Battle Arcade Challenge: Ragnarokalex

Fuck the police


Ice Beam -> Ice Beam Combo*2


Light Screen (4 Actions)


AzureDusknoir_zpsbafe1056.png


12 HP
86 EN
4/5/4/5/38
Pressure
2 KOC


AzureClefable_zps52853123.png
100 HP
49 EN
3/3/4/3/52
Magic Guard
3 KOC
Cooling Down


93.png
KO HP
KO EN
1/2/6/2/95
Levitate

583.png

90 HP
64 EN
2/3/4/3/59
Ice Body

Action 2

MEGA ICE BEAM! - 79,5 energy

Vanilish fainted!

Clefable hit with Flamethrower so it gets the KOC because i am a wonderful person


AzureDusknoir_zpsbafe1056.png


yolo HP
yolo EN
4/5/4/5/38
Pressure
2 KOC


AzureClefable_zps52853123.png

yolol HP
yolol EN
3/3/4/3/52
Magic Guard
4 KOC


93.png
KO HP
KO EN
1/2/6/2/95
Levitate

583.png

KO HP
KO EN
2/3/4/3/59
Ice Body
 
Spr_Pt_Dahlia.png


''Back for another round, boss? Lets do this!''



36.png

Clefable(F)

Types:

Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.


Quiet Nature(+SpA, -Spe, -10% Evasion)
Stats
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 52 (-)
Size Class: 3
Weight Class: 3
Base Rank Total: 17

Abilities:

Cute Charm (Innate): This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.

Magic Guard(Innate):This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.

Unaware(Innate): When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.


Moves:
After You
Amnesia
Aromatherapy
Attract
Belly Drum
Bestow
Bide
Blizzard
Body Slam
Bounce
Brick Break
BubbleBeam
Calm Mind
Captivate
Charge Beam
Charm
Copycat
Cosmic Power
Counter
Covet
Curse
Defense Curl
Detect
Dig
Double-Edge
DoubleSlap
Double Team
Drain Punch
Dream Eater
DynamicPunch
Echoed Voice
Encore
Endeavor
Endure
Facade
Fake Tears
Fire Blast
Fire Punch
Flamethrower
Flash
Fling
Focus Blast
Focus Punch
Follow Me
Frustration
Giga Impact
Grass Knot
Gravity
Growl
Headbutt
Heal Bell
Healing Wish
Helping Hand
Hidden Power
Hyper Beam
Hyper Voice
Ice Beam
Ice Punch
Icy Wind
Incinerate
Iron Tail
Knock Off
Last Resort
Light Screen
Lucky Chant
Magical Leaf
Magic Coat
Mega Kick
Mega Punch
Meteor Mash
Metronome
Mimic
Minimize
Moonlight
Mud-Slap
Natural Gift
Nightmare
Pound
Present
Protect
Psychic
Psych Up
Psyshock
Psywave
Rage
Rain Dance
Recycle
Reflect
Rest
Retaliate
Return
Rock Smash
Role Play
Rollout
Round
Safeguard
Secret Power
Seismic Toss
Shadow Ball
Shock Wave
Signal Beam
Sing
Skull Bash
Sleep Talk
Snatch
Snore
Softboiled
SolarBeam
Splash
Stealth Rock
Stored Power
Strength
Submission
Substitute
Sunny Day
Swagger
Sweet Kiss
Take Down
Telekinesis
Teleport
Thunder
Thunderbolt
ThunderPunch
Thunder Wave
Tickle
Toxic
Tri Attack
Trick
Uproar
Wake-Up Slap
Water Gun
Water Pulse
Wish
Wonder Room
Work Up
Zap Cannon
Zen Headbutt
MolluxFront.png

Mollux(F)

Types:

Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.


Bold Nature (+Def, -Att)
Stats
HP: 100
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 76
Size Class: 3
Weight Class: 3
Base Rank Total: 20

Abilities:

Dry Skin(Innate): This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.

