Battle Arcade Challenge: The Royal Guard

RNG Roulette Result: 8/8
18: Drizzle is applied to the battle.

Porygon2: Psychic Lucario - Psybeam Lucario - Psychic Lucario
IF lucario uses Dig, use agility once, and push actions down

Gabite: Dig Lucario - Dig Lucario - Dig Lucario
IF Lucario uses Dig, earthquake that action
 

100 HP
100 EN
Status: None
4/3/4/2/104(+14% ACC)
Steadfast

100 HP
100 EN
Status: None
5/3/2/4/65
Air Lock


100 HP
100 EN
Status: None
4/3/1/2/82
Rough Skin

100 HP
100 EN
Status: None
3/3/5/2/52(-10%EVA)
Analytic

Round 1:
Lionheart uses Ice Punch!
To Crit <625, 3400 no
To Freeze <1000, 6172 no
8+1.5*2.25=21.375 Damage to Gabite
5 Recoil to Lionheart
-6 Energy

Gabite uses Dig!
To Crit <625, 8965 no
8+3+1.5*1.5=18.75 Damage to Lionheart
-9 Energy

Porygon2 uses Psychic!
To Crit <625, 2048 no
Lower SpD <1000, 9757 no
10+2+4.5=16.5 Damage to Lionheart
-8 Energy

Casalimai uses Mega Ice Punch!
To Crit <625, 4352 no
To Freeze <2000, 823
Gabite was Frozen!
8*2.25+3*2.25=47.25 Damage to Gabite
12 Recoil to Casalimia
-35 Energy

Round 2:
Lionheart uses Ice Punch!
To Crit <625, 971 no
To Freeze <1000, 6172 no
8+1.5*2.25=21.375 Damage to Gabite
5 Recoil to Lionheart
-10 Energy

Gabite is Frozen!

Casalimai is cooling down!

Porygon2 uses Psyshock!
To Crit <625, 3302 no
8+2+3=13 Damage to Lionheart
-6 Energy

Round 3:
Lionheart uses Ice Punch!
To Crit <625, 6761 no
To Freeze <1000, 6172 no
8+1.5*2.25=21.375 Damage to Gabite
5 Recoil to Lionheart
-10 Energy

Gabite was KOed!

Casalimai uses Drain Punch!
To Crit <625, 9074 no
8+3+3*1.5=21 Damage to Porygon2
10.5 Damage recovered
-11 Energy

Porygon2 uses Psychic!
To Crit <625, 283 yes
Lower SpD <1000, 9757 no
10+2+4.5+3=19.5 Damage to Lionheart
-8 Energy



Casalimai: 12-10.5=1 Damage Taken
Lionheart: 5+5+5+19.5+16.5+18.75=83 Damage Taken
Gabite: Dead Damage Taken
Porygon2: 21 Damage Taken


17 HP
70 EN
Status: None
4/3/4/2/104(+14% ACC)
Steadfast

99 HP
54 EN
Status: None
5/3/2/4/65
Air Lock


KO HP
KO EN
Status: None
4/3/1/2/82
Rough Skin

79 HP
78 EN
Status: None
3/3/5/2/52(-10%EVA)
Analytic
 
Lucario-Drain Punch-Close Combat-Drain Punch
If Endure then Toxic once

Revenankh-Mach Punch-Drain Punch-Drain Punch
If Recovery Taunt but once
 

17 HP
70 EN
Status: None
4/3/4/2/104(+14% ACC)
Steadfast

99 HP
54 EN
Status: None
5/3/2/4/65
Air Lock


KO HP
KO EN
Status: None
4/3/1/2/82
Rough Skin

79 HP
78 EN
Status: None
3/3/5/2/52(-10%EVA)
Analytic

Round 1:
Casalimai uses Mach Punch!
To Crit <625, 9817 no
4+3+3*1.5=15 Damage to Porygon2
-3 Energy

Lionheart uses Drain Punch!
To Crit <625, 5027 no
8+3+1.5*1.5=18.75 Damage to Porygon2
9 HP Recovered
-11 Energy

Porygon2 uses Mega Psychic!
To Crit <625, 9069 no
Lower SpD <1000, 9757 no
10*2.25+2+4.5=29 Damage to Lionheart
-35 Energy

Lionheart was KOed!

