Battle Arcade Challenge: Ragnarokalex

Yeah we'll just start a new challenge.

Ragnarokalex is challenging Rank 1 Arcade Singles with the following Pokemon:

*Thanks to Matezoide for the sprite*
*Gallade (Ragnarok) Male*
Nature:
Serious
Type:
Psychic: STAB; Can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-Type attacks are not godlike and cannot be used as a catchall for disabling, Binding, and redirecting attacks
Fighting: STAB; ignore weight restrictions of Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Abilities:
Steadfast:
Type: Passive
If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Justified (DW):
Type: Passive
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.


Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 9/9
DC: 5/5
MC: 0


Attacks: 128/129? Total
Aerial Ace
Ally Switch
Attract
Body Slam
Brick Break
Bulk Up
Bulldoze
Calm Mind
Captivate
Charge Beam
Charm
Close Combat
Confuse Ray
Confusion
Cut
Dazzling Gleam
Defense Curl
Destiny Bond
Disable
Double Edge
Double Team
Drain Punch
Dream Eater
Dual Chop
Earthquake
Echoed Voice
Encore
Endure
Facade
False Swipe
Feint
Fire Punch
Flash
Fling
Focus Blast
Focus Punch
Frustration
Fury Cutter
Future Sight
Giga Impact
Grass Knot
Growl
Grudge
Headbutt
Heal Pulse
Helping Hand
Hidden Power (Water, 7)
Hyper Beam
Hyper Voice
Hypnosis
Ice Punch
Icy Wind
Imprison
Knock Off
Leaf blade
Leer
Light Screen
Low Kick
Low Sweep
Lucky Chant
Magic Coat
Magic Room
Magical Leaf
Mean Look
Memento
Mimic
Misty Terrain
Mud Slap
Natural Gift
Night Slash
Nightmare
Pain Split
Poison Jab
Power Up Punch
Protect
Psych Up
Psychic
Psycho Cut
Psyshock
Rain Dance
Recycle
Reflect
Rest
Retaliate
Return
Rock Slide
Rock Smash
Rock Tomb
Round
Safeguard
Secret Power
Shadow Ball
Shadow Sneak
Shock Wave
Signal Beam
Sing
Skill Swap
Slash
Sleep Talk
Snatch
Snore
Stone Edge
Stored power
Strength
Substitute
Sunny Day
Swagger
Swift
Swords Dance
Synchronoise
Taunt
Telekinesis
Teleport
Thief
Thunder Bolt
Thunder Punch
Thunder Wave
Torment
Toxic
Trick
Trick Room
Vacuum Wave
Will o wisp
Wish
Wonder Room
Work Up
X-Scissor
Zen Headbutt


*Thanks to Toast Tyrant for the sprite*
Infernape (Malspar) Male
Nature:
Naughty
Type:
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Blaze:
Type: Innate
When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Iron Fist (DW):
Type: Innate
The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 108
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 9/9
DC: 5/5
MC: 1


Attacks: 71 Total
Acrobatics
Aerial Ace
Assist
Blast Burn
Blaze Kick
Brick Break
Bulk Up
Bulldoze
Close Combat
Counter
Covet
Dig
Double Kick
Double Team
Dual Chop
Earthquake
Ember
Encore
Endeavor
Endure
Facade
Fake Out
Feint
Fire Blast
Fire Punch
Fire Spin
Flame Charge
Flame Wheel
Flamethrower
Flare Blitz
Focus Energy
Focus Punch
Fury Swipes
Giga Impact
Grass Knot
Heat Wave
Helping Hand
Hidden Power (Ice 7)
Hyper Beam
Leer
Low Kick
Low Sweep
Mach Punch
Nasty Plot
Overheat
Protect
Punishment
Rest
Retaliate
Rock Slide
Role Play
Roar
Scratch
Shadow Claw
Slack Off
Sleep Talk
Solar Beam
Stealth Rock
Stone Edge
Substitute
Sunny Day
Swift
Swords Dance
Taunt
Thunder Punch
Torment
Toxic
U-Turn
Uproar
Vacuum Wave
Will o Wisp


*Thanks to Matezoide for the sprite*
Togetic (Azavel) Male
Nature:
Timid
Type:
Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)
Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Hustle:
Type: Can be Enabled
This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Serene Grace:
Type: Innate
This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Super Luck (DW):
Type: Innate
This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5
SpD: Rank 4
Spe: 92 (+) (+10% Accuracy & Evasion)
Size Class: 3
Weight Class: 3
Base Rank Total: 20