Illuminate(Can Be Enabled): This Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.


Moves:
Acid
Acid Armor
Acid Spray
Aqua Ring
Attract
Bide
Bind
Bug Bite
Calm Mind
Charm
Clear Smog
Confuse Ray
Double Team
Ember
Eruption
Explosion
Façade
Final Gambit
Fire Blast
Fire Spin
Flame Charge
Flamethrower
Flash
Frustration
Gastro Acid
Giga Impact
Gunk Shot
Heal Bell
Heal Pulse
Heat Wave
Helping Hand
Helping Hand
Hidden Power
Hyper Beam
Inferno
Iron Defense
Knock Off
Lava Plume
Light Screen
Moonlight
Overheat
Protect
Rain Dance
Rapid Spin
Recover
Rest
Return
Round
Sleep Talk
Sleep Talk
Sludge Bomb
Sludge Wave
Snatch
Snore
Solar Beam
Stealth Rock
Substitute
Sunny Day
Swagger
Thief
Thunder
Thunder Wave
Thunderbolt
Toxic
Toxic Spikes
Trick
Venoshock
Will-O-Wisp
Withdraw
222.png

Corsola(F)

Types:

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.


Quiet Nature (+SpA, -Spe, -10% Evasion)
Stats
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 30 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 15

Abilities:

Hustle(Can Be Enabled): This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Natural Cure(Innate): This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

Regenerator(Innate): When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Moves:
Amnesia
AncientPower
Aqua Ring
Attract
Barrier
Bide
Blizzard
Body Slam
Brine
Bubble
BubbleBeam
Bulldoze
Calm Mind
Captivate
Confuse Ray
Curse
Defense Curl
Dig
Double-Edge
Double Team
Earth Power
Earthquake
Endeavor
Endure
Explosion
Facade
Flail
Frustration
Hail
Harden
Headbutt
Head Smash
Hidden Power (Fire 7)
Ice Beam
Icicle Spear
Icy Wind
Ingrain
Iron Defense
Light Screen
Lucky Chant
Magic Coat
Mimic
Mirror Coat
Mist
Mud-Slap
Natural Gift
Nature Power
Power Gem
Protect
Psychic
Rain Dance
Recover
Reflect
Refresh
Rest
Return
Rock Blast
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Safeguard
Sandstorm
Scald
Screech
Secret Power
Selfdestruct
Shadow Ball
Sleep Talk
Snore
Spike Cannon
Stealth Rock
Stone Edge
Strength
Substitute
Sucker Punch
Sunny Day
Surf
Swagger
Tackle
Toxic
Water Pulse
Whirlpool
232.png

Donphan(F)
*
Types:
*
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Careful Nature(+SpD, -SpA)
Stats
HP: 100
Atk: Rank 5
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 50
Size Class: 3
Weight Class: 5
Base Rank Total: 19
*
Abilities:
*
Sturdy(Innate): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Sand Veil(Innate): This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

Moves:
AncientPower
Assurance
Attract
Block
Body Slam
Bounce
Bulldoze
Captivate
Charm
Counter
Curse
Defense Curl
Double-Edge
Double Team
Earth Power
Earthquake
Echoed Voice
Endeavor
Endure
Facade
Fire Fang
Fissure
Flail
Focus Energy
Frustration
Fury Attack
Giga Impact
Growl
Gunk Shot
Gyro Ball
Headbutt
Head Smash
Heavy Slam
Hidden Power
Horn Attack
Hyper Beam
Hyper Voice
Ice Shard
Iron Defense
Iron Tail
Knock Off
Last Resort
Magnitude
Mimic
Mud-Slap
Natural Gift
Odor Sleuth
Poison Jab
Protect
Rapid Spin
Rest
Return
Roar
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Sandstorm
Scary Face
Secret Power
Seed Bomb
Slam
Sleep Talk
Snore
Stealth Rock
Stone Edge
Strength
Substitute
Sunny Day
Superpower
Swagger
Tackle
Take Down
Thunder Fang
Toxic
Water Gun

6/10/18/5
22/15/15/2
13/24/22/21
5/8/22/2


Opponent-affecting events
1: Opponent’s Pokemon are poisoned for the battle.
2: Opponent’s Pokemon are burned for the battle.
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).

