Back to Basics
Welcome Smogonites to my RMT. It has been a while since I have battled or made a team. But after a break from Pokemon, I had returned. Gauntlet approached me with the idea of a team from just generation one and two in commemoration of Heart Gold and Soul Silver(Not nessacary that pokemon suggested are gen 1 or 2 but would be appreciated). We found that it wasn't to hard as many of the gen 1 and 2 pokemon have been sent to UU. After helping Gauntlet out I decided to take a shot at making a team. First I had to decide on a style. As I am horrible at while also find stall boring, stall was not my method of choice. Hyperoffense seemed cool but I wanted to utilise Umbreon as I just found out he had returned to UU during my time away. So I went with a balanced team. In this way the team will work to keep eachother alive with a BALANCE of Offense and Defense while also wearing down the opponent with the niches each pokemon brings to the team.
At At Glance:






What do you notice from just a glance? I build my teams usually in cores of pokemon specified for certain tasks. The cores are simply defensive and offensive. You will find a supporting tanks, a physical wall, 2 physical sweepers, a wall breaker and a lead / spinner. Although status can be healed t-waves and toxic absorbers are a must as prevention is key. You may also denote the water, grass, and fire core that provides coverage of weaknesses and a multitude resistances.
The Defensive Corps


Umbreon and Weezing form the defense base of the team. With their typings and abilitys allowing for the other to resists the weaknesses they have alone the dou form a close knit defense. Weezing's only weakness is an immunity to Umbreon, while Bug and Fighting type attacks are resisted by Weezing. Weezing can come in on physical attacks and threaten a burn. Conversely, Umbreon can come on special attacks and tank up through curses. This dou doesn't stop at walling but... also is key support to the team. As balance requires longevity Umbreon utilises wish and heal bell to keep statuses and Hp in good shape. Weezing utilises Will-O-Wisp to burn strong physical attackers. This allows others member to not have to worry about certain threats.
The Offensive Corps



With the bulk of the team taken care of the sweepers can come out to play. The sweepers work based upon an elemental trifecta between water, grassm and fire. This allows them to have great type coverage overall and the ability to eliminate eachothers counters. The primary sweepers are Leafeon and Kabutops bothing being sword dancers. Arcanine is the Wall Breaker. An example of how the type cycle works is that Arcanine is a good physical attacker and wall breaker. However Arcanine hates bulky waters. Where as Leafeon loves bulky waters as she can dismiss of them quickly. This inturn gives Arcanine a clean way to beat stuff up. On the other hand Leafeon hates the likes of Weezing who Arcanine can handles as he is unaffected by will-o-wisp. Kabutops works in a simalar fashion completing the trifecta helping the cover the weakness and amplify the coverage.
In Depth:
Elephunk- Break Dancing and Quaking his way on the stage

Donphan @ Leftovers
Ability: Sturdy
Nature: Adamant
Evs: 52 HP / 252 Atk / 200 Def
Moveset:
Earthquke
Stealth Rocks
Ice Shard / Assurance
Rapid Spin / Roar
What they do...Decided to start the balanced team off with a balance of offense and defense. With the ability to hit and take chunks out of most leads while also be hit Donphan makes a great lead. Earthquake provides the all powerful stab. Where Stealth Rocks gets some hazards. Ice Shard is only considered because of Krow as he is a beast with Brave Bird. Assurance hits ghosts and psychics for sizable damage. Rapid Spin rids of hazards on my side. Where Roar phazes. The Evs are a smogon standard. All I know about them is that they work. He provides a good typing with immunity to electric.
Team Work... Donphan wears down opposing pokemon through placing stealth rocks and attackign directly with a very strong base attack. This allows the sweepers to capitalize on weaken opponents. He also provides Spinning to get rid of the spikes that have become very common lately. T-Wave absorber.
GreenBeret- Dancing Plant

Leafeon @ Leftovers
Ability: Leaf Guard
Nature: Jolly
Evs: 6 HP / 252 Atk / 252 Spe
Moveset:
Sword Dance
Leaf Blade
Return
Quick Attack
What they do... When starting this team I knew that I wanted Arcanine with his new toy morning sun. But then I wanted to find something that would work well with him. So looking around I came upon what I would consider the lost eeveelution. With fantastic speed, defense, and attack all while have good typing to take care of the things Arcanine needs done it was like Christmas for Arcanine. I use the Sword Dance Set to Get a boost and get clean KOs. Leaf Blade is for obvious stab which got a nice boost since the Ruby generation. Return is for coverage. And Quick Attack provides priority. The eevees are pretty standard to maximize attacking potential and speed.
Team Work... Lacking a healing move Leafeon relies on lefties and Umbreon.
Leafeon's main task is to clear the way for the other sweepers. Part of water, grass, and fire combo.
Leafeon's main task is to clear the way for the other sweepers. Part of water, grass, and fire combo.
Guinness- Fire Power

