Roleplay Battle Arcade Challenge: yoshinite

Discussion in 'ASB' started by waterwarrior, Feb 23, 2013.

  1. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    5,735
    If you are not yoshinite or the current ref, do not post in this thread, or the ampers& ninjas will hunt you down.

    Yoshinite is challenging the Singles Arcade with the following Pokemon
    Sacred Fire the Necturna @ Forewarn (open)


    [​IMG][​IMG]
    Name: Necturna [Sacred Fire] (F)
    Nature: Naughty (+Atk -SpD)

    Type: Ghost/Grass
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:

    Forewarn: This Pokemon is more adept than usual at sensing and reacting to the opponent's attacks. As a result, it gets a bonus move substitution that must have a condition in the format "If Pokemon X uses move Y", with no further qualifiers or additional clauses allowed. This bonus substitution may go anywhere in the list of substitutions the pokemon makes, but it must be indicated with "Bonus" or "Bonus Sub" or something similar in front of the bonus substitution.
    Telepathy (DW LOCKED): This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

    HP: 90
    Atk: Rank 6 (+)
    Def: Rank 4
    SpA: Rank 3
    SpD: Rank 4 (-)
    Spe: 81
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC 6/6
    MC 1
    DC 2/5

    Moves:
    Leer
    Vine Whip
    Ominous Wind
    Shadow Sneak
    Toxic Spikes
    Will-O-Wisp
    Hex
    Poison Fang
    Thunder Fang
    Super Fang
    Horn Leech

    Toxic
    Shadow Ball
    Energy Ball

    Leaf Storm
    Sketch
    Nightmare
    Leaf Blade

    Shelly the Shedinja @ Wonder Guard (open)


    [​IMG][​IMG]
    Shedinja [Shelly] (-)
    Nature: Quiet (+Spa -Spe -10% Evasion)

    Type: Bug/Flying
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Wonder Guard: Type: Innate
    Pokemon with this ability suffer no damage from attacks that are not super effective. This ability cannot be removed or copied by any means.


    Stats:
    HP: 80
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 34 (-)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12

    EC 6/6
    MC 0

    Moves:
    Scratch
    Harden
    Leech Life
    Sand-Attack
    Mind Reader
    Fury Swipes
    False Swipe
    Double Team
    Screech
    Swords Dance
    Spite

    Dig
    X-Scissor
    Aerial Ace

    Night Slash
    Bug Bite
    Endure

    CleoPatrick the Revanankh @ Shed Skin (open)


    [​IMG][​IMG]
    Revenankh [CleoPatrick] (M)
    Nature: Brave (+Atk -Spe -10% Evasion)

    Type: Ghost/Fighting
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
    Infiltrator (DW LOCKED): (Innate) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

    Stats:
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 4
    Spe: 56 (-)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 20

    MC: 0
    DC: 3/5

    Wrap
    Bide
    Sand Tomb
    Wring Out
    Rock Tomb
    Arm Thrust
    Mean Look
    Glare
    Shadow Punch
    Moonlight
    Power Whip

    Earthquake
    Brick Break
    Smack Down
    Protect

    Counter
    Mach Punch
    Shadow Sneak

    Your Forewarn description was outdated, so I fixed it :D

    Battle #1
    [​IMG]
    Swimmer Shaye would like to battle!
    "It's actually kinda nice to get out of the water every now and then~"

    RNG roll (for Pokemon) 75/125
    Prinplup (open)


    [​IMG]
    Prinplup(F)

    Types:

    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Modest Nature(+SpA, -Atk)
    Stats:
    HP: 100
    Atk: Rank 2(-)
    Def: Rank 3
    SpA: Rank 4(+)
    SpD: Rank 3
    Spe: 50
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 17

    Abilities:

    Torrent(Innate): When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

    Defiant(Innate): The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.

