Frosty
=_=
Birkal said:
Arena: Nowhere in Particular
The hot stench of the metropolis suffocates all newcomers. The streets bustle with activity: businessmen scurry, children yell, and the homeless beg. The hustle-and-bustle city is tireless; it is clockwork. Everyone lives within their own microcosm, content to keep their head down and live another day.
Rather, most are content. There are those who know how to escape. They yearn for something greater, something primal. They gather at a pub down by Main Street and 10th called The Antidote. No, they're not there for the tempting booze or the allure of getting laid. They come to fight. A man with a missing eye and ripping biceps guards the back doorway which presumably leads to the basement. He spits on the ground and address you firmly.
"Oi, where you off to?" he grumbles.
"Nowhere in Particular," you reply candidly.
The man gives a knowing nod and steps out of the way. It worked!
Down and down the concrete stairs go. They lead you into a cavernous underground room. The basement: Nowhere in Particular. Its floor is cold pavement and its brick walls are unforgiving. Metal folding chairs, wobbly card tables, and other materials litter the room. But none of that matters; what catches your eye is the middle of the room. Underneath the flickering fluorescent lights is a battle. A formidable Fighting-type Pokemon slams an unsuspecting foe into the floor with a deafening thud. Its trainer sticks a fist pump of pride into the cool air, as the basement reverberates back to silence.
"Nice fight," calls a blond-haired figure with green pants, sitting backwards in a chair. "But I believe our training is over... We have a visitor."
They both turn towards you. A lithe young woman with short pink hair grunts and stamps her foot into the ground. "LET'S DO THIS."
The blond makes a motion to stop her. "Easy there, Maylene." He approaches you and offers a firm handshake. "Hi there, I'm Birkal!" he says, brimming with enthusiasm. "Welcome to Nowhere in Particular. Or more formally, welcome to Fight Gym. Let me give you a quick rundown on the rules here."
"Rule Number One: You do not talk about Fight Gym."
"Rule Number Two: Each Pokemon battles for the knock out. Here at Fight Gym, if a damaging combination brings its opponent's HP to zero and scores a KO, that move has no cooldown. Passive damage from combinations will not work; the combination must KO outright with damage output alone. Go nuts."
"Rule Number Three: All Fighting-type Pokemon can equip Expert Belt or Black Belt on top of their held item. They've trained hard enough that they've earned their stripes."
"Rule Number Four: This one's a flurry of minor rules, so stick with me here. All Special Attacks cost two more energy. Our low ceiling prevents Bounce, Sky Drop, and Fly from being used entirely. Fire-types and Dark-types have a flat 10% accuracy boost due to the darkness. Vacuum Wave and Mach Punch receive a +1 priority boost. And finally, Hidden Power is a physical-type move down here."
"Think you can handle all that?" Birkal asks with a smile. "Let me know if you have any questions."
"UGH, SHUT UP," Maylene shouts angrily. A small crowd emerges from the shadows; their interest is piqued. "ENOUGH CHAT. LET'S GET THIS FIGHT STARTED."
The hot stench of the metropolis suffocates all newcomers. The streets bustle with activity: businessmen scurry, children yell, and the homeless beg. The hustle-and-bustle city is tireless; it is clockwork. Everyone lives within their own microcosm, content to keep their head down and live another day.
Rather, most are content. There are those who know how to escape. They yearn for something greater, something primal. They gather at a pub down by Main Street and 10th called The Antidote. No, they're not there for the tempting booze or the allure of getting laid. They come to fight. A man with a missing eye and ripping biceps guards the back doorway which presumably leads to the basement. He spits on the ground and address you firmly.
"Oi, where you off to?" he grumbles.
"Nowhere in Particular," you reply candidly.
The man gives a knowing nod and steps out of the way. It worked!
Down and down the concrete stairs go. They lead you into a cavernous underground room. The basement: Nowhere in Particular. Its floor is cold pavement and its brick walls are unforgiving. Metal folding chairs, wobbly card tables, and other materials litter the room. But none of that matters; what catches your eye is the middle of the room. Underneath the flickering fluorescent lights is a battle. A formidable Fighting-type Pokemon slams an unsuspecting foe into the floor with a deafening thud. Its trainer sticks a fist pump of pride into the cool air, as the basement reverberates back to silence.
"Nice fight," calls a blond-haired figure with green pants, sitting backwards in a chair. "But I believe our training is over... We have a visitor."
They both turn towards you. A lithe young woman with short pink hair grunts and stamps her foot into the ground. "LET'S DO THIS."