EC: 9/9
DC: 5/5
MC: 1


Attacks: 60 Total
After You
Air Cutter
Air Slash
Ancient Power
Aura Sphere
Baton Pass
Bestow
Brick Break
Charm
Counter
Dazzling Gleam
Defog
Double Team
Encore
Endure
Extrasensory
Extreme Speed
Fire Blast
Flamethrower
Fly
Follow Me
Foresight
Future Sight
Grass Knot
Growl
Heal Bell
Heat Wave
Helping Hand
Hyper Beam
Hyper Voice
Light Screen
Magic Coat
Magical Leaf
Metrenome
Mirror Move
Morning Sun
Nasty Plot
Pluck
Protect
Psychic
Psyshock
Rain Dance
Reflect
Rest
Roost
Safeguard
Shadow Ball
Signal Beam
Sky Attack
Solar Beam
Substitute
Sunny Day
Sweet Kiss
Swift
Tailwind
Thunder Wave
Toxic
Tri Attack
Trick
Yawn
Wish
Zap Cannon


Battle #1

Swimmer Reggie would like to battle!

RNG roll (for opponent) 17/125

Seadra (Male)
Type: Water
Nature: Modest (+1 SpA, -1 Atk)

Stats:
HP: 90
Atk: Rank 2(-)
Def: Rank 3
SpA: Rank 4(+)
SpD: Rank 2
Spe: 85
Size Class: 2
Weight Class: 2

Abilities: Sniper

Moves:
Bubble
Smokescreen
Leer
Water Gun
Focus Energy
Bubble Beam
Agility
Twister
Brine
Hydro Pump
Dragon Dance
Dragon Pulse

Hidden Power Grass
Ice Beam
Substitute
Protect
Scald
Surf

Disable
Muddy Water
Razor Wind
Signal Beam
Octazooka

"All right! I'm so ready for this!"

Roulette:
23 7 10 23
3 3 22 13
4 7 15 2
17 11 5 16

Opponent-affecting events
1: Opponent’s Pokemon are poisoned for the battle.
2: Opponent’s Pokemon are burned for the battle.
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).

Challenger-affecting events
9: Challenger’s Pokemon are poisoned for the duration of the battle.
10: Challenger’s Pokemon are burned for the duration of the battle.
11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).

Global events
17: Drought is applied to the battle.
18: Drizzle is applied to the battle.
19: Sandstream is applied to the battle.
20: Snow Warning is applied to the battle.

Miscellaneous events
21: The roulette is sped up for the rest of the challenge(N is doubled).
22: The roulette is slowed down for the rest of the challenge(N is halved)
23: No Event
24: Challenger wins 1 free CC, then battles normally
 
RNG roll (for event) 1/4 = 3
Opponent’s Pokemon are paralyzed(15%) at the start of the battle.


"Crap! I wasn't ready for that..."
Surf -> Scald -> Surf
If Encore A2 or A3, change the previous action to Surf. This sub takes priority.
If successful P/E move, change that action to Focus Energy. Only activate once.
 

"That's just being man bro..."

Pre-Round stats:

Ragnarok
HP: 100
EN: 100
5/3/3/4/80

Seadra
HP: 90
EN: 100
2/3/4/2/85
Paralyzed (15%)

Action 1
Ragnarok used Substitute! (24 EN, 25 HP)

RNG roll (for full para) 2475 = no para
Surf -> Ragnarok (6 EN)
RNG roll (to crit) 2421 = no crit
(9+3+(4-4)1.5) = 12 DMG
Substitute took the hit!

Action 2
Thunder Punch -> Seadra (6 EN)
RNG roll (to crit) 8042 = no crit
(8+(5-3)1.5)(1.5) = 16.5 DMG

RNG roll (for full para) 6761 = no para
Scald -> Ragnarok (5 EN)
RNG roll (to crit) 337 = yeah my RNG is worse than in-game
(8+3+5+(4-4)1.5) = 16 DMG
The substitute faded!