    Ability:
    Torrent

    Attacks:
    Tackle
    Growl
    Water Sport
    Peck
    Metal Claw
    Bide
    Bubblebeam
    Fury Attack

    Hidden Power Electric 7
    Ice Beam
    Rain Dance
    Brine
    Scald
    Endure
    Sleep Talk
    Surf


    Roulette:
    15 15 15 12
    2 18 16 22
    2 7 19 20
    18 24 15 16

    The events are as follows:
    1: Opponent’s Pokemon are poisoned for the battle.
    2: Opponent’s Pokemon are burned for the battle.
    3: Opponent’s Pokemon are paralyzed (15%) at the start of the battle.
    4: Opponent’s Pokemon are put to sleep (1 action) at the start of the battle
    5: Opponent’s Pokemon each receive a berry (chosen by the ref from a pool based on streak length) for the battle.
    6: Opponent’s Pokemon each receive an item (chosen by the ref from a pool based on streak length) for the battle.
    7: Opponent’s Pokemon become cloaked by a Safeguard (4 rounds).
    8: Opponent’s Pokemon become cloaked by a Mist (2 rounds).
    9: Challenger’s Pokemon are poisoned for the duration of the battle.
    10: Challenger’s Pokemon are burned for the duration of the battle.
    11: Challenger’s Pokemon are paralyzed (15%) at the start of the battle.
    12: Challenger’s Pokemon are put to sleep (1 action) at the start of the battle.
    13: Challenger’s Pokemon each receive a berry (challenger picks from a pool based on streak length) for the rest of the challenge.
    14: Challenger’s Pokemon each receive an item (challenger picks from a pool based on streak length) for the rest of the challenge.
    15: Challenger’s Pokemon become cloaked by a Safeguard (4 rounds)
    16: Challenger’s Pokemon become cloaked by a Mist (2 rounds).
    17: Drought is applied to the battle.
    18: Drizzle is applied to the battle.
    19: Sandstream is applied to the battle.
    20: Snow Warning is applied to the battle.
    21: The roulette is sped up for the rest of the challenge (N is doubled).
    22: The roulette is slowed down for the rest of the challenge (N is halved)
    23: No Event
    24: Challenger wins 1 free CC, then battles normally

    Please select four consecutive numbers from the Roulette
  2. yoshinite

    yoshinite

    Joined:
    Aug 26, 2012
    Messages:
    988
    2-7-19-20
    Bad roulette good matchup
  3. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    5,735
    Sorry for pseudo-lateness, I was sick as balls today and yesterday.

    RNG roll (for event) 2/4 = 7
    Opponent’s Pokemon become cloaked by a Safeguard (4 rounds)

    [​IMG]
    "Let's just see how badly this match will go..."
    Ice Beam x3
    If Leaf Blade is used in a combo, begin Bide that action
    If Leaf Storm is used in a combo, begin Bide that action
  4. yoshinite

    yoshinite

    Joined:
    Aug 26, 2012
    Messages:
    988
    Leaf Blade-Horn Leech-Leaf Blade
  5. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    5,735
    EDIT: What time is it? Iiiiit's reffing time! (with random.org and calculations)

    [​IMG]
    "Looks like we're in for some trouble..."

    Pre-Round stats:
    [​IMG]
    Sacred Fire
    HP: 100
    EN: 100
    6/4/3/4/81
    [​IMG]
    Prinplup
    HP: 100
    EN: 100
    2/3/4/3/50

    Show Hide

    Action 1
    Leaf Blade -> Prinplup (6 EN)
    RNG roll (to crit, <=1250 crit) 4118 = no crit
    (9+3+1+(5-3)1.5)(1.5) = 24 DMG

    Ice Beam -> Sacred Fire (7 EN)
    RNG roll (to crit, <=625 crit) 6756 = no crit
    RNG roll (to freeze, <=1000 freeze) 2950 = no freeze
    (10+(4-4)1.5)(1.5) = 15 DMG

    Action 2
    Horn Leech -> Prinplup (11 EN)
    RNG roll (to crit) 832 = no crit
    (8+3+1+(5-3)1.5)(1.5) = 22.5 DMG = 11.25 recovered

    Ice Beam -> Sacred Fire (11 EN)
    RNG roll (to crit) 6127 = no crit
    RNG roll (to freeze) 7447 = no freeze
    (10+(4-4)1.5)(1.5) = 15 DMG

