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Roleplay Battle Arcade Challenge: The Royal Guard

Discussion in 'ASB' started by Ragnarokalex, May 28, 2012.

  1. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,994


    -----------------------------------------------------------------------------------
    [​IMG]
    Scientist Lazypants would like to battle!

    "I could invent the cure for cancer, but meh."

    RNG Roll for Opponent: 58/125

    (58) Kirlia (open)

    [​IMG]
    Kirlia(Male)

    Types:

    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Modest Nature(+SpA, -Atk)
    Stats
    HP: 90
    Atk: Rank 1(-)
    Def: Rank 2
    SpA: Rank 4(+)
    SpD: Rank 2
    Spe: 50
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    Abilities:

    Synchronize(Innate): Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.

    Trace(Can be Activated): This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.

    Telepathy(Innate): This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

    Ability:
    Synchronize

    Attacks:
    Magical Leaf
    Growl
    Confusion
    Double Team
    Teleport
    Lucky Chant
    Heal Pulse
    Calm Mind
    Psychic

    Psyshock
    Hidden Power
    Thunderbolt
    Shadow Ball
    Endure
    Trick Room

    Confuse Ray
    Destiny Bond
    Disable
    Encore


    Roulette Randomization
    Your roulette for this battle is as follows:
    13 7 10 2
    18 17 17 2
    6 24 10 14
    13 8 1 16


    Event Descriptions (open)

    Opponent-affecting events
    1: Opponent’s Pokemon are poisoned for the battle.
    2: Opponent’s Pokemon are burned for the battle.
    3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
    4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
    5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
    6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
    7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
    8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).

    Challenger-affecting events
    9: Challenger’s Pokemon are poisoned for the duration of the battle.
    10: Challenger’s Pokemon are burned for the duration of the battle.
    11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
    12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
    13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
    14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
    15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
    16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).

    Global events
    17: Drought is applied to the battle.
    18: Drizzle is applied to the battle.
    19: Sandstream is applied to the battle.
    20: Snow Warning is applied to the battle.

    Miscellaneous events
    21: The roulette is sped up for the rest of the challenge(N is doubled).
    22: The roulette is slowed down for the rest of the challenge(N is halved)
    23: No Event
    24: Challenger wins 1 free CC, then battles normally


    Please Select Four Events from the Roulette.
  2. The Royal Guard

    The Royal Guard

    Joined:
    Sep 20, 2011
    Messages:
    1,495
    2 18 17 17 hope for Drizzle or Burn
  3. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,994
    RNG Roulette Result: 3/4
    17: Drought is applied to the battle.

    [​IMG]
    "looks like luck might be on our side, good i don't want to do any work!"

    Trick Room - Confuse Ray - Psyshock
  4. The Royal Guard

    The Royal Guard

    Joined:
    Sep 20, 2011
    Messages:
    1,495
    We're not going down easy! If you want a win we're gonna make you work for it!

    Rain Dance-Protect-Thunder
  5. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,994
    [​IMG]
    110 HP
    100 EN
    Status: None
    3/3/4/3/80
    Static

    [​IMG]
    90 HP
    100 EN
    Status: None
    1/2/4/2/50
    Synchronize



    Round 1:
    Zephyr uses Rain Dance!
    It begain to rain!
    -10 Energy

    Kirlia uses Trick Room!
    The dimensions were twisted!
    -10 Energy

    Round 2:
    Zehpyr uses Protect!
    it protected itself!
    -7 Energy

    Kirlia uses Confuse Ray!
    protected
    -5 Energy

    Round 3:
    Kirlia uses Psyshock!
    To Crit <625, 909 no
    8+3+1.5=12.5 Damage to Zephyr
    -5 Energy

    Zephyr uses Thunder!
    To Crit <625, 9989 no
    To Paralyze <3000, 7857 no
    12+3+3=18 Damage to Kirlia
    -7 Energy


    Kirlia: 18 Damage Taken
    Zephyr: 13 Damage Taken


    [​IMG]
    97 HP
    76 EN
    Status: None
    3/3/4/3/80
    Static

    [​IMG]
    72 HP
    80 EN
    Status: None
    1/2/4/2/50
    Synchronize

    Trick Room is in effect for 3 more rounds!
    Rain continues to fall for 3 more rounds!
  6. The Royal Guard

    The Royal Guard

    Joined:
    Sep 20, 2011
    Messages:
    1,495
    Thunder-Hurricane-Thunder
    If Disable is used switch Act 1 and Act 3 to Dragon Breathe
  7. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,994
    [​IMG]
    "Meh, figure it out Kirlia, im going for a sandwich."

