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Roleplay Battle Arcade Challenge: TheWolfe

Discussion in 'ASB' started by Aweshucks, Jun 28, 2012.

  1. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    513
    [​IMG]


    Arcade Star Dahlia wants to battle!

    "No need to worry. ♪ Let chance do what it does. Like surprises from the game board, life goes through twists and turns. No need to worry. ♪ Things will go as they will. But, enough of that. I know one thing for certain. You have arrived here not merely because you were lucky. Let us not waste any time. I wish to test your skills myself!"

    Dusknoir (open)
    [​IMG]
    Dusknoir(F)

    Type:

    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Quiet Nature(+SpA, -Spe)
    Stats
    HP: 90
    Atk: Rank 4
    Def: Rank 5
    SpA: Rank 4(+)
    SpD: Rank 5
    Spe: 39(-)
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 21
    -10% Evasion

    Abilities:

    Pressure(Innate): This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    Ability:
    Pressure

    Moves
    ThunderPunch
    Fire Punch
    Ice Punch
    Gravity
    Bind
    Leer
    Night Shade
    Disable
    Foresight
    Astonish
    Confuse Ray
    Shadow Sneak
    Pursuit
    Curse
    Will-O-Wisp
    Shadow Punch
    Hex
    Mean Look
    Payback
    Future Sight

    Focus Punch
    Calm Mind
    Toxic
    Hidden Power Grass 7
    Sunny Day
    Taunt
    Ice Beam
    Blizzard
    Hyper Beam
    Protect
    Rain Dance
    Telekinesis
    Frustration
    Earthquake
    Return
    Psychic
    Shadow Ball
    Brick Break
    Double Team
    Rock Tomb
    Torment
    Facade
    Secret Power
    Rest
    Attract
    Thief
    Round
    Skill Swap
    Snatch
    Focus Blast
    Fling
    Charge Beam
    Endure
    Embargo
    Giga Impact
    Flash
    Psych Up
    Captivate
    Bulldoze
    Dark Pulse
    Rock Slide
    Sleep Talk
    Natural Gift
    Dream Eater
    Swagger
    Substitute
    Trick Room
    Strength
    Rock Smash

    Destiny Bond
    Faint Attack
    Grudge
    Imprison
    Memento
    Ominous Wind
    Pain Split

    Body Slam
    Counter
    DynamicPunch
    Double-Edge
    Headbutt
    Helping Hand
    Icy Wind
    Mega Kick
    Mega Punch
    Metronome
    Mimic
    Mud Slap
    Nightmare
    Seismic Toss
    Snore
    Spite
    Sucker Punch
    Trick
    Medicham (open)
    [​IMG]
    Medicham(F)

    Types:

    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Adamant Nature(+Atk, -SpA)
    Stats
    HP: 90
    Atk: Rank 3(+) [6 Pure Power]
    Def: Rank 3
    SpA: Rank 1(-)
    SpD: Rank 3
    Spe: 80
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 18

    Abilities:

    Pure Power(Trait): This Pokemon has immense inner strength that grows with its development, raising its Attack by 1 Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack is only raised by one Rank.

    Telepathy(Innate): This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

    Ability:
    Telepathy + Pure Power[Trait]

    Moves
    Fire Punch
    Ice Punch
    ThunderPunch
    Bide
    Meditate
    Confusion
    Detect
    Hidden Power Flying 7
    Swagger
    Mind Reader
    Feint
    Calm Mind
    Force Palm
    Hi Jump Kick
    Psych Up
    Acupressure
    Power Trick
    Reversal
    Recover

