In case you haven't guessed it yet, this is a rain team, albeit a very strange one. It is very offensive-oriented and not meant to sweep. Here are the team members:
Politoed@Flame Orb (might change to leftovers)
Ability: Drizzle
Nature; Relaxed
EVs: 360 hp/200 Def/152 SpD
IVs: 0 Spe
Moves:
-Fling
-Hydro Pump
-Blizzard
-Toxic
Politoed is the only pokemon outside of Ubers with drizzle, so of course it would be used. It has fling to throw the flame orb, hydro pump and blizzard to hit hard, and toxic to stall. However, it is often 2HKO'ed, so i might change its item to leftovers. It has minimum speed so its weather always occurs last.
Scizor@Damp Rock
Ability: Technician
Nature; Adamant
EVs: 4 hp/252 Atk/ 252 Spe
Moves:
-Rain Dance
-Superpower
-Bug Bite
-Bullet Punch
If Politoed loses the weather war, or if the opponent leads with Tyranitar, Scizor is there to reset the rain. It has rain dance should Politoed die and the weather change, Bug Bite for STAB, and Bullet Punch for priority and revenge killing. Superpower is used for coverage and to hit Tyranitar. Hard. A Superpower will OHKO 252/252 Adamant Tyranitar, something neither of his STABs can do (I don't see why Tyranitar would have 252 hp and Defense though).
Thundurus@ ?
Ability: Prankster
Nature: Modest
EVs: 252 SpA/252 Spe/4 hp
Moves:
-Taunt
-Thunder
-Hidden Power (Ice)
- ?
Thundurus is common among rain teams, being able to beat other weather inducers such as Tyranitar with priority Rain Dance and Taunt. But my Thundurus does not have Rain Dance because Scizor and Politoed can both summon rain. Taunt is to stop set-up of any sort. Thunder and HP Ice create a boltbeam of sorts. The last slot is currently occupied by Grass Knot, but it has done literally nothing for me so it's open to suggestions. My current item is an Electric Gem to boost Thunder, but Im ight switch to Life Orb.
Gliscor@Toxic Orb
Ability: Poison Heal
Nature: Adamant
EVs: 200 Atk/172 Def/136 Spe
Moves:
-Fling
-Acrobatics
-Earthquake
-Thunder Fang (?)
The classic Poison Heal Gliscor, but with my own EVs. Fling the Toxic Orb to boost Acrobatics. Earthquake because it is a staple attack move. Thunder Fang is for coverage, but I might change it.
Zebstrika@Life Orb
Ability: Motor Drive
Nature: Adamant
EVs: 252 Atk/252 Spe/4 hp
Moves:
-Wild Charge
-Pursuit
-Quick Attack
- ?
Zebstrika and Gliscor are there to absorb electric type attacks thrown at other team members, especially 100% accuracy Thunder. Zebstrika has 252 Attack EVs and a Life Orb to boost its damage without locking it into an attack with a choice item. Wild Charge is used for much-needed damage. Pursuit is used because no one expects a Zebstrika, and especially no one expects a Zebstrika with pursuit! Quick attack to revenge kill weaker foes. My last moveslot is Return because it doesn't get much else, but I'm very willing to change it (not to Volt Switch though).
Arcanine@Passho Berry (?)
Nature: Adamant
Ability: Flash Fire
EVs: 252 Atk/252 Spe/4 hp
Moves:
-Wild Charge
-Extremespeed
-Close Combat
-Bulldoze (?)
Remember when i said this was a strange rain team? You may wonder, "What the heck is an Arcanine, a fire type, doing on a rain team?" Arcanine has Flash Fire to absorb fire type attacks. When I tested out my team, i realized that once Politoed was gone and the weather changed, I had a lot of trouble dealing with fire types, specifically Balloon Heatran. So I changed my last pokemon to Arcanine. Wild Charge because it is better than Thunder Fang, Extremespeed because it is the best priority attack in the game (+2 now instead of +1), and Bulldoze for coverage (might change that). I run Close Combat to beat floating steel types instead of Flare Blitz because 1)Fire type attacks are halved in rain and 2)Heatran is immune to Flare Blitz but not Close Combat.