Challenger-affecting events
9: Challenger’s Pokemon are poisoned for the duration of the battle.
10: Challenger’s Pokemon are burned for the duration of the battle.
11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).

Global events
17: Drought is applied to the battle.
18: Drizzle is applied to the battle.
19: Sandstream is applied to the battle.
20: Snow Warning is applied to the battle.

Miscellaneous events
21: The roulette is sped up for the rest of the challenge(N is doubled).
22: The roulette is slowed down for the rest of the challenge(N is halved)
23: No Event
24: Challenger wins 1 free CC, then battles normally



TWENTY

TWO
 
Spr_Pt_Dahlia.png


Alright then, Clefable and Mollux are my choices!


Clefable: Shadow Ball -> Ice Beam -> Shadow Ball (All Eelektross)

If Earthquake AND you are not taunted AND you are not paralysed AND Gravity is not activated AND Mollux is not under the effects of Telekinesis, use Telekinsesis (Mollux) that action and push-back
If Thunder-Wave AND Trick-Room is not up, use Safeguard that action and push-back

Mollux: Fire Blast -> Flamethrower -> Fire Blast (All Eelektross)

If Trick-Room AND you are not taunted AND Dusknoir is not confused AND Dusknoir is not behind a Substitute, use Confuse Ray (Dusknoir) that action
 
Wait, what the fuck is wrong with Clefable's orders....?


Safeguard (4 Rounds)


AzureDusknoir_zpsbafe1056.png

90 HP
100 EN
4/5/4/5/38
Pressure
2 KOC
Pressure


AzureEelektross_zps67922b94.png


100 HP
100 EN
4/3/4/3/50
Levitate

36.png

100 HP
100 EN
3/3/4/3/52
-10% Evasion
Magic Guard


MolluxFront.png

100 HP
100 EN
1/4/5/4/76
Dry Skin



Action 1

Mollux used Fire Blast (Eel) - 7 energy
To hit (2389) - Yes
To crit (8128) - No
To burn (3881) - No
(12 + 3 + 3) = 18 damage

Clefable used Confuse Ray - 7 energy

Wait, what? Safeguard blocks Confusion? What the fuck....


Eel used Thunderbolt (Clefable) - 6 energy
To crit (3918) - Yes
To para (817) - Yes!
(10 + 3 + 1,5) = 14,5 damage


Dusknoir used Trick-Room - 10 energy

Action 2


Clefable tries to use Shadow Ball...
To move (8571) - Yes
To crit (5138) - No
To lower SP.Def (623) - Yes
-6 energy
(8 + 1,5) = 9,5 damage

Eel used Bounce - 10,3 energy

Mollux's Flamethrower missed - 6 energy

Dusky used Focus Punch - 10 energy
To crit (1647) - No
(15 + 1,5)*1,5 = 24,75 damage

Eel attacked!
To hit (7162) - Yes
To crit (9912) - No
(9 + 1,5) = 10,5 damage

Action 3

Clefable tries to use Ice Beam...
To move (7) - No

Eel used Bounce - 14,3 energy

Mollux's Fire Blast missed - 7 energy

Dusky used Focus Punch - 14 energy
To crit (7983) - No
(15 + 1,5)*1,5 = 24,75 damage

Eel attacked!
To hit (3252) - Yes
To crit (7044) - No
To renew (9948) - No
(9 + 1,5) = 10,5 damage



Safeguard (3 Rounds)

Trick Room (3 Rounds)