    Focus Punch
    Psyshock
    Toxic
    Bulk Up
    Sunny Day
    Hyper Beam
    Light Screen
    Protect
    Rain Dance
    Telekinesis
    Frustration
    Return
    Psychic
    Shadow Ball
    Brick Break
    Double Team
    Reflect
    Rock Tomb
    Facade
    Secret Power
    Rest
    Attract
    Low Sweep
    Round
    Focus Blast
    Energy Ball
    Fling
    Endure
    Drain Punch
    Recycle
    Retaliate
    Giga Impact
    Flash
    Captivate
    Rock Slide
    Sleep Talk
    Natural Gift
    Poison Jab
    Dream Eater
    Grass Knot
    Swagger
    Substitute
    Rock Smash
    Strength

    Baton Pass
    Bullet Punch
    DynamicPunch
    Fake Out
    Foresight
    Guard Swap
    Power Swap
    Psycho Cut

    Body Slam
    Counter
    Double-Edge
    Gravity
    Headbutt
    Helping Hand
    Low Kick
    Magic Coat
    Mega Kick
    Mega Punch
    Metronome
    Mimic
    Mud-Slap
    Pain Split
    Role Play
    Seismic Toss
    Signal Beam
    Snore
    Swift
    Trick
    Vacuum Wave
    Zen Headbutt
    Ludicolo (open)
    [​IMG]
    Ludicolo(F)

    Types:

    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Quiet Nature(+SpA, -Spe)
    Stats
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 4
    Spe: 60(-)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19
    -10% Evasion

    Abilities:

    Swift Swim(Innate): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

    Rain Dish(Innate): This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

    Own Tempo(Innate): This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

    Ability:
    Swift Swim

    Moves:
    Astonish
    Growl
    Absorb
    Nature Power
    Fake Out
    Mist
    Fury Swipes
    Water Sport
    Rain Dance
    BubbleBeam
    Thief
    Natural Gift
    Mega Drain
    Zen Headbutt
    Uproar
    Hydro Pump

    Focus Punch
    Hone Claws
    Water Pulse
    Toxic
    Hail
    Bullet Seed
    Hidden Power Flying 7
    Sunny Day
    Ice Beam
    Blizzard
    Hyper Beam
    Protect
    Giga Drain
    Frustration
    SolarBeam
    Return
    Brick Break
    Double Team
    Facade
    Secret Power
    Rest
    Attract
    Round
    Echoed Voice
    Focus Blast
    Energy Ball
    Scald
    Fling
    Endure
    Drain Punch
    Giga Impact
    Flash
    Swords Dance
    Captivate
    Sleep Talk
    Grass Knot
    Swagger
    Substitute
    Surf
    Strength
    Whirlpool
    Rock Smash
    Waterfall
    Dive
    Rock Climb

    Counter
    Flail
    Leech Seed
    Razor Leaf
    Sweet Scent
    Synthesis
    Teeter Dance
    Tickle
    Water Gun

    Body Slam
    Double-Edge
    DynamicPunch
    Fire Punch
    Headbutt
    Ice Punch
    Icy Wind
    Mimic
    Mud-Slap
    Seed Bomb
    Sleep Talk
    Snore
    ThunderPunch


    "Choose your first pokemon! >:D''
  2. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,491
    [​IMG]

    "Let's get it on!"

    [​IMG]
    Hakumen - Kitsunoh (M)
    Ability: Limber
  3. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    513
    I hate you and your family and everything you stand for, because you ignored the other post.

    [​IMG]

    ''A Kitsunoh? Such a great pokemon, this will be extremely fun :D. Medicham, i count on you ^^''

    [​IMG]
    Got it!




    [​IMG]
    ''We gotta roll first though :P''

    10/8/21/9
    23/16/8/9
    21/5/17/4
    3/17/23/16

    For Reference (open)


    Opponent-affecting events
    1: Opponent’s Pokemon are poisoned for the battle.
    2: Opponent’s Pokemon are burned for the battle.
    3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
    4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
    5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
    6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
    7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
    8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).

    Challenger-affecting events
    9: Challenger’s Pokemon are poisoned for the duration of the battle.
    10: Challenger’s Pokemon are burned for the duration of the battle.
    11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
    12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
    13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
    14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
    15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
    16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).

