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Roleplay Battle Arcade Challenge - TIO

Discussion in 'ASB' started by waterwarrior, Dec 22, 2012.

  1. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,551
    If you are not the current ref or TIO, do not post in this thread, or a somewhat creative threat will occur.

    TIO is using the following Pokemon in the Singles Arcade:
    Jill the Jellicent@Cursed Body (open)

    [​IMG]
    Jellicent[Jill](F)*
    Nature: Bold (+Def, -Att)
    Type:
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Water Absorb: Type: Innate
    This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

    Cursed Body: Type: Innate
    When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

    Damp (DW unlocked): Type: Innate
    This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

    Stats:
    HP: 110
    Atk: Rank 1(-)
    Def: Rank 4(+)
    SpA: Rank 3
    SpD: Rank 4
    Spe: 60
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 18

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Bubble*
    Water Sport*
    Absorb*
    Night Shade*
    BubbleBeam*
    Recover*
    Water Pulse*
    Ominous Wind
    Rain Dance
    Hex
    Wring Out
    Water Spout
    Brine

    Confuse Ray*
    Mist*
    Acid Armor*
    Pain Split

    Giga Drain
    Icy Wind
    Magic Coat

    Ice Beam*
    Shadow Ball*
    Scald*
    Toxic
    Protect
    Will-o-Wisp
    Surf
    Double Team

    Chuck the Fraxure@Mold Breaker (open)
    [​IMG]
    Fraxure[Chuck](M)*
    Nature: Adamant (+Att, -SpA)
    Type:
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Abilities:
    Mold Breaker: Type: Innate
    Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    Rivalry: Type: Innate
    This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender (Monster/Ground are used for Nidorina/Nidoqueen).

    Unnerve (DW): Type: Innate
    The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    Stats:
    HP: 100
    Atk: Rank 5(+)
    Def: Rank 3
    SpA: Rank 1(-)
    SpD: Rank 2
    Spe: 67
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 17

    EC: 4/9
    MC: 0
    DC: 4/5

    Attacks:
    Scratch*
    Leer*
    Assurance*
    Dragon Rage*
    Dual Chop*
    Scary Face*
    Slash*
    False Swipe*
    Dragon Dance
    Dragon Claw
    Outrage
    Taunt

    Iron Tail*
    Night Slash*
    Reversal*
    Counter

    Aqua Tail

    Return*
    X-Scissor*
    Poison Jab*

    King Kong the Darmanitan@Sheer Force (open)
    [​IMG]
    Damanitan[King Kong](M)*
    Nature: Adamant
    Type:
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Sheer Force: Type: Can be Enabled.
    This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Zen Mode(DW): Type: Can be Enabled.
    Once below 50% of its maximum HP, the Pokemon can focus incredible energy into its body and change forms.

    Stats:
    HP: 110
    Atk: Rank 6(+) (3 Zen)
    Def: Rank 2 (4 Zen)
    SpA: Rank 1(-) (4 Zen)
    SpD: Rank 2 (4 Zen)
    Spe: 95 (55 Zen)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 18 (21 Zen)

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Tackle*
    Rollout*
    Incinerate*
    Rage*
    Fire Fang*
    Headbutt*
    Uproar*
    Facade*
    Fire Punch*
    Work Up*
    Flare Blitz
    Belly Drum
    Taunt
    Thrash
    Superpower
    Overheat

    Flame Wheel*
    Focus Punch*
    Sleep Talk*

    Endeavor
    Heat Wave

    Substitute*
    Rock Slide*
    Flame Charge*
    Earthquake
    Psychic


    Battle #1
    [​IMG]
    Bird Keeper Oswald would like to battle!
    "Me and Pokemon have always soared together. Do you have that connection with your Pokemon?"