Action 3
Thunderbolt -> Seadra (7 EN)
RNG roll (to crit) 2253 = no crit
(9+(3-2)1.5)(1.5) = 15.75 DMG

RNG roll (for full para) 7814 = no para
Surf -> Ragnarok (6 EN)
RNG roll (to crit) 3471 = no crit
(9+3+(4-4)1.5) = 12 DMG


Post-Round stats:

Ragnarok
HP: 63
EN: 60
5/3/3/4/80

Seadra
HP: 58
EN: 83
2/3/4/2/85
Paralyzed (10%)


"Umm... that's what you get?"
 
Last edited:
Fixed, so Seadra ends up with 1 more HP


"Just keep pushing through the current..."
Hydro Pump -> Hydro Pump -> Brine
If fully paralyzed, change the following action to Hydro Pump

Pre-Round stats:

Ragnarok
HP: 63
EN: 60
5/3/3/4/80

Seadra
HP: 58
EN: 83
2/3/4/2/85
Paralyzed (10%)

Action 1
Leaf Blade -> Seadra (7 EN)
RNG roll (to crit) 2589 = no crit
(9+(5-3)1.5)(1.5) = 18 DMG

RNG roll (for full para) 6006 = no para
Hydro Pump -> Ragnarok (7 EN)
RNG roll (to hit) 9270 = ugh fuck
But it missed!

Action 2
Thunder Punch -> Seadra (6 EN)
RNG roll (to crit) 942 = no crit
RNG roll (to para) 6888 = no para
(8+(5-3)1.5)(1.5) = 16.5 DMG

RNG roll (for full para) 4769 = no para
Hydro Pump -> Ragnarok (11 EN)
RNG roll (to hit) 323 = hit
RNG roll (to crit) 7558 = no crit
(11+3+(4-4)1.5) = 14 DMG

Action 3
Ragnarok used Substitute! (15 HP, 12 EN)

RNG roll (for full para) 9831 = no para
Brine -> Ragnarok (7 EN)
RNG roll (to crit) 8015 = no crit
(13+3+(4-4)1.5) = 16 DMG
The substitute faded!


Post-Round stats:

Ragnarok
HP: 34
EN: 35
5/3/3/4/80

Seadra
HP: 23
EN: 58
2/3/4/2/85
Paralyzed (5%)


"Looks like hax struck back..."
Brine -> Hydro Pump -> Brine
If damaging Electric-type OR Grass-type combo, change that action to Agility (evasive)
 

"Stroke! Stroke! Stroke!"

Pre-Round stats:

Ragnarok
HP: 34
EN: 35
5/3/3/4/80

Seadra
HP: 23
EN: 58
2/3/4/2/85
Paralyzed (5%)

Action 1
Close Combat -> Seadra (7 EN)
RNG roll (to crit) 9796 = no crit
(12+3+(5-3)1.5) = 18 DMG
-1 Def/SpD

RNG roll (for full para) 8313 = no para
Brine -> Ragnarok (11 EN)
RNG roll (to crit) 9118 = no crit
(13+3+(4-4)1.5)+2 = 18 DMG

Action 2
Shadow Sneak -> Seadra (4 EN)
(4+(5-3)1.5) = 7 DMG
Seadra fainted!


Post-Round stats:

Ragnarok
HP: 16
EN: 24
5/3/3/4/80
-1 Def/ SpD

Seadra
HP: -2
EN: KO
2/3/4/2/85
Paralyzed (5%)


"Win or lose, we still got our workout!"

Your next match will be up shortly
 
Battle #2

Pokemon Ranger Alphonse would like to battle!

RNG roll (for Pokemon) 64/125

Staravia (Male)
Type: Normal/ Flying
Nature: Adamant (+1 Atk, -1 SpA)

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 80
Size Class: 1
Weight Class: 2
Base Rank Total: 14

Abilities: Reckless

Attacks:
Tackle
Growl
Quick Attack
Wing Attack
Double Team
Endeavor
Whirlwind
Aerial Ace
Take Down
Agility
Brave Bird
Final Gambit

Return
Steel Wing
Roost
U-turn
Fly
Toxic

Detect
Double-Edge
Pursuit
Revenge
Foresight

"I fight for all of nature!"

Roulette:
23 12 4 11
1 23 9 5
10 16 14 23
20 18 18 11

Opponent-affecting events
1: Opponent’s Pokemon are poisoned for the battle.
2: Opponent’s Pokemon are burned for the battle.
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).

Challenger-affecting events
9: Challenger’s Pokemon are poisoned for the duration of the battle.
10: Challenger’s Pokemon are burned for the duration of the battle.
11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).