Suggestions (especially for Arcanine) will be much appreciated.
Politoed@Flame Orb (might change to leftovers)
Ability: Drizzle
Nature; Relaxed
EVs: 360 hp/200 Def/152 SpD
IVs: 0 Spe
Moves:
-Fling
-Hydro Pump
-Blizzard
-Toxic
Politoed is the only pokemon outside of Ubers with drizzle, so of course it would be used. It has fling to throw the flame orb, hydro pump and blizzard to hit hard, and toxic to stall. However, it is often 2HKO'ed, so i might change its item to leftovers. It has minimum speed so its weather always occurs last.
Scizor@Damp Rock
Ability: Technician
Nature; Adamant
EVs: 4 hp/252 Atk/ 252 Spe
Moves:
-Rain Dance
-Superpower
-Bug Bite
-Bullet Punch
If Politoed loses the weather war, or if the opponent leads with Tyranitar, Scizor is there to reset the rain. It has rain dance should Politoed die and the weather change, Bug Bite for STAB, and Bullet Punch for priority and revenge killing. Superpower is used for coverage and to hit Tyranitar. Hard. A Superpower will OHKO 252/252 Adamant Tyranitar, something neither of his STABs can do (I don't see why Tyranitar would have 252 hp and Defense though).
Thundurus@ ?
Ability: Prankster
Nature: Modest
EVs: 252 SpA/252 Spe/4 hp
Moves:
-Taunt
-Thunder
-Hidden Power (Ice)
- ?
Thundurus is common among rain teams, being able to beat other weather inducers such as Tyranitar with priority Rain Dance and Taunt. But my Thundurus does not have Rain Dance because Scizor and Politoed can both summon rain. Taunt is to stop set-up of any sort. Thunder and HP Ice create a boltbeam of sorts. The last slot is currently occupied by Grass Knot, but it has done literally nothing for me so it's open to suggestions. My current item is an Electric Gem to boost Thunder, but Im ight switch to Life Orb.
Gliscor@Toxic Orb
Ability: Poison Heal
Nature: Adamant
EVs: 200 Atk/172 Def/136 Spe
Moves:
-Fling
-Acrobatics
-Earthquake
-Thunder Fang (?)
The classic Poison Heal Gliscor, but with my own EVs. Fling the Toxic Orb to boost Acrobatics. Earthquake because it is a staple attack move. Thunder Fang is for coverage, but I might change it.
Zebstrika@Life Orb
Ability: Motor Drive
Nature: Adamant
EVs: 252 Atk/252 Spe/4 hp
Moves:
-Wild Charge
-Pursuit
-Quick Attack
- ?
Zebstrika and Gliscor are there to absorb electric type attacks thrown at other team members, especially 100% accuracy Thunder. Zebstrika has 252 Attack EVs and a Life Orb to boost its damage without locking it into an attack with a choice item. Wild Charge is used for much-needed damage. Pursuit is used because no one expects a Zebstrika, and especially no one expects a Zebstrika with pursuit! Quick attack to revenge kill weaker foes. My last moveslot is Return because it doesn't get much else, but I'm very willing to change it (not to Volt Switch though).
Arcanine@Passho Berry (?)
Nature: Adamant
Ability: Flash Fire
EVs: 252 Atk/252 Spe/4 hp
Moves:
-Wild Charge
-Extremespeed
-Close Combat
-Bulldoze (?)
Remember when i said this was a strange rain team? You may wonder, "What the heck is an Arcanine, a fire type, doing on a rain team?" Arcanine has Flash Fire to absorb fire type attacks. When I tested out my team, i realized that once Politoed was gone and the weather changed, I had a lot of trouble dealing with fire types, specifically Balloon Heatran. So I changed my last pokemon to Arcanine. Wild Charge because it is better than Thunder Fang, Extremespeed because it is the best priority attack in the game (+2 now instead of +1), and Bulldoze for coverage (might change that). I run Close Combat to beat floating steel types instead of Flare Blitz because 1)Fire type attacks are halved in rain and 2)Heatran is immune to Flare Blitz but not Close Combat.
Suggestions (especially for Arcanine) will be much appreciated.