    Global events
    17: Drought is applied to the battle.
    18: Drizzle is applied to the battle.
    19: Sandstream is applied to the battle.
    20: Snow Warning is applied to the battle.

    Miscellaneous events
    21: The roulette is sped up for the rest of the challenge(N is doubled).
    22: The roulette is slowed down for the rest of the challenge(N is halved)
    23: No Event
    24: Challenger wins 1 free CC, then battles normally



    [​IMG]
    ''Btw, that puppy is sooooooooooooooooo cute ^.^''
  4. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,491
    [​IMG]

    "I didn't ignore the last post, I just chose to not read it. There's a difference." :3

    "Also, Hakumen is no puppy! D:< Now, let's get this party started and roll the dice!"

    9-23-16-8
  5. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    513
    RNG: 2

    23!


    23: No Event


    [​IMG]
    ''Awww..... :(''


    Foresight -> Low Kick -> Drain-Punch


    If Taunt, use Magic Coat that action and push-back, but only once
    If you flinch, push-back.
  6. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,491
    [​IMG]

    Magic Coat ~ Shadowstrike ~ Shadow Claw
  7. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    513
    [​IMG]
    ''Haha, good one. ^^''



    [​IMG]
    100 HP
    100 EN
    4/4/1/3/110

    [​IMG]
    90 HP
    100 EN
    6/3/1/3/80

    Calcs (open)


    Hakumen used Magic-Coat - 10 energy

    Medicham used Foresight - 6 energy
    It was deflected!

    Action 2

    Hakumen used Shadowstrike - 5 energy
    To crit (4599) - No
    To lower (9841) - No
    (8 + 3 + 1,5)*1,5 = 18,75 damage

    Medicham used Low-Sweep - 4 energy
    But it falled!

    Action 3

    Hakumen used Shadow-Claw - 4 energy
    To crit (8441) - No
    (7 + 3 + 1,5)*1,5 = 17,25 damage

    Medicham used Drain-Punch - 11 energy
    But it failled!


    [​IMG]
    100 HP
    71 EN
    4/4/1/3/110

    [​IMG]
    54 HP
    79 EN
    6/3/1/3/80


    [​IMG]
    ''Say, may i pet your Kitsunoh once this is over?''
  8. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,491
    [​IMG]

    "I guess..." :o

    Shadowstrike ~ Shadow Claw ~ Shadowstrike
    Sub: IF Medicham uses Foresight, THEN use Taunt on the first instance only.
    Sub: IF Medicham uses Bide, THEN use Will-o-Wisp on the first action and Yawn on the second action.
  9. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    513
    [​IMG]
    ''Yay! Thanks <3''


    Double Team (3 Clones) -> Pain Split -> Foresight

    If you get taunted A3, use Earthquake that action

    [​IMG]
    100 HP
    71 EN
    4/4/1/3/110

    [​IMG]
    54 HP
    79 EN
    6/3/1/3/80


    Calcs (open)


    Hakumen used Shadowstrike - 9 energy
    To crit (8731) - No
    To lower (9581) - No
    (8 + 3 + 1,5)*1,5 = 18,75 damage

    Medicham used Double Team - 12 energy

    Action 2

    Hakumen used Shadow Claw - 4 energy
    To hit correct (1-2500) - > 7512 - No!

    Medicham used Pain Split - 27,5 energy
    +25 HP to Medicham
    -25 HP to Hakumen

    60,25 to Medicham
    75 to Hakumen

    Action 3

    Hakumen used Taunt - 10 energy
    To hit correct (1-3333) -> 9492 - No!
    Hakumen insulted the wrong one's mother!

