Rules and FAQ There will eventually be 13 Gym Leaders and 4 Elite Four Members. Should you defeat 12 of the 13 Leaders on their terms, you may challenge the Elite Four. Each individual Gym Leader decides all the rules for each battle (switching, items, whether they send out first or not, etc.). The Gym Leader has a bank of up to 3 extra Pokemon above the number used in battle that can be brought with him into any match, but the challenger can only send in as many Pokemon as the maximum number of Pokemon allowed in the match You may only have one Gym Challenge open at one time. Leaders are allowed two battles at any one time (for their own gym). If you lose a Gym match as a challenger, you must wait one week(ish) before challenging again. Pokemon used in the ASB Gym League can be used anywhere else in ASB (including Exclusive RP's such as TLR). Rewards for Gym Battles are in line with Tower Matches. However, training items have their effect reversed. The Gym Committee reserves the right to reject any and all challengers they deem unprepared for their requested gym challenge. ASB Gym League Rewards (Move your mouse to reveal the content) ASB Gym League Rewards (open) ASB Gym League Rewards (close) Upon defeating a Gym Leader you have not defeated before, you may immediately rechallenge another gym. In addition, you may claim the 10 CC Item of their type, e.g. Charcoal for the Fire Gym. 01 BADGE: 10 UC 02 BADGE: 1 Max Revive 03 BADGE: 20 UC 04 BADGE: 2 Type-Resist Berries of each Type 05 BADGE: 30 UC 06 BADGE: 1 Full Restore + 1 Max Elixir 07 BADGE: 40 UC 08 BADGE: VOPs + 1 Battle Item of Choice 09 BADGE: 50 UC 10 BADGE: 1 Master Ball 11 BADGE: 75 UC 12 BADGE: 100 UC + 1 Gem of each Type 13 BADGE: 1 Victini Gym Leaders are assumed to have their own badge. Badgeholders (Move your mouse to reveal the content) Badgeholders (open) Badgeholders (close) SIX BADGES Its_A_Random - Electric, Ghost, Grass, Ground, Poison, Water FIVE BADGES Dogfish44 - Dragon, Electric, Flying, Ghost, Water Frosty - Electric, Grass, Ground, Water, Ghost FOUR BADGES Elevator Music - Electric, Flying, Ground, Ghost THREE BADGES Engineer Pikachu - Bug, Ghost, Poison TWO BADGES Gerard - Ground, Psychic Rediamond - Bug, Fighting Texas Cloverleaf - Dragon, Flying waterwarrior - Flying, Ice zarator - Fighting, Ghost ONE BADGE Athenodoros - Flying Birkal - Fighting C$FP - Water Complications - Steel Leethoof - Bug Matezoide - Flying Maxim - Normal SubwayJ - Flying Orcinus Duo - Steel Maxim - Normal Pwnemon - Grass Ragnarokalex - Bug We will start accepting challengers from now. Simply post the type of the gym you wish to challenge and the leader's name (the arenas are only there for reference, there is no need to copy them). The gyms currently open are... Gyms (Move your mouse to reveal the content) Gyms (open) Gyms (close) Type: Bug Leader: Rediamond W/L/T: 5 / 3 / 0 (62.50%) Current Battles: vs Its_A_Random, vs Texas Cloverleaf (no thread yet) Arena (Move your mouse to reveal the content) Arena (open) Arena (close) Arena: Relic Castle Hidden away for centuries, a monster resides at the bottom of the ancient castle. And he is not happy to be disturbed. Sand pours down from the higher levels in the gigantic throne room of the Relic Castle in Unova. But, that is not nearly so impressive as the set of columns and stone stairs leading up to the ancient throne, or the scope of the chamber. And those fail to capture the potential danger of the angry Volcarona hovering above you. The arena revolves around both the natural layout of the room, and Volcarona intimidating non-bugs and assisting bug-types in his home. -No natural water -Hail, Rain Dance, and Sunny Day may not naturally be used -Sandstorm costs three less energy to summon -Trapping moves cost two less energy and last for an additional round -Any rock move that requires natural rocks used by a non-bug type will result in Volcarona (neutral nature) attacking the user with Fire Spin. This shall be interpreted as Rock Throw, Rock Slide, Rock Tomb, Stone Edge, and Stealth Rock. -Swarm is automatically active for all Pokemon who have it -Fly and Bounce will only evade contact moves during their semi-invulnerable phase Past Battles (Move your mouse to reveal the content) Past Battles (open) Past Battles (close) vs. Leethoof (Loss) vs. Glacier Knight (Win) vs. UllarWarlord (Win) vs. Complications (Win) vs. Texas Cloverleaf (Win) vs. Engineer Pikachu (Loss) vs. Ragnarokalex (Loss) vs. Matezoide (Win) Type: Dark Leader: LouisCyphre W/L/T: 0 / 0 / 0 (—%) Current Battles: vs. Geodude6 Arena (Move your mouse to reveal the content) Arena (open) Arena (close) Nightfall Theatre Off on its own on a pleasant little field in a pleasant and clean city, sits an outwardly decidedly unpleasant building. This building, named the Nightfall Theatre, houses this city's Pokémon Gym. Inside are deep red drapes and a strong whiff of lavender, rows of gold-trimmed seats and floor-lit aisles, and a stage. Upon this stage, the Dark-type Gym Leader works his magic. A challenger is given a seat of their choice for the entertainment to come -- a play, put on by a mix of human and Pokemon actors and accompanied by a likewise-mixed orchestra. The play is vague and meaningless to all