    Action 3
    Leaf Blade -> Prinplup (6 EN)
    RNG roll (to crit) 1241 = crit
    (9+3+3+1+(5-3)1.5)(1.5) = 28.5 DMG

    Ice Beam -> Sacred Fire (15 EN)
    RNG roll (to crit) 3324 = no crit
    RNG roll (to freeze) 2519 = no freeze
    (10+(4-4)1.5)(1.5) = 15 DMG


    Post-Round stats:
    [​IMG]
    Sacred Fire
    HP: 66
    EN: 77
    6/4/3/4/81
    [​IMG]
    Prinplup
    HP: 25
    EN: 67
    2/3/4/3/50

    [​IMG]
    "...We're still alive?"
  6. yoshinite

    yoshinite

    Joined:
    Aug 26, 2012
    Messages:
    988
    Don't worry, I'm just as surprised as you are.
    Leaf Blade+Leaf Blade-Cooldown-Horn Leech
    Also you forgot to factor in Horn Leech healing.
  7. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    5,735
    [​IMG]
    "If you had 20 less EN or ~15 less HP, I could drag this out pretty successfully, but there's really no point now."

    Leaf Blade combo -> Prinplup (<77 EN)
    Prinplup fainted!

    Battle #2
    [​IMG]
    Team Magma Grunt would like to battle!
    "Hey, a Necturna! The boss would love that!"

    RNG roll (for Pokemon) 52/125
    Mightyena (open)


    [​IMG]
    Mightyena(M)

    Type:

    Dark: Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Stats
    Adamant Nature(+Atk, -SpA)
    HP: 100
    Atk: Rank 4(+)
    Def: Rank 3
    SpA: Rank 1(-)
    SpD: Rank 2
    Spe: 70
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 16

    Abilities:

    Intimidate(Can Be Activated): When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.

    Quick Feet(Innate): This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the Speed drop.

    Moxie(Innate): This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

    Ability:
    Quick Feet

    Attacks:
    Tackle
    Howl
    Sand Attack
    Bite
    Odor Sleuth
    Roar
    Swagger
    Assurance
    Scary Face

    Dig
    Torment
    Facade
    Payback
    Giga Impact
    Sleep Talk

    Fire Fang
    Ice Fang
    Sucker Punch
    Thunder Fang


    Roulette:
    6 5 21 6
    10 5 5 3
    17 23 1 20
    21 19 6 20

    Please choose 4 consecutive events from the roulette
  8. yoshinite

    yoshinite

    Joined:
    Aug 26, 2012
    Messages:
    988
    3-17-23-1
  9. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    5,735
    RNG roll (for effect) 4/4 = 1
    Opponent’s Pokemon are poisoned for the battle.

    [​IMG]
    "Off to a great start I see..."
    Payback -> Fire Fang -> Payback
    If Will-o-Wisp, change that action to Dig and push back
    If damaging Grass-type attack, change that action to Sucker Punch
  10. yoshinite

    yoshinite

    Joined:
    Aug 26, 2012
    Messages:
    988
    Toxic-Horn Leech-Leaf Blase
  11. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    5,735
    [​IMG]
    "Mightyena, if you screw this battle up, you'll be more than sorry!"

    Pre-Round stats:
    [​IMG]
    Sacred Fire
    HP: 100
    EN: 100
    6/4/3/4/81
    [​IMG]
    Mightyena
    HP: 100
    EN: 100
    4/3/1/2/70
    Poisoned (2 DPA)

    Show Hide

    Action 1
    Payback -> Sacred Fire (6 EN)
    RNG roll (to crit) 6551 = no crit
    (5+3+(4-4)1.5)(1.5) = 12 DMG

    Toxic -> Mightyena (7 EN)
    RNG roll (to hit) 9502 = miss
    The attack missed!