Global events
17: Drought is applied to the battle.
18: Drizzle is applied to the battle.
19: Sandstream is applied to the battle.
20: Snow Warning is applied to the battle.

Miscellaneous events
21: The roulette is sped up for the rest of the challenge(N is doubled).
22: The roulette is slowed down for the rest of the challenge(N is halved)
23: No Event
24: Challenger wins 1 free CC, then battles normally


Please choose 4 consecutive events from the roulette
 
Ragnarokalex is challenging the Doubles Arcade with the following Pokemon (let's hope he doesn't disappear again)


*Cyclohm (Daezara) Female*
Nature:
Modest
Type:
Electric: STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Shield Dust:
Type: Innate
This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static:
Type: Innate
This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat (DW):
Type: Innate
This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: 9/9
DC: 5/5
MC: 0


Attacks: 59 Total
Bide
Blizzard
Bulldoze
Charge
Discharge
Double Hit
Double Team
Draco Metour
Dragonbreath
Dragon Dance
Dragon Pulse
Dragon Rage
Dragon Tail
Earthquake
Electric Terrain
Electroweb
Endure
Fire Blast
Flamethrower
Growl
Gust
Hail
Heal Bell
Hidden Power (Fighting, 7)
Hurricane
Hydro Pump
Hyper Beam
Ice Beam
Incinerate
Leer
Light Screen
Magnet Rise
Power Gem
Protect
Rain Dance
Rest
Roar
Signal Beam
Slack Off
Sleep Talk
Sonicboom
Spark
Substitute
Sunny Day
Surf
Swift
Tackle
Thunder
Thundershock
Thunderbolt
Thunder Wave
Torment
Toxic
Tri Attack
Trick Room
Twister
Volt Switch
Weather Ball
Whirlwind


*Thanks to Ute for the Sprite*
Gardevoir (Keraia) Female
Nature:
Modest
Type:
Psychic: STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Synchronize:
Type: Innate
Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Trace:
Type: Can be Activated
This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Telepathy (DW):
Type: Innate
This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 21

EC: 9/9
DC: 5/5
MC: 0


Attacks: 58 Total
Ally Switch
Attract
Calm Mind
Confuse Ray
Confusion
Destiny Bond
Disable
Double Team
Dream Eater
Encore
Endure
Energy Ball
Focus Blast
Future Sight
Grass Knot
Growl
Heal Bell
Heal Pulse
Healing Wish
Helping Hand
Hidden Power (Fire, 7)
Hyper Beam
Hyper Voice
Hypnosis
Icy Wind
Imprison
Light Screen
Lucky Chant
Magic Coat
Magical Leaf
Pain Split
Protect
Psychic
Psyshock
Rain Dance
Reflect
Rest
Safeguard
Shadow Ball
Signal Beam
Skill Swap
Sleep Talk
Snatch
Substitute
Sunny Day
Swagger
Swift
Taunt
Telekinesis
Teleport
Thief
Thunderbolt
Thunder Wave
Torment
Toxic
Trick
Will o Wisp
Wish


Thanks to Matezoide for the sprite!
Clefable (Clarwyn) Female
Nature:
Modest
Type:
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Cute Charm:
Type: Passive
This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.
Magic Guard:
Type: Passive
This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
Unaware: (DW)
Type: Passive
When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 60
Size Class: 3
Weight Class: 3
Base Rank Total: 17

EC: 9/9
DC: 5/5
MC: 4


Attacks: 59 Total
Aromatherapy
Bestow
Bide
Blizzard
Bounce
Bubble Beam
Charm
Copycat
Cosmic Power
Counter
Defense Curl
Double Slap
Double Team
Encore
Endure
Fire Blast
Flamethrower
Focus Blast
Follow Me
Grass Knot
Gravity
Heal Bell
Heal Pulse
Helping Hand
Hyper Beam
Hyper Voice
Ice Beam
Icy Wind
Light Screen
Magic Coat
Magical Leaf
Metrenome
Mimic
Minimize
Moonlight
Moon Blast
Pound
Protect
Psychic
Reflect
Rest
Safeguard
Shadow Ball
Signal Beam
Sing
Sleep Talk
Snatch
Solar Beam
Stealth Rock
Stored Power
Substitute
Sweet Kiss
Teleport
Thunder
Thunder Wave
Thunderbolt
Toxic
Wake Up Slap
Wish