The blond makes a motion to stop her. "Easy there, Maylene." He approaches you and offers a firm handshake. "Hi there, I'm Birkal!" he says, brimming with enthusiasm. "Welcome to Nowhere in Particular. Or more formally, welcome to Fight Gym. Let me give you a quick rundown on the rules here."
"Rule Number One: You do not talk about Fight Gym."
"Rule Number Two: Each Pokemon battles for the knock out. Here at Fight Gym, if a damaging combination brings its opponent's HP to zero and scores a KO, that move has no cooldown. Passive damage from combinations will not work; the combination must KO outright with damage output alone. Go nuts."
"Rule Number Three: All Fighting-type Pokemon can equip Expert Belt or Black Belt on top of their held item. They've trained hard enough that they've earned their stripes."
"Rule Number Four: This one's a flurry of minor rules, so stick with me here. All Special Attacks cost two more energy. Our low ceiling prevents Bounce, Sky Drop, and Fly from being used entirely. Fire-types and Dark-types have a flat 10% accuracy boost due to the darkness. Vacuum Wave and Mach Punch receive a +1 priority boost. And finally, Hidden Power is a physical-type move down here."
"Think you can handle all that?" Birkal asks with a smile. "Let me know if you have any questions."
"UGH, SHUT UP," Maylene shouts angrily. A small crowd emerges from the shadows; their interest is piqued. "ENOUGH CHAT. LET'S GET THIS FIGHT STARTED."
argh this place again? My reputation to go to the mud if I am seem here too often.
...erm
HELLO PEOPLE! And welcome to the Fighting Gym! I am Frosty, your ref, and will guide you in this marvelous world and sweat, blood and funky smells!
Our leader Maylene is a...hmm...let's say "enthusiastic" fellow. Still young to the battling business, Maylene and her coach Birkal just passed through the biggest choke of this year defeating the Psychic Gym Gerard on the round 1 of the tourney. So their morale is probably high or something.
Pay special attention to Aikido the Lucario. That's right, folks, the unloved Lucario finally got a nickname! Anyway, Lucario is the only pokemon of the bunch that isn't hit SE by any of the STABs the challenger brought. Also, it hits the challenger's strongest pokemon Super Effectively, which is nice.
The challenger is the hoof, the Leethoof. Aka almost-guaranteed DQ <_<;. Anyway. Leethoof is a force to be reckoned with (provided that he stays on DQ), being the very first to get the Hive Badge. Still, his latest Gym Battles ended up not so nicely so him, but I guess any time is a good time for a comeback. While his pokemon are surely...dubious...the set he brought here, while unusual, is quite strong and bulky and pairs nicely against the leader's mons.
Pay special attention to Siddharta the Musharna. Its huge HP makes it very dangerous on 1vs1, being capable of defeating one mon provided that the trainer doesn't screw up. Psychic hits half the leader's mons supereffectively and Fairy Coverage handles 2 more, with only Lucario left. And even Lucario will have problems winning the damage race here. Assuming the challenger handles Heracross well (and the other team members are more than capable of doing so), Musharna is in to 'cause some good damage.
Now let's take a look at the teams!
Team Leader
Bakom | Scrafty (M)
Bakom is an exotic style of Peruvian street fighting that values hidden weapons and deception. It utilizes tactics from jujutsu, and aims to attack with power in order to disrupt an opponent's equilibrium. Confrontations typically end in death. Scrafty learned its name by scoring a ORKO in its first battle versus IssacCross.