    Confuse Ray - Psychic - Psychic


    [​IMG]
    97 HP
    76 EN
    Status: None
    3/3/4/3/80
    Static

    [​IMG]
    72 HP
    80 EN
    Status: None
    1/2/4/2/50
    Synchronize

    Trick Room is in effect for 3 more rounds!
    Rain continues to fall for 3 more rounds!


    Round 1:
    Kirlia uses Confuse Ray!
    Duration (2-4), 2
    Zephyr was slightly confused!
    -5 Energy

    Zephyr uses Thunder!
    Hit Self <5000, 9991 no
    To Crit <625, 1575 no
    To Paralyze <3000, 3879 no
    12+3+3=18 Damage to Kirlia
    -11 Energy

    Round 2:
    Kirlia uses Psychic!
    To Crit <625, 2395 no
    Lower SpD <1000, 4950 no
    10+3+1.5=14.5 Damage to Zephyr
    -6 Energy

    Zephyr uses Hurricane!
    Hit Self <5000, 217 yes
    4 Damage to Zephyr
    Zephyr snaps out of confusion!
    -3 Energy

    Round 3:
    Kirlia uses Psychic!
    To Crit <625, 3917 no
    Lower SpD <1000, 208 yes
    10+3+1.5=14.5 Damage to Zephyr
    Zephyr's Special Defense Fell!
    -6 Energy

    Zephyr uses Thunder!
    To Crit <625, 9997 no
    To Paralyze <3000, 1650 yes
    12+3+3=18 Damage to Kirlia
    Kirlia was paralyzed!
    -7 Energy


    Kirlia: 36 Damage Taken
    Zephyr: 4+14.5+14.5=33 Damage Taken


    [​IMG]
    64 HP
    55 EN
    Status: None
    3/3/4/3/80
    Static

    [​IMG]
    36 HP
    63 EN
    Status: Paralyzed (15%)
    1/2/4/2/50
    Synchronize

    Trick Room is in effect for 2 more rounds!
    Rain continues to fall for 2 more rounds!


    [​IMG]
    "Where the hell did that fatass go?!?!"

    Confuse Ray - Psychic - Psychic
    IF Thunder is used, Disable it that action and push actions down
  8. The Royal Guard

    The Royal Guard

    Joined:
    Sep 20, 2011
    Messages:
    1,495
    Protect-Dragon Breath-(Pandemonium)Hurricane+Hurricane combo
  9. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,994
    [​IMG]
    64 HP
    55 EN
    Status: None
    3/3/4/3/80
    Static

    [​IMG]
    36 HP
    63 EN
    Status: Paralyzed (15%)
    1/2/4/2/50
    Synchronize

    Trick Room is in effect for 2 more rounds!
    Rain continues to fall for 2 more rounds!


    Round 1:
    Kirlia uses Confuse Ray!
    Fully Paralyzed <1500, 2959 no
    failed
    -5 Energy

    Zephyr uses Protect!
    Zephyr protected itself!
    -7 Energy

    Round 2:
    Kirlia uses Psychic!
    Fully Paralyzed <1500, 4494 no
    To Crit <625, 4482 no
    Lower SpD <1000, 116 yes
    10+3+1.5+1.75=16.25 Damage to Zephyr
    Zephyr's Special Defense Fell!
    -6 Energy

    Zephyr uses Dragon Breath!
    To Crit <625, 2707 no
    To Paralyze <3000, 6389 no
    6+3+3=12 Damage To Kirlia
    -3 Energy

    Round 3:
    Kirlia uses Psychic!
    To Crit <625, 8003 no
    Lower SpD <1000, 4158 yes
    10+3+1.5+3.5=18 Damage to Zephyr
    Zephyr's Special Defense Fell!
    -6 Energy

    Zephyr uses Pandemonium!
    To Crit <625, 1820 no
    12*2.25+3=30 Damage to Kirlia
    -40 Energy

    Kirlia was KOed!