Hydreigon (Kormahs) Male
Nature:
Brave
Type:
Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Levitate:
Type: Trait
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a flying type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 5
SpD: Rank 3
Spe: 85 (-10% Evasion)
Size Class: 4
Weight Class: 5
Base Rank Total: 22

EC: 9/9
MC: 0

Attacks: 44 Total
Acrobatics
Aqua Tail
Bite
Crunch
Dark Pulse
Double Hit
Double Team
Draco Meteor
Dragon Pulse
Dragon Rage
Dragon Tail
Dragonbreath
Earth Power
Earthquake
Fire Blast
Flamethrower
Fly
Focus Blast
Focus Energy
Headbutt
Head Smash
Hyper Voice
Ice Fang
Outrage
Protect
Reflect
Rest
Roar
Roost
Signal Beam
Sleep Talk
Stone Edge
Substitute
Superpower
Surf
Tackle
Tailwind
Taunt
Thunder Fang
Thunder Wave
Tri Attack
U-Turn
Work Up
Zen Headbutt


Battle #1

Punk Couple Jessie and Jane would like to battle!

RNG roll (for Pokemon) 43, 46

Marshtomp (Female)

Type: Water/ Ground
Nature: Adamant (+1 Atk, -1 SpA)

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 50
Size Class: 2
Weight Class: 3
Base Rank Total: 16

Abilities: Torrent

Attacks:
Tackle
Growl
Mud-Slap
Water Gun
Bide
Mud Shot
Rock Slide
Foresight
Mud Sport
Mud Bomb
Take Down
Muddy Water
Protect
Hydro Pump
Earthquake
Endeavor
Rock Throw

Rain Dance
Brick Break
Dig
Scald
Substitute
Waterfall

Avalanche
Counter
Mirror Coat
Refresh
Yawn

Beautifly (Male)
Type: Bug/ Flying
Stats: Modest (+1 SpA, -1 Atk)

Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 2
Spe: 65
Size Class: 2
Weight Class: 3
Base Rank Total: 15

Abilities: Swarm

Attacks:
Tackle
String Shot
Poison Sting
Bug Bite
Harden
Absorb
Gust
Stun Spore
Morning Sun
Air Cutter
Mega Drain
Whirlwind
Attract
Silver Wind
Giga Drain
Bug Buzz
Rage
Quiver Dance

Toxic
Venoshock
Protect
Hyper Beam
Psychic
Shadow Ball

Endure
Roost
Substitute
Electroweb
Tailwind

"You ain't got a change against us, punk."
"What she said."

Roulette:
12 2 23 9
10 17 17 21
15 3 13 4
12 15 18 3

Opponent-affecting events
1: Opponent’s Pokemon are poisoned for the battle.
2: Opponent’s Pokemon are burned for the battle.
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).

Challenger-affecting events
9: Challenger’s Pokemon are poisoned for the duration of the battle.
10: Challenger’s Pokemon are burned for the duration of the battle.
11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).

Global events
17: Drought is applied to the battle.
18: Drizzle is applied to the battle.
19: Sandstream is applied to the battle.
20: Snow Warning is applied to the battle.

Miscellaneous events
21: The roulette is sped up for the rest of the challenge(N is doubled).
22: The roulette is slowed down for the rest of the challenge(N is halved)
23: No Event
24: Challenger wins 1 free CC, then battles normally


Please choose 4 consecutive events
 
RNG roll (for event) 2/4 = 3
Opponent’s Pokemon are paralyzed(15%) at the start of the battle.

"That seemed like cheating!"
"But cheating's OUR thing!"
Marshtomp: Earthquake -> Dig (Cyclohm) -> Earthquake
If Cyclohm is under the effects of a P/E move A2, change that action to Waterfall (Gardevoir)
If targeted with damaging Grass-type move, change that action to Mirror Coat

Beautifly: Shadow Ball (Gardevoir) -> Bug Buzz (Grdevoir) -> Shadow Ball (Gardevoir)
If Gardevoir is under the effects of a P/E move, change that action to Bug Buzz (Cyclohm) and the following action to Shadow Ball (Gardevoir)
If Shadow Ball is imprisoned when you would use it, change all remaining uses of Shadow Ball to Bug Buzz (Gardevoir)
 
Cyclohm: Power Gem Beautifly - Thundershock Beautifly - Dragon Pulse Marshtomp

Gardevoir: Thunderbolt Beautifly - Thunderbolt Beautifly - Psychic Marshtomp
 

"Do we tell 'im his Cyclohm is incorrect?"
"Nah, it's better for us!"