Round 2:
Casalimai uses Drain Punch!
To Crit <625, 3207 no
8+3+3*1.5=21 Damage to Porygon2
10.5 HP Recovered
-11 Energy

Porygon2 Cooled Down!

Round 3:
Casalimai uses Drain Punch!
To Crit <625, 3689 no
8+3+3*1.5=21 Damage to Porygon2
10.5 HP Recovered
-11 Energy

Porygon2 uses Psyshock!
To Crit <625, 8545 no
8+3*1.5=16.5 Damage to Casalimai
-6 Energy


Casalimai: 16.5-10.5-10.5=5 HP Recovered
Lionheart: Im dead
Porygon2: 21+21+15+18.75=76 Damage Taken


KO HP
KO EN
Status: None
4/3/4/2/104(+14% ACC)
Steadfast

100 HP
24 EN
Status: None
5/3/2/4/65
Air Lock


KO HP
KO EN
Status: None
4/3/1/2/82
Rough Skin

3 HP
37 EN
Status: None
3/3/5/2/52(-10%EVA)
Analytic

Psyshock+Psyshock - cooldown - Psychic+psychic


Lionheart 4 KOC
Casalimai 2 KOC
 
Well its dead, here's the next match!


Arcade Star Dahlia wants to battle!

"No need to worry. ♪ Let chance do what it does. Like surprises from the game board, life goes through twists and turns. No need to worry. ♪ Things will go as they will. But, enough of that. I know one thing for certain. You have arrived here not merely because you were lucky. Let us not waste any time. I wish to test your skills myself!"



Dusknoir(F)

Type:

Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Quiet Nature(+SpA, -Spe)
Stats
HP: 90
Atk: Rank 4
Def: Rank 5
SpA: Rank 4(+)
SpD: Rank 5
Spe: 39(-)
Size Class: 4
Weight Class: 5
Base Rank Total: 21
-10% Evasion

Abilities:

Pressure(Innate): This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Ability:
Pressure

Moves
ThunderPunch
Fire Punch
Ice Punch
Gravity
Bind
Leer
Night Shade
Disable
Foresight
Astonish
Confuse Ray
Shadow Sneak
Pursuit
Curse
Will-O-Wisp
Shadow Punch
Hex
Mean Look
Payback
Future Sight

Focus Punch
Calm Mind
Toxic
Hidden Power Grass 7
Sunny Day
Taunt
Ice Beam
Blizzard
Hyper Beam
Protect
Rain Dance
Telekinesis
Frustration
Earthquake
Return
Psychic
Shadow Ball
Brick Break
Double Team
Rock Tomb
Torment
Facade
Secret Power
Rest
Attract
Thief
Round
Skill Swap
Snatch
Focus Blast
Fling
Charge Beam
Endure
Embargo
Giga Impact
Flash
Psych Up
Captivate
Bulldoze
Dark Pulse
Rock Slide
Sleep Talk
Natural Gift
Dream Eater
Swagger
Substitute
Trick Room
Strength
Rock Smash

Destiny Bond
Faint Attack
Grudge
Imprison
Memento
Ominous Wind
Pain Split

Body Slam
Counter
DynamicPunch
Double-Edge
Headbutt
Helping Hand
Icy Wind
Mega Kick
Mega Punch
Metronome
Mimic
Mud Slap
Nightmare
Seismic Toss
Snore
Spite
Sucker Punch
Trick
Wonder Room

Omastar(F)

Types:

Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Ice Moves have Energy Cost reduced by one (1).