    Medicham used Foresight - 6 energy



    [​IMG]
    75 HP
    48 EN
    4/4/1/3/110
    Foresight (5 Actions)

    [​IMG]
    54 HP
    33 EN
    6/3/1/3/80
    Double Team (1 Clone)

    Low Sweep -> Drain Punch -> Brick-Break


    If Will-O-Wisp AND you are not taunted, use Magic Coat that action and push-back.
    If Sucesfull protective/evasive move AND you are not taunted, use Reflect that action and push-back.
  10. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,491
    [​IMG]

    Earthquake ~ Metal Burst ~ Metal Burst
  11. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    513
    [​IMG]
    75 HP
    48 EN
    4/4/1/3/110
    Foresight (5 Actions)

    [​IMG]
    60 HP
    33 EN
    6/3/1/3/80
    Double Team (1 Clone)


    Calcs (open)


    Haku used Earthquake - 7 energy
    To crit (9198) - No
    (10 + 1,5) = 11,5 damage

    Medicham used Low Sweep - 3 energy
    To crit (4170) - No
    (6 + 3 + 1,5 + 1)*1,5 = 17,25 damage

    Action 2

    Medicham is faster now!

    Medicham used Drain-Punch - 11 energy
    To crit (1240) - No
    (8 + 3 + 1,5 + 1)*1,5 = 20,25 damage
    +10,125 HP to Medicham!

    Haku used Metal Burst - 11,75 energy
    25,3125 damage to Medicham!

    Action 3

    Medicham used Brick-Break - 4 energy
    To crit (6273) - No
    (8 + 3 + 1 + 1,5)*1,5 = 20,25 damage
    Haku used Metal Burst - 15,75 energy
    25,3125 damage to Medicham!


    [​IMG]
    17 HP
    13 EN
    4/4/1/3/62
    Foresight (2 Actions)

    [​IMG]
    8 HP
    15 EN
    6/3/1/3/80



    Turns out i am stupid and didnt update Medicham's health, but since it would survive your actions anyway, no harm done :D


    (It is going to faint anyway)
  12. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,491
    [​IMG]

    "Finish him!"

    Shadow Sneak x3
    Sub: IF Medicham uses a successful protective/evasive move, THEN Chill and push actions down.
    Sub: IF Medicham uses a successful Endure, THEN use Will-o-Wisp and push actions down.
  13. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    513
    [​IMG]

    Dont let him win, Medicham!

    Bullet Blow (Bullet Punch + Drain Punch) -> Cooldown -> Chill





    [​IMG]
    17 HP
    13 EN
    4/4/1/3/62
    Foresight (2 Actions)

    [​IMG]
    8 HP
    15 EN
    6/3/1/3/80

    Calcs (open)


    Medicham used combo
    (12 + 4) - 1 = 15 energy needed!
    (8 + 2 + 1,5 + 1 + 3)*1,5 = 23,25 damage

    Haku fainted!
    Medicham fainted!



    [​IMG]
    KO HP
    KO EN
    4/4/1/3/62
    1 KOC

    [​IMG]
    KO HP
    KO EN
    6/3/1/3/80


    [​IMG]

    ''Double KO? Fun ^^. Since you might be confused, you send out your next friend, then i send out mine's and order first.''
  14. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,491
    [​IMG]

    "Go go go!"

    [​IMG]
    Chrysalis - Starmie (-)
    Ability: Natural Cure
  15. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    513
    [​IMG]

    Go for it, Ludicolo!

    Energy Ball -> Body-Slam -> Mega Drain


    If Starmie is under the effects of a protective/evasive move, use Substitute (20) that action in the first instance and Sunny Day the following one.
  16. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,491
    [​IMG]

    Light Screen ~ Thunder ~ Thunder
  17. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    513
    [​IMG]

    Alright, Arcade Workers, set up the music!