Pre-Round stats:

Daezara
HP: 110
EN: 100
1/4/5/3/80

Keraia
HP: 100
EN: 100
2/3/6/4/80

Marshtomp
HP: 100
EN: 100
4/3/1/3/50
Paralyzed (15%)

Beautifly
HP: 90
EN: 100
2/2/5/2/65
Pralyzed (15%)

Daezara = Keraia -> Beautifly -> Marshtomp
Action 1
Power Gem -> Beautifly (6 EN)
RNG roll (to crit) 7960 = no crit
(8+(5-2)1.5)(2.25) = 28.125 DMG

Thunderbolt -> Beautifly (7 EN)
RNG roll (to crit) 1424 = no crit
(9+(6-2)1.5)(1.5) = 22.5 DMG

RNG roll (for full para) 4482 = no para
Shadwo Ball -> Gardevoir (6 EN)
RNG roll (to crit) 3925 = no crit
RNG roll (to lower spD) 6408 = no lower
(8+(5-4)1.5)(1.5) = 14.25 DMG

RNG roll (for full para) 79 = full para
Drop to 10%

Action 2
Thunderbolt -> Beautifly (11 EN)
RNG roll (to crit) 8729 = no crit
(9+(6-2)1.5)(1.5) = 22.5 DMG

Thunder Shock -> Beautifly (2 EN)
RNG roll (to crit) 8735 = no crit
(4+3+(5-2)1.5)(1.5) = 17.25 DMG
Beautifly fainted!

RNG roll (for full para) 280 = what
Marshtomp plz
Drop to 5%

Action 3
Psychic -> Marshtomp (5.5 EN)
RNG roll (to crit) 3617 = no crit
RNG roll (to lower SpD) 3548 = no lower
(9+3+(6-3)1.5) = 16.5 DMG

Dragon Pulse -> Marshtomp (6 EN)
RNG roll (to crit) 7940 = no crit
(9+3+(5-3)1.5) = 15 DMG

RNG roll (for full para) 1644 = FINALLY
Earthquake -> Both (6 EN)
Clohm: RNG roll (to crit) 8578 = no crit
(7.5+3+(4-4)1.5) = 15.75 DMG
Garde: RNG roll (to crit) 3195 = no crit
(7.5+3+(4-3)1.5) = 12 DMG

Paralysis to 0%


Post-Round stats:

Daezara
HP: 94
EN: 86
1/4/5/3/80

Keraia
HP: 74
EN: 76
2/3/6/4/80

Marshtomp
HP: 68
EN: 94
4/3/1/3/50

Beautifly
HP: 0
EN: KO
2/2/5/2/65


"WHAT WAS THAT CRAP!"
"AH for fuck's sake!"
 
Cyclohm: Draco Meteor Marshtomp - Chill - Chill
IF P/E chill and push down

Gardevoir: Energy Ball Marshtomp - Energy Ball Marshtomp - Energy Ball Marshtomp
IF P/E chill and push down
 

"Fuck this."
"We're out."
Marshtomp: Bide -> hold -> Release

Post-Round stats:

Daezara
HP: 94
EN: 86
1/4/5/3/80

Keraia
HP: 74
EN: 76
2/3/6/4/80

Marshtomp
HP: 68
EN: 94
4/3/1/3/50

Action 1
Marshtomp began Bide! (6 EN)

Draco Meteor -> Marshtomp (9 EN)
RNG roll (to hit) 6935 = hit
RNG roll (to crit) 3842 = no crit
(13+3+(5-3)1.5) = 19 DMG
-2 SpA

Energy Ball -> Marshtomp (7 EN)
RNG roll (to crit) 6806 = no crit
(9+(6-3)1.5)(2.25) = 30.375 DMG

Action 2
Holding Bide

Energy Ball -> Marshtomp (11 EN)
RNG roll (to crit) 765 = no crit
(9+(6-3)1.5)(2.25) = 30.375 DMG
Marshtomp fainted!


