Roleplay Battle Arcade Challenge: The Royal Guard

#1
Going to give this a try

No Thread to speak of.


<Cyclohm> [Zephyr] (Male)
Nature: Lonely
Type:
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Shield Dust:(Innate)This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)

Static:(Innate)This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.

Overcoat:(Innate)(DW LOCKED)This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Stats:
HP: 110
Atk: Rank 3(+)
Def: Rank 3(-)
SpA: Rank 4
SpD: Rank 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 20


EC: 9/9
MC: 0
DC: 3/5

Attacks:(14)
Tackle
Growl
Twister
Dragon Rage
Charge
Thundershock
Rain Dance
Sonicboom
Double Hit
Slack Off
Hurricane

Dragon Dance
Dragon Breath
Mud-Slap

Thunder
Toxic
Protect
Thunder Wave
Blizzard


*<Lucario> [Naromus] (Male)
Nature: Naive
Type:
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.Justified (DW)(UNLOCKED): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.



Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 104 (+) (+12% Accuracy & Evasion)
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5
Attacks:(38)
*Foresight
*Endure
*Reversal
*Feint
*Force Palm
*Quick Attack
*Counter
*Screech
Dark Pulse
Bone Rush
Detect
Metal Claw
Metal Sound
Close Combat
Heal Pulse
Aura Sphere
Extremespeed
Dragon Pulse
Me First
Quick Guard
Copycat

*Blaze Kick
*Agility
*Vacuum Wave
Sky Uppercut
Cross Chop
Bullet Punch

*Brick Break
*Shadow Claw
*Earthquake
*Rock Slide
Magic Coat
Ice Punch
Thunder Punch
Toxic
Psychic
Dig
Drain Punch


Seviper [VonKarma] (M)
Nature: Brave (+*Att, -15% speed)

Type: Poison
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings

Abilities:
Shed Skin:
Type: Innate
This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Infiltrator (DW):
Type: Innate
Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.

Stats:
HP: 100
Atk: 5(+)
Def: 2
SpA: 4
SpD: 2
Spe: 56 (-)
Base Rank Total: 17

MC: 0
DC: 0/5


Attacks:24
Wrap
Lick
Bite
Poison Tail
Screech
Glare
Crunch
Poison Fang
Swagger
Haze
Night Slash
Poison Jab
Venoshock
Wring Out
Coil


Night Slash
Iron Tail
Body Slam

Earthquake
Flamethrower
Protect
Toxic
X-Scissor

Aqua Tail


-----------------------------------------------------------------------------------

Scientist Lazypants would like to battle!

"I could invent the cure for cancer, but meh."

RNG Roll for Opponent: 58/125


Kirlia(Male)

Types:

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Modest Nature(+SpA, -Atk)
Stats
HP: 90
Atk: Rank 1(-)
Def: Rank 2
SpA: Rank 4(+)
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 13

Abilities:

Synchronize(Innate): Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.

Trace(Can be Activated): This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.

Telepathy(Innate): This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Ability:
Synchronize

Attacks:
Magical Leaf
Growl
Confusion
Double Team
Teleport
Lucky Chant
Heal Pulse
Calm Mind
Psychic

Psyshock
Hidden Power
Thunderbolt
Shadow Ball
Endure
Trick Room

Confuse Ray
Destiny Bond
Disable
Encore


Roulette Randomization
Your roulette for this battle is as follows:
13 7 10 2
18 17 17 2
6 24 10 14
13 8 1 16


Opponent-affecting events
1: Opponent’s Pokemon are poisoned for the battle.
2: Opponent’s Pokemon are burned for the battle.
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).

Challenger-affecting events
9: Challenger’s Pokemon are poisoned for the duration of the battle.
10: Challenger’s Pokemon are burned for the duration of the battle.
11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).

Global events
17: Drought is applied to the battle.
18: Drizzle is applied to the battle.
19: Sandstream is applied to the battle.
20: Snow Warning is applied to the battle.

Miscellaneous events
21: The roulette is sped up for the rest of the challenge(N is doubled).
22: The roulette is slowed down for the rest of the challenge(N is halved)
23: No Event
24: Challenger wins 1 free CC, then battles normally


Please Select Four Events from the Roulette.
 
#3
RNG Roulette Result: 3/4
17: Drought is applied to the battle.


"looks like luck might be on our side, good i don't want to do any work!"

