Bronzong, Deoxys-S, Jirachi, Latias, Latios, Metagross, Reuniclus, and Starmie. Three Steel-Psychics, Two Dragon-Psychics, Two Pure Psychics, and One Water-Psychic.Also, what are the psychic types in OU? Just a list please.
Bronzong, Deoxys-S, Jirachi, Latias, Latios, Metagross, Reuniclus, and Starmie. Three Steel-Psychics, Two Dragon-Psychics, Two Pure Psychics, and One Water-Psychic.Also, what are the psychic types in OU? Just a list please.
Personally i run enough speed to outpace max Speed Dragonitenot that we know of as far as iv'e read by the way, what speed tier should you aim for on a mixed LO kyurem?
Ferrothorn.What SR user would have the best synergy with spikes ferrothorn? i have already thought of deoxys-s and claydol.
I'd say Swampert, no?What SR user would have the best synergy with spikes ferrothorn? i have already thought of deoxys-s and claydol.
I already have a ferrothorn on my team, it's my spikes user. what i want is a SR lead so i can use spikes and not stealth rock on my ferrothorn, to maximize entry hazard damageFerrothorn.
I already have a gastrodon on my team and i dont want Two 4x grass weaknesses what should i do? replace gastrodon or try deoxys S withyes, swampert sounds decent, although it doesn't cover the fighting weakness. I'd personally go with Skarmory and Jellicent for a tripartite defense core, and then have something to cover hydreigon
What about Infernape? It resists Fire, is neutral to Fighting, and has Acrobatics/Earthquake to hit them back if neccesary. Plus it adds a grass resist instead of a weakness, and Ferrothorn can take Water and Psychic moves for it (along with Flying and Ground ones neutrally, though you say you have Claydol so that helps with ground moves anyway).I already have a ferrothorn on my team, it's my spikes user. what i want is a SR lead so i can use spikes and not stealth rock on my ferrothorn, to maximize entry hazard damage
Edit: i already have a bulky water and It's niche is very important to the team, I dont want to stack on too many grass weaknesses
No, Magic Guard only blocks indirect damage, which perish song's making you faint after three turns does not count as.does magic guard make a pokemon immune to perish song?
If youre new maybe you should start with the OU tier since its the one most people play.Hey guys, I'm new to competitive battling. What level/tier would you recommend I try to hone my skills in?
A water type.Does anyone know what can counter most fire types in OU?
Wow thanks. I think ill use choice heatran with earth power then.A water type.
No, but JK. The most common OU Fire-type Pokemon would be Heatran, Volcarona, Infernape, Darmanitan, and, well, I can't really think of any others. They're all grounded Fire-type Pokemon, making them REALLY weak to hazards. Anything that sets up hazards already helps you against them. Likewise, Water-type Pokemon such as Vaporeon can threaten them with Surf. Or, in the case of Volcarona, can Roar it out as it sets up Quiver Dance. Flash Fire Pokemon such as your own Heatran do relatively well against them as well, but must watch out for Infernape Close Combat or Darmanitan Superpower/Earthquake. Choice Band Azumarill threatens them with its Aqua Jet. Dragon-type Pokemon such as Dragonite resist their Fire-type attacks and threaten them with set up or Earthquake and such. All in all, they're relatively easy to handle if you have something to resist it and hazards to weaken them.