Post-Round stats:

Daezara
HP: 94
EN: 77
1/4/5/3/80
-1 SpA

Keraia
HP: 74
EN: 58
2/3/6/4/80

Marshtomp
HP: -13
EN: KO
4/3/1/3/50

Battle #2

Pokemon Breeder Ashleigh would like to battle!
RNG roll (for Pokemon) 56, 55

Roselia (Female)
Type: Grass/ Poison
Nature: Modest (+1 SpA, -1 Atk)

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 16

Abilities: Poison Point

Attacks:
Absorb
Growth
Poison Sting
Water Sport
Stun Spore
Mega Drain
Leech Seed
Worry Seed
Magical Leaf
Grasswhistle
Giga Drain
Toxic Spikes
Sweet Scent
Ingrain
Petal Dance
Toxic
Amoratherapy
Synthesis
Petal Blizzard

Dazzling Gleam
Sunny Day
Venoshock
Shadow Ball
Sludge Bomb
Energy Ball

Leaf Storm
Sleep Powder
Extrasensory
Mind Reader
Cotton Spore

Volbeat (Male)
Type: Bug
Nature: Modest (+1 SpA, -1 Atk)

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 85
Size Class: 1
Weight Class: 2
Base Rank Total: 16

Abilities: Prankster

Attacks:
Flash
Tackle
Confuse Ray
Double Team
Moonlight
Quick Attack
Struggle Bug
Tail Glow
Signal Beam
Protect
Helping Hand
Zen Headbutt
Bug Buzz
Play Rough
Double-Edge

Solar Beam
Thunderbolt
Shadow Ball
Dazzling Gleam
Acrobatics
Protect

Dizzy Punch
Encore
Seismic Toss
Silver Wind
Trick

"I hope my new babies do great!"

Roulette:
19 5 6 17
12 19 8 17
12 16 19 2
21 5 18 6

Opponent-affecting events
1: Opponent’s Pokemon are poisoned for the battle.
2: Opponent’s Pokemon are burned for the battle.
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).

Challenger-affecting events
9: Challenger’s Pokemon are poisoned for the duration of the battle.
10: Challenger’s Pokemon are burned for the duration of the battle.
11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).

Global events
17: Drought is applied to the battle.
18: Drizzle is applied to the battle.
19: Sandstream is applied to the battle.
20: Snow Warning is applied to the battle.

Miscellaneous events
21: The roulette is sped up for the rest of the challenge(N is doubled).
22: The roulette is slowed down for the rest of the challenge(N is halved)
23: No Event
24: Challenger wins 1 free CC, then battles normally

Please choose 4 consecutive events from the roulette
 
RNG roll (for event) 1/4 = 12
Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.

Roselia: Sludge Bomb -> Venoshock -> Sludge Bomb (All Gardevoir)
If Gardevoir is under the effects of a P/E move when you would attack A2 or A3, redirect to Cyclohm. Only activate once.
If targeted with a damaging Fire-type combo, change that action to Water Sport. Only activate once.

Volbeat: Tail Glow -> Shadow Ball (Gardevoir) -> Dazzling Gleam
If targeted with Encore A2, change that action to Dodge and push back
If Gardevoir uses Protect A2, change that action to Bug Buzz (Cyclohm) and push back
 
ughhhhhhh 57 13.5

Gardevoir: Sleep - Psyshock Roselia - Psyshock+Psyshock Roselia

Cyclohm: Sleep - Flamethrower Roselia - Flamethrower Roselia
 
Pre-Round stats:

Daezara
HP: 110
EN: 100
1/4/5/3/80
Sleep (1a)

Keraia
HP: 100
EN: 100
2/3/6/4/80
Sleep (1a)

Roselia
HP: 90
EN: 100
1/2/5/3/65

Volbeat
HP: 100
EN: 100
2/2/3/3/85

Volbeat -> Clohm = Garde -> Roselia
Action 1
Volbeat used Tail Grow! (10 EN)

Clohm zzz

Garde zzz

Sludge Bomb -> Garde (6 EN)
RNG roll (to crit) 2116 = no crit
RNG roll (to poison) 6083 = no poison
(9+3+(5-4)1.5)(1.5) = 20.25 DMG

Action 2
Shadow Ball -> Garde (6 EN)
RNG roll (to crit) 9881 = no crit
RNG roll (to lower SpD) 8758 = no lower
(8+(3-4)1.5)(1.5)+6 = 15.75 DMG

Psyshock -> Roselia (5 EN)
RNG roll (to crit) 7767 = no crit
(8+3+(6-3)1.5)(1.5) = 23.25 DMG

