Has anyone given any thought to "backporting" the CAPs to the earlier generations? As I see it the process would be fairly simple - remove all later Gen exclusive moves and abilities, and consider removing certain other moves on either competitive grounds or because they weren't TMs/Tutors in the ported-to Gen. Then implement them on a simulator (probably the hardest bit).
It strikes me that the CAPs are tailored to the DPPt metagame - as such, I think it would be very interesting to see how (albeit with modifications) they do in a metagame they're not tailor-made for. In a similar vein, I think a thread mentioned Uber+CAP play, and Shoddy 2 should let CAPs be used in doubles.
It strikes me that the CAPs are tailored to the DPPt metagame - as such, I think it would be very interesting to see how (albeit with modifications) they do in a metagame they're not tailor-made for. In a similar vein, I think a thread mentioned Uber+CAP play, and Shoddy 2 should let CAPs be used in doubles.