AzureDusknoir_zpsbafe1056.png

90 HP
66 EN
4/5/4/5/38
Pressure
2 KOC
Pressure


AzureEelektross_zps67922b94.png


72 HP
69 EN
4/3/4/3/50
Levitate
-1 Sp.Def

36.png

15 HP
87 EN
3/3/4/3/52
-10% Evasion
Magic Guard
10% Para

MolluxFront.png



100 HP
80 EN
1/4/5/4/76
Dry Skin
 
Dusknoir: Taunt Mollusk - Psychic Mollusk - Psychic Mollusk
IF Clefable uses a healing move A1, Snatch it
IF Mollusk is under the effects of a protective/evasive move when you would taunt it, Chill that action and push down

Eel: Thunderbolt Clefable - Chill - Thunderbolt Clefable
IF Clefable is under the effects of a protective/evasive move when you would Thunderbolt it, Chill and push down
IF Clefable uses Bounce when you would Thunderbolt it, Thunder it that action


 
Spr_Pt_Dahlia.png


Bad start, but when did that ever stop me?

Mollux: Fire Blast (Eel) -> Flamethrower (Eel) -> Fire Blast (Eel)

Clefable: Endure -> Encore (Dusknoir) -> Ice Beam (Eel)


Safeguard (3 Rounds)

Trick Room (3 Rounds)


AzureDusknoir_zpsbafe1056.png


90 HP
66 EN
4/5/4/5/38
Pressure
2 KOC
Pressure


AzureEelektross_zps67922b94.png

72 HP
69 EN
4/3/4/3/50
Levitate
-1 Sp.Def

36.png


15 HP
87 EN
3/3/4/3/52
-10% Evasion
Magic Guard
10% Para

MolluxFront.png


100 HP
80 EN
1/4/5/4/76
Dry Skin



Action 1

Clefable tries to use Endure...
To move (4717) - Yes
-15 energy

Dusknoir used Taunt (Mollux) - 10 energy

Eel used Thunderbolt (Clefable) - 6 energy
To para (9789) - No

Mollux used Fire Blast - 11 energy
To hit (2986) - Yes
(12 + 3 + 3) + 2 = 20 damage

Action 2

Clefable tries to use Encore...
To move (4712) - Yes
-9 energy

Dusknoir used Taunt (Mollux) - 10 energy

Eel chilled +12 energy

Mollux used Flamethrower - 6 energy
(10 + 3 + 3) + 2 = 18 damage

Action 3

Clefable used Ice Beam (Eel) - 7 energy
To move (8824) - Yes
(10 + 1,5) + 2 = 13,5 damage

Dusknoir used Taunt (Mollux) - 10 energy


Eel used Thunderbolt (Clefable) - 6 energy
To para (2499) - No

Mollux used Fire Blast - 7 energy
To hit (8080) - Yes
(12 + 3 + 3) + 2 = 20 damage

Eel fainted!

Safeguard (2 Rounds)

Trick Room (2 Rounds)


AzureDusknoir_zpsbafe1056.png


90 HP
36 EN
4/5/4/5/38
Pressure
2 KOC
Pressure


AzureEelektross_zps67922b94.png

KO HP
KO EN
4/3/4/3/50
Levitate
-1 Sp.Def

36.png


1 HP
56 EN
3/3/4/3/52
-10% Evasion
Magic Guard
5% Para

MolluxFront.png


100 HP
56 EN
1/4/5/4/76
Dry Skin
Taunt (3 Actions)


Spr_Pt_Dahlia.png


*Phew* We needed that. Send out your next pokemon and lets continue the show!
 
Last edited:
Spr_Pt_Dahlia.png


Alright then, lets try....this!


Mollux: Sludge Bomb (Hydreigon) -> Heat Wave -> Sludge Bomb (Hydreigon)

Corsola: Reflect -> Surf -> Ancientpower (Hydreigon)

If Earth Power AND you are not taunted AND Dusknoir was not ordered to use Snatch, use Light Screen that action and push-back.
 