[Nature]
Brave (+1 Atk | -15% Speed | -10% Evasion)
[Type]
Fighting | Dark
[Abilities]
Shed Skin
Moxie
Intimidate (✓)
[Stats]Moxie
Intimidate (✓)
HP: 100
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 2
SpD: Rank 4
Spe: 50 (-)
S&W: 2 | 3
Total: 18
[Tokens]Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 2
SpD: Rank 4
Spe: 50 (-)
S&W: 2 | 3
Total: 18
EC: 6 | 6
AC: 5 | 5
MC: 0
[Learned Moves]AC: 5 | 5
MC: 0
[46 | 81]
Amnesia
Brick Break
Bulk Up
Chip Away
Counter
Crunch
Detect
Dig
Double Team
Dragon Dance
Dragon Tail
Drain Punch
Facade
Fake Out
Feint Attack
Fire Punch
Focus Punch
Headbutt
Head Smash
High Jump Kick
Ice Punch
Iron Head
Iron Tail
Knock Off
Leer
Low Kick
Low Sweep
Payback
Poison Jab
Power-Up Punch
Protect
Quick Guard
Rest
Retaliate
Roar
Rock Climb
Rock Slide
Sand-Attack
Scary Face
Smack Down
Snatch
Stone Edge
Substitute
Super Fang
Swagger
Taunt
Thief
Thunder Punch
Torment
Toxic
Zen Headbutt
[Unknown Moves]Amnesia
Brick Break
Bulk Up
Chip Away
Counter
Crunch
Detect
Dig
Double Team
Dragon Dance
Dragon Tail
Drain Punch
Facade
Fake Out
Feint Attack
Fire Punch
Focus Punch
Headbutt
Head Smash
High Jump Kick
Ice Punch
Iron Head
Iron Tail
Knock Off
Leer
Low Kick
Low Sweep
Payback
Poison Jab
Power-Up Punch
Protect
Quick Guard
Rest
Retaliate
Roar
Rock Climb
Rock Slide
Sand-Attack
Scary Face
Smack Down
Snatch
Stone Edge
Substitute
Super Fang
Swagger
Taunt
Thief
Thunder Punch
Torment
Toxic
Zen Headbutt
[Gen 6]
Attract
Confide
Dark Pulse
Dragon Claw
Dual Chop
Fling
Focus Blast
Foul Play
Frustration
Giga Impact
Grass Knot
Hidden Power
Hyper Beam
Incinerate
Rain Dance
Return
Rock Smash
Rock Tomb
Round
Sludge Bomb
Snarl
Strength
Sunny Day
Work Up
[Gen 5]
Dragon Pulse
Dual Chop
Foul Play
Iron Defense
Outrage
Sleep Talk
Snore
Spite
[73 MC]
Attract
Confide
Dark Pulse
Dragon Claw
Dual Chop
Fling
Focus Blast
Foul Play
Frustration
Giga Impact
Grass Knot
Hidden Power
Hyper Beam
Incinerate
Rain Dance
Return
Rock Smash
Rock Tomb
Round
Sludge Bomb
Snarl
Strength
Sunny Day
Work Up
[Gen 5]
Dragon Pulse
Dual Chop
Foul Play
Iron Defense
Outrage
Sleep Talk
Snore
Spite
[73 MC]
Gallade (M)
[Nature]
Naive (+15% Spe | +10% Accuracy | -1 SpD)
[Type]
Psychic | Fighting
[Abilities]
Steadfast
Justified
[Stats]Justified
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 3
SpD: Rank 3 (-)
Spe: 92 (+)
S&W: 3 | 4
Total: 21
[Tokens]Atk: Rank 5
Def: Rank 3
SpA: Rank 3
SpD: Rank 3 (-)
Spe: 92 (+)
S&W: 3 | 4
Total: 21
EC: 9 | 9
AC: 5 | 5
MC: 1
[Learned Moves]AC: 5 | 5
MC: 1
[104 | 129]
Aerial Ace
Ally Switch
Brick Break
Bulldoze
Calm Mind
Charge Beam
Close Combat
Confuse Ray
Confusion
Dazzling Gleam
Destiny Bond
Disable
Doublt Team
Drain Punch
Dream Eater
Dual Chop
Earthquake
Encore
Endure
Facade
False Swipe
Feint
Fire Punch
Flash
Fling
Focus Blast
Focus Punch
Fury Cutter
Future Sight
Giga Impact
Grass Knot
Growl
Grudge
Heal Pulse
Helping Hand
Hidden Power [Fire]
Hyper Beam
Hyper Voice
Hypnosis
Ice Punch
Icy Wind
Imprison
Knock Off
Leaf Blade
Leer
Light Screen
Low Kick
Low Sweep
Lucky Chant
Magical Leaf
Magic Coat
Magic Room
Mean Look
Memento
Nightmare
Night Slash
Pain Split
Poison Jab
Power-Up Punch
Protect
Psych Up
Psychic
Psycho Cut
Psyshock
Rain Dance
Recycle
Reflect
Rest
Retaliate
Return
Rock Slide
Rock Smash
Safeguard
Shadow Ball
Shadow Sneak
Shock Wave
Signal Beam
Skill Swap
Slash
Sleep Talk
Snatch
Stone Edge
Stored Power
Substitute
Sunny Day
Swords Dance
Synchronize
Taunt
Telekinesis
Teleport
Theif
Thunderbolt
ThunderPunch
Thunder Wave
Torment
Toxic
Trick
Trick Room
Vacuum Wave
Will-O-Wisp
Wish
Wonder Room
X-Scissor
Zen Headbutt
[Unknown Moves]Aerial Ace
Ally Switch
Brick Break
Bulldoze
Calm Mind
Charge Beam
Close Combat
Confuse Ray
Confusion
Dazzling Gleam
Destiny Bond
Disable
Doublt Team
Drain Punch
Dream Eater
Dual Chop
Earthquake
Encore
Endure
Facade
False Swipe
Feint
Fire Punch
Flash
Fling
Focus Blast
Focus Punch
Fury Cutter