    Poison -> Mightyena (2 DMG)

    Action 2
    Sucker Punch -> Sacred Fire (5 EN)
    RNG roll (to crit) 3800 = no crit
    (8+3+(4-4)1.5)(1.5) = 16.5 DMG

    Horn Leech -> Mightyena (11 EN)
    RNG roll (to crit) 2280 = no crit
    (8+3+1+(5-3)1.5) = 15 DMG = 7.5 recovered

    Poison -> Mightyena (2 DMG)

    Action 3
    Sucker Punch -> Sacred Fire (9 EN)
    RNG roll (to crit) 5710 = no crit
    (8+3+(4-4)1.5)(1.5) = 16.5 DMG

    Leaf Blade -> Mightyena (6 EN)
    RNG roll (to crit) 2537 = no crit
    (9+3+1+(5-3)1.5) = 16 DMG

    Poison -> Mightyena (2 DMG)


    Post-Round stats:
    [​IMG]
    Sacred Fire
    HP: 62
    EN: 76
    6/4/3/4/81
    [​IMG]
    Mightyena
    HP: 63
    EN: 80
    4/3/1/2/70
    Poisoned (2 DPA)

    [​IMG]
    "You better be able to keep this up!"
  12. yoshinite

    yoshinite

    Joined:
    Aug 26, 2012
    Messages:
    988
    Horn Leech-WoW-Horn Leech
  13. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    5,735
    [​IMG]
    "That isn't going to work, kid!"
    Torment -> Dig -> Sucker Punch

    Pre-Round stats:
    [​IMG]
    Sacred Fire
    HP: 62
    EN: 76
    6/4/3/4/81
    [​IMG]
    Mightyena
    HP: 63
    EN: 80
    4/3/1/2/70
    Poisoned (2 DPA)

    Show Hide

    Action 1
    Torment -> Sacred Fire (9 EN)
    Sacred Fire was Tormented!

    Sacred Fire can't use Horn Leech due to Torment!

    Poison -> Mightyena (2 DMG)

    Action 2
    Mightyena dug underground! (10 EN)

    Will-o-Wisp -> Mightyena (7 EN)
    But it missed!

    Dig -> Sacred Fire
    RNG roll (to crit) 9768 = no crit
    (8+(4-4)1.5)(.67) = 5.36 DMG

    Poison -> Mightyena (2 DMG)

    Action 3
    Sucker Punch -> Sacred Fire (5 EN)
    RNG roll (to crit) 482 = crit
    (8+3+3+(4-4)1.5)(1.5) = 21 DMG

    Struggle -> Mighyena (5 EN)
    RNG roll (to crit) 4007 = no crit
    (5+1+(5-3)1.5) = 9 DMG = 3.6 recoil

    Poison -> Mightyena (2 DMG)


    Post-Round stats:
    [​IMG]
    Sacred Fire
    HP: 32
    EN: 64
    6/4/3/4/81
    Torment (3a)
    [​IMG]
    Mightyena
    HP: 48
    EN: 56
    4/3/1/2/70
    Poisoned (2 DPA)

    [​IMG]
    "Now that we've got the upper hand here, let's end this!"
    Bite -> Fire Fang -> Bite
    If Horn Leech, change that action to Sucker Punch. This sub takes priority.
    If damaging Grass-type move, change that action to Payback + Payback
  14. yoshinite

    yoshinite

    Joined:
    Aug 26, 2012
    Messages:
    988
    Leaf Blade-Horn Leech+Horn Leech-Cooldown
    IF I don't understand torment and a2 would turn into struggle, THEN Leaf Blade Combo-Cooldown-Leaf Blade Combo
  15. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    5,735
    You can not order a same-move combo while already under the effects of Torment. Please reorder.
  16. yoshinite

    yoshinite

    Joined:
    Aug 26, 2012
    Messages:
    988
    Sorry.
    Leaf Blade+Horn Leech-Cooldown-Same Combo
    IF A1 would fail due to torment, Chill and push back.
    IF A3 would fail due to torment, then Thunder Fang
  17. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    5,735
    [​IMG]
    "Damn it Mightyena, you better pull through!"