AzureAlexander_zpsf2fcbc50.png

"Well, I believe we have a plan to handle this, let's hope this works......."

Cyvain: Focus Punch+Focus Punch Corsola - cooldown - Helping Hand Kormahs

Kormahs: Focus Energy - Superpower Corsola - Earth Power+Earth Power Mollux
 
Safeguard (2 Rounds)

Trick Room (2 Rounds)


AzureDusknoir_zpsbafe1056.png

90 HP
36 EN
4/5/4/5/38
Pressure
2 KOC
Pressure


635.png

100 HP
100 EN
4/3/5/3/85
Levitate
-10% Evasion

AzureEelektross_zps67922b94.png


KO HP
KO EN
4/3/4/3/50
Levitate
-1 Sp.Def
222.png

90 HP
100 EN
2/3/4/3/30
-10% Evasion
Regenerator

MolluxFront.png

100 HP
56 EN
1/4/5/4/76
Dry Skin
Taunt (3 Actions)

36.png

1 HP
56 EN
3/3/4/3/52
-10% Evasion
Magic Guard
5% Para



Action 1

Corsola used Reflect - 10 energy

Mollux used Sludge Bomb - 6 energy
To crit (5310) - No
(9 + 3 + 3) = 15 damage

Hydreigon used Focus Energy - 10 energy

Dusky used Zen Punch - 42 energy
To crit (519) - WHAT
(33,75 + 1,5 + 3)*1,5 = 57,375 damage

Dusky fainted!

Action 2

Corsola used Surf - 6 energy
To crit (7217) - No
(7,5 + 3 + 1,5)*0,67 = 8,04 damage

Mollux...didnt heal lol

Mollux used Heat Wave - 6 energy
To hit (726) - Yes
To crit (2788) - No
(10 + 3 + 3)*0,67 = 10,72 damage


Hydreigon used Superpower - 8 energy
(12 + 3 + 1,5)*1,5 = 24,75 damage

Hydreigon's Attack and Defense decreased!


Action 3

Corsola used Light Screen - 10 energy

Mollux used Sludge Bomb - 6 energy
To crit (5310) - No
(9 + 3 + 3) = 15 damage

Hydreigon used Earth Fury - 31,5 energy
(20,25 + 3 + 3)*2,25 = 59,025 damage

Safeguard (1 Round)

Trick Room (1 Round)


AzureDusknoir_zpsbafe1056.png

KO HP
KO EN
4/5/4/5/38
Pressure
2 KOC
Pressure


635.png

51 HP
50 EN
4/3/5/3/85
Levitate
-10% Evasion
Focus Energy (4 Actions)
Cooling Down
-1 Attack and Defense

AzureEelektross_zps67922b94.png


KO HP
KO EN
4/3/4/3/50
Levitate
-1 Sp.Def


Reflect (3 Actions)

Light Screen (5 actions)
222.png

8 HP
74 EN
2/3/4/3/30
-10% Evasion
Regenerator

MolluxFront.png

41 HP
38 EN
1/4/5/4/76
Dry Skin

36.png

1 HP
56 EN
3/3/4/3/52
-10% Evasion
Magic Guard
5% Para


Spr_Pt_Dahlia.png


Not the best, not the worst. Order and lets see how this goes!
 
Clarwyn: Thunderbolt Corsola - Psychic Mollux - Psychic Mollux
IF Corsola is under the effects of a protective/evasive move when you would attack it, Light Screen and push down
IF Corsola uses an HP Recovery move A1, Thunderbolt+Thunderbolt it that action

Hydreigon: Cool Down - Earth Power Mollux - Tailwind
 
Pretty sure you told me that Mollux's Hidden Power is supposed to be Ice...

Ok, since you said this is over already and i am feeling nice today....