Future Sight
Giga Impact
Grass Knot
Growl
Grudge
Heal Pulse
Helping Hand
Hidden Power [Fire]
Hyper Beam
Hyper Voice
Hypnosis
Ice Punch
Icy Wind
Imprison
Knock Off
Leaf Blade
Leer
Light Screen
Low Kick
Low Sweep
Lucky Chant
Magical Leaf
Magic Coat
Magic Room
Mean Look
Memento
Nightmare
Night Slash
Pain Split
Poison Jab
Power-Up Punch
Protect
Psych Up
Psychic
Psycho Cut
Psyshock
Rain Dance
Recycle
Reflect
Rest
Retaliate
Return
Rock Slide
Rock Smash
Safeguard
Shadow Ball
Shadow Sneak
Shock Wave
Signal Beam
Skill Swap
Slash
Sleep Talk
Snatch
Stone Edge
Stored Power
Substitute
Sunny Day
Swords Dance
Synchronize
Taunt
Telekinesis
Teleport
Theif
Thunderbolt
ThunderPunch
Thunder Wave
Torment
Toxic
Trick
Trick Room
Vacuum Wave
Will-O-Wisp
Wish
Wonder Room
X-Scissor
Zen Headbutt
[Current Gen]
Attract
Bulk Up
Charm
Confide
Cut
Echoed Voice
Frustration
Rock Tomb
Round
Strength
Swagger
[Previous Gen]
Body Slam
Captivate
Defense Curl
Double-Edge
Headbutt
Mimic
Misty Terrain
Mud-Slap
Natural Gift
Secret Power
Snore
Swift
Work Up
[Event]
Sing
[64 MC]
Attract
Bulk Up
Charm
Confide
Cut
Echoed Voice
Frustration
Rock Tomb
Round
Strength
Swagger
[Previous Gen]
Body Slam
Captivate
Defense Curl
Double-Edge
Headbutt
Mimic
Misty Terrain
Mud-Slap
Natural Gift
Secret Power
Snore
Swift
Work Up
[Event]
Sing
[64 MC]
Wen-Do | Conkeldurr (F)
Wen-Do is a form of self-defense for women through various martial arts techniques from around the globe. This form aims to empower women to defend themselves from domestic violence, while supporting one another in their daily lives. Conkeldurr learned her name by defeating two enemies (and almost a third) in the Fighting Gym Qualifiers versus deadfox081.
[Nature]
Adamant (+Atk | -SpA)
[Type]
Fighting
[Abilities]
Guts
Sheer Force
Iron Fist (✓)
[Stats]Sheer Force
Iron Fist (✓)
HP: 110
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 45
S&W: 3 | 4
Total: 19
[Tokens]Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 45
S&W: 3 | 4
Total: 19
EC: 9 | 9
AC: 5 | 5
MC: 0
[Learned Moves]AC: 5 | 5
MC: 0
[52 | 71]
Bide
Block
Brick Break
Bulk Up
Bulldoze
Chip Away
Comet Punch
Counter
Cross Chop
Detect
Dig
Double Team
Drain Punch
Dynamic Punch
Earthquake
Endure
Facade
Fire Punch
Focus Energy
Focus Punch
Force Palm
Foresight
Giga Impact
Hammer Arm
Helping Hand
Ice Punch
Knock Off
Leer
Low Kick
Low Sweep
Mach Punch
Payback
Poison Jab
Pound
Power-Up Punch
Protect
Rest
Return
Reversal
Rock Slide
Rock Throw
Rock Smash
Scary Face
Sleep Talk
Smack Down
Stone Edge
Substitute
Sunny Day
Superpower
Taunt
ThunderPunch
Toxic
Wake-Up Slap
Wide Guard
Work Up
[Unknown Moves]Bide
Block
Brick Break
Bulk Up
Bulldoze
Chip Away
Comet Punch
Counter
Cross Chop
Detect
Dig
Double Team
Drain Punch
Dynamic Punch
Earthquake
Endure
Facade
Fire Punch
Focus Energy
Focus Punch
Force Palm
Foresight
Giga Impact
Hammer Arm
Helping Hand
Ice Punch
Knock Off
Leer
Low Kick
Low Sweep
Mach Punch
Payback
Poison Jab
Pound
Power-Up Punch
Protect
Rest
Return
Reversal
Rock Slide
Rock Throw
Rock Smash
Scary Face
Sleep Talk
Smack Down
Stone Edge
Substitute
Sunny Day
Superpower
Taunt
ThunderPunch
Toxic
Wake-Up Slap
Wide Guard
Work Up
[Gen 6]
Attract
Confide
Fling
Focus Blast
Frustration
Grass Knot
Hidden Power
Hyper Beam
Rain Dance
Rock Tomb
Round
Strength
Swagger
[Gen 5]
Snore
[Egg]
Smelling Salts
[32 MC]
Attract
Confide
Fling
Focus Blast
Frustration
Grass Knot
Hidden Power
Hyper Beam
Rain Dance
Rock Tomb
Round
Strength
Swagger
[Gen 5]
Snore
[Egg]
Smelling Salts
[32 MC]
Aikido Lucario (M)
Practice primarily in Japan, Aikido is the combination of martial arts with philosophical beliefs. The form creates shifts in momentum to stop incoming assaults. Those who have perfected this art are said to have a harmonious spirit. Lucario learned its name by taking out Gerard's Mega Gardevoir and severely hampering his Aurumoth in the Best of Best Tournament: Round 1.
