Dumb question: Which OU rank will be used when ORAS is released? Will our ranks be at our XY OU rank, or our ORAS OU rank? Also, will XY OU still be playable somewhere on PS?
The ladder is resetting due to the current issues, so neither of your previous ranks will be in use.Dumb question: Which OU rank will be used when ORAS is released? Will our ranks be at our XY OU rank, or our ORAS OU rank? Also, will XY OU still be playable somewhere on PS?
Is this for both Glicko and Elo? Assumming it will be, just want to make sure I don't waste time laddering to find I have my crappy old glicko.The ladder is resetting due to the current issues, so neither of your previous ranks will be in use.
Everything on the ladder reset so it's basically a blank slate. I'm not sure if there will be XY OU.Is this for both Glicko and Elo? Assumming it will be, just want to make sure I don't waste time laddering to find I have my crappy old glicko.
Also will XY OU be playable somehere on PS too?
The spiters here work together to make them. :)I am just curious. Where does smogon sprite (XY ver.) come from ?
Yep, it's confirmed to be down but it should be up in the near future :]The damage calculator seems to be down right now, and seems to redirect to this page.
View attachment 30380
http://gamut-was-taken.github.io/are there any working dmg calculator right now
It's up here and there but there's no official word on when it'll be completely fixed. I'd give it a week or so.Hey I was just curious as to when the ladder should be back up and running.
I'm not entirely sure, but this link may help you with your issues :]Hi, I've been playing showdown for a a while and enjoy it very much. That being said, I have installed the local client was wondering two things:
1) Where are the pokemon and move animation sprites stored? Are they in the .pak files or the .dll ones? I was told that they're in the .pak ones- if so, how do I unpack and repack? I'm looking to customize my client so I want to know how sprite replacement can be done.
2) How can I edit move effects, distribution, and stats? I want to create a metagame of my own but am unsure of how. Also, once editing is done, how do I host it?
I would be extremely appreciative of any help. :)
In the original RSE games, it only worked on Pokémon found using Dive, so I'd assume it has the same effect. Therefore it wouldn't work on Kyogre.The Dive Ball catch effect would work for Kyogre right? (At Alpha Sapphire of course)
Ok thanks. But I'm confused, the article here says otherwise (RSE) ---> http://www.smogon.com/ingame/guides/capture_mechanics (in the sample calculations)In the original RSE games, it only worked on Pokémon found using Dive, so I'd assume it has the same effect. Therefore it wouldn't work on Kyogre.
For future reference, a better place for questions pertaining to in-game things would be Orange Islands. http://www.smogon.com/forums/forums/orange-islands.205/
Dive balls have a 3.5x multiplier on Pokemon when fishing, surfing, or underwater. It should work better on KyogreOk thanks... But I'm confused, the article here says otherwise (RSE) ---> http://www.smogon.com/ingame/guides/capture_mechanics (in the sample calculations)
EDIT: Oh, I'm very sorry, I didn't know this is for showdown... stupid me for not reading carefully
Mummy doesn't stay upon switchout. Mega Lopunny regains Scrappy upon switching back in. It's strange that it would still be able to hit you with Drain Punch, though, seeing as Fake Out is a contact move and should have given it Mummy again.Uhm, is Mummy broken? I was in an OU ranked match and the rising popular Mega Lopunny immediately went for the fake out on my Cofagrigis and lost scrappy for mummy, then switches out. Later on in the match he brings his Lopunny back out and and I predict the fake out and go into my Cofagrigis. Surprisingly, the fake out did 1/3 of my Cofag's health. I thought it was just a bug that just spontaneously happened, but then it KOS my Cofag with a Drain Punch. To be honest, I was kind of pissed.
And, what a surprise, I can't make a replay....