but repeat spectators. These depict prior challengers and their tales, or ways in which Lou met each of his Pokemon. At the end, there is polite applause and a brief break for refreshments, before the main attraction is initiated. The challenger then finds themselves striding down the center walkway betwixt a hushed and watchful audience, ready to take in the coming spectacle. Stepping up onto the stage, the challenger finds their opponent absent, only for the lights to go out throughout the theatre! A single spotlight, narrow at first but widening with each moment, focuses on a robed figure that seems to rise from the floorboards themselves. The robed figure approaches the challenger and speaks—quietly, but heard clearly throughout the silent stands: "Shall we?" *** LouisCyphre presides over this nefarious and technical Pokémon Gym. Using the tricks of stage lighting, Lou will shroud his active Pokémon in darkness, only to reveal a different battler when the lights swing back. His auxiliary team members remain concealed in the shadows, only becoming known when they're brought in to play. Lastly, Lou maintains initiative throughout the opening act, both counter-leading and counter-ordering against the challenger's decisions. 4v4 Singles or 4v4 Doubles; Leader's whim. 3 Substitutions 3 Day DQ. Unlimited Recoveries and Chills All abilities Items Permitted Switches Permitted For Challenger Only (see arena effects) Dim the Lights (Arena Switch Mechanic) At the end of each round, Lou declares a secret switch in a private message to the referee, without initiating a switch phase. This is something he must do; he cannot chose to stay in if he still has a bench. The Pokemon switched in will switch in after the round is reffed but before anyone issues orders. This "free" switch is declared as part of the round, therefore effects like U-turn allow countering this switch -- the challenger sends out their U-turn target after seeing what mon Lou switches to. However, if both players use a switching move, Lou sends his switch out second in lieu of his free switch. In general, the order in which switches occur is Lou's Free Switch, U-turn/Volt Switch, and then a switch phase if the challenger declares one. Lou's free switch comes before all other switches. Challenger switch-ins will Intimidate his free switch, for example. If his free switch is to Duskdale the Colossoil, his Rebound ability will clear a layer of entry hazards before any U-turn switch-ins enter play. Lou can use his free switch to pull a Pokemon out of play, and then immediately return it to play with U-turn or the like. A lot of his team knows switching moves, so be careful! Rosey the Cacturne has the move Ingrain, which prevents her from switching out. In a doubles match, Lou may either switch out her teammate or have the switch fail (by targeting Rosey). Lou may not initiate a normal switch phase. Lou's free switch makes Perish Song extremely easy for him to abuse! Try not to get caught with a last mon standing Trapping effects, such as Whirlpool, Mean Look, and Shadow Tag, fail to prevent either player from switching in this arena. Additional Arena Effects Lou sends out first in the first round. He orders second that round. Both Lou and his challenger reclaim items from their Pokemon whenever they switch out or are KO'd. A new item can be issued to a given mon every time it enters play. This might mean you'll end up with some partially-used berries, which are discarded after the match. The same item can be issued to each member of a player's team. A player that owns but a single Expert Belt may take it from their switch-out and immediately give it to their switch-in, if they so choose. Lou's challenger may initiate switches as normal, after Lou's free switch has been revealed. This does have the normal ramifications of either giving Lou a counterswitch or giving him second order. Lou may counterswitch to the mon that he just switched out if he so desires. Lou's counterswitches also yield second order to the challenger, as normal. Arena Properties Nature Power calls Role Play. Secret Power reduces evasion by one stage 30% of the time. Camouflage converts the user to the Ghost-type. Banlist Mewtwo, Ho-Oh, Lugia, Kyogre, Groudon, Rayquaza, Jirachi, Deoxys (all), Palkia, Dialga, Giratina, Cresselia, Shaymin-S, Arceus, Terrakion, Reshiram, Zekrom, Kyurem-B, Kyurem-W, Keldeo Type: Dragon Leader: Texas Cloverleaf W/L/T: 1 / 1 / 0 (50.00%) Current Battles: vs deadfox081 Arena (Move your mouse to reveal the content) Arena (open) Arena (close) Arena: Dragonscale Oasis Following the directions given by the ASB Gym League representative, you travel towards the Hoenn desert. After a few days of walking against the wind and scaling the northeastern mountains watching over that sand-blasted place, you find yourself looking at yet another arid desert - but the Gym is nowhere in sight! Could it be that the League representative is wrong? You try calling with your phone, just to be sure, but the telecommunications company did not extend their coverage to this forsaken, secluded lands. Checking at your provisions, you estimate that you and your Pokemon can survive on your own for another 3 days before you have to journey