    Kirlia: 42 Damage Taken
    Zephyr:18+16.25=34 Damage Taken


    [​IMG]
    30 HP
    5 EN
    Status: None
    3/3/4/3/80
    Static

    [​IMG]
    KO HP
    KO EN
    Status: None
    1/2/4/2/50
    Synchronize

    Trick Room is in effect for 2 more rounds!
    Rain continues to fall for 2 more rounds!


    Congrats, the next round will be posted shortly!
  10. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,994
    [​IMG]
    Backpacker Jill would like to battle!

    "I finally got a day off from work to battle!"

    RNG Roll for Opponent: 62/125

    (62) Meditite (open)

    [​IMG]
    Meditite (M)

    Types:

    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Adamant Nature(+Atk, -SpA)
    Stats
    HP: 90
    Atk: Rank 3(+) [5 Pure Power]
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 60
    Size Class: 1
    Weight Class: 2

    Abilities:

    Pure Power(Trait): This Pokemon has immense inner strength that grows with its development, raising its Attack by 1 Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack is only raised by one Rank.

    Telepathy(Innate): This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

    Ability:
    Telepathy(+ Trait: Pure Power)

    Moves:
    Bide
    Meditate
    Confusion
    Detect
    Hidden Power
    Swagger
    Mind Reader
    Feint
    Calm Mind
    Force Palm

    Focus Punch
    Frustration
    Brick Break
    Facade
    Rock Slide
    Sleep Talk

    Drain Punch
    Ice Punch
    Psycho Cut
    Thunderpunch


    Roulette Randomization
    Your roulette for this battle is as follows:
    22 4 18 11
    12 22 14 13
    23 2 19 4
    6 19 11 16


    Event Descriptions (open)

    Opponent-affecting events
    1: Opponent’s Pokemon are poisoned for the battle.
    2: Opponent’s Pokemon are burned for the battle.
    3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
    4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
    5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
    6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
    7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
    8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).

    Challenger-affecting events
    9: Challenger’s Pokemon are poisoned for the duration of the battle.
    10: Challenger’s Pokemon are burned for the duration of the battle.
    11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
    12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
    13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
    14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
    15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
    16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).

    Global events
    17: Drought is applied to the battle.
    18: Drizzle is applied to the battle.
    19: Sandstream is applied to the battle.
    20: Snow Warning is applied to the battle.

    Miscellaneous events
    21: The roulette is sped up for the rest of the challenge(N is doubled).
    22: The roulette is slowed down for the rest of the challenge(N is halved)
    23: No Event
    24: Challenger wins 1 free CC, then battles normally


    Please Select Four Events from the Roulette.
  11. The Royal Guard

    The Royal Guard

    Joined:
    Sep 20, 2011
    Messages:
    1,495
  12. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,994
    RNG Roulette Result: 4/4
    23: No Event

    [​IMG]
    "Well let's clean up your act.......WITH INK!!!"

    Yawn - Drain Punch - Cross Chop
    IF a protective/evasive move is used, chill and push actions down
  13. The Royal Guard

    The Royal Guard

    Joined:
    Sep 20, 2011
    Messages:
    1,495
    Thunder Wave-Rain Dance-Thunder
  14. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,994
    [​IMG]
    110 HP
    100 EN
    Status: None
    3/3/4/3/80
    Static

    [​IMG]
    100 HP
    100 EN
    Status: None
    4/3/1/2/35
    Unaware



    Round 1:
    Zephyr uses Thunder Wave!
    Privatyke was paralyzed!
    -6 Energy

    Privatyke uses Yawn!
    Paralyzed <2500, 6975 no
    Zephyr became drowsy!
    -7 Energy

    Round 2:
    Zehpyr uses Rain Dance!
    It began to rain!
    -10 Energy

    Privatyke uses Drain Punch!
    Paralyzed <2500, 2126 yes
    Privatyke was fully Paralyzed!