    RNG roll (for Pokemon) 76/125
    Staravia (open)


    [​IMG]
    Staravia(M)

    Types:

    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Adamant Nature(+Atk, -SpA)
    Stats
    HP: 90
    Atk: Rank 4(+)
    Def: Rank 2
    SpA: Rank 1(-)
    SpD: Rank 2
    Spe: 80
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    Abilities:

    Intimidate (Can Be Activated): When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.

    Reckless (Innate): This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

    Ability:
    Intimidate

    Attacks:
    Tackle
    Growl
    Quick Attack
    Wing Attack
    Double Team
    Endeavor
    Whirlwind
    Aerial Ace
    Take Down

    Facade
    Steel Wing
    Roost
    Pluck
    U-turn
    Fly

    Detect
    Double-Edge
    Pursuit
    Revenge


    Roulette:
    2 18 8 15
    10 13 20 15
    1 17 8 22
    8 8 7 15

    Event Descriptions:
    1: Opponent’s Pokemon are poisoned for the battle.
    2: Opponent’s Pokemon are burned for the battle.
    3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
    4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
    5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
    6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
    7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
    8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).
    9: Challenger’s Pokemon are poisoned for the duration of the battle.
    10: Challenger’s Pokemon are burned for the duration of the battle.
    11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
    12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
    13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
    14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
    15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
    16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).
    17: Drought is applied to the battle.
    18: Drizzle is applied to the battle.
    19: Sandstream is applied to the battle.
    20: Snow Warning is applied to the battle.
    21: The roulette is sped up for the rest of the challenge(N is doubled).
    22: The roulette is slowed down for the rest of the challenge(N is halved)
    23: No Event
    24: Challenger wins 1 free CC, then battles normally

    Please choose 4 consecutive events from the roulette
  2. TIO

    TIO

    Joined:
    Jul 30, 2012
    Messages:
    742
    2 18 8 15
    There is literally nothing that I don't like in that roulette.
  3. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,551
    RNG roll (for effect) 3/4 = 8
    Opponent’s Pokemon become cloaked by a Mist(2 rounds).

    [​IMG]
    "Better than getting burned, I say... too bad we can't really do anything to a Ghost-type."

    Fly -> Pursuit -> Fly
    If Will-o-Wisp A2, change that action to Detect
    If Ice Beam A2, change that action to Detect
  4. TIO

    TIO

    Joined:
    Jul 30, 2012
    Messages:
    742
    Acid Armor ~ Scald ~ Acid Armor
    Yay for Acid Armor's secondary effect!
  5. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,551
    [​IMG]
    "Not good...."

    Pre-Round stats:
    [​IMG]
    Jill
    HP: 110
    EN: 100
    1/4/3/4/60
    [​IMG]
    Staravia
    HP: 90
    EN: 100
    4/2/1/2/80
    Mist (2 rounds)

    Show Hide

    Action 1
    Staravia flew up high! (10 EN)

    Jill used Acid Armor! (7 EN)
    Jill's Def rose!

    Fly -> Jill
    Jill avoided the attack!

    Action 2
    Pursuit -> Jill (5 EN)
    RNG roll (to crit, <=625 crit) 6183 = no crit
    (4+(4-4)1.5)(1.5)-3.5 = 2.5 DMG

    Scald -> Staravia (5 EN)
    RNG roll (to crit) 5202 = no crit
    RNG roll (to burn, <=3000 burn) 71 = burn
    (8+3+(3-2)1.5) = 12.5 DMG
    Staravia was burned!

    Burn -> Staravia (2 DMG)

    Action 3
    Staravia flew up high! (10 EN)

    Jill used Acid Armor! (7 EN)
    Jill's Def rose!

    Fly -> Jill
    Jill avoided the attack!

