Hello Smogon! :] This is my first RMT. Im new in the tier of NU. Coments and rates will be really appreciated. I hope you help me with my team . Well, lets start with the team:
First Look
Teambuilding Process:
In the Depth:
Zangoose @ Toxic Orb
Ability: Toxic Boost
EVs: 4 Def / 252 Atk / 252 Spe
Adamant Nature
- Facade
- Quick Attack
- Knock Off
- Close Combat
Here is the star of the show. I like Zangoose because is a great physical sweeper. Facade to hit hard. Quick Attack for priority. Knock Off to hit ghost types, like Mismagius, Haunter and the annoying Spiritomb. When the Toxic Orb was activated nothing switches in on this anymore except Spiritomb and very bulky Rock and Steel types. And with a Sword Dance boost, sometimes, destroy a entire team. Replaced Swords Dance with Close Combat and ajusted EV Spread suggested by Soulgazer and Brawlfest.
Seismitoad @ Leftovers
Ability: Water Absorb
EVs: 200 HP / 252 Def / 56 SDef
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Toxic
- Scald
- Earth Power
Seismitoad is my tank. Seismitoad checks a lot of things like Archeops and Rotom Frost. This Seismitoad is very standard. Stealth Rock for hazard coverage. Scald and Earth Power are my attacks. And Toxic for more coverage. Well, no much to say. Its a standard Seismitoad. EV Spread suggested by Brawlfest.
Mesprit @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Psychic
- Healing Wish
- Hidden Power [Fire]
- Dazzling Gleam
Audino is like the Blissey of NU. Audino is my cleric and special wall. This thing takes neutral damage from every special attack (except Focus Blast). This allows Audino to switch in, and use Wish or Heal Bell. This thing support Zangoose with Wish and Heal Bell. Regenerator makes him more usable. Replaced Audino with Mespirit. Set suggested by Brawlfest.
Vileplume @ Leftovers
Ability: Effect Spore
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Giga Drain
- Sludge Bomb
- Synthesis
- Sleep Powder
Vileplume is my other physical wall. It takes Physical attacks very good and can heal itself with Synthesis. Effect Spore is a nice ability to take Knock off. Sleep Powder is for put to sleep any no plant-type mon. Sludge Bomb and Giga Drain are my STAB attacks.
Rotom-Frost @ Choice Scarf
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Blizzard
- Thunderbolt
- Volt Switch
- Trick
Rotom-Frost is my cleaner. No much to say. Blizzard and Thunderbolt are for STAB. Volt Switch to Hit-And-Run. Trick is for things like Audino,Seismitoad and another. EV Spread suggested by Soulgazer.
Hariyama @ Assault Vest
Ability: Thick Fat
EVs: 252 Atk / 248 SpD / 8 Spe
Adamant Nature
- Bullet Punch
- Close Combat
- Knock Off
- Ice Punch
At end, I decided to put Hariyama because is a bulky attacker. Hariyama is a bulky mon and hits hard. The moveset is pretty simple. Close Combat to hit hard with STAB. Bullet Punch for priority. Knock Off for ghosts and Ice Punch for coverage. Replaced EQ with Ice Punch. Suggested by Brawlfest.
Conclusion
Let me know what you think about this team. Sorry if my english is bad. I'm not a native speaker. Feel free to use this team.