Modest Nature(+SpA, -Atk)
Stats
HP: 100
Atk: Rank 1(-)
Def: Rank 5
SpA: Rank 5(+)
SpD: Rank 3
Spe: 55
Size Class: 2
Weight Class: 3
Base Rank Total: 19

Abilities:

Swift Swim(Innate): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

Shell Armor(Innate): This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Weak Armor(Innate): The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

Ability:
Swift Swim

Moves:
Water Gun
Constrict
Withdraw
Horn Attack
Leer
Bite
Rollout
Mud Shot
Brine
Protect
Spike Cannon
Tickle
AncientPower
Rock Blast
Shell Smash
Hydro Pump

Headbutt
Curse
Water Pulse
Toxic
Horn Drill
Body Slam
Take Down
Double-Edge
BubbleBeam
Hidden Power Electric 7
Ice Beam
Snore
Blizzard
Hyper Beam
Icy Wind
Submission
Rain Dance
Seismic Toss
Rage
Frustration
Smack Down
Return
Mimic
Double Team
Reflect
Bide
Sandstorm
Rock Tomb
Skull Bash
Facade
Secret Power
Rest
Attract
Thief
Round
Scald
Endure
Giga Impact
Rock Polish
Stone Edge
Gyro Ball
Stealth Rock
Captivate
Rock Slide
Sleep Talk
Natural Gift
Swagger
Substitute
Surf
Whirpool
Rock Smash
Waterfall
Dive

Aurora Beam
Haze
Knock Off
Muddy Water
Slam
Spikes
Supersonic
Toxic Spikes
Wring Out

Earth Power
Icy Wind
Iron Defense
Mimic
Rock Throw

Metagross(-)

Types:

Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Psychic: Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Quiet Nature(+SpA, -Spe)
Stas
HP: 100
Atk: Rank 5
Def: Rank 5
SpA: Rank 4(+)
SpD: Rank 3
Spe: 60(-)
Size Class: 4
Weight Class: 9 (550 kg)
Base Rank Total: 22

Abilities:

Clear Body(Innate): This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)

Light Metal(Trait): The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Ability:
Clear Body (+ Light Metal Trait)

Moves:
Take Down
Confusion
Metal Claw
Scary Face
Pursuit
Miracle Eye
Psychic
Iron Defense
Meteor Mash
Agility
Hyper Beam

Hone Claws
Psyshock
Toxic
Hidden Power Fire 7
Sunny Day
Light Screen
Protect
Rain Dance
Telekinesis
Frustration
Earthquake
Return
Psychic
Shadow Ball
Brick Break
Double Team
Reflect
Sludge Bomb
Sandstorm
Rock Tomb
Aerial Ace
Facade
Secret Power
Rest
Round
Endure
Explosion
Giga Impact
Rock Polish
Flash
Gyro Ball
Stealth Rock
Psych Up
Bulldoze
Rock Slide
Sleep Talk
Natural Gift
Grass Knot
Substitute
Flash Cannon
Cut
Strength
Rock Smash

Block
Body Slam
Defense Curl
Double-Edge
DynamicPunch
Fury Cutter
Gravity
Headbutt
Ice Punch
Icy Wind
Iron Defense
Iron Head
Magnet Rise
Mimic
Mud-Slap
Refresh
Rollout
Selfdestruct
Signal Beam
Snore
Swift
ThunderPunch
Trick
Zen Headbutt

Scrafty(F)

Types:

Dark: Dark STAB, Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Adamant Nature(+Atk, -SpA)
Stats
HP: 100
Atk: Rank 4(+)
Def: Rank 4
SpA: Rank 1(-)
SpD: Rank 4
Spe: 58
Size Class: 2
Weight Class: 3
Base Rank Total: 18

Abilities:

Shed Skin(Innate): This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Moxie(Innate): This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Intimidate(Can Be Activated): When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents. [Command: (Ability: Intimidate)]

Ability:
Shed Skin

Moves:
Leer
Low Kick
Sand-Attack
Faint Attack
Headbutt
Swagger
Brick Break
Payback
Chip Away
Hi Jump Kick
Scary Face
Crunch
Facade
Rock Climb
Focus Punch
Head Smash