back. Resigning yourself to another hot week, you walk into the desert. After all, the sky is clear and there's an oasis in sight so why not do a little exploration? You find yourself regretting that decision 2 days later. Despite being seemingly close, the oasis eludes you - shimmering not so far off, tempting, taunting. What's worse, you wake up on the 3rd day to find yourself half buried and choking in sand - a sandstorm! Struggling to get yourself up, you flail about blindly, the sand stinging every inch of your exposed skin. You can't even reach your buried Pokeballs! All of a sudden, a hand grabs at your collar while a voice yells, "Don't move!" You find yourself being hoisted out of the sand and facing a heavily veiled - and robed - man. "Follow me!" You have no choice - your saviour seems to be native to the desert and any place is certainly better than where you were. After some time, you reach the man's tent, the entrance facing the leeway of the winds. Pushing yourself inside, you are surprised to see another person present - or rather, guest. "Why, hello there! Got caught up in the storm?" You nod, then suddenly realise that the man who helped you didn't enter behind you. "Looking for Texas, I suppose? He's the one who helped you. I think he's out again - what business he's up to outside, I don't know." Sitting on an empty couch, you take the offered waterskin and drink gratefully. "Who is he, and why are you here?" "Me? Oh I'm a trader. Just stopping by to procure and sell wares to a regular customer, you know. As for Texas - that man - his full name is Texas 'Cloverleaf', son of Ksatria. Now don't go asking me who his father is - I have no idea about that. Point is, he lives here, because apparently he does not want to leave. Again, he has his reasons, and he keeps them to himself. I can tell you why he got that middle name, though - it's a reference to the symbolic ring he wears on his left middle finger, a keepsake from his mother, whom I heard is a native of these lands as well." "So, uhm, do you know anything about a Dragon Gym in these parts?" The trader grinned, "Nah, I don't. Texas might, though - knows this region like the back of his hand." You have to wait until late night before Texas returns, however, and upon hearing your question, his reply was curt. "I'll take you there at sunrise tomorrow - travelling in sandstorm at night is dangerous." And so you have no choice but to satisfy yourself with that answer. tossing and turning in the night as the winds howl incessantly outside. The next day, the three of you set out, the trader tagging along because "I'd like to see what this Dragon Gym is like". It doesn't take much time before you arrive at the elusive oasis, where the sands glitter like the scales of dragons. Suddenly, Texas whirls upon you. "Do you swear, upon the Almighty, that you come for the Dragon Gym?" Caught by surprise, you stammer, "Y-y-yes." Texas' robe is tossed behind his back at that statement, revealing the Badge he keeps pinned on his tunic. "Then I swear upon the All-Seeing, the Almighty, the All-Forgiving, that this is the Oasis of Dragons, home to the Dragons of the Sands, and Dragon Gym to the ASB League. I am the Leader, Texas son of Ksatria, and I accept your challenge." "Should you prove yourself worthy, this Cloverleaf Badge of the Desert is yours. However, before we start, there are things that you must know." "This Oasis is the sacred land of my mother's tribe, and the ancient djinni guard it fiercely. Should anyone invoke their protection, they will hide the person from an intruder's view with a sandstorm fiercer than any found in Hoenn. Also, the waters here are blessed - they will not freeze easily. Now, arm yourself - by the Almighty and his Prophet, prepare to face the might of the Dragons!" Arena Effects: If Sandstorm is used it will remain on the field indefinitely, stacking with other arena effects +2 BAP to all Fire moves All Ice type moves of BAP 10 or less AFTER STAB are melted and become Water typed, retaining any secondary effects Combo constituents are treated separately e.g. Ice Beam+Hyper Beam is Water+Normal assuming no STAB Pokemon cannot be frozen Natural Water source available Natural Rocks available Past Battles (Move your mouse to reveal the content) Past Battles (open) Past Battles (close) vs. Dogfish44 (Loss) vs. Yarnus of Bethany (Win) Type: Electric Leader: dogfish44 W/L/T: 14 / 3 / 0 (82.35%) Current Battles: vs Imanalt (3) Arena (Move your mouse to reveal the content) Arena (open) Arena (close) Arena: HMS Tesla Field Type: Electric, Water Complexity: Moderate Format: Doubles It had always been interesting, the way in which Gyms come and go. Indeed, it was only 10 years ago when it would've been odd for anyone to consider Castelia City hosting the Electric Gym, but it was now. The HMS Tesla stands proudly in the port, although it normally sails a mile away from the port for the purpose of battles. The ship is a fairly standard ship, from the Falklands era. It has been fitted to accommodate battles, and notably on the main deck you can see what appears to be a giant crown - 4 golden arches curve around to support a giant gemstone above the deck. Entering the ship, you immediately