Corsola: Endure -> Endeavor (Clefable) -> Surf

Mollux: Hidden Power (Hydreigon) -> Final Gambit (Hydreigon) -> Hidden Power (Hydreigon)

Safeguard (1 Round)

Trick Room (1 Round)



AzureClefable_zps52853123.png


100 HP
100 EN
2/3/4/3/60
Magic Guard
4 KOC


635.png

51 HP
50 EN
4/3/5/3/85
Levitate
-10% Evasion
Focus Energy (4 Actions)
Cooling Down
-1 Attack and Defense

AzureEelektross_zps67922b94.png


KO HP
KO EN
4/3/4/3/50
Levitate
-1 Sp.Def

AzureDusknoir_zpsbafe1056.png

KO HP
KO EN
4/5/4/5/38
Pressure
2 KOC
Pressure


Reflect (3 Actions)

Light Screen (5 actions)
222.png

8 HP
74 EN
2/3/4/3/30
-10% Evasion
Regenerator

MolluxFront.png

41 HP
38 EN
1/4/5/4/76
Dry Skin

36.png

1 HP
56 EN
3/3/4/3/52
-10% Evasion
Magic Guard
5% Para


Action 1

Corsola used Endure - 15 energy

Clefable's Thunderbolt doesnt matters!

Mollux used Hidden Power - 5 energy
To crit (8828) -No
(7 + 3)*1,5 = 15 damage

Action 2

Corsola used Endeavor (Clefable) - 32 energy
56,75 damage

Clefable used Psychic
(4,5)*1,5 = 6,75 damage

Mollux used Final Gambit (Hydreigon)
30 damage

Action 3

Clefable used Psychic at nothing!

Corsola used Surf - 6 energy
To crit (8271) - No
(7,5 + 3 + 1,5) = 12 damage

TO crit (7626) - No
(7,5 + 3 + 1,5)*0,67 = 8,04 damage

Hydreigon fainted!



AzureClefable_zps52853123.png


31 HP
81 EN
2/3/4/3/60
Magic Guard
5 KOC


635.png

KO HP
KO EN
4/3/5/3/85
Levitate
-10% Evasion
Focus Energy (4 Actions)
Cooling Down
-1 Attack and Defense


AzureEelektross_zps67922b94.png


KO HP
KO EN
4/3/4/3/50
Levitate
-1 Sp.Def

AzureDusknoir_zpsbafe1056.png

KO HP
KO EN
4/5/4/5/38
Pressure
2 KOC
Pressure


Reflect (3 Actions)

Light Screen (5 actions)
222.png

1 HP
21 EN
2/3/4/3/30
-10% Evasion
Regenerator

MolluxFront.png

KO HP
KO EN
1/4/5/4/76
Dry Skin

36.png

1 HP
56 EN
3/3/4/3/52
-10% Evasion
Magic Guard
5% Para


Spr_Pt_Dahlia.png


Time to finish this one, Donphan!

Donphan: Superpower (Clefable) -> Heavy Slam -> Superpower (Clefable)

If Clefable uses Endure, use Protect next action
If Double-Team AND Clefable not behind a Substitute use Rock-Slide that action

Corsola: Brine (Clefable) -> Ancientpower (Clefable) -> Brine (Clefable)

If Clefable uses Endure, use Recover that action, Chill the next and Double-Team (2) the final one
If Double-Team AND Clefable not behind a Substitute use Rock-Slide that action

Please dont use dont try to stall. Just KO Corsola and lets get this over with ;m;
 
Last edited:
So....tired....

Donphan KO'es Clefable, Corsola faints


Spr_Pt_Dahlia.png


Great game, boss! I look forward our next battle!


Sorry, Alex, but the Arcade has come to an end.


Alex: 7 CC (1 from the roulette)
Dusknoir: 12 MC, 2 KOC
Clefable: 12 MC, 6 KOC
Hydreigon: 3 MC
Eelektross: 3 MC


And i get 27 UC
 
Last edited:
Alright maggots, listen up! Only Ragnarokalex and The Wanderer should be posting in this thread! Failure to comply will result in things happening. Terrible things. Things that will make you piss yourself at the smell of laundry detergent. YOU HAVE BEEN WARNED.