Trick Room - Confuse Ray - Psyshock
 
#5

110 HP
100 EN
Status: None
3/3/4/3/80
Static


90 HP
100 EN
Status: None
1/2/4/2/50
Synchronize



Round 1:
Zephyr uses Rain Dance!
It begain to rain!
-10 Energy

Kirlia uses Trick Room!
The dimensions were twisted!
-10 Energy

Round 2:
Zehpyr uses Protect!
it protected itself!
-7 Energy

Kirlia uses Confuse Ray!
protected
-5 Energy

Round 3:
Kirlia uses Psyshock!
To Crit <625, 909 no
8+3+1.5=12.5 Damage to Zephyr
-5 Energy

Zephyr uses Thunder!
To Crit <625, 9989 no
To Paralyze <3000, 7857 no
12+3+3=18 Damage to Kirlia
-7 Energy


Kirlia: 18 Damage Taken
Zephyr: 13 Damage Taken



97 HP
76 EN
Status: None
3/3/4/3/80
Static


72 HP
80 EN
Status: None
1/2/4/2/50
Synchronize

Trick Room is in effect for 3 more rounds!
Rain continues to fall for 3 more rounds!
 
#7

"Meh, figure it out Kirlia, im going for a sandwich."

Confuse Ray - Psychic - Psychic



97 HP
76 EN
Status: None
3/3/4/3/80
Static


72 HP
80 EN
Status: None
1/2/4/2/50
Synchronize

Trick Room is in effect for 3 more rounds!
Rain continues to fall for 3 more rounds!


Round 1:
Kirlia uses Confuse Ray!
Duration (2-4), 2
Zephyr was slightly confused!
-5 Energy

Zephyr uses Thunder!
Hit Self <5000, 9991 no
To Crit <625, 1575 no
To Paralyze <3000, 3879 no
12+3+3=18 Damage to Kirlia
-11 Energy

Round 2:
Kirlia uses Psychic!
To Crit <625, 2395 no
Lower SpD <1000, 4950 no
10+3+1.5=14.5 Damage to Zephyr
-6 Energy

Zephyr uses Hurricane!
Hit Self <5000, 217 yes
4 Damage to Zephyr
Zephyr snaps out of confusion!
-3 Energy

Round 3:
Kirlia uses Psychic!
To Crit <625, 3917 no
Lower SpD <1000, 208 yes
10+3+1.5=14.5 Damage to Zephyr
Zephyr's Special Defense Fell!
-6 Energy

Zephyr uses Thunder!
To Crit <625, 9997 no
To Paralyze <3000, 1650 yes
12+3+3=18 Damage to Kirlia
Kirlia was paralyzed!
-7 Energy


Kirlia: 36 Damage Taken
Zephyr: 4+14.5+14.5=33 Damage Taken



64 HP
55 EN
Status: None
3/3/4/3/80
Static


36 HP
63 EN
Status: Paralyzed (15%)
1/2/4/2/50
Synchronize

Trick Room is in effect for 2 more rounds!
Rain continues to fall for 2 more rounds!



"Where the hell did that fatass go?!?!"

Confuse Ray - Psychic - Psychic
IF Thunder is used, Disable it that action and push actions down
 
#9

64 HP
55 EN
Status: None
3/3/4/3/80
Static


36 HP
63 EN
Status: Paralyzed (15%)
1/2/4/2/50
Synchronize

Trick Room is in effect for 2 more rounds!
Rain continues to fall for 2 more rounds!


Round 1:
Kirlia uses Confuse Ray!
Fully Paralyzed <1500, 2959 no
failed
-5 Energy

Zephyr uses Protect!
Zephyr protected itself!
-7 Energy

Round 2:
Kirlia uses Psychic!
Fully Paralyzed <1500, 4494 no
To Crit <625, 4482 no
Lower SpD <1000, 116 yes
10+3+1.5+1.75=16.25 Damage to Zephyr
Zephyr's Special Defense Fell!
-6 Energy

Zephyr uses Dragon Breath!
To Crit <625, 2707 no
To Paralyze <3000, 6389 no
6+3+3=12 Damage To Kirlia
-3 Energy

Round 3:
Kirlia uses Psychic!
To Crit <625, 8003 no
Lower SpD <1000, 4158 yes
10+3+1.5+3.5=18 Damage to Zephyr
Zephyr's Special Defense Fell!
-6 Energy

Zephyr uses Pandemonium!
To Crit <625, 1820 no
12*2.25+3=30 Damage to Kirlia
-40 Energy

Kirlia was KOed!


Kirlia: 42 Damage Taken
Zephyr:18+16.25=34 Damage Taken



30 HP
5 EN
Status: None
3/3/4/3/80
Static


KO HP
KO EN
Status: None
1/2/4/2/50
Synchronize

Trick Room is in effect for 2 more rounds!
Rain continues to fall for 2 more rounds!


Congrats, the next round will be posted shortly!
 
#10

Backpacker Jill would like to battle!

"I finally got a day off from work to battle!"