[Nature]
Naive (-SpD | +Spe | +12% Accuracy | +19% Accuracy [Mega])
[Type]
Fighting | Steel
[Abilities]
Steadfast
Inner Focus
Justified (✓)
Adaptability [Mega]
[Stats]Inner Focus
Justified (✓)
Adaptability [Mega]
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 104 (+)
S&W: 3 | 4
Total: 20
[Mega Stats]Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 104 (+)
S&W: 3 | 4
Total: 20
HP: 100
Atk: Rank 6
Def: Rank 3
SpA: Rank 5
SpD: Rank 2 (-)
Spe: 129 (+)
S&W: 3 | 4
Total: 24
[Tokens]Atk: Rank 6
Def: Rank 3
SpA: Rank 5
SpD: Rank 2 (-)
Spe: 129 (+)
S&W: 3 | 4
Total: 24
EC: 6 | 6
AC: 5 | 5
MC: 0
[Learned Moves]AC: 5 | 5
MC: 0
[69 | 102]
Agility
Aura Sphere
Blaze Kick
Bonemerang
Bone Rush
Brick Break
Bulldoze
Bullet Punch
Circle Throw
Close Combat
Copycat
Counter
Cross Chop
Crunch
Dark Pulse
Detect
Dig
Double Team
Dragon Pulse
Drain Punch
Dual Chop
Earthquake
Endure
Extreme Speed
Flash Cannon
Feint
Final Gambit
Focus Blast
Focus Punch
Force Palm
Foresight
Giga Impact
Heal Pulse
Hidden Power [Grass]
High Jump Kick
Ice Punch
Iron Tail
Low Sweep
Magnet Rise
Me First
Metal Claw
Metal Sound
Mind Reader
Nasty Plot
Payback
Poison Jab
Power-Up Punch
Protect
Psychic
Quick Attack
Quick Guard
Rest
Reversal
Roar
Rock Slide
Role Play
Screech
Shadow Ball
Shadow Claw
Sleep Talk
Stone Edge
Sky Uppercut
Substitute
Swords Dance
Thunder Punch
Toxic
Vacuum Wave
Water Pulse
Zen Headbutt
[Unknown Moves]Agility
Aura Sphere
Blaze Kick
Bonemerang
Bone Rush
Brick Break
Bulldoze
Bullet Punch
Circle Throw
Close Combat
Copycat
Counter
Cross Chop
Crunch
Dark Pulse
Detect
Dig
Double Team
Dragon Pulse
Drain Punch
Dual Chop
Earthquake
Endure
Extreme Speed
Flash Cannon
Feint
Final Gambit
Focus Blast
Focus Punch
Force Palm
Foresight
Giga Impact
Heal Pulse
Hidden Power [Grass]
High Jump Kick
Ice Punch
Iron Tail
Low Sweep
Magnet Rise
Me First
Metal Claw
Metal Sound
Mind Reader
Nasty Plot
Payback
Poison Jab
Power-Up Punch
Protect
Psychic
Quick Attack
Quick Guard
Rest
Reversal
Roar
Rock Slide
Role Play
Screech
Shadow Ball
Shadow Claw
Sleep Talk
Stone Edge
Sky Uppercut
Substitute
Swords Dance
Thunder Punch
Toxic
Vacuum Wave
Water Pulse
Zen Headbutt
[Level]
Calm Mind
[Gen 6]
Attract
Bulk Up
Confide
Facade
Fling
Frustration
Hone Claws
Hyper Beam
Rain Dance
Retaliate
Return
Rock Smash
Rock Tomb
Round
Strength
Sunny Day
Swagger
[Gen 5]
Captivate
Fury Cutter
Headbutt
Helping Hand
Iron Defense
Low Kick
Mud-Slap
Natural Gift
Rock Climb
Secret Power
Snore
Swift
Work Up
[Egg]
Bite
Follow Me
[96 MC]
Calm Mind
[Gen 6]
Attract
Bulk Up
Confide
Facade
Fling
Frustration
Hone Claws
Hyper Beam
Rain Dance
Retaliate
Return
Rock Smash
Rock Tomb
Round
Strength
Sunny Day
Swagger
[Gen 5]
Captivate
Fury Cutter
Headbutt
Helping Hand
Iron Defense
Low Kick
Mud-Slap
Natural Gift
