Both utilize icicle plate judgement to try to beat imposter.While this is true Rumors it is advised to have a kyube that can revenge kill it should that happen. Also Fossil_Maniac_27 how are these sets similar lol
^actual post 2000 on the BH thread o.OBoth utilize icicle plate judgement to try to beat imposter.
POST 2000Both utilize icicle plate judgement to try to beat imposter.
Dont forget ice ball thoughIn todays hot BH trends:
Rollout,
Rollout everywhere
Fixed that for you. Power Swap swaps attack boosts with your opponent.So, I decided upon the ultimate set
Shuckle @ Metronome
Ability: Technician
EVs: 252 Atk / 252 Spe
- Rollout
- Ice Ball
- Defense Curl
- Power Trick
What about Acid Spray? It still gets Technician boost and threatens special walls trying to wall you.Speaking of Technician, some of you might have seen me mentioning I got an idea from a brain-breakingly stupid replay posted in the silly things you've seen thread. Lemme go ahead and share what I invented. I think it needs some work, and being without internet for over a week really prevented me from testing it more extensively, but it actually appears to be a fairly solid set. Probably a little gimmicky for most teams, but a little tweaking and I'm sure it could find home somewhere.
Test Subject #1246 (Manectric-Mega) @ Life Orb
Ability: Technician
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Charge Beam
- Frost Breath
- Parabolic Charge
- Clear Smog
It lacks the immediate power of Sheer Force Manec or some other sweepers. In fact, it's sort of like Contrary, except without PP issues, a high-powered answer to defense boosting, a surprisingly good self-heal against weak targets or after some boosts, and, well... Clear Smog is a slot I'm still toying with, but it's a fun move.
Also, I really need to try tooling around with Absol-M sometime now that 510 is a thing.
Reminds me of Weakness Policy Shedinja, which is also fun in theory but probably doesn't work in practice :(Gimmick Set of the Arbitrary, Undefined Period of Time!
Shedinja
Ability: Probably Sturdy
Item: Whatever you like on your Shedinjas
Move 1: Endeavor
Move 2: Fell Stinger
Move 3: Baton Pass
Move 4: Filler, but probably a trapping move.
Step 1: Endeavor the target. Step 2: Finish it with Fell Stinger. Step 3: Baton Pass the attack boost.
Disclaimer: May not actually be viable or even usable.
You know what? Fell Stinger + Weakness Policy Shedinja. If I could get on and battle right now, I'd so go and dick around with the low ladder using a set like that.Reminds me of Weakness Policy Shedinja, which is also fun in theory but probably doesn't work in practice :(
This is actually pretty neatGimmick Set of the Arbitrary, Undefined Period of Time!
Shedinja
Ability: Probably Sturdy
Item: Whatever you like on your Shedinjas
Move 1: Endeavor
Move 2: Fell Stinger
Move 3: Baton Pass
Move 4: Filler, but probably a trapping move.
Step 1: Endeavor the target. Step 2: Finish it with Fell Stinger. Step 3: Baton Pass the attack boost.
Disclaimer: May not actually be viable or even usable.
Contrary sweepers usually don't bring a Shedinja counter anyway, and Baton Pass teams should use Substitute. I don't really see the point.This is actually pretty neat
I run a similar set (I.E one move the same)
Shedinja @ Lum Berry
Ability: Sturdy
EVs and Nature: meh
Endeavor
Extremespeed
Topsy-Turvy
Gastro Acid (I never use this tbh)
Main purpose of this set: fuck up Contrary Sweepers/BP Teams. Also get a cheap kill when you can. Hooray for gimmicks! ^^
Low Ladder's response: Wait, Shedinja has sturdy?You know what? Fell Stinger + Weakness Policy Shedinja. If I could get on and battle right now, I'd so go and dick around with the low ladder using a set like that.
Magic Guard directly outclasses Rock Head, as it does all Rock Head does and more.Rock Head Head Smash Banded Mega Aerodactyl hits insanely hard even after -2 and you can't switch into Chansey, so be informed.