http://www.teammagma.net/teambuilder/#?186|598|149|454|9m|479w ( I do not know if if this ok, but this the coverage chart for this team)
Dragonite
Mild Nature
Hold Item: Life Orb
Ability: Multi-Scale
Spread: 76 Atk/252 SpA / 176 Spe
Moveset:
Ø Hurricane
Ø Thunder
Ø Aqua Tail
Ø Earthquake
The mixed attacker of the team; Since this is rain based, he can get perfect accuracy off of two powerful moves themselves. While I am not sure about Aqua Tail over Super power, the coverage allows me to hit different pokemon I think may switch in on Dragonite. Thunder 30% Paralysis rate along with Hurricane’s 30% confusion rate does offer a second though on those who resist these hits. Questioning on whether I move Aqua Tail for Superpower or Ice Beam
Politoed
Calm Nature
Hold Item: Sitrus Berry
Ability: Drizzle
Spread 252 HP/ 76 Def/ 76 SpA/ 100 SpD/ 4 Spe
Moveset:
Ø Icy Wind
Ø Scald
Ø Encore
Ø Protect
100 base Special Defense Politoed allowed me to fulfill a need for a special tank on the team, one that can auto spring Rain Dance and can provide some control of the battlespace. Initially, I wanted Ice Beam for damage output, but gaining speed control was far more important. I like how he’ll immediately give Dragonite some access to spam Thunder/Hurricane if they pair up in the opening of the battle. Encore lets me lock protect users and scald to pass some burns about.
Toxicroack
Jolly Nature
Hold Item: Black Sludge
Ability: Dry Skin
Spread: 252 Atk / 4 Def / 252 Spe
Moveset:
Ø Swords Dance
Ø Gunk Shot
Ø Drain Punch
Ø Sucker Punch
The Set up guy for the team; Normally, he should be running Adamant, but I brought him in under jolly to see if I can get some chances at outspeeding some opponents. The he’s set for the long haul to constantly replenish her HP under rain and after a swords dance, let’s me hit neutral hits pretty hard (although it would be devastating under Adamant). The moveset is designed to hit fairy with Gunk Shot (miss), but drain punch and sucker punch allows for decent coverage and may surprisingly nail a KO.
Ferrothorn
Relaxed Nature
Hold Item: Leftovers
Ability: Iron Barbs
Spread: 252 HP / 88 Def / 168 SpD
Moveset:
Ø Spikes
Ø Leech Seed
Ø Protect
Ø Power Whip
The utility guy: He’s here to set up an entry hazard and tank some hits. I am not really counting on him to get a KO, but he might just be able to if the opponents’ weak enough to do so. His only attacking moves are STAB, so I do like having him come in on fairy pokemon or on Poison Types like Venusaur, which will give me at least a free turn of Spikes to set out.
Blastoise (Mega)
Modest Nature
Hold item: Blastoisinite
Ability: Torrent
Spread: 236 HP/ 252 SpA /20 Spe
Moveset:
Ø Rapid Spin
Ø Dark Pulse
Ø Aura Sphere
Ø Scald
The Special Tank: He pairs up nicely with Dragonite, able to take the hits for Dragonite and clear entry hazards. Dark Pulse will keep Ghost pokemon at bay, while running the Aura Sphere becomes a base 120 that doesn’t miss, letting me get KO’s on Dark, Ice, Rock, Steel s switch in’s that are weak to it. Scald lets me pass around some burn, although I may shift this around to get some ice coverage for the dragons that may find their way in.
Rotom – W
Modest Nature
Hold Item: Damp Rock
Ability: Levitate
Spread : 240 HP/ 56 Def / 156 SpAtk /56 SpDef
Moveset:
Ø Volt Switch
Ø Rain Dance
Ø Hydro Pump
Ø Hidden Power Ice
The Second Rain: I kind wanted to use Rotom as packing some punch. It definitively lets me get around Earthquakes and is a slight shot at letting handle some Dragon Pokemon (though I may want to enlist a fairy in this regard) via hidden power Ice. Hydro Pump lets me hit hard under the rain and thunder gets perfect accuracy. I am concerned enough that I might want to put volt switch on instead.
This is my first attempt at a rain dance team for sixth Generation. I like it, but I am trying to find that missing link to making this exceptional. In testing, it performs ok, but I can't quite place the hang up. I think I could do better with type coverage and I think my more powerful hitters depend on the rain a little much more than I am comfortable with. Yet, I know when I get rolling, it certainly packs a big punch and fast.