Rock Climb
Secret Power
Snore
Swift
Work Up
[Egg]
Bite
Follow Me
[96 MC]
Heracross (F)
[Nature]
Jolly (+Spe | -SpA | +11% Accuracy | +9% Accuracy (Mega))
[Type]
Bug | Fighting
[Abilities]
Swarm
Guts
Moxie (✓)
Skill Link (Mega)
Guts
Moxie (✓)
Skill Link (Mega)
[Stats]
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 98 (+)
S&W: 3 | 4
Total: 19
[Mega Stats]Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 98 (+)
S&W: 3 | 4
Total: 19
HP: 100
Atk: Rank 8
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 87 (+)
S&W: 3 | 4
Total: 24
Atk: Rank 8
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 87 (+)
S&W: 3 | 4
Total: 24
[Tokens]
EC: 0
AC: 5 | 5
MC: 0
AC: 5 | 5
MC: 0
[Learned Moves]
[?? | 82]
Arm Thrust
Bullet Seed
Night Slash
Tackle
Leer
Horn Attack
Endure
Fury Attack
Aerial Ace
Chip Away
Counter
Brick Break
Take Down
Close Combat
Megahorn
Reversal
Bide
Flail
Revenge
Pursuit
Rock Blast
Seismic Toss
Mimic
Helping Hand
Knock Off
Vacuum Wave
Harden
Bulk Up
Sunny Day
Smack Down
Double Team
Facade
Bulldoze
Giga Impact
Rain Dance
Rock Tomb
Detect
Toxic
Protect
Rock Slide
Substitute
Earthquake
Pin Missile
Dig
Focus Punch
Rest
Shadow Claw
Sleep Talk
[Unknown Moves]Arm Thrust
Bullet Seed
Night Slash
Tackle
Leer
Horn Attack
Endure
Fury Attack
Aerial Ace
Chip Away
Counter
Brick Break
Take Down
Close Combat
Megahorn
Reversal
Bide
Flail
Revenge
Pursuit
Rock Blast
Seismic Toss
Mimic
Helping Hand
Knock Off
Vacuum Wave
Harden
Bulk Up
Sunny Day
Smack Down
Double Team
Facade
Bulldoze
Giga Impact
Rain Dance
Rock Tomb
Detect
Toxic
Protect
Rock Slide
Substitute
Earthquake
Pin Missile
Dig
Focus Punch
Rest
Shadow Claw
Sleep Talk
[Level]
TBD
[Gen 6]
TBD
[TBD MC]
TBD
[Gen 6]
TBD
[TBD MC]
Arghonaut (M)
Nature: Impish (+Def | -SpA)
Type: Water | Fighting
Abilities: Unaware | Iron Fist (Unlocked)
Stats:
HP: 110
Atk: Rank 4
Def: Rank 4 (+)
Sp.Atk: Rank 2 (-)
Sp.Def: Rank 4
Spe: 75
S&W: 3 | 5
Total: 21
EC: 6 | 6
MC: 0
AC: 5 | 5
Moves:
Level-Up:
Bubble
Smokescreen
Yawn
Wrap
Chip Away
Arm Thrust
Aqua Jet
Mach Punch
Taunt
Revenge
Thief
Submission
Punishment
Focus Punch
Low Sweep
Double Team
Egg Moves:
Recover
Soak
Rock Blast
Cross Chop
Octazooka
Dive
Knock Off
Circle Throw
TM Moves:
Poison Jab
Torment
Substitute
Waterfall
Rock Slide
Infestation
Brick Break
Facade
Night Slash
Constrict
Ice Punch
Thunder Punch
Superpower
Bulk Up
Earthquake
Team Challenger
Aerodactyl [Tulowitzki] (Male)
Nature: Jolly (+ Speed, -Sp.Atk)
Tulowitzki is an arrogant showoff like nobody else. He's just as happy to win an important match as he is to look good losing one, and could care less about the outcome as long as people understand he was the MVP. Sure, he appreciates his teammates, but only if they admit that he was the star of the show. Which, of course, he is.
