Bold [Adds one (1) Rank to Defense; Subtracts one (1) Rank from Attack.]
Type: Normal / Flying
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Super Luck (DW): (Innate) This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 3
SpD: Rank 4
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 16
EC: 7/9
MC: 6
DC: 5/5
Attacks:
Magical Leaf
Growl
Charm
Metronome
Sweet Kiss
Yawn
Encore
AncientPower
Follow Me
Bestow
Wish
Baton Pass
Secret Power
Mirror Move
Psycho Shift
Psyshock
Flamethrower
Shadow Ball
Light Screen
Reflect
Moves: 20
Clefairy (Emira) [F]
Nature: Quiet [Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) to opponent's attacks directed at this Pokemon.]
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Cute Charm: (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
Friend Guard (DW): (Innate) The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).
Stats:
HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 30 (35/1.15, rounded down)
Size Class: 1
Weight Class: 1
Base Rank Total: 16
-10 Eva.
EC: 4/9
MC: 0
DC: 4/5
Attacks:
Pound
Growl
DoubleSlap
Defence Curl
Follow Me
Bestow
Wake-Up Slap
Minimize
Charm
Encore
Sing
Sweet Kiss
Copycat
Magical Leaf
Cosmic Power
Metronome
Mimic
Wish
Aromatherapy
Fire Blast
SolarBeam
Psychic
Reflect
Light Screen
Moves: 22
SimonSays posts actions and equips items.
I ref.