Dragonite
Mild Nature
Hold Item: Life Orb
Ability: Multi-Scale
Spread: 76 Atk/252 SpA / 176 Spe
Moveset:
Ø Hurricane
Ø Thunder
Ø Aqua Tail
Ø Earthquake
The mixed attacker of the team; Since this is rain based, he can get perfect accuracy off of two powerful moves themselves. While I am not sure about Aqua Tail over Super power, the coverage allows me to hit different pokemon I think may switch in on Dragonite. Thunder 30% Paralysis rate along with Hurricane’s 30% confusion rate does offer a second though on those who resist these hits. Questioning on whether I move Aqua Tail for Superpower or Ice Beam
Politoed
Calm Nature
Hold Item: Sitrus Berry
Ability: Drizzle
Spread 252 HP/ 76 Def/ 76 SpA/ 100 SpD/ 4 Spe
Moveset:
Ø Icy Wind
Ø Scald
Ø Encore
Ø Protect
100 base Special Defense Politoed allowed me to fulfill a need for a special tank on the team, one that can auto spring Rain Dance and can provide some control of the battlespace. Initially, I wanted Ice Beam for damage output, but gaining speed control was far more important. I like how he’ll immediately give Dragonite some access to spam Thunder/Hurricane if they pair up in the opening of the battle. Encore lets me lock protect users and scald to pass some burns about.
Toxicroack
Jolly Nature
Hold Item: Black Sludge
Ability: Dry Skin
Spread: 252 Atk / 4 Def / 252 Spe
Moveset:
Ø Swords Dance
Ø Gunk Shot
Ø Drain Punch
Ø Sucker Punch
The Set up guy for the team; Normally, he should be running Adamant, but I brought him in under jolly to see if I can get some chances at outspeeding some opponents. The he’s set for the long haul to constantly replenish her HP under rain and after a swords dance, let’s me hit neutral hits pretty hard (although it would be devastating under Adamant). The moveset is designed to hit fairy with Gunk Shot (miss), but drain punch and sucker punch allows for decent coverage and may surprisingly nail a KO.
Ferrothorn
Relaxed Nature
Hold Item: Leftovers
Ability: Iron Barbs
Spread: 252 HP / 88 Def / 168 SpD
Moveset:
Ø Spikes
Ø Leech Seed
Ø Protect
Ø Power Whip
The utility guy: He’s here to set up an entry hazard and tank some hits. I am not really counting on him to get a KO, but he might just be able to if the opponents’ weak enough to do so. His only attacking moves are STAB, so I do like having him come in on fairy pokemon or on Poison Types like Venusaur, which will give me at least a free turn of Spikes to set out.
Blastoise (Mega)
Modest Nature
Hold item: Blastoisinite
Ability: Torrent
Spread: 236 HP/ 252 SpA /20 Spe
Moveset:
Ø Rapid Spin
Ø Dark Pulse
Ø Aura Sphere
Ø Scald
The Special Tank: He pairs up nicely with Dragonite, able to take the hits for Dragonite and clear entry hazards. Dark Pulse will keep Ghost pokemon at bay, while running the Aura Sphere becomes a base 120 that doesn’t miss, letting me get KO’s on Dark, Ice, Rock, Steel s switch in’s that are weak to it. Scald lets me pass around some burn, although I may shift this around to get some ice coverage for the dragons that may find their way in.
Rotom – W
Modest Nature
Hold Item: Damp Rock
Ability: Levitate
Spread : 240 HP/ 56 Def / 156 SpAtk /56 SpDef
Moveset:
Ø Volt Switch
Ø Rain Dance
Ø Hydro Pump
Ø Hidden Power Ice
The Second Rain: I kind wanted to use Rotom as packing some punch. It definitively lets me get around Earthquakes and is a slight shot at letting handle some Dragon Pokemon (though I may want to enlist a fairy in this regard) via hidden power Ice. Hydro Pump lets me hit hard under the rain and thunder gets perfect accuracy. I am concerned enough that I might want to put volt switch on instead.
This is my first attempt at a rain dance team for sixth Generation. I like it, but I am trying to find that missing link to making this exceptional. In testing, it performs ok, but I can't quite place the hang up. I think I could do better with type coverage and I think my more powerful hitters depend on the rain a little much more than I am comfortable with. Yet, I know when I get rolling, it certainly packs a big punch and fast.
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