enter what appears to be a relatively fancy restaurant, quite busy. Looking around, there appears to be a window viewing the arena directly, as well as several plasma screens showing the currently empty arena. As you look around, you're greeted by a man in yellow and black attire. "Hello there, welcome aboard the HMS Tesla. Are you here for the restaurant or the gym? The Gym? Well, this is special, the guests tonight will get a lovely show. We'll probably be ready to battle in about half an hour or so, so until then feel free to sit down and order a coffee." Indeed, the ship does get rather full, and as the sun sets the ship begins to move out to sea. As you finish your coffee, the man returns - at this stage, you're fairly certain this is the gym leader. You're beckoned outside, and see the arena is stationed below the crown shape. However, you can't take in the beauty before the leader speaks again... "Emolga, give us some light will ya!" An Emolga pops out of the leader's Pokéball, and sends a small shot of lighting at the gem in the centre of the crown. It absorbs the electricity and lights up, revealing itself to actually be a giant ThunderStone. Impressive... "Now then, a few things before we begin. Whenever you send out a Pokémon this giant rock will zap the item. Don't worry about it, it'll be perfectly safe. It just prevents it from being a drag for when your team is moving around. We also have plants and grass available on the arena as you should see, not to mention the small amount of water that surrounds this ship. You'll also note that this ship, whilst much of it has been replaced and altered, is still of British origin and has brought the weather along with it..." The leader clicks his fingers, and on cue a light rain smothers the arena. "Finally, good luck, and make sure you provide a good show!" All Pokémon who benefit from the item ThunderStone instantly gain the effect. No Pokémon is treated as encumbered. During "Clear" weather, a light rain falls, which acts as normal rain, except with only ±1 BAP on Water/Fire Moves There is no restriction on natural substances (Natural water, Grass, Rocks, etc.) to attack with. Past Battles (Move your mouse to reveal the content) Past Battles (open) Past Battles (close) vs. Lord Jesseus (Win) vs. dragonboy52 (Win) vs. Its_A_Random (Loss) vs. The Wanderer (Win) vs. Kaxtar (Win) vs. The Royal Guard (Win) vs. Elevator Music (Win) vs. AOPSUser (Win) vs. Texas Cloverleaf (Win) vs. Pwnemon (Win) vs. Imanalt (Win) vs. Elevator Music (2) (Loss) vs. Imanalt (2) (Win) vs. Yarnus of Bethany (Win) vs. Maxim (Win) vs. UllarWarlord (Challenger forfeit) vs. Frosty (Loss) Type: Ghost Leader: zarator W/L/T: 3 / 5 / 0 (32.50%) Current Battles: N/A Arena (Move your mouse to reveal the content) Arena (open) Arena (close) Arena: The Forlorn Graveyard Restrictions: None People have stopped burying people in this abandoned graveyard for centuries, but there is still an eerie aura all over the place. The grass looks more grey than green (despite this not affecting Grass-type moves at all), and most Pokemon and people avoid the place instinctively. Some trainers however still visit this place to strengthen the link with their Pokemon, especially Ghost-type ones. A still lake formed in a fissure in the ground, however the dark water makes it impossible to see what lies in its depths The odd aura of this graveyard has several effects in battle: Focus Blast has 100% accuracy, and the base power of Aura Sphere and Hidden Power is raised by (2). It is very easy to focus oneself's soul in this place. Will-O-Wisp has 100% accuracy. There are always wisps floating around to provide decent enough fodder for this wicked spell. Pain Split has its base energy cost reduced by (2), and all draining attacks are empowered as if the Pokemon were holding Big Root, but without incurring the extra energy cost (this effect doesn't stack with Big Root itself). Life energies are easier to drain and consume in this place. All Pokemon's max HP are reduced to 90. The aura of sorrow which permeates this place withers the strength and the resolve of all the Pokemon battling in its surroundings - even Ghost-types. There are some leftover scrap parts, scattered around the arena. Rotom can tap into them, raising its Special Attack and Special Defense by 1 rank as long as it stays in its original form (without any appliance). Past Battles (Move your mouse to reveal the content) Past Battles (open) Past Battles (close) vs. Engineer Pikachu (Loss) vs. Its_A_Random (Win) vs. deadfox081 (Win) vs. Dogfish44 (Loss) vs. Leethoof (Win) vs. rickheg (Cancelled) vs. Its_A_Random (2) (Loss) vs. Frosty (Loss) vs. Elevator Music (Loss) vs. Ragnarokalex (Cancelled) Type: Grass Leader: Pwnemon W/L/T: 2 / 1 / 0 (66.67%) Current Battles: vs. Rediamond, vs. Elevator Music Arena (Move your mouse to reveal the content) Arena (open) Arena (close) Welcome to Pwnemon's Nature Emporium! ...What, are you surprised that I'm leading you indoors? You say a Nature Emporium should be out in nature? You know I'm always in pursuit of the best: Nature wasn't natural enough for me, so I made an arena that was supernatural! No, wait, that word's been taken... HYPERNATURAL! Pwnemon's Hypernatural