Dragon Claw
Roar
Toxic
Bulk Up
Hidden Power Flying 7
Sunny Day
Taunt
Hyper Beam
Protect
Rain Dance
Frustration
Smack Down
Return
Dig
Double Team
Sludge Bomb
Rock Tomb
Torment
Rest
Attract
Thief
Low Sweep
Round
Focus Blast
Fling
Incinerate
Retaliate
Giga Impact
Stone Edge
Rock Slide
Dragon Tail
Work Up
Poison Jab
Grass Knot
Swagger
Substitute
Rock Smash
Snarl
Strength

Amnesia
Counter
Detect
Dragon Dance
Drain Punch
Fake Out
Fire Punch
Ice Punch
ThunderPunch
Zen Headbutt

Dark Pulse
Dragon Pulse
Dual Chop
Foul Play
Iron Defense
Iron Head
Iron Tail
Knock Off
Outrage
Sleep Talk
Snatch
Snore
Spite
Super Fang



Now choose which Pokmon you shall be leading with challenger!
 

"Then our grand performance shall open with Scrafty and Dusknoir! Now spin the Roulette Challenger and let the games begin!"

Roulette Randomization
Your roulette for this battle is as follows:
10 22 1 13
13 13 5 21
17 22 10 23
19 10 19 13

Opponent-affecting events
1: Opponent’s Pokemon are poisoned for the battle.
2: Opponent’s Pokemon are burned for the battle.
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).

Challenger-affecting events
9: Challenger’s Pokemon are poisoned for the duration of the battle.
10: Challenger’s Pokemon are burned for the duration of the battle.
11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).

Global events
17: Drought is applied to the battle.
18: Drizzle is applied to the battle.
19: Sandstream is applied to the battle.
20: Snow Warning is applied to the battle.

Miscellaneous events
21: The roulette is sped up for the rest of the challenge(N is doubled).
22: The roulette is slowed down for the rest of the challenge(N is halved)
23: No Event
24: Challenger wins 1 free CC, then battles normally


Please Select Four Events from the Roulette.

Please select 8 Consecutive Events from the roulette
 
RNG Roulette Result: 5/8
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.

Select a berry for each of your pokemon!

Cheri Berry
Chesto Berry
Pecha Berry
Rawst Berry
Aspeat Berry
Leppa Berry
Oran Berry
Persim Berry
Lum Berry
Sitrus Berry
Figy Berry
Wiki Berry
Mago Berry
Aguav Berry
Iapapa Berry
Razz Berry
 

"Now we will start the grand show!"

Scrafty: Fake Out Cyclohm - Protect - Taunt Cyclohm
IF Cyclohm uses Protect A1, Taunt Lucario A1, and push actions down

Dusknoir: Toxic Cyclohm - Brick Break Lucario - Fire Punch Lucario
IF Cyclohm uses Protect A1, switch A1 and A2 around
 

100 HP
100 EN
Status: None
4/3/4/2/104(+14% ACC)
Steadfast
Lum Berry

110 HP
100 EN
Status: None
1/4/5/3/80
Static
Wiki Berry


110 HP
100 EN
Status: None
5/3/2/4/65
Air Lock
Lum Berry

100 HP
100 EN
Status: None
5/3/2/4/65
Pressure
Figy Berry




90 HP
100 EN
Status: None
4/4/1/4/58
Shed Skin

100 HP
100 EN
Status: None
4/5/4/5/39(-10%EVA)
Pressure


100 HP
100 EN
Status: None
1/5/5/3/55
Swift Swim

100 HP
100 EN
Status: None
5/5/4/3/60
Clear body+Light Metal


Round 1:
Scrafty uses Fake Out!
To Crit <625, 2815 no
4 damage to Zephyr
-4 Energy

Lionheart uses Close Combat!
To Crit <625, 3004 no
12+3*1.5=22.5 damage to Scrafty
Lionheart's defenses fell!
-7 Energy

Zephyr Flinched!