    Burn -> Staravia (2 DMG)


    Post-Round stats:
    [​IMG]
    Jill
    HP: 107
    EN: 81
    1/4/3/4/60
    +3 Def
    [​IMG]
    Staravia
    HP: 73
    EN: 75
    4/2/1/2/80
    Burn (2 DPA, -3 BAP from physical attacks)
    Mist (1 round)

    [​IMG]
    "Son of a bitch..."
  6. TIO

    TIO

    Joined:
    Jul 30, 2012
    Messages:
    742
    Water Spout ~ Hydro Pump ~ Surf
    If Fly, Acid Armor and push back
    If Detect, Chill and push back
  7. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,551
    [​IMG]
    "Murmur murmur explicit word murmur..."
    Aerial Ace -> Pursuit -> Aerial Ace

    Pre-Round stats:
    [​IMG]
    Jill
    HP: 107
    EN: 81
    1/4/3/4/60
    +3 Def
    [​IMG]
    Staravia
    HP: 73
    EN: 75
    4/2/1/2/80
    Burn (2 DPA, -3 BAP from physical attacks)
    Mist (1 round)

    Show Hide

    Action 1
    Aerial Ace -> Jill (3 EN)
    RNG roll (to crit) 4968 = no crit
    (3+3+(4-4)1.5)-5.25 = 1 DMG (motherfucker -.-)

    Water Spout -> Staravia (7 EN)
    RNG roll (to crit) 4075 = no crit
    ((15x(106/110))+3+(3-2)1.5) = 19 DMG

    Burn - >Staravia (2 DMG)

    Action 2
    Pursuit -> Jill (5 EN)
    RNG roll (to crit) 6091 = no crit
    (1+(4-4)1.5)(1.5)-5.25 = 1 DMG

    Hydro Pump -> Jill (7 EN)
    RNG roll (to hit) 2118 = hit
    RNG roll (to crit) 9984 = no crit
    (12+3+(3-2)1.5) = 16.5 DMG

    Burn -> Staravia (2 DMG)

    Action 3
    Aerial Ace -> Jill (3 EN)
    RNG roll (to crit) 7153 = no crit
    (3+3+(4-4)1.5)-5.25 = 1 DMG

    Surf -> Staravia (6 EN)
    RNG roll (to crit) 7649 = no crit
    (10+3+(3-2)1.5) = 14.5 DMG

    Burn -> Staravia (2 DMG)


    Post-Round stats:
    [​IMG]
    Jill
    HP: 104
    EN: 61
    1/4/3/4/60
    +2 Def
    [​IMG]
    Staravia
    HP: 17
    EN: 69
    4/2/1/2/80
    Burn (2 DPA, -3 BAP from physical attacks)

    [​IMG]
    "I hate everything."
  8. TIO

    TIO

    Joined:
    Jul 30, 2012
    Messages:
    742
    Your turn to order, WW.
  9. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,551
    [​IMG]
    "I knew that" >.>
    Fly x3
    If Acid Armor, change that action to Pursuit
  10. TIO

    TIO

    Joined:
    Jul 30, 2012
    Messages:
    742
    Surf+Surf ~ Chill x2
  11. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,551
    [​IMG]
    "Yeah yeah, we faint, you don't use up 61 EN... whoopee."

    Battle #2
    [​IMG]
    Aroma Lady Rebecca would like to battle!

    RNG roll (for Pokemon) 11/125
    Gloom (open)


    [​IMG]
    Gloom(F)

    Types:

    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Modest Nature(+SpA, -Atk)
    Stats
    HP: 90
    Atk: Rank 2(-)
    Def: Rank 3
    SpA: Rank 4(+)
    SpD: Rank 3
    Spe: 40
    Size Class: 2
    Weight Class: 1
    Base Rank Total: 16

    Abilities:

    Chlorophyll(Innate): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Stench(Innate): This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.

    Ability:
    Chlorophyll

    Attacks:
    Absorb
    Sweet Scent
    Acid
    PoisonPowder
    Stun Spore
    Sleep Powder
    Mega Drain
    Lucky Chant
    Natural Gift
    Moonlight
    Giga Drain
    Petal Dance

    Toxic
    Venoshock
    Hidden Power Fire 7
    Sunny Day
    SolarBeam
    Sludge Bomb

    Ingrain
    Razor Leaf
    Synthesis
    Teeter Dance

    "People often tell me that my Pokemon is smelly, but they're just being silly... right?"

