Leech Seed does stop working when the Pokemon switches out. As for curse, if the user faints, the Curse will still work, unless it switches out.Pardon my noobishness, but I really don't have experience with grass types and I can't test this right now. Leech Seed stops working if either Pokemon switch out, right?
EDIT: Also, will a Ghost's Curse continue to hurt the target even if the user dies?
The best way is just to use 31/2/31/30/31/31.Is there any way to get a Zapdos with HP grass and a timid nature?
Every time I do it in team builder it says the IV's and the nature are incompatible
I can answer only question 2: RB Golbat said march 31.Two questions:
One: What is the purpose of Firebot development lab?
Two: When is the UU testing period ending?
Well, i dont know if there will be a board, but with a new game, comes new questions, new things, and with that, i assume new threads xDAre there any plans for the forums for Platinum when it comes out? (New board, threads, etc.)
According to Smogon, Destiny Bond can't be Baton Passed.Is it possible to baton pass Destiny Bond? or will the bond fizzle after the passer switches out?
So destiny bond wouldn't work with say, a koffing that uses destiny bond, then explodes itself?Destiny Bond also only lasts until the user switches out or attempts to make another move... so even if used BP, it would be gone.
Bullet Punch hits first, so it would get encored if Alakazam survived.(read: not likely)No. It blew itself up.
Scenario:
Turn 1:
Player 1 sent out Metagross!
Player 2 sent out Alakazam!
Alakazam used Reflect!
Metagross used Stealth Rock!
Turn 2:
Player 2 chooses Encore and Player 1 chooses Bullet Punch.
Is the Bullet Punch Encored, or is Stealth Rock Encored?
Of course not.So destiny bond wouldn't work with say, a koffing that uses destiny bond, then explodes itself?
That really depends on what kind of set you're planning to use. 31 hp IV is only needed if you want to use sub-punch, to ensure that seismic toss can't break your subs in one hit. On any other set, an hp IV of 25+ is largely acceptable.Is it essential to give HP EV's to Swampert? I can't seen to get perfect IV's for HP but I have perfect attack and defence...
Yes, you want hp EVs to maximize your ability to take hits from both sides of the attacking spectrum. Depending on your hp IV you should try to make it divisible by 16 if you plan to use leftovers on your pert. However, apart from the endeavor set, every swampert set wants hp EVs.I wanted a stealth rock/lead Swampert. Does that mean I should still invest EV's into that min 25 IV HP? I'm more curious if Swampert is any use without invested HP.