Dusknoir uses Toxic!
To hit <9000, 1287 yes
Zephyr was badly poisoned!
-7 Energy

Poison deals 1 Damage to Zephyr!

Round 2:
Scrafty uses Protect!
Scrafty protected itself!
-14 Energy

Lionheart uses Drain Punch!
To Crit <625, 6089 no
8+3*1.5=16.5 Damage protected
-11 Energy

Zephyr uses Rain Dance!
Rain began to fall
-10 Energy

Dusknoir uses Brick Break!
To Crit <625, 196 yes
8+3+1.5*1.5+1.75=20.5 Damage to Lionheart
-6 Energy

Poison deals 1 Damage to Zephyr!

Round 3:
Lionheart uses Close Combat!
To Crit <625, 7112 no
12+3*1.5=22.5 damage to Scrafty
Lionheart's defenses fell!
-7 Energy

Scrafty uses Taunt!
Zephyr fell for the taunt!
-10 Energy

Dusknoir uses Fire Punch!
To Crit <625, 9932 no
To Burn <1000, 6329 no
8+1.5*1.5+3.5=17.75 Damage to Lionheart
-6 Energy

Zephyr uses Mega Hurricane!
To Crit <625, 326 yes
To Confuse <6000, 7815 no
12*2.25+1.5+3*1.5=47.25 Damage to Scrafty
-35 Energy

Poison deals 1 Damage to Zephyr!

Lionheart:22.5+17.75=40 Damage Taken
Zephyr: 4+3=7 Damage Taken
Scrafty:22.5+47.25+22.5=92 Damage Taken
Dusknoir: No Damage Taken



60 HP
75 EN
Status: -2 Def
4/3/4/2/104(+14% ACC)
Steadfast
Lum Berry

103 HP
55 EN
Status: Badly Poisoned (2 DPA), Taunted(5 Actions), Cooling Down
1/4/5/3/80
Static
Wiki Berry


110 HP
100 EN
Status: None
5/3/2/4/65
Air Lock
Lum Berry

100 HP
100 EN
Status: None
5/3/2/4/65
Pressure
Figy Berry




90 HP
81 EN
Status: None
4/4/1/4/58
Shed Skin

8 HP
72 EN
Status: None
4/5/4/5/39(-10%EVA)
Pressure


100 HP
100 EN
Status: None
1/5/5/3/55
Swift Swim

100 HP
100 EN
Status: None
5/5/4/3/60
Clear body+Light Metal
 
Cyclohm-Cooldown-Thunder Dusknoir twice
If your target is under the effect of a protective/evasive move then switch targets
If Thunder is disabled then switch to Hurricane

Lucario: Mach Punch Scrafty-Shadow Claw Dusknoir twice
If your target is under the effect of a protective/evasive move then switch targets
If Scrafty is under the effects of Endure
 

Well now I do believe we need to revisit an old lesson here."

Scrafty: Fake Out Lucario - Drain Punch Lucario+Drain Punch Lucario - Drain Punch Lucario

Dusknoir: Sunny Day - Fire punch Lucario+Fire Punch Lucario - Fire Punch Lucario


60 HP
75 EN
Status: -2 Def
4/3/4/2/104(+14% ACC)
Steadfast
Lum Berry

103 HP
55 EN
Status: Badly Poisoned (2 DPA), Taunted(5 Actions), Cooling Down
1/4/5/3/80
Static
Wiki Berry


110 HP
100 EN
Status: None
5/3/2/4/65
Air Lock
Lum Berry

100 HP
100 EN
Status: None
5/3/2/4/65
Pressure
Figy Berry




90 HP
81 EN
Status: None
4/4/1/4/58
Shed Skin

8 HP
72 EN
Status: None
4/5/4/5/39(-10%EVA)
Pressure


100 HP
100 EN
Status: None
1/5/5/3/55
Swift Swim

100 HP
100 EN
Status: None
5/5/4/3/60
Clear body+Light Metal


Round 1:
Scrafty uses Fake Out!
To Crit <625, 8844 no
4+1.5*.66=3.63 Damage to Lionheart
-4 Energy

Lionheart flinched!