    Roulette:
    4 17 7 24
    8 12 13 16
    7 15 11 8
    11 16 15 12

    Please choose 4 consecutive events form the roulettte
  12. TIO

    TIO

    Joined:
    Jul 30, 2012
    Messages:
    742
    4 17 7 24
    I'm so screwed.
  13. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,551
    RNG roll (for effect) 2/4 = 17
    Drought is applied to the battle!

    [​IMG]
    "Oh goodie! We just love the sun, don't we Gloom?"
    Solarbeam -> Toxic -> Solarbeam
    If Protect is used successfully, change that action to Ingrain and push back. Do not activate this sub more than once. This sub takes precedence.
    If Rain Dance, change A3 to Venoshock
  14. TIO

    TIO

    Joined:
    Jul 30, 2012
    Messages:
    742
    Rain Dance ~ Double Team (4) ~ Ice Beam
    I hate everything.
  15. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,551
    [​IMG]
    "Why are you taking away the sweet sunshine?"

    Pre-Round stats:
    [​IMG]
    Jill
    HP: 110
    EN: 100
    1/4/3/4/60
    [​IMG]
    Gloom
    HP: 90
    EN: 100
    2/3/4/3/40

    Sun (forever!)

    Show Hide

    Action 1
    Solarbeam -> Jill (7 EN)
    RNG roll (to crit) 6246 = no crit
    RNG roll (for Cursed Body, <=3000 disable) 5762 = no disable
    (12+3+(4-4)1.5)(1.5) = 22.5 DMG

    Jill used Rain Dance! (9 EN)
    Meanie ;~;

    Action 2
    Jill used Double Team! (16 EN)
    Jill made 4 clones!

    Toxic -> Jill (6 EN)
    RNG roll (to hit, <=9000 hit) 1183 = hit
    RNG roll (for target, <=2000 Jill) 85 = Jill
    RNG roll (for Cursed Body) 1844 = disable
    Jill was badly poisoned!
    The clones dissipated!
    Toxic was disabled!

    Toxic -> Jill (1 DMG)

    Action 3
    Ice Beam -> Gloom (7 EN)
    RNG roll (to crit) 2860 = no crit
    RNG roll (to freeze) 4871 = no freeze
    (10+(3-3)1.5)(1.5) = 15 DMG

    Venoshock -> Jill (7 EN)
    RNG roll (to crit) 1255 = no crit
    (13+3+(4-4)1.5) = 16 DMG

    Toxic -> Jill (1 DMG)


    Post-Round stats:
    [​IMG]
    Jill
    HP: 69
    EN: 68
    1/4/3/4/60
    Toxic (2 DPA)
    [​IMG]
    Gloom
    HP: 75
    EN: 80
    2/3/4/3/40
    Cursed Body (Toxic)

    Rain (3 rounds)

    [​IMG]
    "Hmph! That's what you get for trying to hurt my sweetie!"
  16. TIO

    TIO

    Joined:
    Jul 30, 2012
    Messages:
    742
    Wait, the toxic actually hit?
    FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFUUUUUUUUUUUUUU-
    Will-o-Wisp ~ Ice Beam ~ Hex
    If Sleep Powder, Magic Coat
    If Stun Spore, Magic Coat
  17. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,551
    [​IMG]
    "Finish that meanie off, Gloomy-baby!"
    Petal Dance -> Petal Dance -> Petal Dance

    Pre-Round stats:
    [​IMG]
    Jill
    HP: 69
    EN: 68
    1/4/3/4/60
    Toxic (2 DPA)
    [​IMG]
    Gloom
    HP: 75
    EN: 80
    2/3/4/3/40
    Cursed Body (Toxic)

    Rain (3 rounds)

    Show Hide

    Action 1
    Will-o-Wisp -> Gloom (7 EN)
    RNG roll (to hit, <=7500 hit) 1841 = hit
    Gloom was burned!