    Pre-Round stats:
    [​IMG]
    Sacred Fire
    HP: 32
    EN: 64
    6/4/3/4/81
    Torment (3a)
    [​IMG]
    Mightyena
    HP: 48
    EN: 56
    4/3/1/2/70
    Poisoned (2 DPA)

    Show Hide

    Action 1
    Sucker Punch -> Sacred Fire (9 EN)
    RNG roll (to crit) 6296 = no crit
    (8+3+(4-4)1.5)(1.5) = 16.5 DMG

    Leaf Leech -> Mightyena ((12+7)1.5 -1 = 27.5 EN)
    RNG roll (to crit) 5656 = no crit
    (8+9+3+1+(5-3)1.5) = 24 DMG = 12 HP recovered

    Poison -> Mightyena (2 DMG)

    Action 2
    Fire Fang -> Sacred Fire (5 EN)
    RNG roll (to crit) 3453 = no crit
    RNG roll (to burn) 1300 = no burn
    (7+(4-4)1.5)(1.5) = 10.5 DMG

    Sacred Fire must cool down!

    Poison -> Mightyena (2 DMG)

    Action 3
    Bite -> Sacred Fire (3 EN)
    RNG roll (to crit) 5013 = no crit
    RNG roll (to flinch, <=3000 flinch) 8263 = no flinch
    (6+3+(4-4)1.5)(1.5) = 13.5 DMG

    Thunder Fang -> Mightyena (5 EN)
    RNG roll (to crit) 5395 = no crit
    RNG roll (to para) 4710 = no para
    (7+1+(5-3)1.5) = 11 DMG

    Poison -> Mightyena (2 DMG)


    Post-Round stats:
    [​IMG]
    Sacred Fire
    HP: 3
    EN: 31
    6/4/3/4/81
    [​IMG]
    Mightyena
    HP: 7
    EN: 39
    4/3/1/2/70
    Poisoned (2 DPA)

    [​IMG]
    "You're finished, kid! Now hand over that Necturna of yours!"
  18. yoshinite

    yoshinite

    Joined:
    Aug 26, 2012
    Messages:
    988
    Just in case...
    ShadowSneak+ShadowSneak-Cooldown-SOMEONE IS DEAD
    IF Sucker Punch, Chill and push back
  19. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    5,735
    [​IMG]
    "No! You're not supposed to have good orders! Mmph... Looks like we only have one option left..."
    Dodge of Fate -> Bite -> Hope and pray

    Pre-Round stats:
    [​IMG]
    Sacred Fire
    HP: 3
    EN: 31
    6/4/3/4/81
    [​IMG]
    Mightyena
    HP: 7
    EN: 39
    4/3/1/2/70
    Poisoned (2 DPA)

    Show Hide

    Action 1
    Mightyena used Dodge! (5 EN)
    Mightyena has a 27% chance to dodge!

    Sneak Attack -> Mightyena ((4+8)1.75 -1 = 20 EN)
    RNG roll (to hit, <=7300 hit) 4434 = hit
    RNG roll (to crit) 8620 = no crit
    ((4x2.25)+3+1+(5-3)1.5)(.67) = 10.72 DMG
    Mightyena fainted!


    Post-Round stats:
    [​IMG]
    Sacred Fire
    HP: 3
    EN: 11
    6/4/3/4/81
    [​IMG]
    Mightyena
    HP: -4
    EN: KO
    4/3/1/2/70

    [​IMG]
    "YOU'LL PAY FOR THIS, YOU DAMN BRAT!"

    Your next battle will be up shortly
  20. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    5,735
    Battle #3
    [​IMG]
    Juggler Wang Fire would like to battle!

    RNG roll (for Pokemon) 23/125
    Magmar (open)


    [​IMG]
    Magmar(M)

    Type:

    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Lonely Nature(+Atk, -Def)
    Stats
    HP: 100
    Atk: Rank 4(+)
    Def: Rank 1(-)
    SpA: Rank 4
    SpD: Rank 3
    Spe: 93
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 18

    Abilities:

    Flame Body(Innate): This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

    Vital Spirit(Innate): This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.

