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B7P4v4 Doubles
2 Subs per Pokemon
3 Day DQ (it's long, but this means i am actually going to be strict about it. Johns suck)
Items ON
5 Chills / 2 recovers
All Abilities
Switch = OK Blind simultaneous Switch after every round and before the first; PM the ref; you can switch both Pokemon
challenger orders first round 1
B7P4v4 Singles
2 Subs per Pokemon
3 Day DQ (it's long, but this means i am actually going to be strict about it. Johns suck)
Items ON
5 Chills / 2 recovers
All Abilities
Blind simultaneous Switch after every round and before the first; PM the ref; you can switch both Pokemon
challenger orders first round 1
"Oh, a different challenger, eh? Well then, welcome to the Ground Gym, where a good strategy is necessary for victory. Do you have what it takes, or will you find yourself crashing into a wall like all others who have lost? Either way, let us roll."
4v4 Singles (Leader brings 7, chooses 4)
3 Day Player DQ Time
∞ Recoveries/∞ Chills per Pokémon
3 Substitutions
Switch = OK
Abilities = ALL
Items = ON; No "Training Items" Permitted
Turn Order = Coin-Flip
Arena = Ampersandium: Ground Edition
"Round 3? Well, your dedication is certainly there. However, that doesn't change the fact I'm still going to crush you... en garde!"
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Gym Leader Dogfish44 would like to battle!
Format: 4 v 4 Gym Doubles (Challenger brings 4, Leader brings 7) DQ Time: 2 Days Banned Moves: - Chills: 5 Per Pokémon Recoveries: 2 Per Pokémon Arena: HMS Tesla Switch: OK Items: ON Abilities: ALL Substitutions: 2 per Pokémon
Jumping into the queue is fine but the battle cannot be accepted until an arena has been approved and he has officially joined the list of challengeable gyms.
hmmm well since my opponent has gone on a short hiatus, i spose ill follow Frosty's example and set up a challenge to be taken up whenever Waterwarrior is ready to go.