    Petal Dance -> Jill (7 EN)
    RNG roll (to crit) 6763 = no crit
    (12+3+(4-4)1.5)(1.5) = 22.5 DMG

    Toxic -> Jill (2 DMG)
    Burn -> Gloom (2 DMG)

    Action 2
    Ice Beam -> Gloom (7 EN)
    RNG roll (to crit) 6777 = no crit
    RNG roll (to freeze) 5052 = no freeze
    (10+(3-3)1.5)(1.5) = 15 DMG

    Petal Dance -> Jill (7 EN)
    RNG roll (to crit) 5478 = no crit
    (12+3+(4-4)1.5)(1.5) = 22.5 DMG

    Toxic -> Jill (2 DMG)
    Burn -> Gloom (2 DMG)

    Action 3
    Hex -> Gloom (6 EN)
    RNG roll (to crit) 5698 = no crit
    (10+3+(3-3)1.5) = 13 DMG

    Petal Dance -> Jill (7 EN)
    RNG roll (to crit) 3914 = no crit
    (12+3+(4-4)1.5)(1.5) = 22.5 DMG
    Jill fainted!


    Post-Round stats:
    [​IMG]
    Jill
    HP: -3
    EN: KO
    1/4/3/4/60
    [​IMG]
    Gloom
    HP: 43
    EN: 59
    2/3/4/3/40

    [​IMG]
    "Ha! Take that!"

    TIO's Battle Arcade challenge has ended

    TIO gets 2 CC
    Jill the Jellicent gets 6 MC and 1 KOC

    I get 2(2)+3 = 7 UC

    Please come back on the 15th! Thanks for playing!
  18. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,551
    TIO is challenging the Singles Arcade with the following Pokemon:

    Battle #1
    [​IMG]
    Bird Catcher Damian would like to battle!

    RNG roll (for Pokemon) 88
    Chatot (open)


    [​IMG]
    Chatot (M)

    Types:

    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Mild Nature(+SpA, -Atk)
    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 1(-)
    SpA: Rank 4(+)
    SpD: Rank 2
    Spe: 91
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 16

    Abilities:

    Keen Eye(Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

    Tangled Feet(Innate) When confused, this Pokemon moves around in a haphazard manner, increasing their evasion by one (1) stage. These Pokemon will never damage themselves in confusion. If the Pokemon also has Own Tempo, The duration of confusion doubles.

    Big Pecks(Innate) This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds.

    Attacks:
    Peck
    Growl
    Mirror Move
    Sing
    Fury Attack
    Chatter
    Taunt
    Round

    Hidden Power Fire 7
    Aerial Ace
    Facade
    Pluck
    U-Turn
    Fly

    Air Cutter
    Encore
    Night Shade
    Steel Wing

    "Looks like we're in for a tough fight, old friend!"

    Roulette:
    5 17 1 21
    11 11 10 11
    12 18 5 19
    7 11 24 21

    1: Opponent’s Pokemon are poisoned for the battle.
    2: Opponent’s Pokemon are burned for the battle.
    3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
    4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
    5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
    6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
    7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
    8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).
    9: Challenger’s Pokemon are poisoned for the duration of the battle.
    10: Challenger’s Pokemon are burned for the duration of the battle.
    11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
    12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
    13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
    14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
    15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
    16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).
    17: Drought is applied to the battle.
    18: Drizzle is applied to the battle.
    19: Sandstream is applied to the battle.
    20: Snow Warning is applied to the battle.
    21: The roulette is sped up for the rest of the challenge(N is doubled).
    22: The roulette is slowed down for the rest of the challenge(N is halved)
    23: No Event
    24: Challenger wins 1 free CC, then battles normally