Format: Doubles

AzureClefable_zps52853123.png

Thanks to Matezoide for the sprite!
Clefable (Clarwyn) Female
Nature:
Modest
Type:
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Cute Charm:
Type: Passive
This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.
Magic Guard:
Type: Passive
This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
Unaware: (DW)
Type: Passive
When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 60
Size Class: 3
Weight Class: 3
Base Rank Total: 17

EC: 9/9
DC: 5/5
MC: 0


Attacks: 57 Total
Aromatherapy
Bestow
Bide
Blizzard
Bounce
Bubble Beam
Charm
Copycat
Cosmic Power
Counter
Defense Curl
Double Slap
Double Team
Encore
Endure
Fire Blast
Flamethrower
Focus Blast
Follow Me
Grass Knot
Gravity
Heal Bell
Helping Hand
Hyper Beam
Hyper Voice
Ice Beam
Icy Wind
Light Screen
Magic Coat
Magical Leaf
Metrenome
Mimic
Minimize
Moonlight
Pound
Protect
Psychic
Reflect
Rest
Safeguard
Shadow Ball
Signal Beam
Sing
Sleep Talk
Snatch
Solar Beam
Stealth Rock
Stored Power
Substitute
Sweet Kiss
Teleport
Thunder
Thunder Wave
Thunderbolt
Toxic
Wake Up Slap
Wish
AzureEelektross_zps67922b94.png

Thanks to Matezoide for the sprite!
Eelektross (Zaragoth) Male
Nature:
Quirky

Type:
Electric: STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Levitate:
Type: Passive
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 50
Size Class: 4
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0

Attacks: 35 Total
Acid
Acid Spray
Acrobatics
Aqua Tail
Bind
Bounce
Brick Break
Charge Beam
Coil
Crunch
Crush Claw
Discharge
Double Team
Dragon Tail
Drain Punch
Fire Punch
Flamethrower
Giga Drain
Grass Knot
Headbutt
Light Screen
Protect
Rest
Sleep Talk
Spark
Substitute
Super Fang
Tackle
Thunder
Thunderbolt
Thunder Wave
Toxic
U-Turn
Wild Charge
Zap Cannon
635.png

Hydreigon (Kormahs) Male
Nature:
Brave
Type:
Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Levitate:
Type: Trait
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a flying type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 5
SpD: Rank 3
Spe: 85 (-10% Evasion)
Size Class: 4
Weight Class: 5
Base Rank Total: 22

EC: 9/9
MC: 0

Attacks: 42 Total
Acrobatics
Aqua Tail
Bite
Crunch
Dark Pulse
Double Hit
Double Team
Draco Meteor
Dragon Pulse
Dragon Rage
Dragon Tail
Dragonbreath
Earth Power
Earthquake
Fire Blast
Flamethrower
Fly
Focus Blast
Focus Energy
Headbutt
Head Smash
Hyper Voice
Ice Fang
Outrage
Protect
Reflect
Rest
Roar
Roost
Sleep Talk
Stone Edge
Substitute
Superpower
Surf
Tackle
Tailwind
Taunt
Thunder Fang
Thunder Wave
Tri Attack
U-Turn
Work Up
AzureDusknoir_zpsbafe1056.png

*Thanks to Matezoide for the sprite*
Dusknoir (Cyvain) Male
Nature:
Quiet
Type:
Ghost: STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Pressure:
Type: Innate
This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Stats:
HP: 90
Atk: Rank 4
Def: Rank 5
SpA: Rank 4 (+)
SpD: Rank 5
Spe: 38 (-) (-10% Evasion)
Size Class: 4
Weight Class: 5
Base Rank Total: 21