Zephyr is coolind Down!

Dusknoir uses Sunny Day!
The Sun started shining!
-10 Energy

Poison deals 2 Damage to Zephyr!

Round 2:
Lionheart uses Shadow Claw!
To Crit <1250, 3622 no
7-1.5*1.5=8.25 Damage to Dusknoir
-7 Energy

Zephyr uses Thunder!
To Hit <5000, 8518 no
but it missed
-9 Energy

Scrafty uses Mega Drain Punch!
To Crit <625, 8185 no
8*2.25+3+1.5*1.5=33.75 Damage to Lionheart
16.875 Health Restored
-48 Energy

Dusknoir uses Mega Fire Punch!
To Crit <625, 6651 no
8*2.25+3+1.5*1.5+1.75=33.75 Damage to Lionheart
-28 Energy

Lionheart was KOed!

Poison deals 2 Damage to Zephyr!

Round 3:
Zephyr uses Thunder!
To Hit <5000, 3125 yes
To Crit <625, 8362 no
To Paralyze <3000, 711 yes
12+3=15 Damage to Dusknoir
Dusknoir was paralyzed!
-13 Energy

Scrafty cools down!

Dusknoir cools down!


Poison deals 2 Damage to Zephyr!

Lionheart:33.75 +33.75=67 Damage taken
Zephyr: 6 damage Taken
Scrafty:17 Health Restored
Dusknoir: 15+8.25=23 Damage taken



KO HP
KO EN
Status: None
4/3/4/2/104(+14% ACC)
Steadfast
Lum Berry

97 HP
33 EN
Status: Badly Poisoned (3 DPA), Taunted(2 Actions)
1/4/5/3/80
Static
Wiki Berry


110 HP
100 EN
Status: None
5/3/2/4/65
Air Lock
Lum Berry

100 HP
100 EN
Status: None
5/3/2/4/65
Pressure
Figy Berry




67 HP
43 EN
Status: None
4/4/1/4/58
Shed Skin

25 HP
24 EN
Status: None
4/5/4/5/39(-10%EVA)
Pressure


100 HP
100 EN
Status: None
1/5/5/3/55
Swift Swim

100 HP
100 EN
Status: None
5/5/4/3/60
Clear body+Light Metal



Send in your next mon
 

"Someone appears to not like you Scrafty :p"

Scrafty: Fake out Weavile - Drain Punch Weavile - Fake Out Weavile

Dusknoir: Brick Break Weavile - Brick Break Weavile - Brick Break Weavile
IF weavile uses Dig, switch that action to Trick room
IF Cyclohm uses an offensive electric type move against Scrafty A1, switch taht action to Focus Punch Weavile
 
FUCK YOU MY TRICK NOW!

Weavile: Fake out Scrafty-Bite Scrafty-Torment Dusknoir

Cyclohm: Thunderbolt Scrafty-Weather Ball Dusknoir-Thunder+Thunder Dusknoir
 

100 HP
100 EN
Status: None
6/2/2/3/125
Pressure
Figy Berry

97 HP
33 EN
Status: Badly Poisoned (3 DPA), Taunted(2 Actions)
1/4/5/3/80
Static
Wiki Berry


110 HP
100 EN
Status: None
5/3/2/4/65
Air Lock
Lum Berry

100 HP
100 EN
Status: None
5/3/2/4/65
Pressure
Figy Berry




67 HP
43 EN
Status: None
4/4/1/4/58
Shed Skin

25 HP
24 EN
Status: None
4/5/4/5/39(-10%EVA)
Pressure


100 HP
100 EN
Status: None
1/5/5/3/55
Swift Swim

100 HP
100 EN
Status: None
5/5/4/3/60
Clear body+Light Metal


Round 1:
Dusknoir tightens its focus!