Emporium. I like it. Anyway, what do we do in here? We stimulate the senses of grass-type Pokemon by rapidly cycling between all the common natural types of weather—sun, rain, and sandstorms (no, you're not the first person to point out that sandstorms aren't common, shut up and battle me). Such stimulation drives these Pokemon into overdrive, unleashing their full natural talent. Unfortunately, it also causes them to produce bucketloads of sap—even the ones not based on trees shut up—which is a bug that will be fixed at a later date but until then grants them all the ability Sticky Hold! So yeah, aside from the endangered animal pet store in the back of questionable legality, that's basically all we do here. Now let's battle! Summary: (if youre really too lazy to read my minimal flavor smh) Cycles between Rain, Sand, and Sun every round Grass-types all have Sticky Hold Past Battles (Move your mouse to reveal the content) Past Battles (open) Past Battles (close) vs. LouisCyphre (Win) vs. Its_A_Random (Loss) vs. MK Ultra (Win) Type: Ground Leader: Its_A_Random W/L/T: 6 / 3 / 0 (66.67%) Current Battles: N/A Arena (Move your mouse to reveal the content) Arena (open) Arena (close) Arena: Ampersandium: Ground Edition Field Type: Ground, And/& Complexity: Intense Format: All Restrictions: No Natural Grass, No External Water Source, Only Sandstorm & Clear weather permitted, Indoor Arena Description: Some place outside the nearest city, you notice a cave with a sign saying "Ampersandium" in it. Interested, you decide to go into the cave. The path through seemed well made, well lit, & felt as if it was man-made, but then you notice a split in the tunnel into three tunnels. Two paths were closed due to some random thing, so you take the path not closed. It leads to what is nothing more than grandstands, filled with people & loud noises. You can hear motors running & people cheering, but as everything dies down, you watch out as people leave the grandstands, before examining this place. You head to the bottom of the stands, & you notice something below. You see what appears to be a 800m banked dirt oval that looks rather wide. You also notice a darker patch of dirt inside the oval, lined with barriers & a way in, resembling something of a makeshift pit lane without garages. In the middle of it all lied what looked like a Pokémon battle arena lined just like the ASB Tournament Arena, but with an Ampersand in the middle instead of a Poké Ball. A podium was also erected to the side of the field, with stands marked 2, 1, & 3 from left to right. You then look up & notice a pretty even cavern top, littered with lights to keep the place from becoming dark. You then turn around & notice a shady-looking character there. "Hey you there!" Yelled the guy. "Are you here to challenge the Gym Leader?" You stumble for a bit, before replying "Uhhh...Yes." "Okay, I will let the Gym Leader know." The character replies. "You should follow me, as the leader is currently busy." You follow the character out of the grandstands into the tunnel until you reach the point where the three tunnels met once more. "Wait there." The character tells you. "I will get the Leader for you once his de-brief from his recent race ends." You wait around for about 12 minutes before the character returns with the Gym Leader in tow. "Okay." The Leader speaks. "So, you are here to challenge my gym. Right?" "Yes, I am." You reply. "Very well then. My name is Random, & I am the Gym Leader of this place. I accept your challenge, so come with me, & I will take you to the arena where we will do battle." You follow Random through one of the tunnels with the same guy in tow, & after a couple of minutes, you find yourself in the main Ampersandium, except on the field itself, & not in the Grandstands erected several metres above. The surface you walk on you find to be a mixture of sand & dirt, but what you find is that the mixture creates a very firm surface. As you walk, past the barriers, you are then escorted to one side of the main arena, & Random walks to the other side. "In motor-sports, strategy is critical." Random starts, before continuing. "A good strategy allows you to get an advantage on your rivals, but you need to be flexible. Have the reflexes to react to the sudden changes that might occur. By being able to get the superior strategy, you will be able to get the upper hand, & possibly win. Now, do YOU have such a strategy? Do you have the endurance, the patience, the flexibility, & the strategy, to be able to get the upper hand on your opponent? Do you have what it takes to win the Seismic Badge? Or will you just crash & burn, like everyone else who has failed to take the victory against me?" Random pauses & takes a breath, before finishing. "Either way, we will find out here in this battle if you have what it takes. En garde!" Mechanics: The Ampersand in the arena creates an aura which buffs everything with "and" in its name. The Moves: Helping-Hand, Sand-Attack, Sandstorm, & Sand Tomb, all cost 1 less Energy to execute. The Pokémon: Chandelure, Charmander, Landorus, Mandibuzz, Sandile, Sandshrew, Sandslash, & Stoutland, have the EC of all their moves reduced by 1. The following Abilities get the following buffs: Sand Force now boosts the power of Rock/Ground/Steel-Type moves by 3. Sand Rush now triples the Pokémon's Speed. Sand Stream costs 3 less Energy to activate. Sand Veil's 20% Evasion boost is now flat. The following Items get the following buffs: Binding Band now triples the residual damage dealt by trapping moves. Choice Band now doubles the holder's Attack. Focus Band's -2 BAP effect now applies at all times irrespective of the holder's HP. Muscle Band now increases the BAP of Physical attacks by 2. Power Band no longer halves the holder's Speed & now triples the Sp. Defence boost. RageCandyBar's boost is now permanent until the Pokémon switches out. Rare Candy increases the highest true base stat of Atk/Def/SpA/SpD by a further Rank, & the increase to the BAP of STAB moves is increased by a further 1 BAP. Soft Sand now increases the final damage of Ground-Type attacks by 6. The mixture of sand & dirt makes Dig easier to execute, reducing its Energy cost by 2. Summary: Ground-Types & Ampersands...What can possibly go wrong? Also, <~Onion_Bubs> I think you mean "Ampers&ium: Ground Edition" Past Battles (Move your mouse to reveal the content) Past Battles (open) Past Battles (close) vs. Glacier Knight (Win) vs. Yarnus of Bethany (Win) vs. deadfox081 (Win) vs. Gerard (Loss) vs. UllarWarlord (Win) vs. Frosty (Loss) vs. Elevator Music (Win) vs. Elevator Music (2) (Loss) vs. LouisCyphre (Win) Type: Ice Leader: waterwarrior W/L/T: 0 / 0 / 0 (-%) Current Battles: Arena (Move your mouse to reveal the content) Arena (open) Arena (close) Arena: Northbrook Island Harbour Native weather is "Snow" (Activates Snow Cloak, Ice Body; Blizzard naturally 85% accurate; no other effects). Rain adopts these properties. Hail overwrites Snow, and has infinite duration unless changed. Sun and Sand cannot be summoned without their respective weather stone. Leader and Challenger may select a berry from a gym-provided list to give to their Pokemon in addition to a normal held item. (Cheri, Chesto, Pecha, Rawst, Leppa, Lum, Oran, Persim, Figy, Wiki, Mago, Aguav, Iapapa, Sitrus, Razz, Occa, Chople, Charti, Babiri, Enigma) One berry may be chosen per Pokemon. No external grass. Nature Power calls Ice Beam, Camouflage grants Ice typing, Secret Power may Freeze. Type: Normal Leader: Maxim W/L/T: 0 / 0 / 0 (—%) Current Battles: vs. smashlloyd20, vs. Engineer Pikachu Arena (Move your mouse to reveal the content) Arena (open) Arena (close) Opelucid City To some this city is a vast futuristic city that never looks back on anything outdated. To others, it is a city steeped in a tradition that has lasted for centuries. For the most part, neither city ever had any contact with each other. However, one building stood out for being completely the same between these two dimensions. Dubbed Origin Sanctum by many, this mysterious place has been rumored to be a gateway into another world. More recently, Maxim decided to take a trip into this strange building to learn it's secrets and hunt for what he believed must be a legendary...and then he did something unexpected. He turned it into his own personal gym! When one enters this gym, they soon find that it is modeled after a traditional gym, filled with puzzles and trainers itching for a battle. No matter which side the challenger enters into they have to fight trainers having a variety of types and battling styles. Some specialize in Doubles, others in Rotations. As for the puzzle, it's a fairly rudimentary but complex puzzle. There are two different styles of platforms: Long, narrow "Sword" platforms that connect to two different sides and rotate 180 degrees whenever any platform is rotated, and round, circular "Shield" platforms that rotate 90 degrees whenever any platform is rotated, and connects 4 different sides at the same time. However, there is one big difference depending on which side you enter into Black: The puzzle area here seems to mimic tall, towering skyscrapers that you must traverse across. There are safety rails that prevent falls, and it's really just an illusion, but many are wowed by the glass buildings, cars and other such things that appear to come out here. White: This puzzle area tries to mimic an ancient ruin, with white stone platforms and waterfalls surrounding a near bottomless chasm. Unlike the Black area, this is no illusion, but the chances of falling are unlikely and in the rare event that someone does fall, a few Drifblim are ready to catch them. Many are amazed by the beautiful surroundings here. However, what most people are interested in is what lies past the puzzle area. They enter through huge doors to find what looks to be at first glance a huge greenhouse. 