Type: Flying/Rock
Abilities: Pressure/Rock Head/Unnerve(DW)/Tough Claws(Mega)
Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 150 (130x1.15) (26% Accuracy Boost)
Size Class: 4
Weight Class: 4
Base Rank Total: 20
Mega Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 173 (+) (30% accuracy boost)
Size Class: 4
Weight Class: 4
Base Rank Total: 23
EC: Nope
MC: 0
DC: 5/5
Attacks:
Physical: Aerial Ace, Aqua Tail, Bide, Bite, Bulldoze, Crunch, Double-Edge, Dragon Claw, Earthquake, Fire Fang, Fly, Giga Impact, Headbutt, Ice Fang, Iron Head, Iron Tail, Pursuit, Rock Slide, Rock Tomb, Sky Attack, Sky Drop, Smack Down, Steel Wing, Stone Edge, Strength, Take Down, Thunder Fang, Wing Attack
Special: Ancientpower, Fire Blast, Flamethrower, Heat Wave, Razor Wind, Twister
Other: Agility, Defog, Double Team, Endure, Hone Claws, Mimic, Protect, Reflect, Roar, Rock Polish, Roost, Sandstorm, Scary Face, Sleep Talk, Stealth Rock, Substitute, Supersonic, Swagger, Taunt, Torment, Toxic, Wide Guard, Whirlwind
Mandibuzz (Jambalaya) (F)
Nature: Adamant (+Atk, -SpA)
Jambalaya is aloof and haughty, distancing herself from the rest of her team. A fierce loner,
she often flies for days on her own, scouring the sky for someone to meet up with - she has absurdly high standards for friendship. However, she has shown unexpected kindness and taken Jurassic under her wing, helping him out as he becomes accustomed to this new world.
Type: Dark/Flying
Abilities: Big Pecks/Overcoat/Weak Armor
Stats:
HP: 110
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 80
Size Class: 2
Weight Class: 3
Base Rank Total: 19
EC: 6/6
MC: 0
DC: 5/5
Attacks:
Physical: Aerial Ace, Bone Rush, Brave Bird, Feint Attack, Fly, Foul Play, Fury Attack, Giga Impact, Knock Off, Payback, Pluck, Punishment, Retaliate, Rock Tomb, Sky Attack, Steel Wing, Thief, U-Turn
Special: Air Slash, Dark Pulse, Gust, Heat Wave, Hyper Beam
Other: Attract, Block, Defog, Double Team, Embargo, Fake Tears, Flatter, Iron Defense, Leer, Mean Look, Mirror Move, Nasty Plot, Protect, Psych Up, Rest, Roost, Scary Face, Sleep Talk, Snatch, Substitute, Tailwind, Taunt, Torment, Toxic, Whirlwind
Musharna (Siddhartha) (M)
Nature: Quiet (+Sp Atk, -15% Speed)
At first glance, Siddhartha might seem to be the most compassionate of Pokemon in the Stratons' team. He often strikes up conversations and asking others about their lives, and his nightly dream duty saves a lot of Pokemon from nightmares before they start. However, behind this lies an ulterior motive - to know absolutely everything. Siddhartha actively seeks out the educated elite of the world, invading and prodding their mind with Psychic assaults. His unquenchable thirst for knowledge is toned down among his few true friends, but he is still always searching.
Type: Psychic
Abilities: Forewarn/Synchronize/Telepathy
Stats:
HP: 120
Atk: Rank 2
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 25 (-)
Size Class: 2
Weight Class: 4
Base Rank Total: 18
EC: 6/6
MC: 0
DC: 5/5
Attacks:
Physical: Frustration, Gyro Ball, Rock Slide, Rock Tomb, Zen Headbutt
Special: Charge Beam, Dazzling Gleam, Dream Eater, Energy Ball, Future Sight, Hyper Beam, Psybeam, Psychic, Psyshock, Psywave, Shadow Ball, Signal Beam, Stored Power, Swift, Synchronoise
Other: After You, Barrier, Baton Pass, Calm Mind, Defense Curl, Double Team, Gravity, Heal Bell, Healing Wish, Helping Hand, Hypnosis, Imprison, Light Screen, Lucky Chant, Magic Coat, Moonlight, Nightmare, Pain Split, Protect, Reflect, Rest, Safeguard, Skill Swap, Sleep Talk, Substitute, Telekinesis, Thunder Wave, Torment, Toxic, Trick, Trick Room, Wonder Room, Worry Seed, Yawn
Aerodactyl [Tulowitzki] (Male)
Nature: Jolly (+ Speed, -Sp.Atk)
Tulowitzki is an arrogant showoff like nobody else. He's just as happy to win an important match as he is to look good losing one, and could care less about the outcome as long as people understand he was the MVP. Sure, he appreciates his teammates, but only if they admit that he was the star of the show. Which, of course, he is.
