Just out of curiosity, am I the only who uses a assault vest Azumaril?
Never faced one in my life. Most Azumarils I face run Belly Drum with berry.Just out of curiosity, am I the only who uses a assault vest Azumaril?
13.058% of high ranked players use it. It's pretty good, but not common.Just out of curiosity, am I the only who uses a assault vest Azumaril?
Really, that's actually interesting.13.058% of high ranked players use it. It's pretty good, but not common.
Charizard-Y comes to mind. Now, it can take Solar Beams better and still damage it.AV does sound interesting, never tried it myself though. So my question to AV users is: What does it allow Azumarill to beat that it otherwise couldn't with its BD or Choice Band sets? It seems like Azu would be missing the wallbreaking power the CB set provides, or the sweeping potential the BD+Aqua Jet possesses.
That does sound rather handy. After calcing it I found that Azu can comfortably live a Solar Beam with AV (which it couldn't without) and 2HKO Mega-Char-Y with a combination of Waterfall and Aqua Jet, even in Sun.Charizard-Y comes to mind. Now, it can take Solar Beams better and still damage it.
run Aqua Jet/Belly Drum/Play Rough/Superpower with sitrus berry for recovery from belly drum. Plus, I love your signatureI think it's a little too early to tell how Azumarill will be, but I don't see Tentacruel dropping all that much. It's still probably going to be one of the most reliable spinners available in OU, and you also have to remember that if Fairy-types become really dominant, Tentacruel's Poison-typing is definitely going to be useful. But who knows? Azumarill definitely sounds like it's going to be the most effective of the old-Pokemon-turned-Fairy though! Only thing really going against it is the Drizzle nerf, which really probably won't prove to be that big of a deal.
plus you can just use Play Rough for T-tar. It won't deal 4x but it'll probably KO because you'll still have STAB, 90 power, with it still being 2x effective for T-tar and 4x for Hydreigon. I was thinking maybe I could try scarfing it and giving it Waterfall? Or maybe even keep that moveset and give it the Metronome, which would still give you some amount of attack boost while still giving you the ability to switch moves. This way you might be able to get up an Aqua RIng to compensate for the Leftovers.Just checking to see what people are mostly running on Azumarill these days. Is it mostly still band/Bellyjet?
Azumarill @ Leftovers
Ability: Huge Power
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Aqua Jet
- Knock Off
- Superpower
- Play Rough
Anyway, this is the set I use. lefties is there for recovery since I don't really need the power of band or bellyjet and I mostly prefer the dders as setup sweepers usually. I originally ran Sub but knock off is just too good and Azumarill forces so many things out. I'm thinking of swapping out Superpower for Waterfall since I only really seem to use it on Ferrothorn and Ttar (I partner Azumarill with Hydreigon who handles those pokes anyway). and non-choiced Aqua jet sometimes isn't powerful enough as a STAB.
are you joking?I dont think anyone has mentioned this but since females pass egg moves now belly drum plus aqua jet is legal. Seems like the set should at least get a mention
well Aqua Jet is only really viable with Choice Band...are you joking?
Aqua Jet is the sole reason to use Belly Drum Azumarill...+6 STAB priority move coming off 416 attack? Yes please.well Aqua Jet is only really viable with Choice Band...
But Belly Drum still halves your HP. Could you put Aqua Ring for the last slot?Aqua Jet is the sole reason to use Belly Drum Azumarill...+6 STAB priority move coming off 416 attack? Yes please.
Azumarill @ Sitrus Berry
252 HP / 252 Atk / 4 SDef
Adamant Nature
Trait: Huge Power
-Belly Drum
-Aqua Jet
-Play Rough
-Anything since once you're set up Aqua Jet and Play Rough are really all you need
That's what the sitrus is for. You end up with 75% HP (assuming you don't take an attack) so BD ultimately only takes 25% of your HP. I guess you *could* put aqua ring there since that slot doesn't really matter, but Azumarill just doesn't really want to spend a turn not either setting up BD or attacking.But Belly Drum still halves your HP. Could you put Aqua Ring for the last slot?
good point, but it could work while, say, the opponent was switching out?That's what the sitrus is for. You end up with 75% HP (assuming you don't take an attack) so BD ultimately only takes 25% of your HP. I guess you *could* put aqua ring there since that slot doesn't really matter, but Azumarill just doesn't really want to spend a turn not either setting up BD or attacking.
Generally Azumarill likes to come in, Belly Drum as the opponent switches out, then proceed to sweep. If you get ballsy you can predict another switch after the opponent is "surprised" by belly drum and go for aqua ring then, but I probably wouldn't risk it.good point, but it could work while, say, the opponent was switching out?
At that point, it would just be better to go for an attack; a +6 Atk is going to dent most anything that switches into Azumarill. Would not want that Belly Drum to go to waste, after all.good point, but it could work while, say, the opponent was switching out?
I'd say use Superpower as the fourth move. As Ferrothorn would walk all over Azumarill if it doesn't have that move.Aqua Jet is the sole reason to use Belly Drum Azumarill...+6 STAB priority move coming off 416 attack? Yes please.
Azumarill @ Sitrus Berry
252 HP / 252 Atk / 4 SDef
Adamant Nature
Trait: Huge Power
-Belly Drum
-Aqua Jet
-Play Rough
-Anything since once you're set up Aqua Jet and Play Rough are really all you need
Yeah, you're right. Superpower is the best choice for the last slot.I'd say use Superpower as the fourth move. As Ferrothorn would walk all over Azumarill if it doesn't have that move.