16 trees fit into neat 2x4 formations on either side of the arena, which looks starkly futuristic for this place, containing very large and near indestructible white platforms. Around this area, there are several small conveyor belts that wrap around the arena, with a moat covering the outside edges of the arena, while the whole field has plenty of grass for all uses. As far as the eye can see, murals are painted on the walls of this place that create the illusion of being in a much bigger field with a futuristic city in the distance. All of this was covered with a glass ceiling high in the air. You wonder how such a place could exist between dimensions, but then you are approached by the Leader. "Ah, you're finally here challenger, excellent! I trust that you've had fun with my gym trainers and the puzzle that I set for you. You see what a magnificent place this arena is, combining the concepts of both Opelucid cities into one perfect arena. It's strange, how such different places can exist in the same space at the same time." "But you're not here to hear me talk about philosophy are you? Let me explain this arena to you. Each of these sixteen trees contains a unique type resisting berry. Both of us will choose a berry to give to each of our Pokemon in addition to their held item. Then we will fight a Rotation battle, which will put our wits against each other. Quite interesting isn't it?" "Now then, I had some scientists design a peculiar generator that sits a few meters below our feet. This unique machine can change any move you want into a Normal type move changes the type effectiveness of super effective and not very effective moves." "Oh yeah, that reminds me, you may want to take a look at this booklet, it describes a few rules regarding items in this arena." "Without further ado, I welcome you to the Origin Sanctum and accept your challenge!" Summary: 1. Every Pokemon challenger or leader is given a choice of a type resisting berry to give to each of their Pokemon in addition to their held item. If a trainer brings two copies of a berry (i.e. spends money on a type resisting berry and then picks that same berry), it gives them an effective 6 actions of that berry, as opposed to doubling the effect of the berry. The Chilan Berry cannot be chosen. 2. Every battle in this arena is a Rotation battle. For the purposes of this arena, the battle operates in the following format. For the first round, the referee flips a coin deciding who goes first. The competitor that goes second sends issues his first active Pokemon and issues his items, while the other competitor does likewise second and issues orders, similar to a standard singles battle. In this case, the Active Pokemon is the only Pokemon that can take actions in this round of battle. The battle progresses as normal, except at the end of each round, including the first and before the referee refs, each competitor may PM a Pokemon to rotate to the referee, and that Pokemon will become the active Pokemon for the next round. This choice will be announced by the referee at the end of each round. The "passive" Pokemon, those who aren't participating in that round of battle, enter a period of stasis, where their stat boosts and drops, among other things, will not change. Cooldowns from combos also enter stasis. For instance, if a Pokemon were to issue a combo A3, then were rotated out, that same Pokemon would be forced to Cooldown on the first action they were rotated back to the active position. Similarly, a Pokemon with four actions of attack boosts will retain those upon becoming passive, and the counter will not tick down until they are made active again. 3. Items cannot be knocked off, traded, destroyed, or otherwise incapacitated except by consumption by it's held Pokemon and the following exceptions: Knock Off has its regular effect to knock off both held items, but each item is returned to its user at the end of 3 actions after the usage of Knock off, regardless of whether said Pokemon is in the "active" position or not. Additionally, Pokemon with the ability Pickup cannot pick up the opponent's items, but will instantly retrieve their own items. Embargo has it's normal effect, but costs 8 Energy to use. Magic Room works as normal. Sticky items such as Ring Target and Sticky Barb stick to the target if their requirement is met and if one of the two item slots (berries or normal items) is open. If this conflicts with the first rule (i.e. the normal item is knocked off then Sticky Barb is given) then the sticky item is given to its previous owner. 4. Type Resistances/Weaknesses are slightly modified according to the following chart: 4x Weakness: 2.5x 2x Weakness: 1.75x 1x Weakness: 1x 2x Resistance: 0.6x 4x Resistance: 0.3x Immunity: 0x 5. Any move from any Pokemon can be changed into a Normal type move, similar to the ability Normalize. However, unless the Pokemon in question has Normalize, the affected move and any normal move the Pokemon has does not gain a damage boost. If the user of the Normalized move is a Normal type, the move gains STAB. Type: Poison Leader: Engineer Pikachu W/L/T: 7 / 1 / 0 (87.50%) Current Battles: vs. Pwnemon, Arena (Move your mouse to reveal the content) Arena (open) Arena (close) Arena: Erlenmeyer Flask Arena Type: Urban Field Type: Poison, Water Complexity: Simple Formats: All Formats Restrictions: OHKO moves are banned. Description: In the beautiful world of PYREX™ lies a gigantic titration flask, half-full with some ungodly acid; the opening is barely large enough for daring trainers to slip through, and so, of course, that's where the gym battles always take place. Anything poisonous is powered up in this flask, especially slow-acting toxins. Yet, the water content is enough those who need it to draw their power from. Despite