Lasfirlian uses Fake Out!
To Crit <625, 2513 no
4+1.5+1=6.5 Damage to Scrafty!
-4 Energy

Zephyr uses Thunderbolt!
To Crit <625, 8964 no
10+3+1.5=14.5 Damage to Scrafty
-6 Energy

Dusknoir uses Focus Punch!
To Crit <625, 2389 no
15+3*2.25=40.5 Damage to Lasfirlian
-12 Energy

Scrafty flinched!

Poison deals 3 Damage to Zephyr!

Round 2:
Lasfirlian uses Bite!
To Crit <625, 589 trolllollololol
6+3+3+1.5+1*.33=4.785 Damage to Scrafty
-3 Energy

Scrafty was KOed!

Zephyr uses Weather Ball!
To Crit <625, 2834 no
10+3=13 Damage to Dusknoir
-9 Energy

Dusknoir uses Brick Break!
To Crit <625, 3827 no
8+3*2.25=24.75 Damage to Lasfirlian
-8 Energy

Round 3:
Lasfirlian uses Torment!
Dusknoir was subjected to torment!
-11 Energy

Dusknoir uses Brick Break!
nope

Zephyr uses I dont wanna live anymore!
To Hit <2500, 6897 no
but it missed
-enough energy to KO Zehpyr

Zephyr Fainted from exhaustion!


Lasfirlian: 40.5+24.75=65 Damage Taken
Zephyr: Energy KO
Scrafty:28 Damage Taken
Dusknoir: 13 Damage Taken



35 HP
82 EN
Status: None
6/2/2/3/125
Pressure
Figy Berry

KO HP
KO EN
Status: Tired
1/4/5/3/80
Static
Wiki Berry


110 HP
100 EN
Status: None
5/3/2/4/65
Air Lock
Lum Berry




54 HP
23 EN
Status: Torment (5 actions)
4/4/1/4/58
Shed Skin

KO HP
KO EN
Status: None
4/5/4/5/39(-10%EVA)
Pressure


100 HP
100 EN
Status: None
1/5/5/3/55
Swift Swim

100 HP
100 EN
Status: None
5/5/4/3/60
Clear body+Light Metal



Metagross shall be sent out next, iss your commands!
 
Revenankh: Shadow Sneak dusknoir-Shadow Punch Dusknoir-taunt metagross

Weavile: Night Slash Meta- Shadow Claw Meta-Night Slash Meta

If your target is under the effects of a protective/evasive then switch targets(both)
 

"Looks like our game is beginning to wind down...."

Metagross: Zen Headbutt Revenankh - Zen headbutt Revenankh - Zen Headbutt Revenankh

Dusknoir: Chill - Pain Split - Brick Break+Brick Break Weavile



35 HP
82 EN
Status: None
6/2/2/3/125
Pressure
Figy Berry

110 HP
100 EN
Status: None
5/3/2/4/65
Air Lock
Lum Berry





54 HP
23 EN
Status: Torment (5 actions)
4/5/4/5/39(-10%EVA)
Pressure

100 HP
100 EN
Status: None
5/5/4/3/60
Clear body+Light Metal



100 HP
100 EN
Status: None
1/5/5/3/55
Swift Swim


Round 1:
Casalimai uses Shadow Sneak!
to Crit <625, 2092 no
4+3*1.5=10.5 Damage to Dusknoir
-2 Energy

Lasfirlian uses Night Slash!
To Crit <1250, 8498 no
7+3+1*1.5=16.5 damage to Metagross
-4 Energy

Metagross uses Zen Headbutt!
To Hit <9000, 7263 yes
To Crit <625, 2486 no
8+3+3*1.5=21 Damage to Casalimai
-5 Energy

Dusknoir chills!
+12 Energy

Round 2:
Lasfirlian uses Shadow Claw!
To Crit <1250, 5609 no
7+1*1.5=12 Damage to Metagross
-5 Energy