Arcanine @ Life Orb
Ability: Intimidate
Nature: Naughty
Evs: 6 HP / 252 Atk / 252 Spe
Moveset:
Flare Blitz
Extremespeed
Morning Sun
Hidden Power Grass
What they do...This has become my new standard for arcanine. Flare Blitz is the primary move dealing massive damage to most of the tier. ExtremeSpeed is for revenging and taking out weaken opponents. Ex. With Stealth Rocks Extremespeed KOs Alakazam. Hidden Power Grass allows Arcanine to beat several of the x4 grass weak pokemon in UU expecting to come in with no threat. While also allowing him to finish off weakened water types. Morning Sun is to help with recovery of recoil from Life Orb and Flare Blitz. With Intimidate and Morning Sun Arcanine becomes relatively sturdy. This allows him to last the whole battle and keeping dealing out punishment. The Evs are to give max attack allowing Flare Blitz and Extremespeed hit harder. While the Naughty nature maxes the attack while not detrimenting any of the specail attacker for HP Grass. Life Orb is used to get extra power.
Team Work... Arcanine paves the way for Leafeon to have and easier time to sweep. In doing so dealing massive damage to unresisted pokemon. Furthermore he acts as a revenge killer through the use of extreme speed. Also utilising Intimidate to cushion hits. Part of water, grass, and fire combo. Part of water, grass, and fire combo.
PastTime - Slices, Dices, and Much More

Kabutops @ Life Orb
Ability: Swift Swim
Nature: Jolly
Evs: 4 Hp / 252 Atk / 252 Spe
Moveset:
Sword Dance
Waterfall
Aqua Jet
Stone Edge
What they do...Kabutops has always interested me. With great stats and typing for the UU environment he can truly shine. The moveset is standard as he truly only needs the coverage provided by his stabs rock and water. Stone Edge and Waterfall become the primary moves. Aqua Jet provides proirity to pick off frail and weakened opponents. All these attacks are then boosted by Sword Dance and Life Orb. The Evs Maximize attack and speed. This places him at the current speed hotspot of the UU. With his ability he is able to take advantage of opposing rain and sand. Luckily for him he is a beast in both weathers.
Team Work... Helps against rain dance and sandstorm teams as he can take advantage of the weather. Clears the path for the other sweepers. Can revenge with priority. Part of water, grass, and fire combo.
BlueMoon - Cleric

Umbreon @ Leftovers
Ability: Synchronize
Nature: Careful
Evs: 252 HP / 6 Atk / 252 SpD
Moveset:
Curse / Protect
Wish
Heal Bell
Payback
What they do... To keep a balance team going one must keep the team alive to take advantages all the team has to offer. To keep everyone tip top Umbreon was chosen. Because of great defenses and a move pool that gets the job done Umbreon was the best man for the job. Wish is for healing himself and the team. Heal Bell rids of status. Payback gives her and attack to do some damage. The final move is either curse or protect. I have not decided on one yet. Curse turns umbreon into a tank who hit hard. While protect allows for scouting and turns wish into an instant recovery move. Protect also also umbreon to stall out rain. The Evs maximize taking specail hits as Weezing has phyisical hits taken care of.
Team Work... Takes the specail hits for the team while healing status and health. When protect is used also can be a scout and staller.
CFC - Physical Wall

Weezing @ Leftovers
Ability:Levitate
Nature: Bold
Evs: 252 HP / 252 Def / 6 SpD
Moveset:
Will-O-Wisp
Thunderbolt
Flamethrower
Pain Split
What they do... This gas bag ain't no push over. Packing Flamethrower and Thunderbolt for some damage. Weezing's more important task is protecting. This is aided by his ability to burn poke through WoW. With Pain Split Weezing can almost act like he has a recovery move. Evs are simple to maximize the amount of damage taken on the physical side. The moves are just for filler.
Team Work... Being able to prevent toxic while dodging Earthquake is no skill that should be put down. With the ability to wall physical attackers all day while hindering them with Will-O-Wisp; Weezing protects the team. Granted does enjoy wishes from Umbreon as recovery is a bit shakey. Takes fighting hits for umbreon.