    Round 3:
    Zephyr uses Thunder!
    To Crit <625, 362 yes
    To Paralyze <3000, 6756 no
    12+3+3+3*1.5=31 Damage to Privatyke
    -7 Energy

    Privatyke uses Cross Chop!
    Paralyzed <2000, 6504 no
    To Hit <8000, 4962 yes
    To Crit <625, 5296 no
    10+3=13 Damage to Zephyr
    -6 Energy




    Privatyke: 31 Damage Taken
    Zephyr: 13 Damage Taken


    [​IMG]
    97 HP
    77 EN
    Status: Drowsy
    3/3/4/3/80
    Static

    [​IMG]
    69 HP
    87 EN
    Status: Paralyzed (15%)
    4/3/1/2/35
    Unaware

    Rain continues to fall for 3 more rounds!
  15. The Royal Guard

    The Royal Guard

    Joined:
    Sep 20, 2011
    Messages:
    1,495
    Hurricane-Thunder-Hurricane
  16. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,994
    [​IMG]
    "Curse this weather, its messing up my tidy halls!"

    Cross Chop - Recover - Drain Punch


    [​IMG]
    97 HP
    77 EN
    Status: Drowsy
    3/3/4/3/80
    Static

    [​IMG]
    69 HP
    87 EN
    Status: Paralyzed (15%)
    4/3/1/2/35
    Unaware

    Rain continues to fall for 3 more rounds!


    Round 1:
    Zephyr uses Hurricane!
    To Crit <625, 468 yes
    To Confuse <3000, 1156 yes
    Confusion Duration (2-4), 1
    12+3+3*1.5=27 Damage to Privatyke
    Privatyke was slightly confused
    -7 Energy

    Privatyke uses Cross Chop!
    Paralyzed <1500, 4747 no
    Hit Self <5000, 3230 yes
    4+3=7 Damage to Privatyke
    Privatyke snapped out of confusion!
    -3 Energy

    Drowsy Duration roll (1-2) 2
    Zephyr fell into a deep sleep!

    Round 2:
    Zehpyr is asleep!

    Privatyke uses Recover!
    Privatyke restored 20 HP
    -12 Energy

    Round 3:
    Zephyr is asleep!

    Privatyke uses Drain Punch!
    Paralyzed <1500, 7578 no
    To Crit <625, 9729 no
    8+3=11 Damage to Zephyr
    5.5 HP Recovered
    -11 Energy


    Privatyke: 27+7-20-5.5=8.5=9 Damage Taken
    Zephyr: 11 Damage Taken


    [​IMG]
    86 HP
    70 EN
    Status: Asleep (0 Actions)
    3/3/4/3/80
    Static

    [​IMG]
    60 HP
    61 EN
    Status: Paralyzed (10%)
    4/3/1/2/35
    Unaware

    Rain continues to fall for 2 more rounds!



    [​IMG]
    "Lets keep him snoozin!"

    Yawn - Cross Chop - Drain Punch
  17. The Royal Guard

    The Royal Guard

    Joined:
    Sep 20, 2011
    Messages:
    1,495
    Protect-Thunder-Hurricane
  18. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,994
    [​IMG]
    86 HP
    70 EN
    Status: Asleep (0 Actions)
    3/3/4/3/80
    Static

    [​IMG]
    60 HP
    61 EN
    Status: Paralyzed (10%)
    4/3/1/2/35
    Unaware

    Rain continues to fall for 2 more rounds!


    Round 1:
    Zephyr uses Protect!
    Zephyr protected itself!
    -7 Energy

    Privatyke uses Yawn!
    But it failed....
    -7 Energy

    Round 2:
    Zephyr uses Thunder!
    To Crit <625, 8997 no
    To Paralyze <3000, 6463 no
    12+3+3*1.5=24 Damage to Privatyke
    -7 Energy

    Privatyke uses Cross Chop!
    Paralyzed <1000, 2057 no
    To Hit <8000, 4272 yes
    To Crit <625, 9565 no
    10+3=13 Damage to Zephyr
    -6 Energy

    Round 3:
    Zephyr uses Hurricane!
    To Crit <625, 8523 no
    To Confuse <3000, 3094 no
    12+3*1.5=22.5 Damage to Privatyke
    -8 Energy

    Privatyke uses Drain Punch!
    Paralyzed <1000, 9015 no
    To Crit <625, 4774 no
    8+3=11 Damage to Zephyr
    5.5 HP Recovered
    -11 Energy


    Privatyke: 24+22.5-5.5=41 Damage Taken
    Zephyr: 13+11=24 Damage Taken


    [​IMG]
    62 HP
    48 EN
    Status: none
    3/3/4/3/80
    Static

    [​IMG]
    19 HP
    37 EN
    Status: Paralyzed (5%)
    4/3/1/2/35
    Unaware

    Rain continues to fall for 1 more rounds!
  19. The Royal Guard

    The Royal Guard

    Joined:
    Sep 20, 2011
    Messages:
    1,495
    Thunder-Laugh-Wait for next round

    Thunder Thunder Thunder
  20. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,994
    [​IMG]
    62 HP
    48 EN
    Status: none
    3/3/4/3/80
    Static

    [​IMG]
    19 HP
    37 EN
    Status: Paralyzed (5%)
    4/3/1/2/35
    Unaware

    Rain continues to fall for 2 more rounds!