    [youtube]kAHHFc-gIeI[/youtube]



    [​IMG]

    Aww, i missed Light Screen D:


    [​IMG]
    90 HP
    100 EN
    2/3/4/3/133
    +20% accuracy
    Natural Cure

    [​IMG]
    100 HP
    100 EN
    3/3/4/4/60
    Swift Swim



    Calcs (open)


    Starmie used Light Screen - 9 energy

    Ludicolo used Energy Ball - 5 energy
    To crit (9245) - No
    To lower SP.Def (7497) - No
    (4 + 3 + 1,5) = 12,75 damage

    Action 2

    Starmie used Thunder - 8 energy
    Perfect Accuracy!
    To crit (8813) - No
    To paralyse (985) - Yes
    (12) = 12 damage

    Ludicolo tries to use Body Slam....
    To move (9126) - Yes
    To crit (2505) - No
    To paralyse (5789) - No
    -6,3 energy
    (9) = 9 damage

    Action 3


    Starmie used Thunder - 12 energy
    Perfect Accuracy!
    To crit (5207) - No
    (12) = 12 damage

    Ludicolo tries to use Mega Drain....
    To move (4964) - Yes
    To crit (1218) - No
    -8 energy
    (3 + 3 + 1,5)*1,5 = 11,25 damage
    +5,625 HP to Ludicolo!


    [​IMG]
    57 HP
    71 EN
    2/3/4/3/133
    +20% accuracy
    Natural Cure
    Light Screen (3 Actions)

    [​IMG]
    82 HP
    81 EN
    3/3/4/4/60
    Swift Swim
    Paralysed (15%)
  18. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,491
    [​IMG]

    Blizzard ~ Thunder ~ Blizzard
    Sub: IF Ludicolo uses Leech Seed, THEN use Magic Coat and push actions down.
    Sub: IF Ludicolo uses a successful protective/evasive move, THEN use Recover and push actions down.
  19. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    513
    [​IMG]
    Dont let him win, Ludicolo!


    Brick-Break -> Energy Ball -> Giga Drain


    If fully paralysed A1, use Brick-Break A2.

    [​IMG]
    57 HP
    71 EN
    2/3/4/3/133
    +20% accuracy
    Natural Cure
    Light Screen (3 Actions)

    [​IMG]
    82 HP
    81 EN
    3/3/4/4/60
    Swift Swim
    Paralysed (15%)

    Calcs (open)


    Starmie used Blizzard - 8 energy
    Perfect Accuracy!
    To crit (5126) - No
    To freeze (8741) - No
    (12) = 12 damage

    Ludicolo tries to use Brick-Break....
    To move (5172) - Yes
    To crit (5831) - No
    -6 energy
    (8)*0,67 = 5,36 damage

    Action 2

    Starmie used Thunder - 8 energy
    Perfect Accuracy!
    To crit (289) - Yes
    To paralyse (1419) - Yes
    (12 + 3) = 15 damage
    Ludicolo is back to 20%!

    Ludicolo tries to use Energy Ball...
    To move (8471) - Yes
    To crit (2682) - No
    To lower Sp.Def (3155) - No
    -5 energy
    (8 + 3 + 1,5)*1,5 = 18,75 damage

    Action 3

    Starmie used Blizzard - 8 energy
    Perfect Accuracy!
    To crit (112) - Yes
    To freeze (8618) - No
    (12 + 3) = 15 damage

    Ludicolo tries to use Giga Drain....
    To move (8812) - Yes
    To crit (3641) - No
    -11 energy
    (8 + 3 + 1,5)*1,5 = 18,75 damage
    +9,375 HP to Ludicolo


    [​IMG]
    14 HP
    47 EN
    2/3/4/3/133
    +20% accuracy
    Natural Cure


    [​IMG]
    49 HP
    59 EN
    3/3/4/4/60
    Swift Swim
    Paralysed (20%)


    [​IMG]

    Lets take it down, Ludicolo!