    Ability:
    Flame Body

    Attacks:
    Smog
    Ember
    Leer
    Smokescreen
    Faint Attack
    Fire Spin
    Confuse Ray
    Flame Burst
    Smog
    Fire Punch
    Lava Plume
    Leer
    Sunny Day
    Flamethrower
    Fire Blast

    Focus Punch
    Hidden Power Grass 7
    Sunny Day
    Hyper Beam
    Overheat
    Focus Blast

    Cross Chop
    Flare Blitz
    Mach Punch
    Thunder Punch


    Roulette:
    11 21 12 12
    12 13 14 13
    11 9 2 15
    2 12 19 7
    Roulette events (open)

    1: Opponent’s Pokemon are poisoned for the battle.
    2: Opponent’s Pokemon are burned for the battle.
    3: Opponent’s Pokemon are paralyzed (15%) at the start of the battle.
    4: Opponent’s Pokemon are put to sleep (1 action) at the start of the battle
    5: Opponent’s Pokemon each receive a berry (chosen by the ref from a pool based on streak length) for the battle.
    6: Opponent’s Pokemon each receive an item (chosen by the ref from a pool based on streak length) for the battle.
    7: Opponent’s Pokemon become cloaked by a Safeguard (4 rounds).
    8: Opponent’s Pokemon become cloaked by a Mist (2 rounds).
    9: Challenger’s Pokemon are poisoned for the duration of the battle.
    10: Challenger’s Pokemon are burned for the duration of the battle.
    11: Challenger’s Pokemon are paralyzed (15%) at the start of the battle.
    12: Challenger’s Pokemon are put to sleep (1 action) at the start of the battle.
    13: Challenger’s Pokemon each receive a berry (challenger picks from a pool based on streak length) for the rest of the challenge.
    14: Challenger’s Pokemon each receive an item (challenger picks from a pool based on streak length) for the rest of the challenge.
    15: Challenger’s Pokemon become cloaked by a Safeguard (4 rounds)
    16: Challenger’s Pokemon become cloaked by a Mist (2 rounds).
    17: Drought is applied to the battle.
    18: Drizzle is applied to the battle.
    19: Sandstream is applied to the battle.
    20: Snow Warning is applied to the battle.
    21: The roulette is sped up for the rest of the challenge (N is doubled).
    22: The roulette is slowed down for the rest of the challenge (N is halved)
    23: No Event
    24: Challenger wins 1 free CC, then battles normally


    Please select four consecutive numbers from the Roulette
  21. yoshinite

    yoshinite

    Joined:
    Aug 26, 2012
    Messages:
    988
    12-13-14-13
  22. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    5,735
    RNG roll (for event) 3/4 = 14
    Challenger’s Pokemon each receive an item (challenger picks from a pool based on streak length) for the rest of the challenge

    Choose one item for each of your Pokemon from the list:
    Items (open)

    Absorb Bulb
    Cell Battery
    Air Ballon
    Escape Button
    Red Card
    Berserk Gene
    Fire Gem
    Water Gem
    Electric Gem
    Grass Gem
    Ice Gem
    Fighting Gem
    Poison Gem
    Ground Gem
    Flying Gem
    Psychic Gem
    Bug Gem
    Rock Gem
    Ghost Gem
    Dragon Gem
    Dark Gem
    Steel Gem
    Normal Gem
    Eviolite
    Lucky Egg
    Exp. Share
    Amulet Coin
    DeepSeaScale
    DeepSeaTooth
    Dubious Disc
    Light Ball
    Lucky Punch
    Stick
    Thick Club
    Up-Grade
    White Herb
    Power Herb
  23. yoshinite

    yoshinite

    Joined:
    Aug 26, 2012
    Messages:
    988
    Grass Gem (Nec)
    Ghost Gem (Shed)
    Fighting Gem (Rev)
  24. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    5,735
    [​IMG]
    "BURN!"
    Fire Blast -> Flamethrower -> Fire Blast
  25. yoshinite

    yoshinite

    Joined:
    Aug 26, 2012
    Messages:
    988
    Toxic-Super Fang-Thunder Fang+Thunder Fang

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