Type: Flying/Rock
Abilities: Pressure/Rock Head/Unnerve(DW)/Tough Claws(Mega)
Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 150 (130x1.15) (26% Accuracy Boost)
Size Class: 4
Weight Class: 4
Base Rank Total: 20
Mega Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 173 (+) (30% accuracy boost)
Size Class: 4
Weight Class: 4
Base Rank Total: 23
EC: Nope
MC: 0
DC: 5/5
Attacks:
Physical: Aerial Ace, Aqua Tail, Bide, Bite, Bulldoze, Crunch, Double-Edge, Dragon Claw, Earthquake, Fire Fang, Fly, Giga Impact, Headbutt, Ice Fang, Iron Head, Iron Tail, Pursuit, Rock Slide, Rock Tomb, Sky Attack, Sky Drop, Smack Down, Steel Wing, Stone Edge, Strength, Take Down, Thunder Fang, Wing Attack
Special: Ancientpower, Fire Blast, Flamethrower, Heat Wave, Razor Wind, Twister
Other: Agility, Defog, Double Team, Endure, Hone Claws, Mimic, Protect, Reflect, Roar, Rock Polish, Roost, Sandstorm, Scary Face, Sleep Talk, Stealth Rock, Substitute, Supersonic, Swagger, Taunt, Torment, Toxic, Wide Guard, Whirlwind
Mandibuzz (Jambalaya) (F)
Nature: Adamant (+Atk, -SpA)
Jambalaya is aloof and haughty, distancing herself from the rest of her team. A fierce loner,
she often flies for days on her own, scouring the sky for someone to meet up with - she has absurdly high standards for friendship. However, she has shown unexpected kindness and taken Jurassic under her wing, helping him out as he becomes accustomed to this new world.
Type: Dark/Flying
Abilities: Big Pecks/Overcoat/Weak Armor
Stats:
HP: 110
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 80
Size Class: 2
Weight Class: 3
Base Rank Total: 19
EC: 6/6
MC: 0
DC: 5/5
Attacks:
Physical: Aerial Ace, Bone Rush, Brave Bird, Feint Attack, Fly, Foul Play, Fury Attack, Giga Impact, Knock Off, Payback, Pluck, Punishment, Retaliate, Rock Tomb, Sky Attack, Steel Wing, Thief, U-Turn
Special: Air Slash, Dark Pulse, Gust, Heat Wave, Hyper Beam
Other: Attract, Block, Defog, Double Team, Embargo, Fake Tears, Flatter, Iron Defense, Leer, Mean Look, Mirror Move, Nasty Plot, Protect, Psych Up, Rest, Roost, Scary Face, Sleep Talk, Snatch, Substitute, Tailwind, Taunt, Torment, Toxic, Whirlwind
Musharna (Siddhartha) (M)
Nature: Quiet (+Sp Atk, -15% Speed)
At first glance, Siddhartha might seem to be the most compassionate of Pokemon in the Stratons' team. He often strikes up conversations and asking others about their lives, and his nightly dream duty saves a lot of Pokemon from nightmares before they start. However, behind this lies an ulterior motive - to know absolutely everything. Siddhartha actively seeks out the educated elite of the world, invading and prodding their mind with Psychic assaults. His unquenchable thirst for knowledge is toned down among his few true friends, but he is still always searching.
Type: Psychic
Abilities: Forewarn/Synchronize/Telepathy
Stats:
HP: 120
Atk: Rank 2
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 25 (-)
Size Class: 2
Weight Class: 4
Base Rank Total: 18
EC: 6/6
MC: 0
DC: 5/5
Attacks:
Physical: Frustration, Gyro Ball, Rock Slide, Rock Tomb, Zen Headbutt
Special: Charge Beam, Dazzling Gleam, Dream Eater, Energy Ball, Future Sight, Hyper Beam, Psybeam, Psychic, Psyshock, Psywave, Shadow Ball, Signal Beam, Stored Power, Swift, Synchronoise
Other: After You, Barrier, Baton Pass, Calm Mind, Defense Curl, Double Team, Gravity, Heal Bell, Healing Wish, Helping Hand, Hypnosis, Imprison, Light Screen, Lucky Chant, Magic Coat, Moonlight, Nightmare, Pain Split, Protect, Reflect, Rest, Safeguard, Skill Swap, Sleep Talk, Substitute, Telekinesis, Thunder Wave, Torment, Toxic, Trick, Trick Room, Wonder Room, Worry Seed, Yawn
Order of Operations:
Heads: Leader
Tails: Challenger
(Heads)
Birkal sends out pokemon with item
Leethoof sends out pokemon with item and orders
Birkal gives orders
I Ref