    Energy Ball -> Fake Out -> Energy Ball

    If Recover, use Synthesis that action and change the following ones to Energy Ball -> Energy Ball. Only activate this sub once!
    If Endure, use Leech Seed that action and change the following ones to Mega Drain -> Absorb
  20. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,491
    [​IMG]

    Thunder x3
  21. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    513
    [​IMG]
    14 HP
    47 EN
    2/3/4/3/133
    +20% accuracy
    Natural Cure


    [​IMG]
    49 HP
    59 EN
    3/3/4/4/60
    Swift Swim
    Paralysed (20%)

    Calcs (open)



    Starmie used Thunder - 8 energy
    Perfect Accuracy!
    To crit (7431) - No
    To paralyse (6131)- No
    (12)= 12 damage

    Ludicolo tries to use Energy Ball...
    To move (3019) - Yes
    -5 energy
    (8 + 3 + 1,5)*1,5 = 18,75 damage

    Starmie fainted!



    [​IMG]
    KO HP
    KO EN
    2/3/4/3/133
    +20% accuracy
    Natural Cure


    [​IMG]
    37 HP
    54 EN
    3/3/4/4/60
    Swift Swim
    Paralysed (20%)


    Wolfe sends out his next pokemon and orders.
  22. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,491
    [​IMG]

    "Well, I only have one other Pokemon left. Let's go! Let's go!"

    [​IMG]

    Frostbite - Scylant (M)
    Ability: Technician

    Pin Missile ~ Bug Bite ~ Pin Missile
    Sub: IF Ludicolo uses Counter, THEN use Blizzard.
    Sub: IF Ludicolo uses Endure AND is not already taunted, THEN use Taunt and push actions down.
  23. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    513
    [​IMG]

    Bring the pain, Luddy!

    Endure -> Fire Punch -> Fire Punch



    [​IMG]
    37 HP
    54 EN
    3/3/4/4/60
    Swift Swim
    Paralysed (20%)

    [​IMG]
    100 HP
    100 EN
    5/2/4/3/121


    Calcs (open)


    Ludicolo tries to use Endure....
    To move (3871) - Yes
    -15 energy

    Scylant's attacks fail to KO.

    Action 2

    Ludicolo tries to use Fire Punch....
    To move (1403) - No

    Action 3

    Ludicolo tries to use Fire-Punch....
    To move (8942) - Yes
    To crit (2469) - No
    To burn (8512) - No
    -6 energy
    (8 + 1,5)*2,25 = 21,375 damage

    Scylant spends 14 energy



    [​IMG]
    1 HP
    33 EN
    3/3/4/4/60
    Swift Swim
    Paralysed (10%)

    [​IMG]
    79 HP
    86 EN
    5/2/4/3/121


    [​IMG]

    Such a shame you couldnt get that hit, Luddy, but no worries!

    Fake Out -> Fake-Out + Thunder-Punch combo -> Cooldown (
    Fake-Out + Fake Out)
    If Protective/Evasive move, use Sunny Day that action and push-back, but only once
  24. TheWolfe

    TheWolfe

    Joined:
    Sep 26, 2008
    Messages:
    2,491
    [​IMG]

    "Finish that dancing pinapple!" D:<

    Bug Bite x3
  25. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    513
    [​IMG]

    I wish Fake-Out + Fire Punch was fire typed. :(



    [​IMG]
    1 HP
    33 EN
    3/3/4/4/60
    Swift Swim
    Paralysed (10%)

    [​IMG]
    79 HP
    86 EN
    5/2/4/3/121

    Calcs (open)


    Action 1

    Ludicolo tries to use Fake-Out....
    To move (2901) - Yes
    To crit (2355) - No
    -4 energy
    (4 + 1,5) = 5,5 damage

    Scylant flinched!

    Action 2

    Ludicolo tries to use combo....
    To move (9281) - Yes
    To crit (8713) - No
    To para (7426) - No
    (10 + 1,5) = 11,5 damage

    Scylant used Bug Bite - 4 energy
    Ludicolo fainted!


    [​IMG]
    KO HP
    KO EN
    3/3/4/4/60
    Swift Swim
    Paralysed (10%)

    [​IMG]
    62 HP
    82 EN
    5/2/4/3/121
    4 KOCs so far.


    [​IMG]

    I count on you, Dusknoir! :D

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