borosilicate's resistance to thermal expansion and network solid configuration, it's still quite fragile and vulnerable to a Pokemon's attacks. As such, the most powerful item of all – Expert Belt – is banned for eternity. Summary: Effects BPSN starts at 2 DPA instead of the normal 1 DPA. Rain Dish and Dry Skin are activated at half value in clear weather. Expert Belt grants +0 BAP on super effective attacks. Poison-type Pokemon gain Liquid Ooze as an ability. Codifications A Pokemon afflicted with PSN that would be PSNed again by an attack will have PSN replaced with BPSN which starts at 2 DPA. Weather Ball is Water-type. SolarBeam retains its full BAP. Morning Sun, Moonlight, and Synthesis restore default amounts of HP. Camouflage replaces the user's typing with a Poison typing. Nature Power will call Sludge. Secret Power will afflict BPSN with a 30% chance. Format: 3v3 Singles / 4v4 Singles / 4v4 Doubles DQ: 48 Hours / 72 Hours Abilities: ONE / ALL Switch: OK Items: ON Substitutions: TWO / THREE Infinite chills / Recovers Past Battles (Move your mouse to reveal the content) Past Battles (open) Past Battles (close) vs. Maxim (Win) vs. Lord Jesseus (Win) vs. Son_Of_Shadoo (Win) vs. Its_A_Random (Loss) vs. Gerard (Win) vs. Texas Cloverleaf (Win) vs. deadfox081 (Challenger DQ) vs. zarator (Win) Type: Psychic Leader: Gerard W/L/T: 5 / 0 / 0 (100.00%) Current Battles: vs. Leethoof Arena (Move your mouse to reveal the content) Arena (open) Arena (close) Arena: Moon Cave Permanent Night (Light Source is limited) yet the Moon gives you enough to battle. Positions are ON. Psychic pokemon get the following boosts (If using some of this moves): +1 Accuracy Zen Mode is always active Non-weather field effect have their duration increased by one (1) round (Trick Room, Wonder Room, Magic Room & Gravity) Guard/Power/Skill Swap last an extra round Psychic pokemon can chose to either go before or after another pokemon with the same speed (Whoever orders first takes priority) Status moves energy cost is reduced by 1 Wish and Healing Wish restore five (5) extra HP Lunar Dance fully restores the health & energy it's given to IF Gravity IS NOT in effect (regular effect): Pokemon with the Levitate ability are completely immune to Ground attacks Pokemon with the ability to Levitate on Command act as if they had the Levitate Ability Pokemon with a WC of 3 or lower can Levitate on Command IF Gravity IS in effect: In addition to regular effects The Acc of every move is Doubled All Pokemon have their WC raised by 2 Pokemon with a WC of 5 (before gaining Weight) or above have Ground attacks moved to the next level of weakness (2x resistant goes to neutral, neutral goes to 2x week, etc...). Flying types and Levitators (both by Ability or Command) aren't affected by this. Past Battles (Move your mouse to reveal the content) Past Battles (open) Past Battles (close) vs. LouisCyphre (Challenger DQ) vs. waterwarrior (Win) vs. zarator (Win) vs. Rediamond (Challenger DQ) vs. Dogfish44 (Challenger Forfeit) Type: Steel Leader: Complications W/L/T: 0 / 0 / 0 (—%) Current Battles: vs. Frosty Arena (Move your mouse to reveal the content) Arena (open) Arena (close) Junkyard (Tentative Arena) (close) Far, far, away from the city, past the river and through the meadow, beyond the mountains and over the plains, lies an ancient forest. But that's not important. What's important is what's beyond said ancient forest. Beyond said ancient forest lies an old, forgotten, junkyard. Old scraps of metal, appliances, and the bodies of forgotten cars pile up farther than one would imagine physically possible. If one were to go into the heart of the junkyard, they would discover a dirt clearing about 100 feet x 100 feet, and they would also find a lone trainer by the name of Complications. Effects: -The once cared-for junkyard seems to emanate sadness. Adding to the effect is the fact that it's always raining. Consequently, it is impossible to summon sunny weather without a Heat Rock, and even then, it will only last 4 rounds. However, Hail storms and Sandstorms can be summoned normally. When altered weather effects end, the arena's weather reverts to rain. -Any Pokemon who's defenses (before any modifiers from items) add up to a BST of 8 or more (for example, Bronzong), recieve an increase of 1 rank to each of their defenses. The gym leader should then accept your challenge, posting their conditions and set of Pokemon. Any approved ref may then take the match (assuming they aren't the leader being challenged). Approved Referees: -Dogfish44 -Engineer Pikachu -Rediamond -deadfox081 -Its_A_Random -Texas Cloverleaf -Frosty -Complications -ZhengTann -Pwnemon -Elevator Music -Matezoide -Ragnarokalex -akela If you wish to get on this list, talk to Texas, Lou or MK. UPDATE: Also, to encourage the speedy reffing of gym battles as well as to reflect the increased challenge inherent in the better battles and more complicated arenas, refs reffing gym challenges will get an extra 0.5 UC per Pokemon (so, for example, a 4v4 doubles is 13 UC rather than 9). This also reflects the higher standard of refs and reffing required in these battles. Current Gym challenge queue: Updated in the last post of this thread each time Happy battling!