EC: 9/9
MC: 0

Attacks: 56 Total
Astonish
Bind
Blizzard
Brick Break
Bulldoze
Confuse Ray
Counter
Dark Pulse
Destiny Bond
Disable
Double Team
Earthquake
Endure
Faint Attack
Fire Punch
Focus Blast
Focus Punch
Foresight
Future Sight
Giga Impact
Gravity
Helping Hand
Hex
Hidden Power (Water 7)
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Imprison
Leer
Mean Look
Nightshade
Pain Split
Payback
Protect
Psychic
Pursuit
Rain Dance
Rock Slide
Shadow Ball
Shadow Punch
Shadow Sneak
Skill Swap
Snatch
Substitute
Sucker Punch
Sunny Day
Swagger
Taunt
Telekinesis
Thunder Punch
Torment
Toxic
Trick
Trick Room
Will o Wisp

MINOR CIRCUIT, BATTLE 1

Glass Joe wants to fight!

glassjoe.png

"Make it quick...I want to retire!"

Mon 1: 69 = Vibrava (Levitate)
Mon 2: 125 = Colosshale (Flare Boost)
329.png

Vibrava(M)

Types:

Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Stats
Adamant Nature(+Atk, -SpA)
HP: 100
Atk: Rank 4(+)
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 3
Spe: 50
Size Class: 2
Weight Class: 3
Base Rank Total: 16

Abilities:

Levitate(Innate): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Attacks:
SonicBoom
Bite
Sand-Attack
Faint Attack
Sand Tomb

Earthquake
Dig
Facade
Roost
Rock Slide
U-Turn

Bug Bite
Flail
Focus Energy
Quick Attack
coloshale3.png

Colosshale (F)

Types:

Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Ice Moves have Energy Cost reduced by one (1).

Stats
HP: 100
Atk: Rank 1(-)
Def: Rank 2
SpA: Rank 4(+)
SpD: Rank 3
Spe: 85
Size Class: 4
Weight Class: 9
Base Rank Total: 16

Abilities:

Rebound: (Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in.

Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round.

Flare Boost: (Innate) This Pokemon's Body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks do two (2) more damage.

Attacks:
Leer
Tackle
Mud Shot
Bubblebeam
Rapid Spin
Mud Bomb
Pursuit
Body Slam

Toxic
Hidden Power Water 7
Taunt
Rain Dance
Dark Pulse
Venoshock

Encore
Fake Out
Earth Power
Water Spout
[5 21 14 3]
[5 5 2 12]
[4 14 22 20]
[1 24 20 6]

Opponent-affecting events
1: Opponent’s Pokemon are poisoned for the battle.
2: Opponent’s Pokemon are burned for the battle.
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).

Challenger-affecting events
9: Challenger’s Pokemon are poisoned for the duration of the battle.
10: Challenger’s Pokemon are burned for the duration of the battle.
11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).

Global events
17: Drought is applied to the battle.
18: Drizzle is applied to the battle.
19: Sandstream is applied to the battle.
20: Snow Warning is applied to the battle.

Miscellaneous events
21: The roulette is sped up for the rest of the challenge(N is doubled).
22: The roulette is slowed down for the rest of the challenge(N is halved)
23: No Event
24: Challenger wins 1 free CC, then battles normally
Please select 4 consecutive numbers from the roulette. Good luck!​
 
1 = 4 = Glass Joe's mons are asleep for an action.

glassjoe.png

"Do I have time to take a nap, too?"

Vibrava: Dig (Eelektross) -> Rock Slide -> Dig (Eelektross)
*If Eelektross is under the effects of a p/e move, redirect to Clefable
**If Eelektross is in the evasive stage of a damaging evasive move, redirect to Clefable

Colosshale: Mud Shot (Eelektross) -> Dark Pulse (Eelektross) -> Mud Shot (Eelektross)
*If Eelektross is under the effects of a p/e move, redirect to Clefable
**If Eelektross is in the evasive stage of a damaging evasive move, redirect to Clefable​
 
Back
Top