RNG Roll for Opponent: 62/125


Meditite (M)

Types:

Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Adamant Nature(+Atk, -SpA)
Stats
HP: 90
Atk: Rank 3(+) [5 Pure Power]
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2

Abilities:

Pure Power(Trait): This Pokemon has immense inner strength that grows with its development, raising its Attack by 1 Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack is only raised by one Rank.

Telepathy(Innate): This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Ability:
Telepathy(+ Trait: Pure Power)

Moves:
Bide
Meditate
Confusion
Detect
Hidden Power
Swagger
Mind Reader
Feint
Calm Mind
Force Palm

Focus Punch
Frustration
Brick Break
Facade
Rock Slide
Sleep Talk

Drain Punch
Ice Punch
Psycho Cut
Thunderpunch


Roulette Randomization
Your roulette for this battle is as follows:
22 4 18 11
12 22 14 13
23 2 19 4
6 19 11 16


Opponent-affecting events
1: Opponent’s Pokemon are poisoned for the battle.
2: Opponent’s Pokemon are burned for the battle.
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).

Challenger-affecting events
9: Challenger’s Pokemon are poisoned for the duration of the battle.
10: Challenger’s Pokemon are burned for the duration of the battle.
11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).

Global events
17: Drought is applied to the battle.
18: Drizzle is applied to the battle.
19: Sandstream is applied to the battle.
20: Snow Warning is applied to the battle.

Miscellaneous events
21: The roulette is sped up for the rest of the challenge(N is doubled).
22: The roulette is slowed down for the rest of the challenge(N is halved)
23: No Event
24: Challenger wins 1 free CC, then battles normally


Please Select Four Events from the Roulette.
 
#12
RNG Roulette Result: 4/4
23: No Event


"Well let's clean up your act.......WITH INK!!!"

Yawn - Drain Punch - Cross Chop
IF a protective/evasive move is used, chill and push actions down
 
#14

110 HP
100 EN
Status: None
3/3/4/3/80
Static


100 HP
100 EN
Status: None
4/3/1/2/35
Unaware



Round 1:
Zephyr uses Thunder Wave!
Privatyke was paralyzed!
-6 Energy

Privatyke uses Yawn!
Paralyzed <2500, 6975 no
Zephyr became drowsy!
-7 Energy

Round 2:
Zehpyr uses Rain Dance!
It began to rain!
-10 Energy

Privatyke uses Drain Punch!
Paralyzed <2500, 2126 yes
Privatyke was fully Paralyzed!

Round 3:
Zephyr uses Thunder!
To Crit <625, 362 yes
To Paralyze <3000, 6756 no
12+3+3+3*1.5=31 Damage to Privatyke
-7 Energy

Privatyke uses Cross Chop!
Paralyzed <2000, 6504 no
To Hit <8000, 4962 yes
To Crit <625, 5296 no
10+3=13 Damage to Zephyr
-6 Energy




Privatyke: 31 Damage Taken
Zephyr: 13 Damage Taken



97 HP
77 EN
Status: Drowsy
3/3/4/3/80
Static


69 HP
87 EN
Status: Paralyzed (15%)
4/3/1/2/35
Unaware

Rain continues to fall for 3 more rounds!
 
#16

"Curse this weather, its messing up my tidy halls!"

Cross Chop - Recover - Drain Punch



97 HP
77 EN
Status: Drowsy
3/3/4/3/80
Static


69 HP
87 EN
Status: Paralyzed (15%)
4/3/1/2/35
Unaware

Rain continues to fall for 3 more rounds!


Round 1:
Zephyr uses Hurricane!
To Crit <625, 468 yes
To Confuse <3000, 1156 yes
Confusion Duration (2-4), 1
12+3+3*1.5=27 Damage to Privatyke
Privatyke was slightly confused
-7 Energy

Privatyke uses Cross Chop!
Paralyzed <1500, 4747 no
Hit Self <5000, 3230 yes
4+3=7 Damage to Privatyke
Privatyke snapped out of confusion!
-3 Energy

Drowsy Duration roll (1-2) 2
Zephyr fell into a deep sleep!

Round 2:
Zehpyr is asleep!

Privatyke uses Recover!
Privatyke restored 20 HP
-12 Energy

Round 3:
Zephyr is asleep!

Privatyke uses Drain Punch!
Paralyzed <1500, 7578 no
To Crit <625, 9729 no
8+3=11 Damage to Zephyr
5.5 HP Recovered
-11 Energy


Privatyke: 27+7-20-5.5=8.5=9 Damage Taken
Zephyr: 11 Damage Taken



86 HP
70 EN
Status: Asleep (0 Actions)
3/3/4/3/80
Static


60 HP
61 EN
Status: Paralyzed (10%)
4/3/1/2/35
Unaware

Rain continues to fall for 2 more rounds!