Casalimai uses Shadow Punch!
To Crit <625, 6370 no
7+3*1.5=15 Damage to Dusknoir
-4 Energy

Metagross uses Zen Headbutt!
To Hit <9000, 4321 yes
To Crit <625, 682 no
8+3+3*1.5=21 Damage to Casalimai
-9 Energy

Dusknoir uses Pain Split!
Dusknoir and Casalimai went to 43 HP
-16 Energy

Round 3:
Lasfirlian uses Night Slash!
To Crit <1250, 6075 no
7+3+1*1.5=16.5 damage to Metagross
-4 Energy

Casalimai uses Taunt!
Metagross fell for the taunt!
-10 Energy

Metagross uses Zen Headbutt!
To Hit <9000, 1239 yes
To Crit <625, 9011 no
8+3+3*1.5=21 Damage to Casalimai
-13 Energy

Dusknoir uses Mega Brick Break!
To Crit <625, 1461 no
8*2.25+3*2.25=47.25 Damage to Lasfirlian
-28 Energy

Lasfirlian was KOed!
Dusknoir fainted from exhaustion!


Lasfirlian: 47 damage Taken
Casalimai: 21+21+21=63 Damage Taken
Metagross: 16.5+16.5+12=45 Damage Taken
Dusknoir: 10.5+15-15=11 damage Taken



KO HP
KO EN
Status: None
6/2/2/3/125
Pressure
Figy Berry

47 HP
87 EN
Status: None
5/3/2/4/65
Air Lock
Lum Berry





KO HP
KO EN
Status: None
4/5/4/5/39(-10%EVA)
Pressure

55 HP
73 EN
Status: cooling Down
5/5/4/3/60
Clear body+Light Metal



100 HP
100 EN
Status: None
1/5/5/3/55
Swift Swim




"Well Omastar, time to end this charade!"

Metagross: Zen Headbutt+Zen Headbutt Revenankh - Cooldown - Bullet punch
IF protect, Agility and push actions back, but only once
IF Moonlight, Meteor Mash and push back

Omastar: Hydro Pump+Hydro Pump Revenankh - Cooldown - Scald
IF Protect, Shell Smash and push actions back, but only once
IF Moonlight, Muddy Water and push back
 

KO HP
KO EN
Status: None
6/2/2/3/125
Pressure
Figy Berry

47 HP
87 EN
Status: None
5/3/2/4/65
Air Lock
Lum Berry





100 HP
100 EN
Status: None
1/5/5/3/55
Swift Swim

55 HP
73 EN
Status: cooling Down
5/5/4/3/60
Clear body+Light Metal




Round 1:
Casalimai uses Power Whip!
To Hit<7000, 9882 no
but it missed
-8 Energy

Omastar uses Mega Hydro Pump!
To Hit <6400, 6107 yes
To Crit <625, 2349 no
12*2.25+3+1.5=31.5 Damage to Casalimai
-some energy

Metagross uses Mega Zen Headbutt!
To Hit <8100, 4052 no
To Crit <625, 9187 no
8*2.25+3+3*1.5=36 Damage to Casalimai
-some energy

Casalimai was KOed!



KO HP
KO EN
Status: None
6/2/2/3/125
Pressure
Figy Berry

KO HP
KO EN
Status: None
5/3/2/4/65
Air Lock
Lum Berry





100 HP
100 EN
Status: None
1/5/5/3/55
Swift Swim

55 HP
73 EN
Status: cooling Down
5/5/4/3/60
Clear body+Light Metal







"Well luck wasn't on your side this time challenger. Hopefully we shall see you again soon!"

Sorry The Royal Guard, but your arcade run has ended, your prizes for this run are as such:

Casalimai the Revenankh:
12 MC + 3 KOC

Lasfirlian the Weavile:
3 MC + 1 KOC

Lionheart the Lucario:
12 MC + 4 KOC

Zephyr the Cyclohm:
3 MC

The Royal Guard: 6 CC


and I recieve 25 UC
 

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