Flamethrower -> Roselia (7 EN)
RNG roll (to crit) 9970 = no crit
RNG roll (to burn) 4668 = no burn
(9+(5-3)1.5)(1.5) = 18 DMG

Venoshock -> Garde (7 EN)
RNG roll (to crit) 6307 = no crit
(7+3+(5-4)1.5)(1.5) = 17.25 DMG

Action 3
Dazzling Gleam -> Both (6 EN)
Clohm: RNG roll (to crit) 5691 = no crit
(6+(3-3)1.5)(1.5)+6 = 15 DMG
Garde: RNG roll (to crit) 4482 = no crit
(6+(3-4)1.5)+6 = 10.5 DMG

Flamethrower -> Roselia (11 EN)
RNG roll (to crit) 3419 = no crit
RNG roll (to burn) 6403 = no burn
(9+(5-3)1.5)(1.5) = 18 DMG

Sludge Bomb -> Garde (6 EN)
RNG roll (to crit) 395 = no crit
RNG roll (to poison) 1133 = poison
(9+3+(5-4)1.5)(1.5) = 20.25 DMG
Garde was poisoned!

Super Psyshock -> Roselia (42 EN)
RNG roll (to crit) 2784 = no crit
(18+(6-3)1.5)(1.5) = 33.75 DMG

Poison -> Garde (2 DMG)


Post-Round stats:

Daezara
HP: 95
EN: 82
1/4/5/3/80

Keraia
HP: 14
EN: 53
2/3/6/4/80
Poison (2 DPA)

Roselia
HP: -3
EN: KO
1/2/5/3/65

Volbeat
HP: 100
EN: 78
2/2/3/3/85
+2 SpA


"We can still do this... maybe... probably not..."
 
Gardevoir: Helping Hand Daezara - Helping Hand Daezara - Psyshock Volbeat
If Daezara is targetted with encore A1, Encore Volbeat that action

Cyclohm: Flamethrower Volbeat - Fire Blast Volbeat - Flamethrower Volbeat
If targetted with Encore A1, Dodge that action and push down
 

"Not many options here..."
Shadow Ball (Garde) > Confuse Ray (Cyclohm) -> Dazzling Gleam

Pre-Round stats:

Daezara
HP: 95
EN: 82
1/4/5/3/80

Keraia
HP: 14
EN: 53
2/3/6/4/80
Poison (2 DPA)

Volbeat
HP: 100
EN: 78
2/2/3/3/85
+2 SpA

Action 1
Garde must cool down!

Shadow Ball -> Garde (6 EN)
RNG roll (to crit) 6221 = no crit
RNG roll (to lower SpD) 2303 = no lower
(8+(3-4)1.5)(1.5)+4 = 13.75 DMG
Garde fainted!

Flamethrower -> Volbeat (15 EN)
RNG roll (to crit) 5963 = no crit
RNG roll (to burn) 7044 = no burn
(9+(5-3)1.5)(1.5) = 18 DMG

Action 2
Confuse Ray -> Daezara (5 EN)
RNG roll (for duration) 2548 = 2a
Daezara was confused!

RNG roll (to hit self) 5004 = no hit self
Fire Blast -> Volbeat (8 EN)
RNG roll (to hit) 6137 = hit
RNG roll (to crit) 7894 = no crit
RNG roll (to burn) 1739 = no burn
(11+(5-3)1.5)(1.5) = 21 DMG
Confusion to 1a

Action 3
Dazzling Gleam -> Clohm (6 EN)
RNG roll (to crit) 4320 = no crit
(8+(3-3)1.5)(1.5)+4 = 16 DMG

RNG roll (to hit self) 2006 = hit self
Daezara hit itself in its confusion! (3 EN)
(4+(1-4)1.5) = 1 DMG


Post-Round stats:

Daezara
HP: 78
EN: 56
1/4/5/3/80
Confusion (0a)

Keraia
HP: 0
EN: KO
2/3/6/4/80
Poison (2 DPA)

Volbeat
HP: 61
EN: 61
2/2/3/3/85
+1 SpA


"I doubt I can keep this up."
Bug Buzz -> Dazzling Gleam -> Bug Buzz
If damaging Fire-type combo, change that action to Protect
If Bide, change remaining actions to Chill -> Moonlight -> Dazzling Gleam
 

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