"Lets keep him snoozin!"

Yawn - Cross Chop - Drain Punch
 
#18

86 HP
70 EN
Status: Asleep (0 Actions)
3/3/4/3/80
Static


60 HP
61 EN
Status: Paralyzed (10%)
4/3/1/2/35
Unaware

Rain continues to fall for 2 more rounds!


Round 1:
Zephyr uses Protect!
Zephyr protected itself!
-7 Energy

Privatyke uses Yawn!
But it failed....
-7 Energy

Round 2:
Zephyr uses Thunder!
To Crit <625, 8997 no
To Paralyze <3000, 6463 no
12+3+3*1.5=24 Damage to Privatyke
-7 Energy

Privatyke uses Cross Chop!
Paralyzed <1000, 2057 no
To Hit <8000, 4272 yes
To Crit <625, 9565 no
10+3=13 Damage to Zephyr
-6 Energy

Round 3:
Zephyr uses Hurricane!
To Crit <625, 8523 no
To Confuse <3000, 3094 no
12+3*1.5=22.5 Damage to Privatyke
-8 Energy

Privatyke uses Drain Punch!
Paralyzed <1000, 9015 no
To Crit <625, 4774 no
8+3=11 Damage to Zephyr
5.5 HP Recovered
-11 Energy


Privatyke: 24+22.5-5.5=41 Damage Taken
Zephyr: 13+11=24 Damage Taken



62 HP
48 EN
Status: none
3/3/4/3/80
Static


19 HP
37 EN
Status: Paralyzed (5%)
4/3/1/2/35
Unaware

Rain continues to fall for 1 more rounds!
 
#20

62 HP
48 EN
Status: none
3/3/4/3/80
Static


19 HP
37 EN
Status: Paralyzed (5%)
4/3/1/2/35
Unaware

Rain continues to fall for 2 more rounds!


Round 1:
Zephyr uses Thunder!
To Crit <625, 9042 no
12+3+3*1.5=24 Damage to Privatyke
-11 Energy



62 HP
37 EN
Status: none
3/3/4/3/80
Static


KO HP
KO EN
Status: None
4/3/1/2/35
Unaware

Congrats, the next round will be posted shortly
 
#21

Backpacker Jill would like to battle!

"I caught my pokemon while out hiking!"

RNG Roll for Opponent: 62/125


Meditite (M)

Types:

Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Adamant Nature(+Atk, -SpA)
Stats
HP: 90
Atk: Rank 3(+) [5 Pure Power]
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2

Abilities:

Pure Power(Trait): This Pokemon has immense inner strength that grows with its development, raising its Attack by 1 Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack is only raised by one Rank.

Telepathy(Innate): This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Ability:
Telepathy(+ Trait: Pure Power)

Moves:
Bide
Meditate
Confusion
Detect
Hidden Power
Swagger
Mind Reader
Feint
Calm Mind
Force Palm

Focus Punch
Frustration
Brick Break
Facade
Rock Slide
Sleep Talk

Drain Punch
Ice Punch
Psycho Cut
Thunderpunch


Roulette Randomization
Your roulette for this battle is as follows:
22 4 18 11
12 22 14 13
23 2 19 4
6 19 11 16


Opponent-affecting events
1: Opponent’s Pokemon are poisoned for the battle.
2: Opponent’s Pokemon are burned for the battle.
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).

Challenger-affecting events
9: Challenger’s Pokemon are poisoned for the duration of the battle.
10: Challenger’s Pokemon are burned for the duration of the battle.
11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).

Global events
17: Drought is applied to the battle.
18: Drizzle is applied to the battle.
19: Sandstream is applied to the battle.
20: Snow Warning is applied to the battle.

Miscellaneous events
21: The roulette is sped up for the rest of the challenge(N is doubled).
22: The roulette is slowed down for the rest of the challenge(N is halved)
23: No Event
24: Challenger wins 1 free CC, then battles normally


Please Select Four Events from the Roulette.
 
#23
RNG Roulette Result: 3/4
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.

You may pick a berry for each of your mons:
Cheri Berry
Chesto Berry
Pecha Berry
Rawst Berry
Aspeat Berry
Leppa Berry
Oran Berry
Persim Berry
Lum Berry
Sitrus Berry
Figy Berry
Wiki Berry
Mago Berry
Aguav Berry
Iapapa Berry
Razz Berry
 
#25

"Well then, i guess I'll have to try this!"

Ice Punch - Swagger - Ice Punch
IF a protective/evasive move is used, Meditate that action, and push actions down
IF Rain Dance is used, Use a Focus Punch+Ice Punch combo that action