    Round 1:
    Zephyr uses Thunder!
    To Crit <625, 9042 no
    12+3+3*1.5=24 Damage to Privatyke
    -11 Energy


    [​IMG]
    62 HP
    37 EN
    Status: none
    3/3/4/3/80
    Static

    [​IMG]
    KO HP
    KO EN
    Status: None
    4/3/1/2/35
    Unaware

    Congrats, the next round will be posted shortly
  21. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,994
    [​IMG]
    Backpacker Jill would like to battle!

    "I caught my pokemon while out hiking!"

    RNG Roll for Opponent: 62/125

    (62) Meditite (open)

    [​IMG]
    Meditite (M)

    Types:

    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Adamant Nature(+Atk, -SpA)
    Stats
    HP: 90
    Atk: Rank 3(+) [5 Pure Power]
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 60
    Size Class: 1
    Weight Class: 2

    Abilities:

    Pure Power(Trait): This Pokemon has immense inner strength that grows with its development, raising its Attack by 1 Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack is only raised by one Rank.

    Telepathy(Innate): This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

    Ability:
    Telepathy(+ Trait: Pure Power)

    Moves:
    Bide
    Meditate
    Confusion
    Detect
    Hidden Power
    Swagger
    Mind Reader
    Feint
    Calm Mind
    Force Palm

    Focus Punch
    Frustration
    Brick Break
    Facade
    Rock Slide
    Sleep Talk

    Drain Punch
    Ice Punch
    Psycho Cut
    Thunderpunch


    Roulette Randomization
    Your roulette for this battle is as follows:
    22 4 18 11
    12 22 14 13
    23 2 19 4
    6 19 11 16


    Event Descriptions (open)

    Opponent-affecting events
    1: Opponent’s Pokemon are poisoned for the battle.
    2: Opponent’s Pokemon are burned for the battle.
    3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
    4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
    5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
    6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
    7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
    8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).

    Challenger-affecting events
    9: Challenger’s Pokemon are poisoned for the duration of the battle.
    10: Challenger’s Pokemon are burned for the duration of the battle.
    11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
    12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
    13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
    14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
    15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
    16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).

    Global events
    17: Drought is applied to the battle.
    18: Drizzle is applied to the battle.
    19: Sandstream is applied to the battle.
    20: Snow Warning is applied to the battle.

    Miscellaneous events
    21: The roulette is sped up for the rest of the challenge(N is doubled).
    22: The roulette is slowed down for the rest of the challenge(N is halved)
    23: No Event
    24: Challenger wins 1 free CC, then battles normally


    Please Select Four Events from the Roulette.
  22. The Royal Guard

    The Royal Guard

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    Sep 20, 2011
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    1,495
  23. Ragnarokalex

    Ragnarokalex

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    RNG Roulette Result: 3/4
    13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.

    You may pick a berry for each of your mons:
    Cheri Berry
    Chesto Berry
    Pecha Berry
    Rawst Berry
    Aspeat Berry
    Leppa Berry
    Oran Berry
    Persim Berry
    Lum Berry
    Sitrus Berry
    Figy Berry
    Wiki Berry
    Mago Berry
    Aguav Berry
    Iapapa Berry
    Razz Berry
  24. The Royal Guard

    The Royal Guard

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    Everyone gets a Sitrius berry!
  25. Ragnarokalex

    Ragnarokalex

    Joined:
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    Messages:
    3,994
    [​IMG]
    "Well then, i guess I'll have to try this!"

    Ice Punch - Swagger - Ice Punch
    IF a protective/evasive move is used, Meditate that action, and push actions down
    IF Rain Dance is used, Use a Focus Punch+Ice Punch combo that action

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