    Please choose 4 consecutive events!
  19. TIO

    TIO

    Joined:
    Jul 30, 2012
    Messages:
    742
    5 17 1 21
    Sorry for not being on recently.
  20. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,551
    RNG roll (for event) 4/4 = 21
    The roulette is sped up for the rest of the challenge(N is doubled)

    [​IMG]
    "That's what your going to have to pay for destroying my bird!"
    Fly -> Round -> Fly
    If Rock Blast, cry profusely and wish for a better (read: usable) movepool
  21. TIO

    TIO

    Joined:
    Jul 30, 2012
    Messages:
    742
    Rock Blast ~ Tail Slap ~ Rock Blast
    Lolchatot
  22. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,551
    [​IMG]
    "Get ready for some pain Chatot..."

    Pre-Round stats:
    [​IMG]
    HP: 100
    EN: 100
    4/2/2/2/115
    [​IMG]
    Chatot
    HP: 100
    EN: 100
    3/1/4/2/91

    Show Hide

    Action 1
    Rock Blast -> Chatot (12 EN)
    RNG roll (to hit) 314 = hit
    RNG roll (to crit) 285, 4237, 3263, 5617, 6839 = 1 crit
    ((4x5)+1+(4-1)1.5)(1.5) = 38.25 DMG

    Chatot flew up high! (10 EN)
    Fly -> Dexter
    RNG roll (to hit) 8939 = hit
    RNG roll (to crit) 4812 = no crit
    (9+3+(3-2)1.5) = 13.5 DMG

    Action 2
    Tail Slap -> Chatot (11 EN)
    RNG roll (to hit) 7345 = hit
    RNG roll (to crit) 3268, 2504, 1513, 8121, 9130 = no crit
    ((4x5)+3+(4-1)1.5) = 27.5 DMG

    Round -> Dexter (7 EN)
    RNG roll (to crit) 6617 = no crit
    (6+3+(4-2)1.5) = 12 DMG

    Action 3
    Rock Blast -> Chatot (12 EN)
    RNG roll (to hit) 567 = hit
    RNG roll (to crit) who cares?
    ((4x5)+(4-1)1.5)(1.5) = 36.75 DMG


    Post-Round stats:
    [​IMG]
    HP: 74
    EN: 65
    4/2/2/2/115
    [​IMG]
    Chatot
    HP: -3
    EN: KO
    3/1/4/2/91

    [​IMG]
    "Goddamn that hurt... but you'll get what's coming to you!"

    Your next battle will be up shortly.
  23. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,551
    Battle #2
    [​IMG]
    Dragon Tamer Ra's would like to battle!
    "You think you can stand up to our might?"

    RNG roll (for Pokemon) 89/125
    Gabite (open)


    [​IMG]
    Gabite(F)

    Types:

    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Adamant Nature(+Atk, -SpA)
    Stats
    HP: 100
    Atk: Rank 4(+)
    Def: Rank 3
    SpA: Rank 1(-)
    SpD: Rank 2
    Spe: 82
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 16

    Abilities:

    Sand Veil(Innate): This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

    Rough Skin(Innate): When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.

    Attacks:
    Tackle
    Sand-Attack
    Dragon Rage
    Sandstorm
    Take Down
    Sand Tomb
    Dual Chop
    Slash

    Dragon Claw
    Earthquake
    Dig
    Facade
    Shadow Claw
    Stone Edge

    Body Slam
    Double-Edge
    Iron Head
    Outrage


    Roulette:
    9 21 10 2
    24 7 23 15
    13 24 6 11
    8 17 19 4

    Please choose eight consecutive events from the roulette
  24. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,551
    If you want to continue this, just VM me.
  25. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,551
    Screw it, I've waited long enough, finally calling DQ on this.

    I get 1(2)+2 = 4 UC
    You get NOTHING

    You can challenge again a week from this post (if you ever come back, that is)

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