Importable
Seismitoad @ Leftovers
Ability: Water Absorb
EVs: 200 HP / 252 Def / 56 SpD
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Toxic
- Scald
- Earth Power
Mesprit @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Psychic
- Healing Wish
- Hidden Power [Fire]
- Dazzling Gleam
Vileplume @ Leftovers
Ability: Effect Spore
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Giga Drain
- Sludge Bomb
- Synthesis
- Sleep Powder
Hariyama @ Assault Vest
Ability: Thick Fat
EVs: 252 Atk / 248 SpD / 8 Spe
Adamant Nature
- Bullet Punch
- Close Combat
- Knock Off
- Ice Punch
Zangoose @ Toxic Orb
Ability: Toxic Boost
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Facade
- Quick Attack
- Knock Off
- Close Combat
Rotom-Frost @ Choice Scarf
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Blizzard
- Thunderbolt
- Volt Switch
- Trick
First Look
Teambuilding Process:
In the Depth:
Zangoose @ Toxic Orb
Ability: Toxic Boost
EVs: 4 Def / 252 Atk / 252 Spe
Adamant Nature
- Facade
- Quick Attack
- Knock Off
- Close Combat
Here is the star of the show. I like Zangoose because is a great physical sweeper. Facade to hit hard. Quick Attack for priority. Knock Off to hit ghost types, like Mismagius, Haunter and the annoying Spiritomb. When the Toxic Orb was activated nothing switches in on this anymore except Spiritomb and very bulky Rock and Steel types. And with a Sword Dance boost, sometimes, destroy a entire team. Replaced Swords Dance with Close Combat and ajusted EV Spread suggested by Soulgazer and Brawlfest.
Seismitoad @ Leftovers
Ability: Water Absorb
EVs: 200 HP / 252 Def / 56 SDef
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Toxic
- Scald
- Earth Power
Seismitoad is my tank. Seismitoad checks a lot of things like Archeops and Rotom Frost. This Seismitoad is very standard. Stealth Rock for hazard coverage. Scald and Earth Power are my attacks. And Toxic for more coverage. Well, no much to say. Its a standard Seismitoad. EV Spread suggested by Brawlfest.
Mesprit @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Psychic
- Healing Wish
- Hidden Power [Fire]
- Dazzling Gleam
Vileplume @ Leftovers
Ability: Effect Spore
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Giga Drain
- Sludge Bomb
- Synthesis
- Sleep Powder
Vileplume is my other physical wall. It takes Physical attacks very good and can heal itself with Synthesis. Effect Spore is a nice ability to take Knock off. Sleep Powder is for put to sleep any no plant-type mon. Sludge Bomb and Giga Drain are my STAB attacks.
Rotom-Frost @ Choice Scarf
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Blizzard
- Thunderbolt
- Volt Switch
- Trick
Rotom-Frost is my cleaner. No much to say. Blizzard and Thunderbolt are for STAB. Volt Switch to Hit-And-Run. Trick is for things like Audino,Seismitoad and another. EV Spread suggested by Soulgazer.
Hariyama @ Assault Vest
Ability: Thick Fat
EVs: 252 Atk / 248 SpD / 8 Spe
Adamant Nature
- Bullet Punch
- Close Combat
- Knock Off
- Ice Punch
At end, I decided to put Hariyama because is a bulky attacker. Hariyama is a bulky mon and hits hard. The moveset is pretty simple. Close Combat to hit hard with STAB. Bullet Punch for priority. Knock Off for ghosts and Ice Punch for coverage. Replaced EQ with Ice Punch. Suggested by Brawlfest.
Conclusion
Let me know what you think about this team. Sorry if my english is bad. I'm not a native speaker. Feel free to use this team.
Importable
Seismitoad @ Leftovers
Ability: Water Absorb
EVs: 200 HP / 252 Def / 56 SpD
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Toxic
- Scald
- Earth Power
Mesprit @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Psychic
- Healing Wish
- Hidden Power [Fire]
- Dazzling Gleam
Vileplume @ Leftovers
Ability: Effect Spore
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Giga Drain
- Sludge Bomb
- Synthesis
- Sleep Powder
Hariyama @ Assault Vest
Ability: Thick Fat
EVs: 252 Atk / 248 SpD / 8 Spe
Adamant Nature
- Bullet Punch
- Close Combat
- Knock Off
- Ice Punch
Zangoose @ Toxic Orb
Ability: Toxic Boost
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Facade
- Quick Attack
- Knock Off
- Close Combat
Rotom-Frost @ Choice Scarf
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Blizzard
- Thunderbolt
- Volt Switch
- Trick
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